| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #ifndef sw_Context_hpp |
| 16 | #define sw_Context_hpp |
| 17 | |
| 18 | #include "Vulkan/VkConfig.h" |
| 19 | #include "Vulkan/VkDescriptorSet.hpp" |
| 20 | #include "Config.hpp" |
| 21 | #include "Memset.hpp" |
| 22 | #include "Stream.hpp" |
| 23 | #include "System/Types.hpp" |
| 24 | |
| 25 | namespace vk |
| 26 | { |
| 27 | class ImageView; |
| 28 | class PipelineLayout; |
| 29 | } |
| 30 | |
| 31 | namespace sw |
| 32 | { |
| 33 | class SpirvShader; |
| 34 | |
| 35 | struct PushConstantStorage |
| 36 | { |
| 37 | unsigned char data[vk::MAX_PUSH_CONSTANT_SIZE]; |
| 38 | }; |
| 39 | |
| 40 | struct BlendState : Memset<BlendState> |
| 41 | { |
| 42 | BlendState() : Memset(this, 0) {} |
| 43 | |
| 44 | BlendState(bool alphaBlendEnable, |
| 45 | VkBlendFactor sourceBlendFactor, |
| 46 | VkBlendFactor destBlendFactor, |
| 47 | VkBlendOp blendOperation, |
| 48 | VkBlendFactor sourceBlendFactorAlpha, |
| 49 | VkBlendFactor destBlendFactorAlpha, |
| 50 | VkBlendOp blendOperationAlpha) : |
| 51 | Memset(this, 0), |
| 52 | alphaBlendEnable(alphaBlendEnable), |
| 53 | sourceBlendFactor(sourceBlendFactor), |
| 54 | destBlendFactor(destBlendFactor), |
| 55 | blendOperation(blendOperation), |
| 56 | sourceBlendFactorAlpha(sourceBlendFactorAlpha), |
| 57 | destBlendFactorAlpha(destBlendFactorAlpha), |
| 58 | blendOperationAlpha(blendOperationAlpha) |
| 59 | {} |
| 60 | |
| 61 | bool alphaBlendEnable; |
| 62 | VkBlendFactor sourceBlendFactor; |
| 63 | VkBlendFactor destBlendFactor; |
| 64 | VkBlendOp blendOperation; |
| 65 | VkBlendFactor sourceBlendFactorAlpha; |
| 66 | VkBlendFactor destBlendFactorAlpha; |
| 67 | VkBlendOp blendOperationAlpha; |
| 68 | }; |
| 69 | |
| 70 | class Context |
| 71 | { |
| 72 | public: |
| 73 | Context(); |
| 74 | |
| 75 | void init(); |
| 76 | |
| 77 | bool isDrawPoint(bool polygonModeAware) const; |
| 78 | bool isDrawLine(bool polygonModeAware) const; |
| 79 | bool isDrawTriangle(bool polygonModeAware) const; |
| 80 | |
| 81 | bool depthWriteActive() const; |
| 82 | bool depthBufferActive() const; |
| 83 | bool stencilActive() const; |
| 84 | |
| 85 | bool allTargetsColorClamp() const; |
| 86 | |
| 87 | void setBlendState(int index, BlendState state); |
| 88 | BlendState getBlendState(int index) const; |
| 89 | |
| 90 | VkPrimitiveTopology topology; |
| 91 | VkProvokingVertexModeEXT provokingVertexMode; |
| 92 | |
| 93 | bool stencilEnable; |
| 94 | VkStencilOpState frontStencil; |
| 95 | VkStencilOpState backStencil; |
| 96 | |
| 97 | // Pixel processor states |
| 98 | VkCullModeFlags cullMode; |
| 99 | VkFrontFace frontFace; |
| 100 | VkPolygonMode polygonMode; |
| 101 | VkLineRasterizationModeEXT lineRasterizationMode; |
| 102 | |
| 103 | float depthBias; |
| 104 | float slopeDepthBias; |
| 105 | |
| 106 | VkFormat renderTargetInternalFormat(int index) const; |
| 107 | int colorWriteActive(int index) const; |
| 108 | |
| 109 | vk::DescriptorSet::Bindings descriptorSets = {}; |
| 110 | vk::DescriptorSet::DynamicOffsets descriptorDynamicOffsets = {}; |
| 111 | Stream input[MAX_INTERFACE_COMPONENTS / 4]; |
| 112 | bool robustBufferAccess; |
| 113 | |
| 114 | vk::ImageView *renderTarget[RENDERTARGETS]; |
| 115 | vk::ImageView *depthBuffer; |
| 116 | vk::ImageView *stencilBuffer; |
| 117 | |
| 118 | vk::PipelineLayout const *pipelineLayout; |
| 119 | |
| 120 | // Shaders |
| 121 | const SpirvShader *pixelShader; |
| 122 | const SpirvShader *vertexShader; |
| 123 | |
| 124 | bool occlusionEnabled; |
| 125 | |
| 126 | // Pixel processor states |
| 127 | bool rasterizerDiscard; |
| 128 | bool depthBoundsTestEnable; |
| 129 | bool depthBufferEnable; |
| 130 | VkCompareOp depthCompareMode; |
| 131 | bool depthWriteEnable; |
| 132 | |
| 133 | float lineWidth; |
| 134 | |
| 135 | int colorWriteMask[RENDERTARGETS]; // RGBA |
| 136 | unsigned int sampleMask; |
| 137 | unsigned int multiSampleMask; |
| 138 | int sampleCount; |
| 139 | bool alphaToCoverage; |
| 140 | |
| 141 | private: |
| 142 | bool colorWriteActive() const; |
| 143 | bool colorUsed() const; |
| 144 | |
| 145 | bool alphaBlendActive(int index) const; |
| 146 | VkBlendFactor sourceBlendFactor(int index) const; |
| 147 | VkBlendFactor destBlendFactor(int index) const; |
| 148 | VkBlendOp blendOperation(int index) const; |
| 149 | |
| 150 | VkBlendFactor sourceBlendFactorAlpha(int index) const; |
| 151 | VkBlendFactor destBlendFactorAlpha(int index) const; |
| 152 | VkBlendOp blendOperationAlpha(int index) const; |
| 153 | |
| 154 | BlendState blendState[RENDERTARGETS]; |
| 155 | }; |
| 156 | } |
| 157 | |
| 158 | #endif // sw_Context_hpp |
| 159 | |