1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef libGLES_CM_hpp |
16 | #define libGLES_CM_hpp |
17 | |
18 | #include <GLES/gl.h> |
19 | #include <GLES/glext.h> |
20 | #include <EGL/egl.h> |
21 | |
22 | #include "Common/SharedLibrary.hpp" |
23 | |
24 | namespace sw |
25 | { |
26 | class FrameBuffer; |
27 | enum Format : unsigned char; |
28 | } |
29 | |
30 | namespace egl |
31 | { |
32 | class Display; |
33 | class Context; |
34 | class Image; |
35 | class Config; |
36 | } |
37 | |
38 | class LibGLES_CMexports |
39 | { |
40 | public: |
41 | LibGLES_CMexports(); |
42 | |
43 | void (GL_APIENTRY *glActiveTexture)(GLenum texture); |
44 | void (GL_APIENTRY *glAlphaFunc)(GLenum func, GLclampf ref); |
45 | void (GL_APIENTRY *glAlphaFuncx)(GLenum func, GLclampx ref); |
46 | void (GL_APIENTRY *glBindBuffer)(GLenum target, GLuint buffer); |
47 | void (GL_APIENTRY *glBindFramebuffer)(GLenum target, GLuint framebuffer); |
48 | void (GL_APIENTRY *glBindFramebufferOES)(GLenum target, GLuint framebuffer); |
49 | void (GL_APIENTRY *glBindRenderbufferOES)(GLenum target, GLuint renderbuffer); |
50 | void (GL_APIENTRY *glBindTexture)(GLenum target, GLuint texture); |
51 | void (GL_APIENTRY *glBlendEquationOES)(GLenum mode); |
52 | void (GL_APIENTRY *glBlendEquationSeparateOES)(GLenum modeRGB, GLenum modeAlpha); |
53 | void (GL_APIENTRY *glBlendFunc)(GLenum sfactor, GLenum dfactor); |
54 | void (GL_APIENTRY *glBlendFuncSeparateOES)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
55 | void (GL_APIENTRY *glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); |
56 | void (GL_APIENTRY *glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); |
57 | GLenum (GL_APIENTRY *glCheckFramebufferStatusOES)(GLenum target); |
58 | void (GL_APIENTRY *glClear)(GLbitfield mask); |
59 | void (GL_APIENTRY *glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
60 | void (GL_APIENTRY *glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); |
61 | void (GL_APIENTRY *glClearDepthf)(GLclampf depth); |
62 | void (GL_APIENTRY *glClearDepthx)(GLclampx depth); |
63 | void (GL_APIENTRY *glClearStencil)(GLint s); |
64 | void (GL_APIENTRY *glClientActiveTexture)(GLenum texture); |
65 | void (GL_APIENTRY *glClipPlanef)(GLenum plane, const GLfloat *equation); |
66 | void (GL_APIENTRY *glClipPlanex)(GLenum plane, const GLfixed *equation); |
67 | void (GL_APIENTRY *glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
68 | void (GL_APIENTRY *glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
69 | void (GL_APIENTRY *glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
70 | void (GL_APIENTRY *glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
71 | void (GL_APIENTRY *glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
72 | void (GL_APIENTRY *glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, |
73 | GLint border, GLsizei imageSize, const GLvoid* data); |
74 | void (GL_APIENTRY *glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
75 | GLenum format, GLsizei imageSize, const GLvoid* data); |
76 | void (GL_APIENTRY *glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
77 | void (GL_APIENTRY *glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
78 | void (GL_APIENTRY *glCullFace)(GLenum mode); |
79 | void (GL_APIENTRY *glDeleteBuffers)(GLsizei n, const GLuint* buffers); |
80 | void (GL_APIENTRY *glDeleteFramebuffersOES)(GLsizei n, const GLuint* framebuffers); |
81 | void (GL_APIENTRY *glDeleteRenderbuffersOES)(GLsizei n, const GLuint* renderbuffers); |
82 | void (GL_APIENTRY *glDeleteTextures)(GLsizei n, const GLuint* textures); |
83 | void (GL_APIENTRY *glDepthFunc)(GLenum func); |
84 | void (GL_APIENTRY *glDepthMask)(GLboolean flag); |
85 | void (GL_APIENTRY *glDepthRangex)(GLclampx zNear, GLclampx zFar); |
86 | void (GL_APIENTRY *glDepthRangef)(GLclampf zNear, GLclampf zFar); |
87 | void (GL_APIENTRY *glDisable)(GLenum cap); |
88 | void (GL_APIENTRY *glDisableClientState)(GLenum array); |
89 | void (GL_APIENTRY *glDrawArrays)(GLenum mode, GLint first, GLsizei count); |
90 | void (GL_APIENTRY *glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); |
91 | void (GL_APIENTRY *glEnable)(GLenum cap); |
92 | void (GL_APIENTRY *glEnableClientState)(GLenum array); |
93 | void (GL_APIENTRY *glFinish)(void); |
94 | void (GL_APIENTRY *glFlush)(void); |
95 | void (GL_APIENTRY *glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
96 | void (GL_APIENTRY *glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
97 | void (GL_APIENTRY *glFogf)(GLenum pname, GLfloat param); |
98 | void (GL_APIENTRY *glFogfv)(GLenum pname, const GLfloat *params); |
99 | void (GL_APIENTRY *glFogx)(GLenum pname, GLfixed param); |
100 | void (GL_APIENTRY *glFogxv)(GLenum pname, const GLfixed *params); |
101 | void (GL_APIENTRY *glFrontFace)(GLenum mode); |
102 | void (GL_APIENTRY *glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); |
103 | void (GL_APIENTRY *glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); |
104 | void (GL_APIENTRY *glGenerateMipmapOES)(GLenum target); |
105 | void (GL_APIENTRY *glGenBuffers)(GLsizei n, GLuint* buffers); |
106 | void (GL_APIENTRY *glGenFramebuffersOES)(GLsizei n, GLuint* framebuffers); |
107 | void (GL_APIENTRY *glGenRenderbuffersOES)(GLsizei n, GLuint* renderbuffers); |
108 | void (GL_APIENTRY *glGenTextures)(GLsizei n, GLuint* textures); |
109 | void (GL_APIENTRY *glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint* params); |
110 | void (GL_APIENTRY *glGetBooleanv)(GLenum pname, GLboolean* params); |
111 | void (GL_APIENTRY *glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params); |
112 | void (GL_APIENTRY *glGetClipPlanef)(GLenum pname, GLfloat eqn[4]); |
113 | void (GL_APIENTRY *glGetClipPlanex)(GLenum pname, GLfixed eqn[4]); |
114 | GLenum (GL_APIENTRY *glGetError)(void); |
115 | void (GL_APIENTRY *glGetFixedv)(GLenum pname, GLfixed *params); |
116 | void (GL_APIENTRY *glGetFloatv)(GLenum pname, GLfloat* params); |
117 | void (GL_APIENTRY *glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint* params); |
118 | void (GL_APIENTRY *glGetIntegerv)(GLenum pname, GLint* params); |
119 | void (GL_APIENTRY *glGetLightfv)(GLenum light, GLenum pname, GLfloat *params); |
120 | void (GL_APIENTRY *glGetLightxv)(GLenum light, GLenum pname, GLfixed *params); |
121 | void (GL_APIENTRY *glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params); |
122 | void (GL_APIENTRY *glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params); |
123 | void (GL_APIENTRY *glGetPointerv)(GLenum pname, GLvoid **params); |
124 | const GLubyte* (GL_APIENTRY *glGetString)(GLenum name); |
125 | void (GL_APIENTRY *glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params); |
126 | void (GL_APIENTRY *glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params); |
127 | void (GL_APIENTRY *glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params); |
128 | void (GL_APIENTRY *glGetTexEnviv)(GLenum env, GLenum pname, GLint *params); |
129 | void (GL_APIENTRY *glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params); |
130 | void (GL_APIENTRY *glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params); |
131 | void (GL_APIENTRY *glHint)(GLenum target, GLenum mode); |
132 | GLboolean (GL_APIENTRY *glIsBuffer)(GLuint buffer); |
133 | GLboolean (GL_APIENTRY *glIsEnabled)(GLenum cap); |
134 | GLboolean (GL_APIENTRY *glIsFramebufferOES)(GLuint framebuffer); |
135 | GLboolean (GL_APIENTRY *glIsTexture)(GLuint texture); |
136 | GLboolean (GL_APIENTRY *glIsRenderbufferOES)(GLuint renderbuffer); |
137 | void (GL_APIENTRY *glLightModelf)(GLenum pname, GLfloat param); |
138 | void (GL_APIENTRY *glLightModelfv)(GLenum pname, const GLfloat *params); |
139 | void (GL_APIENTRY *glLightModelx)(GLenum pname, GLfixed param); |
140 | void (GL_APIENTRY *glLightModelxv)(GLenum pname, const GLfixed *params); |
141 | void (GL_APIENTRY *glLightf)(GLenum light, GLenum pname, GLfloat param); |
142 | void (GL_APIENTRY *glLightfv)(GLenum light, GLenum pname, const GLfloat *params); |
143 | void (GL_APIENTRY *glLightx)(GLenum light, GLenum pname, GLfixed param); |
144 | void (GL_APIENTRY *glLightxv)(GLenum light, GLenum pname, const GLfixed *params); |
145 | void (GL_APIENTRY *glLineWidth)(GLfloat width); |
146 | void (GL_APIENTRY *glLineWidthx)(GLfixed width); |
147 | void (GL_APIENTRY *glLoadIdentity)(void); |
148 | void (GL_APIENTRY *glLoadMatrixf)(const GLfloat *m); |
149 | void (GL_APIENTRY *glLoadMatrixx)(const GLfixed *m); |
150 | void (GL_APIENTRY *glLogicOp)(GLenum opcode); |
151 | void (GL_APIENTRY *glMaterialf)(GLenum face, GLenum pname, GLfloat param); |
152 | void (GL_APIENTRY *glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params); |
153 | void (GL_APIENTRY *glMaterialx)(GLenum face, GLenum pname, GLfixed param); |
154 | void (GL_APIENTRY *glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params); |
155 | void (GL_APIENTRY *glMatrixMode)(GLenum mode); |
156 | void (GL_APIENTRY *glMultMatrixf)(const GLfloat *m); |
157 | void (GL_APIENTRY *glMultMatrixx)(const GLfixed *m); |
158 | void (GL_APIENTRY *glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
159 | void (GL_APIENTRY *glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); |
160 | void (GL_APIENTRY *glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz); |
161 | void (GL_APIENTRY *glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz); |
162 | void (GL_APIENTRY *glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); |
163 | void (GL_APIENTRY *glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); |
164 | void (GL_APIENTRY *glOrthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); |
165 | void (GL_APIENTRY *glPixelStorei)(GLenum pname, GLint param); |
166 | void (GL_APIENTRY *glPointParameterf)(GLenum pname, GLfloat param); |
167 | void (GL_APIENTRY *glPointParameterfv)(GLenum pname, const GLfloat *params); |
168 | void (GL_APIENTRY *glPointParameterx)(GLenum pname, GLfixed param); |
169 | void (GL_APIENTRY *glPointParameterxv)(GLenum pname, const GLfixed *params); |
170 | void (GL_APIENTRY *glPointSize)(GLfloat size); |
171 | void (GL_APIENTRY *glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer); |
172 | void (GL_APIENTRY *glPointSizex)(GLfixed size); |
173 | void (GL_APIENTRY *glPolygonOffset)(GLfloat factor, GLfloat units); |
174 | void (GL_APIENTRY *glPolygonOffsetx)(GLfixed factor, GLfixed units); |
175 | void (GL_APIENTRY *glPopMatrix)(void); |
176 | void (GL_APIENTRY *glPushMatrix)(void); |
177 | void (GL_APIENTRY *glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); |
178 | void (GL_APIENTRY *glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
179 | void (GL_APIENTRY *glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
180 | void (GL_APIENTRY *glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); |
181 | void (GL_APIENTRY *glSampleCoverage)(GLclampf value, GLboolean invert); |
182 | void (GL_APIENTRY *glSampleCoveragex)(GLclampx value, GLboolean invert); |
183 | void (GL_APIENTRY *glScalef)(GLfloat x, GLfloat y, GLfloat z); |
184 | void (GL_APIENTRY *glScalex)(GLfixed x, GLfixed y, GLfixed z); |
185 | void (GL_APIENTRY *glScissor)(GLint x, GLint y, GLsizei width, GLsizei height); |
186 | void (GL_APIENTRY *glShadeModel)(GLenum mode); |
187 | void (GL_APIENTRY *glStencilFunc)(GLenum func, GLint ref, GLuint mask); |
188 | void (GL_APIENTRY *glStencilMask)(GLuint mask); |
189 | void (GL_APIENTRY *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); |
190 | void (GL_APIENTRY *glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
191 | void (GL_APIENTRY *glTexEnvf)(GLenum target, GLenum pname, GLfloat param); |
192 | void (GL_APIENTRY *glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); |
193 | void (GL_APIENTRY *glTexEnvi)(GLenum target, GLenum pname, GLint param); |
194 | void (GL_APIENTRY *glTexEnvx)(GLenum target, GLenum pname, GLfixed param); |
195 | void (GL_APIENTRY *glTexEnviv)(GLenum target, GLenum pname, const GLint *params); |
196 | void (GL_APIENTRY *glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params); |
197 | void (GL_APIENTRY *glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, |
198 | GLint border, GLenum format, GLenum type, const GLvoid* pixels); |
199 | void (GL_APIENTRY *glTexParameterf)(GLenum target, GLenum pname, GLfloat param); |
200 | void (GL_APIENTRY *glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params); |
201 | void (GL_APIENTRY *glTexParameteri)(GLenum target, GLenum pname, GLint param); |
202 | void (GL_APIENTRY *glTexParameteriv)(GLenum target, GLenum pname, const GLint* params); |
203 | void (GL_APIENTRY *glTexParameterx)(GLenum target, GLenum pname, GLfixed param); |
204 | void (GL_APIENTRY *glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params); |
205 | void (GL_APIENTRY *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
206 | GLenum format, GLenum type, const GLvoid* pixels); |
207 | void (GL_APIENTRY *glTranslatef)(GLfloat x, GLfloat y, GLfloat z); |
208 | void (GL_APIENTRY *glTranslatex)(GLfixed x, GLfixed y, GLfixed z); |
209 | void (GL_APIENTRY *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
210 | void (GL_APIENTRY *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height); |
211 | void (GL_APIENTRY *glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image); |
212 | void (GL_APIENTRY *glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image); |
213 | void (GL_APIENTRY *glDrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); |
214 | void (GL_APIENTRY *glDrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint height); |
215 | void (GL_APIENTRY *glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); |
216 | void (GL_APIENTRY *glDrawTexsvOES)(const GLshort *coords); |
217 | void (GL_APIENTRY *glDrawTexivOES)(const GLint *coords); |
218 | void (GL_APIENTRY *glDrawTexxvOES)(const GLfixed *coords); |
219 | void (GL_APIENTRY *glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); |
220 | void (GL_APIENTRY *glDrawTexfvOES)(const GLfloat *coords); |
221 | |
222 | egl::Context *(*es1CreateContext)(egl::Display *display, const egl::Context *shareContext, const egl::Config *config); |
223 | __eglMustCastToProperFunctionPointerType (*es1GetProcAddress)(const char *procname); |
224 | egl::Image *(*createBackBuffer)(int width, int height, sw::Format format, int multiSampleDepth); |
225 | egl::Image *(*createDepthStencil)(int width, int height, sw::Format format, int multiSampleDepth); |
226 | sw::FrameBuffer *(*createFrameBuffer)(void *nativeDisplay, EGLNativeWindowType window, int width, int height); |
227 | }; |
228 | |
229 | class LibGLES_CM |
230 | { |
231 | public: |
232 | LibGLES_CM() |
233 | { |
234 | } |
235 | |
236 | ~LibGLES_CM() |
237 | { |
238 | freeLibrary(libGLES_CM); |
239 | } |
240 | |
241 | operator bool() |
242 | { |
243 | return loadExports() != nullptr; |
244 | } |
245 | |
246 | LibGLES_CMexports *operator->() |
247 | { |
248 | return loadExports(); |
249 | } |
250 | |
251 | private: |
252 | LibGLES_CMexports *loadExports() |
253 | { |
254 | if(!loadLibraryAttempted && !libGLES_CM) |
255 | { |
256 | #if defined(_WIN32) |
257 | #if defined(__LP64__) |
258 | const char *libGLES_CM_lib[] = {"libGLES_CM.dll" , "lib64GLES_CM_translator.dll" }; |
259 | #else |
260 | const char *libGLES_CM_lib[] = {"libGLES_CM.dll" , "libGLES_CM_translator.dll" }; |
261 | #endif |
262 | #elif defined(__ANDROID__) |
263 | const char *libGLES_CM_lib[] = {"libGLESv1_CM_swiftshader.so" , "libGLESv1_CM_swiftshader.so" }; |
264 | #elif defined(__linux__) |
265 | #if defined(__LP64__) |
266 | const char *libGLES_CM_lib[] = {"lib64GLES_CM_translator.so" , "libGLES_CM.so.1" , "libGLES_CM.so" }; |
267 | #else |
268 | const char *libGLES_CM_lib[] = {"libGLES_CM_translator.so" , "libGLES_CM.so.1" , "libGLES_CM.so" }; |
269 | #endif |
270 | #elif defined(__APPLE__) |
271 | #if defined(__LP64__) |
272 | const char *libGLES_CM_lib[] = {"lib64GLES_CM_translator.dylib" , "libGLES_CM.dylib" }; |
273 | #else |
274 | const char *libGLES_CM_lib[] = {"libGLES_CM_translator.dylib" , "libGLES_CM.dylib" }; |
275 | #endif |
276 | #elif defined(__Fuchsia__) |
277 | const char *libGLES_CM_lib[] = {"libGLES_CM.so" }; |
278 | #else |
279 | #error "libGLES_CM::loadExports unimplemented for this platform" |
280 | #endif |
281 | |
282 | std::string directory = getModuleDirectory(); |
283 | libGLES_CM = loadLibrary(directory, libGLES_CM_lib, "libGLES_CM_swiftshader" ); |
284 | |
285 | if(libGLES_CM) |
286 | { |
287 | auto libGLES_CM_swiftshader = (LibGLES_CMexports *(*)())getProcAddress(libGLES_CM, "libGLES_CM_swiftshader" ); |
288 | libGLES_CMexports = libGLES_CM_swiftshader(); |
289 | } |
290 | |
291 | loadLibraryAttempted = true; |
292 | } |
293 | |
294 | return libGLES_CMexports; |
295 | } |
296 | |
297 | void *libGLES_CM = nullptr; |
298 | LibGLES_CMexports *libGLES_CMexports = nullptr; |
299 | bool loadLibraryAttempted = false; |
300 | }; |
301 | |
302 | #endif // libGLES_CM_hpp |
303 | |