| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
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| 2 | // | 
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| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
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| 4 | // you may not use this file except in compliance with the License. | 
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| 5 | // You may obtain a copy of the License at | 
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| 6 | // | 
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| 7 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
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| 8 | // | 
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| 9 | // Unless required by applicable law or agreed to in writing, software | 
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| 10 | // distributed under the License is distributed on an "AS IS" BASIS, | 
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| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
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| 12 | // See the License for the specific language governing permissions and | 
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| 13 | // limitations under the License. | 
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| 14 |  | 
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| 15 | #ifndef sw_Polygon_hpp | 
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| 16 | #define sw_Polygon_hpp | 
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| 17 |  | 
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| 18 | #include "Vertex.hpp" | 
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| 19 |  | 
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| 20 | namespace sw | 
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| 21 | { | 
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| 22 | struct Polygon | 
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| 23 | { | 
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| 24 | Polygon(const float4 *P0, const float4 *P1, const float4 *P2) | 
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| 25 | { | 
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| 26 | P[0][0] = P0; | 
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| 27 | P[0][1] = P1; | 
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| 28 | P[0][2] = P2; | 
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| 29 |  | 
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| 30 | n = 3; | 
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| 31 | i = 0; | 
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| 32 | b = 0; | 
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| 33 | } | 
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| 34 |  | 
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| 35 | Polygon(const float4 *P, int n) | 
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| 36 | { | 
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| 37 | for(int i = 0; i < n; i++) | 
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| 38 | { | 
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| 39 | this->P[0][i] = &P[i]; | 
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| 40 | } | 
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| 41 |  | 
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| 42 | this->n = n; | 
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| 43 | this->i = 0; | 
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| 44 | this->b = 0; | 
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| 45 | } | 
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| 46 |  | 
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| 47 | float4 B[16];              // Buffer for clipped vertices | 
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| 48 | const float4 *P[16][16];   // Pointers to clipped polygon's vertices | 
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| 49 |  | 
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| 50 | int n;   // Number of vertices | 
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| 51 | int i;   // Level of P to use | 
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| 52 | int b;   // Next available new vertex | 
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| 53 | }; | 
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| 54 | } | 
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| 55 |  | 
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| 56 | #endif   // sw_Polygon_hpp | 
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| 57 |  | 
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