| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #ifndef sw_Primitive_hpp |
| 16 | #define sw_Primitive_hpp |
| 17 | |
| 18 | #include "Memset.hpp" |
| 19 | #include "Vertex.hpp" |
| 20 | #include "Device/Config.hpp" |
| 21 | #include "System/Build.hpp" |
| 22 | |
| 23 | namespace sw |
| 24 | { |
| 25 | struct Triangle MEMORY_SANITIZER_ONLY(: Memset<Triangle>) |
| 26 | { |
| 27 | #if MEMORY_SANITIZER_ENABLED |
| 28 | // Memory sanitizer cannot 'see' writes from JIT'd code, and can raise |
| 29 | // false-positives when read. By clearing the struct in the constructor, |
| 30 | // we can avoid triggering these false-positives. |
| 31 | inline Triangle() : Memset<Triangle>(this, 0) {} |
| 32 | #endif // MEMORY_SANITIZER_ENABLED |
| 33 | |
| 34 | Vertex v0; |
| 35 | Vertex v1; |
| 36 | Vertex v2; |
| 37 | }; |
| 38 | |
| 39 | struct PlaneEquation // z = A * x + B * y + C |
| 40 | { |
| 41 | float4 A; |
| 42 | float4 B; |
| 43 | float4 C; |
| 44 | }; |
| 45 | |
| 46 | struct Primitive MEMORY_SANITIZER_ONLY(: Memset<Primitive>) |
| 47 | { |
| 48 | #if MEMORY_SANITIZER_ENABLED |
| 49 | // Memory sanitizer cannot 'see' writes from JIT'd code, and can raise |
| 50 | // false-positives when read. By clearing the struct in the constructor, |
| 51 | // we can avoid triggering these false-positives. |
| 52 | inline Primitive() : Memset<Primitive>(this, 0) {} |
| 53 | #endif // MEMORY_SANITIZER_ENABLED |
| 54 | |
| 55 | int yMin; |
| 56 | int yMax; |
| 57 | |
| 58 | float4 xQuad; |
| 59 | float4 yQuad; |
| 60 | |
| 61 | float pointCoordX; |
| 62 | float pointCoordY; |
| 63 | |
| 64 | PlaneEquation z; |
| 65 | PlaneEquation w; |
| 66 | PlaneEquation V[MAX_INTERFACE_COMPONENTS]; |
| 67 | |
| 68 | // Masks for two-sided stencil |
| 69 | int64_t clockwiseMask; |
| 70 | int64_t invClockwiseMask; |
| 71 | |
| 72 | struct Span |
| 73 | { |
| 74 | unsigned short left; |
| 75 | unsigned short right; |
| 76 | }; |
| 77 | |
| 78 | // The rasterizer adds a zero length span to the top and bottom of the polygon to allow |
| 79 | // for 2x2 pixel processing. We need an even number of spans to keep accesses aligned. |
| 80 | Span outlineUnderflow[2]; |
| 81 | Span outline[OUTLINE_RESOLUTION]; |
| 82 | Span outlineOverflow[2]; |
| 83 | }; |
| 84 | } |
| 85 | |
| 86 | #endif // sw_Primitive_hpp |
| 87 | |