1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
---|---|
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #include "TranslatorASM.h" |
16 | |
17 | #include "InitializeParseContext.h" |
18 | |
19 | TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType), shaderObject(shaderObject) |
20 | { |
21 | } |
22 | |
23 | bool TranslatorASM::translate(TIntermNode* root) |
24 | { |
25 | TParseContext& parseContext = *GetGlobalParseContext(); |
26 | glsl::OutputASM outputASM(parseContext, shaderObject); |
27 | |
28 | outputASM.output(); |
29 | |
30 | return parseContext.numErrors() == 0; |
31 | } |
32 |