1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #include "Point.hpp" |
16 | |
17 | #include "Matrix.hpp" |
18 | |
19 | namespace sw |
20 | { |
21 | Point &Point::operator+=(const Vector &v) |
22 | { |
23 | x += v.x; |
24 | y += v.y; |
25 | z += v.z; |
26 | |
27 | return *this; |
28 | } |
29 | |
30 | Point &Point::operator-=(const Vector &v) |
31 | { |
32 | x -= v.x; |
33 | y -= v.y; |
34 | z -= v.z; |
35 | |
36 | return *this; |
37 | } |
38 | |
39 | Point operator+(const Point &P, const Vector &v) |
40 | { |
41 | return Point(P.x + v.x, P.y + v.y, P.z + v.z); |
42 | } |
43 | |
44 | Point operator-(const Point &P, const Vector &v) |
45 | { |
46 | return Point(P.x - v.x, P.y - v.y, P.z - v.z); |
47 | } |
48 | |
49 | Vector operator-(const Point &P, const Point &Q) |
50 | { |
51 | return Vector(P.x - Q.x, P.y - Q.y, P.z - Q.z); |
52 | } |
53 | |
54 | Point operator*(const Matrix &M, const Point &P) |
55 | { |
56 | return Point(M(1, 1) * P.x + M(1, 2) * P.y + M(1, 3) * P.z + M(1, 4), |
57 | M(2, 1) * P.x + M(2, 2) * P.y + M(2, 3) * P.z + M(2, 4), |
58 | M(3, 1) * P.x + M(3, 2) * P.y + M(3, 3) * P.z + M(3, 4)); |
59 | } |
60 | |
61 | Point operator*(const Point &P, const Matrix &M) |
62 | { |
63 | return Point(P.x * M(1, 1) + P.y * M(2, 1) + P.z * M(3, 1), |
64 | P.x * M(1, 2) + P.y * M(2, 2) + P.z * M(3, 2), |
65 | P.x * M(1, 3) + P.y * M(2, 3) + P.z * M(3, 3)); |
66 | } |
67 | |
68 | Point &operator*=(Point &P, const Matrix &M) |
69 | { |
70 | return P = P * M; |
71 | } |
72 | |
73 | float Point::d(const Point &P) const |
74 | { |
75 | return Vector::N(*this - P); |
76 | } |
77 | |
78 | float Point::d2(const Point &P) const |
79 | { |
80 | return Vector::N2(*this - P); |
81 | } |
82 | |
83 | float Point::d(const Point &P, const Point &Q) |
84 | { |
85 | return Vector::N(P - Q); |
86 | } |
87 | |
88 | float Point::d2(const Point &P, const Point &Q) |
89 | { |
90 | return Vector::N2(P - Q); |
91 | } |
92 | } |
93 | |