1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#include "TranslatorASM.h"
16
17#include "InitializeParseContext.h"
18
19TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType), shaderObject(shaderObject)
20{
21}
22
23bool TranslatorASM::translate(TIntermNode* root)
24{
25 TParseContext& parseContext = *GetGlobalParseContext();
26 glsl::OutputASM outputASM(parseContext, shaderObject);
27
28 outputASM.output();
29
30 return parseContext.numErrors() == 0;
31}
32