1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #include "VertexArray.h" |
16 | |
17 | namespace es2 |
18 | { |
19 | |
20 | VertexArray::VertexArray(GLuint name) : gl::NamedObject(name) |
21 | { |
22 | } |
23 | |
24 | VertexArray::~VertexArray() |
25 | { |
26 | for(size_t i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
27 | { |
28 | mVertexAttributes[i].mBoundBuffer = nullptr; |
29 | } |
30 | mElementArrayBuffer = nullptr; |
31 | } |
32 | |
33 | void VertexArray::detachBuffer(GLuint bufferName) |
34 | { |
35 | for(size_t attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
36 | { |
37 | if(mVertexAttributes[attribute].mBoundBuffer.name() == bufferName) |
38 | { |
39 | mVertexAttributes[attribute].mBoundBuffer = nullptr; |
40 | } |
41 | } |
42 | |
43 | if(mElementArrayBuffer.name() == bufferName) |
44 | { |
45 | mElementArrayBuffer = nullptr; |
46 | } |
47 | } |
48 | |
49 | const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const |
50 | { |
51 | ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); |
52 | return mVertexAttributes[attributeIndex]; |
53 | } |
54 | |
55 | void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor) |
56 | { |
57 | ASSERT(index < MAX_VERTEX_ATTRIBS); |
58 | mVertexAttributes[index].mDivisor = divisor; |
59 | } |
60 | |
61 | void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState) |
62 | { |
63 | ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); |
64 | mVertexAttributes[attributeIndex].mArrayEnabled = enabledState; |
65 | } |
66 | |
67 | void VertexArray::setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type, |
68 | bool normalized, bool pureInteger, GLsizei stride, const void *pointer) |
69 | { |
70 | ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); |
71 | mVertexAttributes[attributeIndex].mBoundBuffer = boundBuffer; |
72 | mVertexAttributes[attributeIndex].mSize = size; |
73 | mVertexAttributes[attributeIndex].mType = type; |
74 | mVertexAttributes[attributeIndex].mNormalized = normalized; |
75 | mVertexAttributes[attributeIndex].mPureInteger = pureInteger; |
76 | mVertexAttributes[attributeIndex].mStride = stride; |
77 | mVertexAttributes[attributeIndex].mPointer = pointer; |
78 | } |
79 | |
80 | void VertexArray::setElementArrayBuffer(Buffer *buffer) |
81 | { |
82 | mElementArrayBuffer = buffer; |
83 | } |
84 | |
85 | } |
86 | |