| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
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| 2 | // | 
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| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
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| 4 | // you may not use this file except in compliance with the License. | 
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| 5 | // You may obtain a copy of the License at | 
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| 6 | // | 
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| 7 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
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| 8 | // | 
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| 9 | // Unless required by applicable law or agreed to in writing, software | 
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| 10 | // distributed under the License is distributed on an "AS IS" BASIS, | 
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| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
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| 12 | // See the License for the specific language governing permissions and | 
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| 13 | // limitations under the License. | 
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| 14 |  | 
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| 15 | #include "Matrix.hpp" | 
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| 16 |  | 
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| 17 | #include "Point.hpp" | 
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| 18 | #include "System/Math.hpp" | 
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| 19 |  | 
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| 20 | namespace sw | 
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| 21 | { | 
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| 22 | Matrix Matrix::diag(float m11, float m22, float m33, float m44) | 
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| 23 | { | 
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| 24 | return Matrix(m11, 0,   0,   0, | 
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| 25 | 0,   m22, 0,   0, | 
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| 26 | 0,   0,   m33, 0, | 
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| 27 | 0,   0,   0,   m44); | 
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| 28 | } | 
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| 29 |  | 
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| 30 | Matrix::operator float*() | 
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| 31 | { | 
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| 32 | return &(*this)(1, 1); | 
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| 33 | } | 
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| 34 |  | 
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| 35 | Matrix Matrix::operator+() const | 
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| 36 | { | 
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| 37 | return *this; | 
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| 38 | } | 
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| 39 |  | 
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| 40 | Matrix Matrix::operator-() const | 
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| 41 | { | 
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| 42 | const Matrix &M = *this; | 
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| 43 |  | 
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| 44 | return Matrix(-M(1, 1), -M(1, 2), -M(1, 3), -M(1, 4), | 
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| 45 | -M(2, 1), -M(2, 2), -M(2, 3), -M(2, 4), | 
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| 46 | -M(3, 1), -M(3, 2), -M(3, 3), -M(3, 4), | 
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| 47 | -M(4, 1), -M(4, 2), -M(4, 3), -M(4, 4)); | 
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| 48 | } | 
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| 49 |  | 
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| 50 | Matrix Matrix::operator!() const | 
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| 51 | { | 
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| 52 | const Matrix &M = *this; | 
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| 53 | Matrix I; | 
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| 54 |  | 
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| 55 | float M3344 = M(3, 3) * M(4, 4) - M(4, 3) * M(3, 4); | 
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| 56 | float M2344 = M(2, 3) * M(4, 4) - M(4, 3) * M(2, 4); | 
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| 57 | float M2334 = M(2, 3) * M(3, 4) - M(3, 3) * M(2, 4); | 
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| 58 | float M3244 = M(3, 2) * M(4, 4) - M(4, 2) * M(3, 4); | 
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| 59 | float M2244 = M(2, 2) * M(4, 4) - M(4, 2) * M(2, 4); | 
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| 60 | float M2234 = M(2, 2) * M(3, 4) - M(3, 2) * M(2, 4); | 
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| 61 | float M3243 = M(3, 2) * M(4, 3) - M(4, 2) * M(3, 3); | 
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| 62 | float M2243 = M(2, 2) * M(4, 3) - M(4, 2) * M(2, 3); | 
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| 63 | float M2233 = M(2, 2) * M(3, 3) - M(3, 2) * M(2, 3); | 
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| 64 | float M1344 = M(1, 3) * M(4, 4) - M(4, 3) * M(1, 4); | 
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| 65 | float M1334 = M(1, 3) * M(3, 4) - M(3, 3) * M(1, 4); | 
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| 66 | float M1244 = M(1, 2) * M(4, 4) - M(4, 2) * M(1, 4); | 
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| 67 | float M1234 = M(1, 2) * M(3, 4) - M(3, 2) * M(1, 4); | 
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| 68 | float M1243 = M(1, 2) * M(4, 3) - M(4, 2) * M(1, 3); | 
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| 69 | float M1233 = M(1, 2) * M(3, 3) - M(3, 2) * M(1, 3); | 
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| 70 | float M1324 = M(1, 3) * M(2, 4) - M(2, 3) * M(1, 4); | 
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| 71 | float M1224 = M(1, 2) * M(2, 4) - M(2, 2) * M(1, 4); | 
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| 72 | float M1223 = M(1, 2) * M(2, 3) - M(2, 2) * M(1, 3); | 
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| 73 |  | 
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| 74 | // Adjoint Matrix | 
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| 75 | I(1, 1) =  M(2, 2) * M3344 - M(3, 2) * M2344 + M(4, 2) * M2334; | 
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| 76 | I(2, 1) = -M(2, 1) * M3344 + M(3, 1) * M2344 - M(4, 1) * M2334; | 
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| 77 | I(3, 1) =  M(2, 1) * M3244 - M(3, 1) * M2244 + M(4, 1) * M2234; | 
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| 78 | I(4, 1) = -M(2, 1) * M3243 + M(3, 1) * M2243 - M(4, 1) * M2233; | 
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| 79 |  | 
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| 80 | I(1, 2) = -M(1, 2) * M3344 + M(3, 2) * M1344 - M(4, 2) * M1334; | 
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| 81 | I(2, 2) =  M(1, 1) * M3344 - M(3, 1) * M1344 + M(4, 1) * M1334; | 
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| 82 | I(3, 2) = -M(1, 1) * M3244 + M(3, 1) * M1244 - M(4, 1) * M1234; | 
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| 83 | I(4, 2) =  M(1, 1) * M3243 - M(3, 1) * M1243 + M(4, 1) * M1233; | 
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| 84 |  | 
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| 85 | I(1, 3) =  M(1, 2) * M2344 - M(2, 2) * M1344 + M(4, 2) * M1324; | 
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| 86 | I(2, 3) = -M(1, 1) * M2344 + M(2, 1) * M1344 - M(4, 1) * M1324; | 
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| 87 | I(3, 3) =  M(1, 1) * M2244 - M(2, 1) * M1244 + M(4, 1) * M1224; | 
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| 88 | I(4, 3) = -M(1, 1) * M2243 + M(2, 1) * M1243 - M(4, 1) * M1223; | 
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| 89 |  | 
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| 90 | I(1, 4) = -M(1, 2) * M2334 + M(2, 2) * M1334 - M(3, 2) * M1324; | 
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| 91 | I(2, 4) =  M(1, 1) * M2334 - M(2, 1) * M1334 + M(3, 1) * M1324; | 
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| 92 | I(3, 4) = -M(1, 1) * M2234 + M(2, 1) * M1234 - M(3, 1) * M1224; | 
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| 93 | I(4, 4) =  M(1, 1) * M2233 - M(2, 1) * M1233 + M(3, 1) * M1223; | 
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| 94 |  | 
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| 95 | // Division by determinant | 
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| 96 | I /= M(1, 1) * I(1, 1) + | 
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| 97 | M(2, 1) * I(1, 2) + | 
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| 98 | M(3, 1) * I(1, 3) + | 
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| 99 | M(4, 1) * I(1, 4); | 
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| 100 |  | 
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| 101 | return I; | 
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| 102 | } | 
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| 103 |  | 
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| 104 | Matrix Matrix::operator~() const | 
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| 105 | { | 
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| 106 | const Matrix &M = *this; | 
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| 107 |  | 
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| 108 | return Matrix(M(1, 1), M(2, 1), M(3, 1), M(4, 1), | 
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| 109 | M(1, 2), M(2, 2), M(3, 2), M(4, 2), | 
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| 110 | M(1, 3), M(2, 3), M(3, 3), M(4, 3), | 
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| 111 | M(1, 4), M(2, 4), M(3, 4), M(4, 4)); | 
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| 112 | } | 
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| 113 |  | 
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| 114 | Matrix &Matrix::operator+=(const Matrix &N) | 
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| 115 | { | 
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| 116 | Matrix &M = *this; | 
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| 117 |  | 
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| 118 | M(1, 1) += N(1, 1); M(1, 2) += N(1, 2); M(1, 3) += N(1, 3); M(1, 4) += N(1, 4); | 
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| 119 | M(2, 1) += N(2, 1); M(2, 2) += N(2, 2); M(2, 3) += N(2, 3); M(2, 4) += N(2, 4); | 
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| 120 | M(3, 1) += N(3, 1); M(3, 2) += N(3, 2); M(3, 3) += N(3, 3); M(3, 4) += N(3, 4); | 
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| 121 | M(4, 1) += N(4, 1); M(4, 2) += N(4, 2); M(4, 3) += N(4, 3); M(4, 4) += N(4, 4); | 
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| 122 |  | 
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| 123 | return M; | 
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| 124 | } | 
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| 125 |  | 
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| 126 | Matrix &Matrix::operator-=(const Matrix &N) | 
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| 127 | { | 
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| 128 | Matrix &M = *this; | 
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| 129 |  | 
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| 130 | M(1, 1) -= N(1, 1); M(1, 2) -= N(1, 2); M(1, 3) -= N(1, 3); M(1, 4) -= N(1, 4); | 
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| 131 | M(2, 1) -= N(2, 1); M(2, 2) -= N(2, 2); M(2, 3) -= N(2, 3); M(2, 4) -= N(2, 4); | 
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| 132 | M(3, 1) -= N(3, 1); M(3, 2) -= N(3, 2); M(3, 3) -= N(3, 3); M(3, 4) -= N(3, 4); | 
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| 133 | M(4, 1) -= N(4, 1); M(4, 2) -= N(4, 2); M(4, 3) -= N(4, 3); M(4, 4) -= N(4, 4); | 
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| 134 |  | 
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| 135 | return M; | 
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| 136 | } | 
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| 137 |  | 
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| 138 | Matrix &Matrix::operator*=(float s) | 
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| 139 | { | 
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| 140 | Matrix &M = *this; | 
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| 141 |  | 
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| 142 | M(1, 1) *= s; M(1, 2) *= s; M(1, 3) *= s; M(1, 4) *= s; | 
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| 143 | M(2, 1) *= s; M(2, 2) *= s; M(2, 3) *= s; M(2, 4) *= s; | 
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| 144 | M(3, 1) *= s; M(3, 2) *= s; M(3, 3) *= s; M(3, 4) *= s; | 
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| 145 | M(4, 1) *= s; M(4, 2) *= s; M(4, 3) *= s; M(4, 4) *= s; | 
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| 146 |  | 
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| 147 | return M; | 
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| 148 | } | 
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| 149 |  | 
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| 150 | Matrix &Matrix::operator*=(const Matrix &M) | 
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| 151 | { | 
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| 152 | return *this = *this * M; | 
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| 153 | } | 
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| 154 |  | 
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| 155 | Matrix &Matrix::operator/=(float s) | 
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| 156 | { | 
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| 157 | float r = 1.0f / s; | 
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| 158 |  | 
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| 159 | return *this *= r; | 
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| 160 | } | 
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| 161 |  | 
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| 162 | bool operator==(const Matrix &M, const Matrix &N) | 
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| 163 | { | 
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| 164 | if(M(1, 1) == N(1, 1) && M(1, 2) == N(1, 2) && M(1, 3) == N(1, 3) && M(1, 4) == N(1, 4) && | 
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| 165 | M(2, 1) == N(2, 1) && M(2, 2) == N(2, 2) && M(2, 3) == N(2, 3) && M(2, 4) == N(2, 4) && | 
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| 166 | M(3, 1) == N(3, 1) && M(3, 2) == N(3, 2) && M(3, 3) == N(3, 3) && M(3, 4) == N(3, 4) && | 
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| 167 | M(4, 1) == N(4, 1) && M(4, 2) == N(4, 2) && M(4, 3) == N(4, 3) && M(4, 4) == N(4, 4)) | 
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| 168 | return true; | 
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| 169 | else | 
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| 170 | return false; | 
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| 171 | } | 
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| 172 |  | 
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| 173 | bool operator!=(const Matrix &M, const Matrix &N) | 
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| 174 | { | 
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| 175 | if(M(1, 1) != N(1, 1) || M(1, 2) != N(1, 2) || M(1, 3) != N(1, 3) || M(1, 4) != N(1, 4) || | 
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| 176 | M(2, 1) != N(2, 1) || M(2, 2) != N(2, 2) || M(2, 3) != N(2, 3) || M(2, 4) != N(2, 4) || | 
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| 177 | M(3, 1) != N(3, 1) || M(3, 2) != N(3, 2) || M(3, 3) != N(3, 3) || M(3, 4) != N(3, 4) || | 
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| 178 | M(4, 1) != N(4, 1) || M(4, 2) != N(4, 2) || M(4, 3) != N(4, 3) || M(4, 4) != N(4, 4)) | 
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| 179 | return true; | 
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| 180 | else | 
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| 181 | return false; | 
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| 182 | } | 
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| 183 |  | 
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| 184 | Matrix operator+(const Matrix &M, const Matrix &N) | 
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| 185 | { | 
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| 186 | return Matrix(M(1, 1) + N(1, 1), M(1, 2) + N(1, 2), M(1, 3) + N(1, 3), M(1, 4) + N(1, 4), | 
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| 187 | M(2, 1) + N(2, 1), M(2, 2) + N(2, 2), M(2, 3) + N(2, 3), M(2, 4) + N(2, 4), | 
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| 188 | M(3, 1) + N(3, 1), M(3, 2) + N(3, 2), M(3, 3) + N(3, 3), M(3, 4) + N(3, 4), | 
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| 189 | M(4, 1) + N(4, 1), M(4, 2) + N(4, 2), M(4, 3) + N(4, 3), M(4, 4) + N(4, 4)); | 
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| 190 | } | 
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| 191 |  | 
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| 192 | Matrix operator-(const Matrix &M, const Matrix &N) | 
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| 193 | { | 
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| 194 | return Matrix(M(1, 1) - N(1, 1), M(1, 2) - N(1, 2), M(1, 3) - N(1, 3), M(1, 4) - N(1, 4), | 
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| 195 | M(2, 1) - N(2, 1), M(2, 2) - N(2, 2), M(2, 3) - N(2, 3), M(2, 4) - N(2, 4), | 
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| 196 | M(3, 1) - N(3, 1), M(3, 2) - N(3, 2), M(3, 3) - N(3, 3), M(3, 4) - N(3, 4), | 
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| 197 | M(4, 1) - N(4, 1), M(4, 2) - N(4, 2), M(4, 3) - N(4, 3), M(4, 4) - N(4, 4)); | 
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| 198 | } | 
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| 199 |  | 
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| 200 | Matrix operator*(float s, const Matrix &M) | 
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| 201 | { | 
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| 202 | return Matrix(s * M(1, 1), s * M(1, 2), s * M(1, 3), s * M(1, 4), | 
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| 203 | s * M(2, 1), s * M(2, 2), s * M(2, 3), s * M(2, 4), | 
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| 204 | s * M(3, 1), s * M(3, 2), s * M(3, 3), s * M(3, 4), | 
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| 205 | s * M(4, 1), s * M(4, 2), s * M(4, 3), s * M(4, 4)); | 
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| 206 | } | 
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| 207 |  | 
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| 208 | Matrix operator*(const Matrix &M, float s) | 
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| 209 | { | 
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| 210 | return Matrix(M(1, 1) * s, M(1, 2) * s, M(1, 3) * s, M(1, 4) * s, | 
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| 211 | M(2, 1) * s, M(2, 2) * s, M(2, 3) * s, M(2, 4) * s, | 
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| 212 | M(3, 1) * s, M(3, 2) * s, M(3, 3) * s, M(3, 4) * s, | 
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| 213 | M(4, 1) * s, M(4, 2) * s, M(4, 3) * s, M(4, 4) * s); | 
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| 214 | } | 
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| 215 |  | 
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| 216 | Matrix operator*(const Matrix &M, const Matrix &N) | 
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| 217 | { | 
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| 218 | return Matrix(M(1, 1) * N(1, 1) + M(1, 2) * N(2, 1) + M(1, 3) * N(3, 1) + M(1, 4) * N(4, 1), M(1, 1) * N(1, 2) + M(1, 2) * N(2, 2) + M(1, 3) * N(3, 2) + M(1, 4) * N(4, 2), M(1, 1) * N(1, 3) + M(1, 2) * N(2, 3) + M(1, 3) * N(3, 3) + M(1, 4) * N(4, 3), M(1, 1) * N(1, 4) + M(1, 2) * N(2, 4) + M(1, 3) * N(3, 4) + M(1, 4) * N(4, 4), | 
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| 219 | M(2, 1) * N(1, 1) + M(2, 2) * N(2, 1) + M(2, 3) * N(3, 1) + M(2, 4) * N(4, 1), M(2, 1) * N(1, 2) + M(2, 2) * N(2, 2) + M(2, 3) * N(3, 2) + M(2, 4) * N(4, 2), M(2, 1) * N(1, 3) + M(2, 2) * N(2, 3) + M(2, 3) * N(3, 3) + M(2, 4) * N(4, 3), M(2, 1) * N(1, 4) + M(2, 2) * N(2, 4) + M(2, 3) * N(3, 4) + M(2, 4) * N(4, 4), | 
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| 220 | M(3, 1) * N(1, 1) + M(3, 2) * N(2, 1) + M(3, 3) * N(3, 1) + M(3, 4) * N(4, 1), M(3, 1) * N(1, 2) + M(3, 2) * N(2, 2) + M(3, 3) * N(3, 2) + M(3, 4) * N(4, 2), M(3, 1) * N(1, 3) + M(3, 2) * N(2, 3) + M(3, 3) * N(3, 3) + M(3, 4) * N(4, 3), M(3, 1) * N(1, 4) + M(3, 2) * N(2, 4) + M(3, 3) * N(3, 4) + M(3, 4) * N(4, 4), | 
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| 221 | M(4, 1) * N(1, 1) + M(4, 2) * N(2, 1) + M(4, 3) * N(3, 1) + M(4, 4) * N(4, 1), M(4, 1) * N(1, 2) + M(4, 2) * N(2, 2) + M(4, 3) * N(3, 2) + M(4, 4) * N(4, 2), M(4, 1) * N(1, 3) + M(4, 2) * N(2, 3) + M(4, 3) * N(3, 3) + M(4, 4) * N(4, 3), M(4, 1) * N(1, 4) + M(4, 2) * N(2, 4) + M(4, 3) * N(3, 4) + M(4, 4) * N(4, 4)); | 
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| 222 | } | 
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| 223 |  | 
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| 224 | Matrix operator/(const Matrix &M, float s) | 
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| 225 | { | 
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| 226 | float r = 1.0f / s; | 
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| 227 |  | 
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| 228 | return M * r; | 
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| 229 | } | 
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| 230 |  | 
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| 231 | float4 Matrix::operator*(const float4 &v) const | 
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| 232 | { | 
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| 233 | const Matrix &M = *this; | 
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| 234 | float Mx = M(1, 1) * v.x + M(1, 2) * v.y + M(1, 3) * v.z + M(1, 4) * v.w; | 
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| 235 | float My = M(2, 1) * v.x + M(2, 2) * v.y + M(2, 3) * v.z + M(2, 4) * v.w; | 
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| 236 | float Mz = M(3, 1) * v.x + M(3, 2) * v.y + M(3, 3) * v.z + M(3, 4) * v.w; | 
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| 237 | float Mw = M(4, 1) * v.x + M(4, 2) * v.y + M(4, 3) * v.z + M(4, 4) * v.w; | 
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| 238 |  | 
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| 239 | return {Mx, My, Mz, Mw}; | 
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| 240 | } | 
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| 241 |  | 
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| 242 | float Matrix::det(const Matrix &M) | 
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| 243 | { | 
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| 244 | float M3344 = M(3, 3) * M(4, 4) - M(4, 3) * M(3, 4); | 
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| 245 | float M2344 = M(2, 3) * M(4, 4) - M(4, 3) * M(2, 4); | 
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| 246 | float M2334 = M(2, 3) * M(3, 4) - M(3, 3) * M(2, 4); | 
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| 247 | float M1344 = M(1, 3) * M(4, 4) - M(4, 3) * M(1, 4); | 
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| 248 | float M1334 = M(1, 3) * M(3, 4) - M(3, 3) * M(1, 4); | 
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| 249 | float M1324 = M(1, 3) * M(2, 4) - M(2, 3) * M(1, 4); | 
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| 250 |  | 
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| 251 | return M(1, 1) * (M(2, 2) * M3344 - M(3, 2) * M2344 + M(4, 2) * M2334) - | 
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| 252 | M(2, 1) * (M(1, 2) * M3344 - M(3, 2) * M1344 + M(4, 2) * M1334) + | 
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| 253 | M(3, 1) * (M(1, 2) * M2344 - M(2, 2) * M1344 + M(4, 2) * M1324) - | 
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| 254 | M(4, 1) * (M(1, 2) * M2334 - M(2, 2) * M1334 + M(3, 2) * M1324); | 
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| 255 | } | 
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| 256 |  | 
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| 257 | float Matrix::det(float m11) | 
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| 258 | { | 
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| 259 | return m11; | 
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| 260 | } | 
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| 261 |  | 
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| 262 | float Matrix::det(float m11, float m12, | 
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| 263 | float m21, float m22) | 
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| 264 | { | 
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| 265 | return m11 * m22 - m12 * m21; | 
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| 266 | } | 
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| 267 |  | 
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| 268 | float Matrix::det(float m11, float m12, float m13, | 
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| 269 | float m21, float m22, float m23, | 
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| 270 | float m31, float m32, float m33) | 
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| 271 | { | 
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| 272 | return m11 * (m22 * m33 - m32 * m23) - | 
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| 273 | m21 * (m12 * m33 - m32 * m13) + | 
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| 274 | m31 * (m12 * m23 - m22 * m13); | 
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| 275 | } | 
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| 276 |  | 
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| 277 | float Matrix::det(float m11, float m12, float m13, float m14, | 
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| 278 | float m21, float m22, float m23, float m24, | 
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| 279 | float m31, float m32, float m33, float m34, | 
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| 280 | float m41, float m42, float m43, float m44) | 
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| 281 | { | 
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| 282 | float M3344 = m33 * m44 - m43 * m34; | 
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| 283 | float M2344 = m23 * m44 - m43 * m24; | 
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| 284 | float M2334 = m23 * m34 - m33 * m24; | 
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| 285 | float M1344 = m13 * m44 - m43 * m14; | 
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| 286 | float M1334 = m13 * m34 - m33 * m14; | 
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| 287 | float M1324 = m13 * m24 - m23 * m14; | 
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| 288 |  | 
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| 289 | return m11 * (m22 * M3344 - m32 * M2344 + m42 * M2334) - | 
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| 290 | m21 * (m12 * M3344 - m32 * M1344 + m42 * M1334) + | 
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| 291 | m31 * (m12 * M2344 - m22 * M1344 + m42 * M1324) - | 
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| 292 | m41 * (m12 * M2334 - m22 * M1334 + m32 * M1324); | 
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| 293 | } | 
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| 294 |  | 
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| 295 | float Matrix::det(const Vector &v1, const Vector &v2, const Vector &v3) | 
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| 296 | { | 
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| 297 | return v1 * (v2 % v3); | 
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| 298 | } | 
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| 299 |  | 
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| 300 | float Matrix::det3(const Matrix &M) | 
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| 301 | { | 
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| 302 | return M(1, 1) * (M(2, 2) * M(3, 3) - M(3, 2) * M(2, 3)) - | 
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| 303 | M(2, 1) * (M(1, 2) * M(3, 3) - M(3, 2) * M(1, 3)) + | 
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| 304 | M(3, 1) * (M(1, 2) * M(2, 3) - M(2, 2) * M(1, 3)); | 
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| 305 | } | 
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| 306 |  | 
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| 307 | float Matrix::tr(const Matrix &M) | 
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| 308 | { | 
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| 309 | return M(1, 1) + M(2, 2) + M(3, 3) + M(4, 4); | 
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| 310 | } | 
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| 311 |  | 
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| 312 | Matrix &Matrix::orthogonalise() | 
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| 313 | { | 
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| 314 | // NOTE: Numnerically instable, won't return exact the same result when already orhtogonal | 
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| 315 |  | 
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| 316 | Matrix &M = *this; | 
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| 317 |  | 
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| 318 | Vector v1(M(1, 1), M(2, 1), M(3, 1)); | 
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| 319 | Vector v2(M(1, 2), M(2, 2), M(3, 2)); | 
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| 320 | Vector v3(M(1, 3), M(2, 3), M(3, 3)); | 
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| 321 |  | 
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| 322 | v2 -= v1 * (v1 * v2) / (v1 * v1); | 
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| 323 | v3 -= v1 * (v1 * v3) / (v1 * v1); | 
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| 324 | v3 -= v2 * (v2 * v3) / (v2 * v2); | 
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| 325 |  | 
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| 326 | v1 /= Vector::N(v1); | 
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| 327 | v2 /= Vector::N(v2); | 
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| 328 | v3 /= Vector::N(v3); | 
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| 329 |  | 
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| 330 | M(1, 1) = v1.x;  M(1, 2) = v2.x;  M(1, 3) = v3.x; | 
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| 331 | M(2, 1) = v1.y;  M(2, 2) = v2.y;  M(2, 3) = v3.y; | 
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| 332 | M(3, 1) = v1.z;  M(3, 2) = v2.z;  M(3, 3) = v3.z; | 
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| 333 |  | 
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| 334 | return *this; | 
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| 335 | } | 
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| 336 |  | 
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| 337 | Matrix Matrix::eulerRotate(const Vector &v) | 
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| 338 | { | 
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| 339 | float cz = cos(v.z); | 
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| 340 | float sz = sin(v.z); | 
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| 341 | float cx = cos(v.x); | 
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| 342 | float sx = sin(v.x); | 
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| 343 | float cy = cos(v.y); | 
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| 344 | float sy = sin(v.y); | 
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| 345 |  | 
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| 346 | float sxsy = sx * sy; | 
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| 347 | float sxcy = sx * cy; | 
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| 348 |  | 
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| 349 | return Matrix(cy * cz - sxsy * sz, -cy * sz - sxsy * cz, -sy * cx, | 
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| 350 | cx * sz,              cx * cz,             -sx, | 
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| 351 | sy * cz + sxcy * sz, -sy * sz + sxcy * cz,  cy * cx); | 
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| 352 | } | 
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| 353 |  | 
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| 354 | Matrix Matrix::eulerRotate(float x, float y, float z) | 
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| 355 | { | 
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| 356 | return eulerRotate(Vector(x, y, z)); | 
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| 357 | } | 
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| 358 |  | 
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| 359 | Matrix Matrix::translate(const Vector &v) | 
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| 360 | { | 
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| 361 | return Matrix(1, 0, 0, v.x, | 
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| 362 | 0, 1, 0, v.y, | 
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| 363 | 0, 0, 1, v.z, | 
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| 364 | 0, 0, 0, 1); | 
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| 365 | } | 
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| 366 |  | 
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| 367 | Matrix Matrix::translate(float x, float y, float z) | 
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| 368 | { | 
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| 369 | return translate(Vector(x, y, z)); | 
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| 370 | } | 
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| 371 |  | 
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| 372 | Matrix Matrix::scale(const Vector &v) | 
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| 373 | { | 
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| 374 | return Matrix(v.x, 0,   0, | 
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| 375 | 0,   v.y, 0, | 
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| 376 | 0,   0,   v.z); | 
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| 377 | } | 
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| 378 |  | 
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| 379 | Matrix Matrix::scale(float x, float y, float z) | 
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| 380 | { | 
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| 381 | return scale(Vector(x, y, z)); | 
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| 382 | } | 
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| 383 |  | 
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| 384 | Matrix Matrix::lookAt(const Vector &v) | 
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| 385 | { | 
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| 386 | Vector y = v; | 
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| 387 | y /= Vector::N(y); | 
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| 388 |  | 
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| 389 | Vector x = y % Vector(0, 0, 1); | 
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| 390 | x /= Vector::N(x); | 
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| 391 |  | 
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| 392 | Vector z = x % y; | 
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| 393 | z /= Vector::N(z); | 
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| 394 |  | 
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| 395 | return ~Matrix(x, y, z); | 
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| 396 | } | 
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| 397 |  | 
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| 398 | Matrix Matrix::lookAt(float x, float y, float z) | 
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| 399 | { | 
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| 400 | return translate(Vector(x, y, z)); | 
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| 401 | } | 
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| 402 | } | 
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| 403 |  | 
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