1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef sw_Config_hpp |
16 | #define sw_Config_hpp |
17 | |
18 | #include "Common/Types.hpp" |
19 | |
20 | #define PERF_HUD 0 // Display time spent on vertex, setup and pixel processing for each thread |
21 | #define PERF_PROFILE 0 // Profile various pipeline stages and display the timing in SwiftConfig |
22 | |
23 | #define ASTC_SUPPORT 0 |
24 | |
25 | // Worker thread count when not set by SwiftConfig |
26 | // 0 = process affinity count (recommended) |
27 | // 1 = rendering on main thread (no worker threads), useful for debugging |
28 | #ifndef DEFAULT_THREAD_COUNT |
29 | #define DEFAULT_THREAD_COUNT 0 |
30 | #endif |
31 | |
32 | namespace sw |
33 | { |
34 | enum |
35 | { |
36 | PERF_PIXEL, |
37 | PERF_PIPE, |
38 | PERF_INTERP, |
39 | PERF_SHADER, |
40 | PERF_TEX, |
41 | PERF_ROP, |
42 | |
43 | PERF_TIMERS |
44 | }; |
45 | |
46 | struct Profiler |
47 | { |
48 | Profiler(); |
49 | |
50 | void reset(); |
51 | void nextFrame(); |
52 | |
53 | int framesSec; |
54 | int framesTotal; |
55 | double FPS; |
56 | |
57 | #if PERF_PROFILE |
58 | double cycles[PERF_TIMERS]; |
59 | |
60 | int64_t ropOperations; |
61 | int64_t ropOperationsTotal; |
62 | int64_t ropOperationsFrame; |
63 | |
64 | int64_t texOperations; |
65 | int64_t texOperationsTotal; |
66 | int64_t texOperationsFrame; |
67 | |
68 | int64_t compressedTex; |
69 | int64_t compressedTexTotal; |
70 | int64_t compressedTexFrame; |
71 | #endif |
72 | }; |
73 | |
74 | extern Profiler profiler; |
75 | |
76 | enum |
77 | { |
78 | OUTLINE_RESOLUTION = 8192, // Maximum vertical resolution of the render target |
79 | MIPMAP_LEVELS = 14, |
80 | TEXTURE_IMAGE_UNITS = 16, |
81 | VERTEX_TEXTURE_IMAGE_UNITS = 16, |
82 | TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS, |
83 | FRAGMENT_UNIFORM_VECTORS = 264, |
84 | VERTEX_UNIFORM_VECTORS = 259, |
85 | MAX_VERTEX_INPUTS = 32, |
86 | MAX_VERTEX_OUTPUTS = 34, |
87 | MAX_FRAGMENT_INPUTS = 32, |
88 | MAX_FRAGMENT_UNIFORM_BLOCKS = 12, |
89 | MAX_VERTEX_UNIFORM_BLOCKS = 12, |
90 | MAX_UNIFORM_BUFFER_BINDINGS = MAX_FRAGMENT_UNIFORM_BLOCKS + MAX_VERTEX_UNIFORM_BLOCKS, // Limited to 127 by SourceParameter.bufferIndex in Shader.hpp |
91 | MAX_UNIFORM_BLOCK_SIZE = 16384, |
92 | MAX_CLIP_PLANES = 6, |
93 | MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 64, |
94 | MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 64, |
95 | MIN_PROGRAM_TEXEL_OFFSET = -8, |
96 | MAX_PROGRAM_TEXEL_OFFSET = 7, |
97 | MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2, // Trilinear accesses lod+1 |
98 | RENDERTARGETS = 8, |
99 | NUM_TEMPORARY_REGISTERS = 4096, |
100 | MAX_SHADER_CALL_STACK_SIZE = 64, |
101 | MAX_SHADER_ENABLE_STACK_SIZE = 1 + 24, |
102 | }; |
103 | } |
104 | |
105 | #endif // sw_Config_hpp |
106 | |