1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | // VertexArray.h: Defines the es2::VertexArray class |
16 | |
17 | #ifndef LIBGLESV2_VERTEX_ARRAY_H_ |
18 | #define LIBGLESV2_VERTEX_ARRAY_H_ |
19 | |
20 | #include "Buffer.h" |
21 | #include "Context.h" |
22 | |
23 | #include <GLES2/gl2.h> |
24 | |
25 | namespace es2 |
26 | { |
27 | |
28 | class VertexArray : public gl::NamedObject |
29 | { |
30 | public: |
31 | VertexArray(GLuint name); |
32 | ~VertexArray(); |
33 | |
34 | const VertexAttribute& getVertexAttribute(size_t attributeIndex) const; |
35 | VertexAttributeArray& getVertexAttributes() { return mVertexAttributes; } |
36 | |
37 | void detachBuffer(GLuint bufferName); |
38 | void setVertexAttribDivisor(GLuint index, GLuint divisor); |
39 | void enableAttribute(unsigned int attributeIndex, bool enabledState); |
40 | void setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type, |
41 | bool normalized, bool pureInteger, GLsizei stride, const void *pointer); |
42 | |
43 | Buffer *getElementArrayBuffer() const { return mElementArrayBuffer; } |
44 | void setElementArrayBuffer(Buffer *buffer); |
45 | |
46 | private: |
47 | VertexAttributeArray mVertexAttributes; |
48 | gl::BindingPointer<Buffer> mElementArrayBuffer; |
49 | }; |
50 | |
51 | } |
52 | |
53 | #endif // LIBGLESV2_VERTEX_ARRAY_H_ |
54 | |