| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | // Context.cpp: Implements the es2::Context class, managing all GL state and performing |
| 16 | // rendering operations. It is the GLES2 specific implementation of EGLContext. |
| 17 | |
| 18 | #include "Context.h" |
| 19 | |
| 20 | #include "main.h" |
| 21 | #include "mathutil.h" |
| 22 | #include "utilities.h" |
| 23 | #include "ResourceManager.h" |
| 24 | #include "Buffer.h" |
| 25 | #include "Fence.h" |
| 26 | #include "Framebuffer.h" |
| 27 | #include "Program.h" |
| 28 | #include "Query.h" |
| 29 | #include "Renderbuffer.h" |
| 30 | #include "Sampler.h" |
| 31 | #include "Shader.h" |
| 32 | #include "Texture.h" |
| 33 | #include "TransformFeedback.h" |
| 34 | #include "VertexArray.h" |
| 35 | #include "VertexDataManager.h" |
| 36 | #include "IndexDataManager.h" |
| 37 | #include "libEGL/Display.h" |
| 38 | #include "common/Surface.hpp" |
| 39 | #include "Common/Half.hpp" |
| 40 | |
| 41 | #include <EGL/eglext.h> |
| 42 | |
| 43 | #include <algorithm> |
| 44 | #include <string> |
| 45 | |
| 46 | namespace es2 |
| 47 | { |
| 48 | Context::Context(egl::Display *display, const Context *shareContext, const egl::Config *config) |
| 49 | : egl::Context(display), config(config) |
| 50 | { |
| 51 | sw::Context *context = new sw::Context(); |
| 52 | device = new es2::Device(context); |
| 53 | |
| 54 | setClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 55 | |
| 56 | mState.depthClearValue = 1.0f; |
| 57 | mState.stencilClearValue = 0; |
| 58 | |
| 59 | mState.cullFaceEnabled = false; |
| 60 | mState.cullMode = GL_BACK; |
| 61 | mState.frontFace = GL_CCW; |
| 62 | mState.depthTestEnabled = false; |
| 63 | mState.depthFunc = GL_LESS; |
| 64 | mState.blendEnabled = false; |
| 65 | mState.sourceBlendRGB = GL_ONE; |
| 66 | mState.sourceBlendAlpha = GL_ONE; |
| 67 | mState.destBlendRGB = GL_ZERO; |
| 68 | mState.destBlendAlpha = GL_ZERO; |
| 69 | mState.blendEquationRGB = GL_FUNC_ADD; |
| 70 | mState.blendEquationAlpha = GL_FUNC_ADD; |
| 71 | mState.blendColor.red = 0; |
| 72 | mState.blendColor.green = 0; |
| 73 | mState.blendColor.blue = 0; |
| 74 | mState.blendColor.alpha = 0; |
| 75 | mState.stencilTestEnabled = false; |
| 76 | mState.stencilFunc = GL_ALWAYS; |
| 77 | mState.stencilRef = 0; |
| 78 | mState.stencilMask = 0xFFFFFFFFu; |
| 79 | mState.stencilWritemask = 0xFFFFFFFFu; |
| 80 | mState.stencilBackFunc = GL_ALWAYS; |
| 81 | mState.stencilBackRef = 0; |
| 82 | mState.stencilBackMask = 0xFFFFFFFFu; |
| 83 | mState.stencilBackWritemask = 0xFFFFFFFFu; |
| 84 | mState.stencilFail = GL_KEEP; |
| 85 | mState.stencilPassDepthFail = GL_KEEP; |
| 86 | mState.stencilPassDepthPass = GL_KEEP; |
| 87 | mState.stencilBackFail = GL_KEEP; |
| 88 | mState.stencilBackPassDepthFail = GL_KEEP; |
| 89 | mState.stencilBackPassDepthPass = GL_KEEP; |
| 90 | mState.polygonOffsetFillEnabled = false; |
| 91 | mState.polygonOffsetFactor = 0.0f; |
| 92 | mState.polygonOffsetUnits = 0.0f; |
| 93 | mState.sampleAlphaToCoverageEnabled = false; |
| 94 | mState.sampleCoverageEnabled = false; |
| 95 | mState.sampleCoverageValue = 1.0f; |
| 96 | mState.sampleCoverageInvert = false; |
| 97 | mState.scissorTestEnabled = false; |
| 98 | mState.ditherEnabled = true; |
| 99 | mState.primitiveRestartFixedIndexEnabled = false; |
| 100 | mState.rasterizerDiscardEnabled = false; |
| 101 | mState.generateMipmapHint = GL_DONT_CARE; |
| 102 | mState.fragmentShaderDerivativeHint = GL_DONT_CARE; |
| 103 | mState.textureFilteringHint = GL_DONT_CARE; |
| 104 | |
| 105 | mState.lineWidth = 1.0f; |
| 106 | |
| 107 | mState.viewportX = 0; |
| 108 | mState.viewportY = 0; |
| 109 | mState.viewportWidth = 0; |
| 110 | mState.viewportHeight = 0; |
| 111 | mState.zNear = 0.0f; |
| 112 | mState.zFar = 1.0f; |
| 113 | |
| 114 | mState.scissorX = 0; |
| 115 | mState.scissorY = 0; |
| 116 | mState.scissorWidth = 0; |
| 117 | mState.scissorHeight = 0; |
| 118 | |
| 119 | mState.colorMaskRed = true; |
| 120 | mState.colorMaskGreen = true; |
| 121 | mState.colorMaskBlue = true; |
| 122 | mState.colorMaskAlpha = true; |
| 123 | mState.depthMask = true; |
| 124 | |
| 125 | if(shareContext) |
| 126 | { |
| 127 | mResourceManager = shareContext->mResourceManager; |
| 128 | mResourceManager->addRef(); |
| 129 | } |
| 130 | else |
| 131 | { |
| 132 | mResourceManager = new ResourceManager(); |
| 133 | } |
| 134 | |
| 135 | // [OpenGL ES 2.0.24] section 3.7 page 83: |
| 136 | // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional |
| 137 | // and cube map texture state vectors respectively associated with them. |
| 138 | // In order that access to these initial textures not be lost, they are treated as texture |
| 139 | // objects all of whose names are 0. |
| 140 | |
| 141 | mTexture2DZero = new Texture2D(0); |
| 142 | mTexture3DZero = new Texture3D(0); |
| 143 | mTexture2DArrayZero = new Texture2DArray(0); |
| 144 | mTextureCubeMapZero = new TextureCubeMap(0); |
| 145 | mTexture2DRectZero = new Texture2DRect(0); |
| 146 | mTextureExternalZero = new TextureExternal(0); |
| 147 | |
| 148 | mState.activeSampler = 0; |
| 149 | |
| 150 | for(int type = 0; type < TEXTURE_TYPE_COUNT; type++) |
| 151 | { |
| 152 | bindTexture((TextureType)type, 0); |
| 153 | } |
| 154 | |
| 155 | bindVertexArray(0); |
| 156 | bindArrayBuffer(0); |
| 157 | bindElementArrayBuffer(0); |
| 158 | bindReadFramebuffer(0); |
| 159 | bindDrawFramebuffer(0); |
| 160 | bindRenderbuffer(0); |
| 161 | bindGenericUniformBuffer(0); |
| 162 | bindTransformFeedback(0); |
| 163 | |
| 164 | mState.currentProgram = 0; |
| 165 | |
| 166 | mVertexDataManager = nullptr; |
| 167 | mIndexDataManager = nullptr; |
| 168 | |
| 169 | mInvalidEnum = false; |
| 170 | mInvalidValue = false; |
| 171 | mInvalidOperation = false; |
| 172 | mOutOfMemory = false; |
| 173 | mInvalidFramebufferOperation = false; |
| 174 | |
| 175 | mHasBeenCurrent = false; |
| 176 | |
| 177 | markAllStateDirty(); |
| 178 | } |
| 179 | |
| 180 | Context::~Context() |
| 181 | { |
| 182 | if(mState.currentProgram != 0) |
| 183 | { |
| 184 | Program *programObject = mResourceManager->getProgram(mState.currentProgram); |
| 185 | if(programObject) |
| 186 | { |
| 187 | programObject->release(); |
| 188 | } |
| 189 | mState.currentProgram = 0; |
| 190 | } |
| 191 | |
| 192 | while(!mFramebufferNameSpace.empty()) |
| 193 | { |
| 194 | deleteFramebuffer(mFramebufferNameSpace.firstName()); |
| 195 | } |
| 196 | |
| 197 | while(!mFenceNameSpace.empty()) |
| 198 | { |
| 199 | deleteFence(mFenceNameSpace.firstName()); |
| 200 | } |
| 201 | |
| 202 | while(!mQueryNameSpace.empty()) |
| 203 | { |
| 204 | deleteQuery(mQueryNameSpace.firstName()); |
| 205 | } |
| 206 | |
| 207 | while(!mVertexArrayNameSpace.empty()) |
| 208 | { |
| 209 | deleteVertexArray(mVertexArrayNameSpace.lastName()); |
| 210 | } |
| 211 | |
| 212 | while(!mTransformFeedbackNameSpace.empty()) |
| 213 | { |
| 214 | deleteTransformFeedback(mTransformFeedbackNameSpace.firstName()); |
| 215 | } |
| 216 | |
| 217 | for(int type = 0; type < TEXTURE_TYPE_COUNT; type++) |
| 218 | { |
| 219 | for(int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++) |
| 220 | { |
| 221 | mState.samplerTexture[type][sampler] = nullptr; |
| 222 | } |
| 223 | } |
| 224 | |
| 225 | for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 226 | { |
| 227 | mState.vertexAttribute[i].mBoundBuffer = nullptr; |
| 228 | } |
| 229 | |
| 230 | for(int i = 0; i < QUERY_TYPE_COUNT; i++) |
| 231 | { |
| 232 | mState.activeQuery[i] = nullptr; |
| 233 | } |
| 234 | |
| 235 | mState.arrayBuffer = nullptr; |
| 236 | mState.copyReadBuffer = nullptr; |
| 237 | mState.copyWriteBuffer = nullptr; |
| 238 | mState.pixelPackBuffer = nullptr; |
| 239 | mState.pixelUnpackBuffer = nullptr; |
| 240 | mState.genericUniformBuffer = nullptr; |
| 241 | mState.genericTransformFeedbackBuffer = nullptr; |
| 242 | |
| 243 | for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; i++) { |
| 244 | mState.uniformBuffers[i].set(nullptr, 0, 0); |
| 245 | } |
| 246 | |
| 247 | mState.renderbuffer = nullptr; |
| 248 | |
| 249 | for(int i = 0; i < MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i) |
| 250 | { |
| 251 | mState.sampler[i] = nullptr; |
| 252 | } |
| 253 | |
| 254 | mTexture2DZero = nullptr; |
| 255 | mTexture3DZero = nullptr; |
| 256 | mTexture2DArrayZero = nullptr; |
| 257 | mTextureCubeMapZero = nullptr; |
| 258 | mTexture2DRectZero = nullptr; |
| 259 | mTextureExternalZero = nullptr; |
| 260 | |
| 261 | delete mVertexDataManager; |
| 262 | delete mIndexDataManager; |
| 263 | |
| 264 | mResourceManager->release(); |
| 265 | delete device; |
| 266 | } |
| 267 | |
| 268 | void Context::makeCurrent(gl::Surface *surface) |
| 269 | { |
| 270 | if(!mHasBeenCurrent) |
| 271 | { |
| 272 | mVertexDataManager = new VertexDataManager(this); |
| 273 | mIndexDataManager = new IndexDataManager(); |
| 274 | |
| 275 | mState.viewportX = 0; |
| 276 | mState.viewportY = 0; |
| 277 | mState.viewportWidth = surface ? surface->getWidth() : 0; |
| 278 | mState.viewportHeight = surface ? surface->getHeight() : 0; |
| 279 | |
| 280 | mState.scissorX = 0; |
| 281 | mState.scissorY = 0; |
| 282 | mState.scissorWidth = surface ? surface->getWidth() : 0; |
| 283 | mState.scissorHeight = surface ? surface->getHeight() : 0; |
| 284 | |
| 285 | mHasBeenCurrent = true; |
| 286 | } |
| 287 | |
| 288 | if(surface) |
| 289 | { |
| 290 | // Wrap the existing resources into GL objects and assign them to the '0' names |
| 291 | egl::Image *defaultRenderTarget = surface->getRenderTarget(); |
| 292 | egl::Image *depthStencil = surface->getDepthStencil(); |
| 293 | |
| 294 | Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget); |
| 295 | DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil); |
| 296 | Framebuffer *framebufferZero = new DefaultFramebuffer(colorbufferZero, depthStencilbufferZero); |
| 297 | |
| 298 | setFramebufferZero(framebufferZero); |
| 299 | |
| 300 | if(defaultRenderTarget) |
| 301 | { |
| 302 | defaultRenderTarget->release(); |
| 303 | } |
| 304 | |
| 305 | if(depthStencil) |
| 306 | { |
| 307 | depthStencil->release(); |
| 308 | } |
| 309 | } |
| 310 | else |
| 311 | { |
| 312 | setFramebufferZero(nullptr); |
| 313 | } |
| 314 | |
| 315 | markAllStateDirty(); |
| 316 | } |
| 317 | |
| 318 | EGLint Context::getClientVersion() const |
| 319 | { |
| 320 | return 3; |
| 321 | } |
| 322 | |
| 323 | EGLint Context::getConfigID() const |
| 324 | { |
| 325 | return config->mConfigID; |
| 326 | } |
| 327 | |
| 328 | // This function will set all of the state-related dirty flags, so that all state is set during next pre-draw. |
| 329 | void Context::markAllStateDirty() |
| 330 | { |
| 331 | mAppliedProgramSerial = 0; |
| 332 | |
| 333 | mDepthStateDirty = true; |
| 334 | mMaskStateDirty = true; |
| 335 | mBlendStateDirty = true; |
| 336 | mStencilStateDirty = true; |
| 337 | mPolygonOffsetStateDirty = true; |
| 338 | mSampleStateDirty = true; |
| 339 | mDitherStateDirty = true; |
| 340 | mFrontFaceDirty = true; |
| 341 | } |
| 342 | |
| 343 | void Context::setClearColor(float red, float green, float blue, float alpha) |
| 344 | { |
| 345 | mState.colorClearValue.red = red; |
| 346 | mState.colorClearValue.green = green; |
| 347 | mState.colorClearValue.blue = blue; |
| 348 | mState.colorClearValue.alpha = alpha; |
| 349 | } |
| 350 | |
| 351 | void Context::setClearDepth(float depth) |
| 352 | { |
| 353 | mState.depthClearValue = depth; |
| 354 | } |
| 355 | |
| 356 | void Context::setClearStencil(int stencil) |
| 357 | { |
| 358 | mState.stencilClearValue = stencil; |
| 359 | } |
| 360 | |
| 361 | void Context::setCullFaceEnabled(bool enabled) |
| 362 | { |
| 363 | mState.cullFaceEnabled = enabled; |
| 364 | } |
| 365 | |
| 366 | bool Context::isCullFaceEnabled() const |
| 367 | { |
| 368 | return mState.cullFaceEnabled; |
| 369 | } |
| 370 | |
| 371 | void Context::setCullMode(GLenum mode) |
| 372 | { |
| 373 | mState.cullMode = mode; |
| 374 | } |
| 375 | |
| 376 | void Context::setFrontFace(GLenum front) |
| 377 | { |
| 378 | if(mState.frontFace != front) |
| 379 | { |
| 380 | mState.frontFace = front; |
| 381 | mFrontFaceDirty = true; |
| 382 | } |
| 383 | } |
| 384 | |
| 385 | void Context::setDepthTestEnabled(bool enabled) |
| 386 | { |
| 387 | if(mState.depthTestEnabled != enabled) |
| 388 | { |
| 389 | mState.depthTestEnabled = enabled; |
| 390 | mDepthStateDirty = true; |
| 391 | } |
| 392 | } |
| 393 | |
| 394 | bool Context::isDepthTestEnabled() const |
| 395 | { |
| 396 | return mState.depthTestEnabled; |
| 397 | } |
| 398 | |
| 399 | void Context::setDepthFunc(GLenum depthFunc) |
| 400 | { |
| 401 | if(mState.depthFunc != depthFunc) |
| 402 | { |
| 403 | mState.depthFunc = depthFunc; |
| 404 | mDepthStateDirty = true; |
| 405 | } |
| 406 | } |
| 407 | |
| 408 | void Context::setDepthRange(float zNear, float zFar) |
| 409 | { |
| 410 | mState.zNear = zNear; |
| 411 | mState.zFar = zFar; |
| 412 | } |
| 413 | |
| 414 | void Context::setBlendEnabled(bool enabled) |
| 415 | { |
| 416 | if(mState.blendEnabled != enabled) |
| 417 | { |
| 418 | mState.blendEnabled = enabled; |
| 419 | mBlendStateDirty = true; |
| 420 | } |
| 421 | } |
| 422 | |
| 423 | bool Context::isBlendEnabled() const |
| 424 | { |
| 425 | return mState.blendEnabled; |
| 426 | } |
| 427 | |
| 428 | void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha) |
| 429 | { |
| 430 | if(mState.sourceBlendRGB != sourceRGB || |
| 431 | mState.sourceBlendAlpha != sourceAlpha || |
| 432 | mState.destBlendRGB != destRGB || |
| 433 | mState.destBlendAlpha != destAlpha) |
| 434 | { |
| 435 | mState.sourceBlendRGB = sourceRGB; |
| 436 | mState.destBlendRGB = destRGB; |
| 437 | mState.sourceBlendAlpha = sourceAlpha; |
| 438 | mState.destBlendAlpha = destAlpha; |
| 439 | mBlendStateDirty = true; |
| 440 | } |
| 441 | } |
| 442 | |
| 443 | void Context::setBlendColor(float red, float green, float blue, float alpha) |
| 444 | { |
| 445 | if(mState.blendColor.red != red || |
| 446 | mState.blendColor.green != green || |
| 447 | mState.blendColor.blue != blue || |
| 448 | mState.blendColor.alpha != alpha) |
| 449 | { |
| 450 | mState.blendColor.red = red; |
| 451 | mState.blendColor.green = green; |
| 452 | mState.blendColor.blue = blue; |
| 453 | mState.blendColor.alpha = alpha; |
| 454 | mBlendStateDirty = true; |
| 455 | } |
| 456 | } |
| 457 | |
| 458 | void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation) |
| 459 | { |
| 460 | if(mState.blendEquationRGB != rgbEquation || |
| 461 | mState.blendEquationAlpha != alphaEquation) |
| 462 | { |
| 463 | mState.blendEquationRGB = rgbEquation; |
| 464 | mState.blendEquationAlpha = alphaEquation; |
| 465 | mBlendStateDirty = true; |
| 466 | } |
| 467 | } |
| 468 | |
| 469 | void Context::setStencilTestEnabled(bool enabled) |
| 470 | { |
| 471 | if(mState.stencilTestEnabled != enabled) |
| 472 | { |
| 473 | mState.stencilTestEnabled = enabled; |
| 474 | mStencilStateDirty = true; |
| 475 | } |
| 476 | } |
| 477 | |
| 478 | bool Context::isStencilTestEnabled() const |
| 479 | { |
| 480 | return mState.stencilTestEnabled; |
| 481 | } |
| 482 | |
| 483 | void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) |
| 484 | { |
| 485 | if(mState.stencilFunc != stencilFunc || |
| 486 | mState.stencilRef != stencilRef || |
| 487 | mState.stencilMask != stencilMask) |
| 488 | { |
| 489 | mState.stencilFunc = stencilFunc; |
| 490 | mState.stencilRef = (stencilRef > 0) ? stencilRef : 0; |
| 491 | mState.stencilMask = stencilMask; |
| 492 | mStencilStateDirty = true; |
| 493 | } |
| 494 | } |
| 495 | |
| 496 | void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask) |
| 497 | { |
| 498 | if(mState.stencilBackFunc != stencilBackFunc || |
| 499 | mState.stencilBackRef != stencilBackRef || |
| 500 | mState.stencilBackMask != stencilBackMask) |
| 501 | { |
| 502 | mState.stencilBackFunc = stencilBackFunc; |
| 503 | mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0; |
| 504 | mState.stencilBackMask = stencilBackMask; |
| 505 | mStencilStateDirty = true; |
| 506 | } |
| 507 | } |
| 508 | |
| 509 | void Context::setStencilWritemask(GLuint stencilWritemask) |
| 510 | { |
| 511 | if(mState.stencilWritemask != stencilWritemask) |
| 512 | { |
| 513 | mState.stencilWritemask = stencilWritemask; |
| 514 | mStencilStateDirty = true; |
| 515 | } |
| 516 | } |
| 517 | |
| 518 | void Context::setStencilBackWritemask(GLuint stencilBackWritemask) |
| 519 | { |
| 520 | if(mState.stencilBackWritemask != stencilBackWritemask) |
| 521 | { |
| 522 | mState.stencilBackWritemask = stencilBackWritemask; |
| 523 | mStencilStateDirty = true; |
| 524 | } |
| 525 | } |
| 526 | |
| 527 | void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) |
| 528 | { |
| 529 | if(mState.stencilFail != stencilFail || |
| 530 | mState.stencilPassDepthFail != stencilPassDepthFail || |
| 531 | mState.stencilPassDepthPass != stencilPassDepthPass) |
| 532 | { |
| 533 | mState.stencilFail = stencilFail; |
| 534 | mState.stencilPassDepthFail = stencilPassDepthFail; |
| 535 | mState.stencilPassDepthPass = stencilPassDepthPass; |
| 536 | mStencilStateDirty = true; |
| 537 | } |
| 538 | } |
| 539 | |
| 540 | void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass) |
| 541 | { |
| 542 | if(mState.stencilBackFail != stencilBackFail || |
| 543 | mState.stencilBackPassDepthFail != stencilBackPassDepthFail || |
| 544 | mState.stencilBackPassDepthPass != stencilBackPassDepthPass) |
| 545 | { |
| 546 | mState.stencilBackFail = stencilBackFail; |
| 547 | mState.stencilBackPassDepthFail = stencilBackPassDepthFail; |
| 548 | mState.stencilBackPassDepthPass = stencilBackPassDepthPass; |
| 549 | mStencilStateDirty = true; |
| 550 | } |
| 551 | } |
| 552 | |
| 553 | void Context::setPolygonOffsetFillEnabled(bool enabled) |
| 554 | { |
| 555 | if(mState.polygonOffsetFillEnabled != enabled) |
| 556 | { |
| 557 | mState.polygonOffsetFillEnabled = enabled; |
| 558 | mPolygonOffsetStateDirty = true; |
| 559 | } |
| 560 | } |
| 561 | |
| 562 | bool Context::isPolygonOffsetFillEnabled() const |
| 563 | { |
| 564 | return mState.polygonOffsetFillEnabled; |
| 565 | } |
| 566 | |
| 567 | void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units) |
| 568 | { |
| 569 | if(mState.polygonOffsetFactor != factor || |
| 570 | mState.polygonOffsetUnits != units) |
| 571 | { |
| 572 | mState.polygonOffsetFactor = factor; |
| 573 | mState.polygonOffsetUnits = units; |
| 574 | mPolygonOffsetStateDirty = true; |
| 575 | } |
| 576 | } |
| 577 | |
| 578 | void Context::setSampleAlphaToCoverageEnabled(bool enabled) |
| 579 | { |
| 580 | if(mState.sampleAlphaToCoverageEnabled != enabled) |
| 581 | { |
| 582 | mState.sampleAlphaToCoverageEnabled = enabled; |
| 583 | mSampleStateDirty = true; |
| 584 | } |
| 585 | } |
| 586 | |
| 587 | bool Context::isSampleAlphaToCoverageEnabled() const |
| 588 | { |
| 589 | return mState.sampleAlphaToCoverageEnabled; |
| 590 | } |
| 591 | |
| 592 | void Context::setSampleCoverageEnabled(bool enabled) |
| 593 | { |
| 594 | if(mState.sampleCoverageEnabled != enabled) |
| 595 | { |
| 596 | mState.sampleCoverageEnabled = enabled; |
| 597 | mSampleStateDirty = true; |
| 598 | } |
| 599 | } |
| 600 | |
| 601 | bool Context::isSampleCoverageEnabled() const |
| 602 | { |
| 603 | return mState.sampleCoverageEnabled; |
| 604 | } |
| 605 | |
| 606 | void Context::setSampleCoverageParams(GLclampf value, bool invert) |
| 607 | { |
| 608 | if(mState.sampleCoverageValue != value || |
| 609 | mState.sampleCoverageInvert != invert) |
| 610 | { |
| 611 | mState.sampleCoverageValue = value; |
| 612 | mState.sampleCoverageInvert = invert; |
| 613 | mSampleStateDirty = true; |
| 614 | } |
| 615 | } |
| 616 | |
| 617 | void Context::setScissorTestEnabled(bool enabled) |
| 618 | { |
| 619 | mState.scissorTestEnabled = enabled; |
| 620 | } |
| 621 | |
| 622 | bool Context::isScissorTestEnabled() const |
| 623 | { |
| 624 | return mState.scissorTestEnabled; |
| 625 | } |
| 626 | |
| 627 | void Context::setDitherEnabled(bool enabled) |
| 628 | { |
| 629 | if(mState.ditherEnabled != enabled) |
| 630 | { |
| 631 | mState.ditherEnabled = enabled; |
| 632 | mDitherStateDirty = true; |
| 633 | } |
| 634 | } |
| 635 | |
| 636 | bool Context::isDitherEnabled() const |
| 637 | { |
| 638 | return mState.ditherEnabled; |
| 639 | } |
| 640 | |
| 641 | void Context::setPrimitiveRestartFixedIndexEnabled(bool enabled) |
| 642 | { |
| 643 | mState.primitiveRestartFixedIndexEnabled = enabled; |
| 644 | } |
| 645 | |
| 646 | bool Context::isPrimitiveRestartFixedIndexEnabled() const |
| 647 | { |
| 648 | return mState.primitiveRestartFixedIndexEnabled; |
| 649 | } |
| 650 | |
| 651 | void Context::setRasterizerDiscardEnabled(bool enabled) |
| 652 | { |
| 653 | mState.rasterizerDiscardEnabled = enabled; |
| 654 | } |
| 655 | |
| 656 | bool Context::isRasterizerDiscardEnabled() const |
| 657 | { |
| 658 | return mState.rasterizerDiscardEnabled; |
| 659 | } |
| 660 | |
| 661 | void Context::setLineWidth(GLfloat width) |
| 662 | { |
| 663 | mState.lineWidth = width; |
| 664 | device->setLineWidth(clamp(width, ALIASED_LINE_WIDTH_RANGE_MIN, ALIASED_LINE_WIDTH_RANGE_MAX)); |
| 665 | } |
| 666 | |
| 667 | void Context::setGenerateMipmapHint(GLenum hint) |
| 668 | { |
| 669 | mState.generateMipmapHint = hint; |
| 670 | } |
| 671 | |
| 672 | void Context::setFragmentShaderDerivativeHint(GLenum hint) |
| 673 | { |
| 674 | mState.fragmentShaderDerivativeHint = hint; |
| 675 | // TODO: Propagate the hint to shader translator so we can write |
| 676 | // ddx, ddx_coarse, or ddx_fine depending on the hint. |
| 677 | // Ignore for now. It is valid for implementations to ignore hint. |
| 678 | } |
| 679 | |
| 680 | void Context::setTextureFilteringHint(GLenum hint) |
| 681 | { |
| 682 | mState.textureFilteringHint = hint; |
| 683 | } |
| 684 | |
| 685 | void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height) |
| 686 | { |
| 687 | mState.viewportX = x; |
| 688 | mState.viewportY = y; |
| 689 | mState.viewportWidth = std::min<GLsizei>(width, IMPLEMENTATION_MAX_RENDERBUFFER_SIZE); // GL_MAX_VIEWPORT_DIMS[0] |
| 690 | mState.viewportHeight = std::min<GLsizei>(height, IMPLEMENTATION_MAX_RENDERBUFFER_SIZE); // GL_MAX_VIEWPORT_DIMS[1] |
| 691 | } |
| 692 | |
| 693 | void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height) |
| 694 | { |
| 695 | mState.scissorX = x; |
| 696 | mState.scissorY = y; |
| 697 | |
| 698 | // An overflow happens when (infinite precision) X + Width > INT32_MAX. We |
| 699 | // can change that formula to "X > INT32_MAX - Width". And when we bring it |
| 700 | // down to 32-bit precision, we know it's safe because width is non-negative. |
| 701 | if (x > INT32_MAX - width) |
| 702 | { |
| 703 | width = INT32_MAX - x; |
| 704 | } |
| 705 | |
| 706 | if (y > INT32_MAX - height) |
| 707 | { |
| 708 | height = INT32_MAX - y; |
| 709 | } |
| 710 | |
| 711 | mState.scissorWidth = width; |
| 712 | mState.scissorHeight = height; |
| 713 | } |
| 714 | |
| 715 | void Context::setColorMask(bool red, bool green, bool blue, bool alpha) |
| 716 | { |
| 717 | if(mState.colorMaskRed != red || mState.colorMaskGreen != green || |
| 718 | mState.colorMaskBlue != blue || mState.colorMaskAlpha != alpha) |
| 719 | { |
| 720 | mState.colorMaskRed = red; |
| 721 | mState.colorMaskGreen = green; |
| 722 | mState.colorMaskBlue = blue; |
| 723 | mState.colorMaskAlpha = alpha; |
| 724 | mMaskStateDirty = true; |
| 725 | } |
| 726 | } |
| 727 | |
| 728 | unsigned int Context::getColorMask() const |
| 729 | { |
| 730 | return (mState.colorMaskRed ? 0x1 : 0) | |
| 731 | (mState.colorMaskGreen ? 0x2 : 0) | |
| 732 | (mState.colorMaskBlue ? 0x4 : 0) | |
| 733 | (mState.colorMaskAlpha ? 0x8 : 0); |
| 734 | } |
| 735 | |
| 736 | void Context::setDepthMask(bool mask) |
| 737 | { |
| 738 | if(mState.depthMask != mask) |
| 739 | { |
| 740 | mState.depthMask = mask; |
| 741 | mMaskStateDirty = true; |
| 742 | } |
| 743 | } |
| 744 | |
| 745 | void Context::setActiveSampler(unsigned int active) |
| 746 | { |
| 747 | mState.activeSampler = active; |
| 748 | } |
| 749 | |
| 750 | GLuint Context::getReadFramebufferName() const |
| 751 | { |
| 752 | return mState.readFramebuffer; |
| 753 | } |
| 754 | |
| 755 | GLuint Context::getDrawFramebufferName() const |
| 756 | { |
| 757 | return mState.drawFramebuffer; |
| 758 | } |
| 759 | |
| 760 | GLuint Context::getRenderbufferName() const |
| 761 | { |
| 762 | return mState.renderbuffer.name(); |
| 763 | } |
| 764 | |
| 765 | void Context::setFramebufferReadBuffer(GLuint buf) |
| 766 | { |
| 767 | Framebuffer *framebuffer = getReadFramebuffer(); |
| 768 | |
| 769 | if(framebuffer) |
| 770 | { |
| 771 | framebuffer->setReadBuffer(buf); |
| 772 | } |
| 773 | else |
| 774 | { |
| 775 | return error(GL_INVALID_OPERATION); |
| 776 | } |
| 777 | } |
| 778 | |
| 779 | void Context::setFramebufferDrawBuffers(GLsizei n, const GLenum *bufs) |
| 780 | { |
| 781 | Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
| 782 | |
| 783 | if(drawFramebuffer) |
| 784 | { |
| 785 | for(int i = 0; i < MAX_COLOR_ATTACHMENTS; i++) |
| 786 | { |
| 787 | drawFramebuffer->setDrawBuffer(i, (i < n) ? bufs[i] : GL_NONE); |
| 788 | } |
| 789 | } |
| 790 | else |
| 791 | { |
| 792 | return error(GL_INVALID_OPERATION); |
| 793 | } |
| 794 | } |
| 795 | |
| 796 | GLuint Context::getArrayBufferName() const |
| 797 | { |
| 798 | return mState.arrayBuffer.name(); |
| 799 | } |
| 800 | |
| 801 | GLuint Context::getElementArrayBufferName() const |
| 802 | { |
| 803 | Buffer* elementArrayBuffer = getCurrentVertexArray()->getElementArrayBuffer(); |
| 804 | return elementArrayBuffer ? elementArrayBuffer->name : 0; |
| 805 | } |
| 806 | |
| 807 | GLuint Context::getActiveQuery(GLenum target) const |
| 808 | { |
| 809 | Query *queryObject = nullptr; |
| 810 | |
| 811 | switch(target) |
| 812 | { |
| 813 | case GL_ANY_SAMPLES_PASSED_EXT: |
| 814 | queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED]; |
| 815 | break; |
| 816 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
| 817 | queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE]; |
| 818 | break; |
| 819 | case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: |
| 820 | queryObject = mState.activeQuery[QUERY_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN]; |
| 821 | break; |
| 822 | default: |
| 823 | ASSERT(false); |
| 824 | } |
| 825 | |
| 826 | if(queryObject) |
| 827 | { |
| 828 | return queryObject->name; |
| 829 | } |
| 830 | |
| 831 | return 0; |
| 832 | } |
| 833 | |
| 834 | void Context::setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled) |
| 835 | { |
| 836 | getCurrentVertexArray()->enableAttribute(attribNum, enabled); |
| 837 | } |
| 838 | |
| 839 | void Context::setVertexAttribDivisor(unsigned int attribNum, GLuint divisor) |
| 840 | { |
| 841 | getCurrentVertexArray()->setVertexAttribDivisor(attribNum, divisor); |
| 842 | } |
| 843 | |
| 844 | const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const |
| 845 | { |
| 846 | return getCurrentVertexArray()->getVertexAttribute(attribNum); |
| 847 | } |
| 848 | |
| 849 | void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, |
| 850 | bool normalized, bool pureInteger, GLsizei stride, const void *pointer) |
| 851 | { |
| 852 | getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer); |
| 853 | } |
| 854 | |
| 855 | const void *Context::getVertexAttribPointer(unsigned int attribNum) const |
| 856 | { |
| 857 | return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer; |
| 858 | } |
| 859 | |
| 860 | const VertexAttributeArray &Context::getVertexArrayAttributes() |
| 861 | { |
| 862 | return getCurrentVertexArray()->getVertexAttributes(); |
| 863 | } |
| 864 | |
| 865 | const VertexAttributeArray &Context::getCurrentVertexAttributes() |
| 866 | { |
| 867 | return mState.vertexAttribute; |
| 868 | } |
| 869 | |
| 870 | void Context::setPackAlignment(GLint alignment) |
| 871 | { |
| 872 | mState.packParameters.alignment = alignment; |
| 873 | } |
| 874 | |
| 875 | void Context::setUnpackAlignment(GLint alignment) |
| 876 | { |
| 877 | mState.unpackParameters.alignment = alignment; |
| 878 | } |
| 879 | |
| 880 | const gl::PixelStorageModes &Context::getUnpackParameters() const |
| 881 | { |
| 882 | return mState.unpackParameters; |
| 883 | } |
| 884 | |
| 885 | void Context::setPackRowLength(GLint rowLength) |
| 886 | { |
| 887 | mState.packParameters.rowLength = rowLength; |
| 888 | } |
| 889 | |
| 890 | void Context::setPackSkipPixels(GLint skipPixels) |
| 891 | { |
| 892 | mState.packParameters.skipPixels = skipPixels; |
| 893 | } |
| 894 | |
| 895 | void Context::setPackSkipRows(GLint skipRows) |
| 896 | { |
| 897 | mState.packParameters.skipRows = skipRows; |
| 898 | } |
| 899 | |
| 900 | void Context::setUnpackRowLength(GLint rowLength) |
| 901 | { |
| 902 | mState.unpackParameters.rowLength = rowLength; |
| 903 | } |
| 904 | |
| 905 | void Context::setUnpackImageHeight(GLint imageHeight) |
| 906 | { |
| 907 | mState.unpackParameters.imageHeight = imageHeight; |
| 908 | } |
| 909 | |
| 910 | void Context::setUnpackSkipPixels(GLint skipPixels) |
| 911 | { |
| 912 | mState.unpackParameters.skipPixels = skipPixels; |
| 913 | } |
| 914 | |
| 915 | void Context::setUnpackSkipRows(GLint skipRows) |
| 916 | { |
| 917 | mState.unpackParameters.skipRows = skipRows; |
| 918 | } |
| 919 | |
| 920 | void Context::setUnpackSkipImages(GLint skipImages) |
| 921 | { |
| 922 | mState.unpackParameters.skipImages = skipImages; |
| 923 | } |
| 924 | |
| 925 | GLuint Context::createBuffer() |
| 926 | { |
| 927 | return mResourceManager->createBuffer(); |
| 928 | } |
| 929 | |
| 930 | GLuint Context::createProgram() |
| 931 | { |
| 932 | return mResourceManager->createProgram(); |
| 933 | } |
| 934 | |
| 935 | GLuint Context::createShader(GLenum type) |
| 936 | { |
| 937 | return mResourceManager->createShader(type); |
| 938 | } |
| 939 | |
| 940 | GLuint Context::createTexture() |
| 941 | { |
| 942 | return mResourceManager->createTexture(); |
| 943 | } |
| 944 | |
| 945 | GLuint Context::createRenderbuffer() |
| 946 | { |
| 947 | return mResourceManager->createRenderbuffer(); |
| 948 | } |
| 949 | |
| 950 | // Returns an unused framebuffer name |
| 951 | GLuint Context::createFramebuffer() |
| 952 | { |
| 953 | return mFramebufferNameSpace.allocate(); |
| 954 | } |
| 955 | |
| 956 | GLuint Context::createFence() |
| 957 | { |
| 958 | return mFenceNameSpace.allocate(new Fence()); |
| 959 | } |
| 960 | |
| 961 | // Returns an unused query name |
| 962 | GLuint Context::createQuery() |
| 963 | { |
| 964 | return mQueryNameSpace.allocate(); |
| 965 | } |
| 966 | |
| 967 | // Returns an unused vertex array name |
| 968 | GLuint Context::createVertexArray() |
| 969 | { |
| 970 | return mVertexArrayNameSpace.allocate(); |
| 971 | } |
| 972 | |
| 973 | GLsync Context::createFenceSync(GLenum condition, GLbitfield flags) |
| 974 | { |
| 975 | GLuint handle = mResourceManager->createFenceSync(condition, flags); |
| 976 | |
| 977 | return reinterpret_cast<GLsync>(static_cast<uintptr_t>(handle)); |
| 978 | } |
| 979 | |
| 980 | // Returns an unused transform feedback name |
| 981 | GLuint Context::createTransformFeedback() |
| 982 | { |
| 983 | return mTransformFeedbackNameSpace.allocate(); |
| 984 | } |
| 985 | |
| 986 | // Returns an unused sampler name |
| 987 | GLuint Context::createSampler() |
| 988 | { |
| 989 | return mResourceManager->createSampler(); |
| 990 | } |
| 991 | |
| 992 | void Context::deleteBuffer(GLuint buffer) |
| 993 | { |
| 994 | detachBuffer(buffer); |
| 995 | |
| 996 | mResourceManager->deleteBuffer(buffer); |
| 997 | } |
| 998 | |
| 999 | void Context::deleteShader(GLuint shader) |
| 1000 | { |
| 1001 | mResourceManager->deleteShader(shader); |
| 1002 | } |
| 1003 | |
| 1004 | void Context::deleteProgram(GLuint program) |
| 1005 | { |
| 1006 | mResourceManager->deleteProgram(program); |
| 1007 | } |
| 1008 | |
| 1009 | void Context::deleteTexture(GLuint texture) |
| 1010 | { |
| 1011 | detachTexture(texture); |
| 1012 | |
| 1013 | mResourceManager->deleteTexture(texture); |
| 1014 | } |
| 1015 | |
| 1016 | void Context::deleteRenderbuffer(GLuint renderbuffer) |
| 1017 | { |
| 1018 | if(mResourceManager->getRenderbuffer(renderbuffer)) |
| 1019 | { |
| 1020 | detachRenderbuffer(renderbuffer); |
| 1021 | } |
| 1022 | |
| 1023 | mResourceManager->deleteRenderbuffer(renderbuffer); |
| 1024 | } |
| 1025 | |
| 1026 | void Context::deleteFramebuffer(GLuint framebuffer) |
| 1027 | { |
| 1028 | detachFramebuffer(framebuffer); |
| 1029 | |
| 1030 | Framebuffer *framebufferObject = mFramebufferNameSpace.remove(framebuffer); |
| 1031 | |
| 1032 | if(framebufferObject) |
| 1033 | { |
| 1034 | delete framebufferObject; |
| 1035 | } |
| 1036 | } |
| 1037 | |
| 1038 | void Context::deleteFence(GLuint fence) |
| 1039 | { |
| 1040 | Fence *fenceObject = mFenceNameSpace.remove(fence); |
| 1041 | |
| 1042 | if(fenceObject) |
| 1043 | { |
| 1044 | delete fenceObject; |
| 1045 | } |
| 1046 | } |
| 1047 | |
| 1048 | void Context::deleteQuery(GLuint query) |
| 1049 | { |
| 1050 | Query *queryObject = mQueryNameSpace.remove(query); |
| 1051 | |
| 1052 | if(queryObject) |
| 1053 | { |
| 1054 | queryObject->release(); |
| 1055 | } |
| 1056 | } |
| 1057 | |
| 1058 | void Context::deleteVertexArray(GLuint vertexArray) |
| 1059 | { |
| 1060 | // [OpenGL ES 3.0.2] section 2.10 page 43: |
| 1061 | // If a vertex array object that is currently bound is deleted, the binding |
| 1062 | // for that object reverts to zero and the default vertex array becomes current. |
| 1063 | if(getCurrentVertexArray()->name == vertexArray) |
| 1064 | { |
| 1065 | bindVertexArray(0); |
| 1066 | } |
| 1067 | |
| 1068 | VertexArray *vertexArrayObject = mVertexArrayNameSpace.remove(vertexArray); |
| 1069 | |
| 1070 | if(vertexArrayObject) |
| 1071 | { |
| 1072 | delete vertexArrayObject; |
| 1073 | } |
| 1074 | } |
| 1075 | |
| 1076 | void Context::deleteFenceSync(GLsync fenceSync) |
| 1077 | { |
| 1078 | // The spec specifies the underlying Fence object is not deleted until all current |
| 1079 | // wait commands finish. However, since the name becomes invalid, we cannot query the fence, |
| 1080 | // and since our API is currently designed for being called from a single thread, we can delete |
| 1081 | // the fence immediately. |
| 1082 | mResourceManager->deleteFenceSync(static_cast<GLuint>(reinterpret_cast<uintptr_t>(fenceSync))); |
| 1083 | } |
| 1084 | |
| 1085 | void Context::deleteTransformFeedback(GLuint transformFeedback) |
| 1086 | { |
| 1087 | TransformFeedback *transformFeedbackObject = mTransformFeedbackNameSpace.remove(transformFeedback); |
| 1088 | |
| 1089 | // Detach if currently bound. |
| 1090 | if(mState.transformFeedback == transformFeedback) |
| 1091 | { |
| 1092 | mState.transformFeedback = 0; |
| 1093 | } |
| 1094 | |
| 1095 | if(transformFeedbackObject) |
| 1096 | { |
| 1097 | delete transformFeedbackObject; |
| 1098 | } |
| 1099 | } |
| 1100 | |
| 1101 | void Context::deleteSampler(GLuint sampler) |
| 1102 | { |
| 1103 | detachSampler(sampler); |
| 1104 | |
| 1105 | mResourceManager->deleteSampler(sampler); |
| 1106 | } |
| 1107 | |
| 1108 | Buffer *Context::getBuffer(GLuint handle) const |
| 1109 | { |
| 1110 | return mResourceManager->getBuffer(handle); |
| 1111 | } |
| 1112 | |
| 1113 | Shader *Context::getShader(GLuint handle) const |
| 1114 | { |
| 1115 | return mResourceManager->getShader(handle); |
| 1116 | } |
| 1117 | |
| 1118 | Program *Context::getProgram(GLuint handle) const |
| 1119 | { |
| 1120 | return mResourceManager->getProgram(handle); |
| 1121 | } |
| 1122 | |
| 1123 | Texture *Context::getTexture(GLuint handle) const |
| 1124 | { |
| 1125 | return mResourceManager->getTexture(handle); |
| 1126 | } |
| 1127 | |
| 1128 | Renderbuffer *Context::getRenderbuffer(GLuint handle) const |
| 1129 | { |
| 1130 | return mResourceManager->getRenderbuffer(handle); |
| 1131 | } |
| 1132 | |
| 1133 | Framebuffer *Context::getReadFramebuffer() const |
| 1134 | { |
| 1135 | return getFramebuffer(mState.readFramebuffer); |
| 1136 | } |
| 1137 | |
| 1138 | Framebuffer *Context::getDrawFramebuffer() const |
| 1139 | { |
| 1140 | return getFramebuffer(mState.drawFramebuffer); |
| 1141 | } |
| 1142 | |
| 1143 | void Context::bindArrayBuffer(unsigned int buffer) |
| 1144 | { |
| 1145 | mResourceManager->checkBufferAllocation(buffer); |
| 1146 | |
| 1147 | mState.arrayBuffer = getBuffer(buffer); |
| 1148 | } |
| 1149 | |
| 1150 | void Context::bindElementArrayBuffer(unsigned int buffer) |
| 1151 | { |
| 1152 | mResourceManager->checkBufferAllocation(buffer); |
| 1153 | |
| 1154 | getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer)); |
| 1155 | } |
| 1156 | |
| 1157 | void Context::bindCopyReadBuffer(GLuint buffer) |
| 1158 | { |
| 1159 | mResourceManager->checkBufferAllocation(buffer); |
| 1160 | |
| 1161 | mState.copyReadBuffer = getBuffer(buffer); |
| 1162 | } |
| 1163 | |
| 1164 | void Context::bindCopyWriteBuffer(GLuint buffer) |
| 1165 | { |
| 1166 | mResourceManager->checkBufferAllocation(buffer); |
| 1167 | |
| 1168 | mState.copyWriteBuffer = getBuffer(buffer); |
| 1169 | } |
| 1170 | |
| 1171 | void Context::bindPixelPackBuffer(GLuint buffer) |
| 1172 | { |
| 1173 | mResourceManager->checkBufferAllocation(buffer); |
| 1174 | |
| 1175 | mState.pixelPackBuffer = getBuffer(buffer); |
| 1176 | } |
| 1177 | |
| 1178 | void Context::bindPixelUnpackBuffer(GLuint buffer) |
| 1179 | { |
| 1180 | mResourceManager->checkBufferAllocation(buffer); |
| 1181 | |
| 1182 | mState.pixelUnpackBuffer = getBuffer(buffer); |
| 1183 | } |
| 1184 | |
| 1185 | void Context::bindTransformFeedbackBuffer(GLuint buffer) |
| 1186 | { |
| 1187 | mResourceManager->checkBufferAllocation(buffer); |
| 1188 | |
| 1189 | mState.genericTransformFeedbackBuffer = getBuffer(buffer); |
| 1190 | } |
| 1191 | |
| 1192 | void Context::bindTexture(TextureType type, GLuint texture) |
| 1193 | { |
| 1194 | mResourceManager->checkTextureAllocation(texture, type); |
| 1195 | |
| 1196 | mState.samplerTexture[type][mState.activeSampler] = getTexture(texture); |
| 1197 | } |
| 1198 | |
| 1199 | void Context::bindReadFramebuffer(GLuint framebuffer) |
| 1200 | { |
| 1201 | if(!getFramebuffer(framebuffer)) |
| 1202 | { |
| 1203 | if(framebuffer == 0) |
| 1204 | { |
| 1205 | mFramebufferNameSpace.insert(framebuffer, new DefaultFramebuffer()); |
| 1206 | } |
| 1207 | else |
| 1208 | { |
| 1209 | mFramebufferNameSpace.insert(framebuffer, new Framebuffer()); |
| 1210 | } |
| 1211 | } |
| 1212 | |
| 1213 | mState.readFramebuffer = framebuffer; |
| 1214 | } |
| 1215 | |
| 1216 | void Context::bindDrawFramebuffer(GLuint framebuffer) |
| 1217 | { |
| 1218 | if(!getFramebuffer(framebuffer)) |
| 1219 | { |
| 1220 | if(framebuffer == 0) |
| 1221 | { |
| 1222 | mFramebufferNameSpace.insert(framebuffer, new DefaultFramebuffer()); |
| 1223 | } |
| 1224 | else |
| 1225 | { |
| 1226 | mFramebufferNameSpace.insert(framebuffer, new Framebuffer()); |
| 1227 | } |
| 1228 | } |
| 1229 | |
| 1230 | mState.drawFramebuffer = framebuffer; |
| 1231 | } |
| 1232 | |
| 1233 | void Context::bindRenderbuffer(GLuint renderbuffer) |
| 1234 | { |
| 1235 | mResourceManager->checkRenderbufferAllocation(renderbuffer); |
| 1236 | |
| 1237 | mState.renderbuffer = getRenderbuffer(renderbuffer); |
| 1238 | } |
| 1239 | |
| 1240 | void Context::bindVertexArray(GLuint array) |
| 1241 | { |
| 1242 | VertexArray *vertexArray = getVertexArray(array); |
| 1243 | |
| 1244 | if(!vertexArray) |
| 1245 | { |
| 1246 | vertexArray = new VertexArray(array); |
| 1247 | mVertexArrayNameSpace.insert(array, vertexArray); |
| 1248 | } |
| 1249 | |
| 1250 | mState.vertexArray = array; |
| 1251 | } |
| 1252 | |
| 1253 | void Context::bindGenericUniformBuffer(GLuint buffer) |
| 1254 | { |
| 1255 | mResourceManager->checkBufferAllocation(buffer); |
| 1256 | |
| 1257 | mState.genericUniformBuffer = getBuffer(buffer); |
| 1258 | } |
| 1259 | |
| 1260 | void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size) |
| 1261 | { |
| 1262 | mResourceManager->checkBufferAllocation(buffer); |
| 1263 | |
| 1264 | Buffer* bufferObject = getBuffer(buffer); |
| 1265 | mState.uniformBuffers[index].set(bufferObject, static_cast<int>(offset), static_cast<int>(size)); |
| 1266 | } |
| 1267 | |
| 1268 | void Context::bindGenericTransformFeedbackBuffer(GLuint buffer) |
| 1269 | { |
| 1270 | mResourceManager->checkBufferAllocation(buffer); |
| 1271 | |
| 1272 | mState.genericTransformFeedbackBuffer = getBuffer(buffer); |
| 1273 | } |
| 1274 | |
| 1275 | void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size) |
| 1276 | { |
| 1277 | mResourceManager->checkBufferAllocation(buffer); |
| 1278 | |
| 1279 | Buffer* bufferObject = getBuffer(buffer); |
| 1280 | getTransformFeedback()->setBuffer(index, bufferObject, offset, size); |
| 1281 | mState.genericTransformFeedbackBuffer = bufferObject; |
| 1282 | } |
| 1283 | |
| 1284 | void Context::bindTransformFeedback(GLuint id) |
| 1285 | { |
| 1286 | if(!getTransformFeedback(id)) |
| 1287 | { |
| 1288 | mTransformFeedbackNameSpace.insert(id, new TransformFeedback(id)); |
| 1289 | } |
| 1290 | |
| 1291 | mState.transformFeedback = id; |
| 1292 | } |
| 1293 | |
| 1294 | bool Context::bindSampler(GLuint unit, GLuint sampler) |
| 1295 | { |
| 1296 | mResourceManager->checkSamplerAllocation(sampler); |
| 1297 | |
| 1298 | Sampler* samplerObject = getSampler(sampler); |
| 1299 | |
| 1300 | mState.sampler[unit] = samplerObject; |
| 1301 | |
| 1302 | return !!samplerObject; |
| 1303 | } |
| 1304 | |
| 1305 | void Context::useProgram(GLuint program) |
| 1306 | { |
| 1307 | GLuint priorProgram = mState.currentProgram; |
| 1308 | mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged. |
| 1309 | |
| 1310 | if(priorProgram != program) |
| 1311 | { |
| 1312 | Program *newProgram = mResourceManager->getProgram(program); |
| 1313 | Program *oldProgram = mResourceManager->getProgram(priorProgram); |
| 1314 | |
| 1315 | if(newProgram) |
| 1316 | { |
| 1317 | newProgram->addRef(); |
| 1318 | } |
| 1319 | |
| 1320 | if(oldProgram) |
| 1321 | { |
| 1322 | oldProgram->release(); |
| 1323 | } |
| 1324 | } |
| 1325 | } |
| 1326 | |
| 1327 | void Context::beginQuery(GLenum target, GLuint query) |
| 1328 | { |
| 1329 | // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id> |
| 1330 | // of zero, if the active query object name for <target> is non-zero (for the |
| 1331 | // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if |
| 1332 | // the active query for either target is non-zero), if <id> is the name of an |
| 1333 | // existing query object whose type does not match <target>, or if <id> is the |
| 1334 | // active query object name for any query type, the error INVALID_OPERATION is |
| 1335 | // generated. |
| 1336 | |
| 1337 | // Ensure no other queries are active |
| 1338 | // NOTE: If other queries than occlusion are supported, we will need to check |
| 1339 | // separately that: |
| 1340 | // a) The query ID passed is not the current active query for any target/type |
| 1341 | // b) There are no active queries for the requested target (and in the case |
| 1342 | // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, |
| 1343 | // no query may be active for either if glBeginQuery targets either. |
| 1344 | for(int i = 0; i < QUERY_TYPE_COUNT; i++) |
| 1345 | { |
| 1346 | if(mState.activeQuery[i]) |
| 1347 | { |
| 1348 | switch(mState.activeQuery[i]->getType()) |
| 1349 | { |
| 1350 | case GL_ANY_SAMPLES_PASSED_EXT: |
| 1351 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
| 1352 | if((target == GL_ANY_SAMPLES_PASSED_EXT) || |
| 1353 | (target == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT)) |
| 1354 | { |
| 1355 | return error(GL_INVALID_OPERATION); |
| 1356 | } |
| 1357 | break; |
| 1358 | case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: |
| 1359 | if(target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) |
| 1360 | { |
| 1361 | return error(GL_INVALID_OPERATION); |
| 1362 | } |
| 1363 | break; |
| 1364 | default: |
| 1365 | break; |
| 1366 | } |
| 1367 | } |
| 1368 | } |
| 1369 | |
| 1370 | QueryType qType; |
| 1371 | switch(target) |
| 1372 | { |
| 1373 | case GL_ANY_SAMPLES_PASSED_EXT: |
| 1374 | qType = QUERY_ANY_SAMPLES_PASSED; |
| 1375 | break; |
| 1376 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
| 1377 | qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE; |
| 1378 | break; |
| 1379 | case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: |
| 1380 | qType = QUERY_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; |
| 1381 | break; |
| 1382 | default: |
| 1383 | UNREACHABLE(target); |
| 1384 | return error(GL_INVALID_ENUM); |
| 1385 | } |
| 1386 | |
| 1387 | Query *queryObject = createQuery(query, target); |
| 1388 | |
| 1389 | // Check that name was obtained with glGenQueries |
| 1390 | if(!queryObject) |
| 1391 | { |
| 1392 | return error(GL_INVALID_OPERATION); |
| 1393 | } |
| 1394 | |
| 1395 | // Check for type mismatch |
| 1396 | if(queryObject->getType() != target) |
| 1397 | { |
| 1398 | return error(GL_INVALID_OPERATION); |
| 1399 | } |
| 1400 | |
| 1401 | // Set query as active for specified target |
| 1402 | mState.activeQuery[qType] = queryObject; |
| 1403 | |
| 1404 | // Begin query |
| 1405 | queryObject->begin(); |
| 1406 | } |
| 1407 | |
| 1408 | void Context::endQuery(GLenum target) |
| 1409 | { |
| 1410 | QueryType qType; |
| 1411 | |
| 1412 | switch(target) |
| 1413 | { |
| 1414 | case GL_ANY_SAMPLES_PASSED_EXT: qType = QUERY_ANY_SAMPLES_PASSED; break; |
| 1415 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE; break; |
| 1416 | case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: qType = QUERY_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; break; |
| 1417 | default: UNREACHABLE(target); return; |
| 1418 | } |
| 1419 | |
| 1420 | Query *queryObject = mState.activeQuery[qType]; |
| 1421 | |
| 1422 | if(!queryObject) |
| 1423 | { |
| 1424 | return error(GL_INVALID_OPERATION); |
| 1425 | } |
| 1426 | |
| 1427 | queryObject->end(); |
| 1428 | |
| 1429 | mState.activeQuery[qType] = nullptr; |
| 1430 | } |
| 1431 | |
| 1432 | void Context::setFramebufferZero(Framebuffer *buffer) |
| 1433 | { |
| 1434 | delete mFramebufferNameSpace.remove(0); |
| 1435 | mFramebufferNameSpace.insert(0, buffer); |
| 1436 | } |
| 1437 | |
| 1438 | void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer) |
| 1439 | { |
| 1440 | Renderbuffer *renderbufferObject = mState.renderbuffer; |
| 1441 | renderbufferObject->setStorage(renderbuffer); |
| 1442 | } |
| 1443 | |
| 1444 | Framebuffer *Context::getFramebuffer(unsigned int handle) const |
| 1445 | { |
| 1446 | return mFramebufferNameSpace.find(handle); |
| 1447 | } |
| 1448 | |
| 1449 | Fence *Context::getFence(unsigned int handle) const |
| 1450 | { |
| 1451 | return mFenceNameSpace.find(handle); |
| 1452 | } |
| 1453 | |
| 1454 | FenceSync *Context::getFenceSync(GLsync handle) const |
| 1455 | { |
| 1456 | return mResourceManager->getFenceSync(static_cast<GLuint>(reinterpret_cast<uintptr_t>(handle))); |
| 1457 | } |
| 1458 | |
| 1459 | Query *Context::getQuery(unsigned int handle) const |
| 1460 | { |
| 1461 | return mQueryNameSpace.find(handle); |
| 1462 | } |
| 1463 | |
| 1464 | Query *Context::createQuery(unsigned int handle, GLenum type) |
| 1465 | { |
| 1466 | if(!mQueryNameSpace.isReserved(handle)) |
| 1467 | { |
| 1468 | return nullptr; |
| 1469 | } |
| 1470 | else |
| 1471 | { |
| 1472 | Query *query = mQueryNameSpace.find(handle); |
| 1473 | if(!query) |
| 1474 | { |
| 1475 | query = new Query(handle, type); |
| 1476 | query->addRef(); |
| 1477 | mQueryNameSpace.insert(handle, query); |
| 1478 | } |
| 1479 | |
| 1480 | return query; |
| 1481 | } |
| 1482 | } |
| 1483 | |
| 1484 | VertexArray *Context::getVertexArray(GLuint array) const |
| 1485 | { |
| 1486 | return mVertexArrayNameSpace.find(array); |
| 1487 | } |
| 1488 | |
| 1489 | VertexArray *Context::getCurrentVertexArray() const |
| 1490 | { |
| 1491 | return getVertexArray(mState.vertexArray); |
| 1492 | } |
| 1493 | |
| 1494 | bool Context::isVertexArray(GLuint array) const |
| 1495 | { |
| 1496 | return mVertexArrayNameSpace.isReserved(array); |
| 1497 | } |
| 1498 | |
| 1499 | bool Context::hasZeroDivisor() const |
| 1500 | { |
| 1501 | // Verify there is at least one active attribute with a divisor of zero |
| 1502 | es2::Program *programObject = getCurrentProgram(); |
| 1503 | for(int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 1504 | { |
| 1505 | bool active = (programObject->getAttributeStream(attributeIndex) != -1); |
| 1506 | if(active && getCurrentVertexArray()->getVertexAttribute(attributeIndex).mDivisor == 0) |
| 1507 | { |
| 1508 | return true; |
| 1509 | } |
| 1510 | } |
| 1511 | |
| 1512 | return false; |
| 1513 | } |
| 1514 | |
| 1515 | TransformFeedback *Context::getTransformFeedback(GLuint transformFeedback) const |
| 1516 | { |
| 1517 | return mTransformFeedbackNameSpace.find(transformFeedback); |
| 1518 | } |
| 1519 | |
| 1520 | bool Context::isTransformFeedback(GLuint array) const |
| 1521 | { |
| 1522 | return mTransformFeedbackNameSpace.isReserved(array); |
| 1523 | } |
| 1524 | |
| 1525 | Sampler *Context::getSampler(GLuint sampler) const |
| 1526 | { |
| 1527 | return mResourceManager->getSampler(sampler); |
| 1528 | } |
| 1529 | |
| 1530 | bool Context::isSampler(GLuint sampler) const |
| 1531 | { |
| 1532 | return mResourceManager->isSampler(sampler); |
| 1533 | } |
| 1534 | |
| 1535 | Buffer *Context::getArrayBuffer() const |
| 1536 | { |
| 1537 | return mState.arrayBuffer; |
| 1538 | } |
| 1539 | |
| 1540 | Buffer *Context::getElementArrayBuffer() const |
| 1541 | { |
| 1542 | return getCurrentVertexArray()->getElementArrayBuffer(); |
| 1543 | } |
| 1544 | |
| 1545 | Buffer *Context::getCopyReadBuffer() const |
| 1546 | { |
| 1547 | return mState.copyReadBuffer; |
| 1548 | } |
| 1549 | |
| 1550 | Buffer *Context::getCopyWriteBuffer() const |
| 1551 | { |
| 1552 | return mState.copyWriteBuffer; |
| 1553 | } |
| 1554 | |
| 1555 | Buffer *Context::getPixelPackBuffer() const |
| 1556 | { |
| 1557 | return mState.pixelPackBuffer; |
| 1558 | } |
| 1559 | |
| 1560 | Buffer *Context::getPixelUnpackBuffer() const |
| 1561 | { |
| 1562 | return mState.pixelUnpackBuffer; |
| 1563 | } |
| 1564 | |
| 1565 | Buffer *Context::getGenericUniformBuffer() const |
| 1566 | { |
| 1567 | return mState.genericUniformBuffer; |
| 1568 | } |
| 1569 | |
| 1570 | // The "required buffer size" is the number of bytes from the start of the |
| 1571 | // buffer to the last byte referenced within the buffer. If the caller of this |
| 1572 | // function has to worry about offsets within the buffer, it only needs to add |
| 1573 | // that byte offset to this function's return value to get its required buffer |
| 1574 | // size. |
| 1575 | size_t Context::getRequiredBufferSize(GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type) const |
| 1576 | { |
| 1577 | // 0-dimensional images have no bytes in them. |
| 1578 | if (width == 0 || height == 0 || depth == 0) |
| 1579 | { |
| 1580 | return 0; |
| 1581 | } |
| 1582 | |
| 1583 | GLint pixelsPerRow = (mState.unpackParameters.rowLength) > 0 ? mState.unpackParameters.rowLength : width; |
| 1584 | GLint rowsPerImage = (mState.unpackParameters.imageHeight) > 0 ? mState.unpackParameters.imageHeight : height; |
| 1585 | |
| 1586 | GLint bytesPerPixel = gl::ComputePixelSize(format, type); |
| 1587 | GLint bytesPerRow = gl::ComputePitch(pixelsPerRow, format, type, mState.unpackParameters.alignment); |
| 1588 | GLint bytesPerImage = rowsPerImage * bytesPerRow; |
| 1589 | |
| 1590 | // Depth and height are subtracted by 1, while width is not, because we're not |
| 1591 | // reading the full last row or image, but we are reading the full last pixel. |
| 1592 | return (mState.unpackParameters.skipImages + (depth - 1)) * bytesPerImage |
| 1593 | + (mState.unpackParameters.skipRows + (height - 1)) * bytesPerRow |
| 1594 | + (mState.unpackParameters.skipPixels + (width)) * bytesPerPixel; |
| 1595 | } |
| 1596 | |
| 1597 | GLenum Context::getPixels(const GLvoid **pixels, GLenum type, size_t imageSize) const |
| 1598 | { |
| 1599 | if(mState.pixelUnpackBuffer) |
| 1600 | { |
| 1601 | ASSERT(mState.pixelUnpackBuffer->name != 0); |
| 1602 | |
| 1603 | if(mState.pixelUnpackBuffer->isMapped()) |
| 1604 | { |
| 1605 | return GL_INVALID_OPERATION; |
| 1606 | } |
| 1607 | |
| 1608 | size_t offset = static_cast<size_t>((ptrdiff_t)(*pixels)); |
| 1609 | |
| 1610 | if(offset % GetTypeSize(type) != 0) |
| 1611 | { |
| 1612 | return GL_INVALID_OPERATION; |
| 1613 | } |
| 1614 | |
| 1615 | if(offset > mState.pixelUnpackBuffer->size()) |
| 1616 | { |
| 1617 | return GL_INVALID_OPERATION; |
| 1618 | } |
| 1619 | |
| 1620 | if(mState.pixelUnpackBuffer->size() - offset < imageSize) |
| 1621 | { |
| 1622 | return GL_INVALID_OPERATION; |
| 1623 | } |
| 1624 | |
| 1625 | *pixels = static_cast<const unsigned char*>(mState.pixelUnpackBuffer->data()) + offset; |
| 1626 | } |
| 1627 | |
| 1628 | return GL_NO_ERROR; |
| 1629 | } |
| 1630 | |
| 1631 | bool Context::getBuffer(GLenum target, es2::Buffer **buffer) const |
| 1632 | { |
| 1633 | switch(target) |
| 1634 | { |
| 1635 | case GL_ARRAY_BUFFER: |
| 1636 | *buffer = getArrayBuffer(); |
| 1637 | break; |
| 1638 | case GL_ELEMENT_ARRAY_BUFFER: |
| 1639 | *buffer = getElementArrayBuffer(); |
| 1640 | break; |
| 1641 | case GL_COPY_READ_BUFFER: |
| 1642 | *buffer = getCopyReadBuffer(); |
| 1643 | break; |
| 1644 | case GL_COPY_WRITE_BUFFER: |
| 1645 | *buffer = getCopyWriteBuffer(); |
| 1646 | break; |
| 1647 | case GL_PIXEL_PACK_BUFFER: |
| 1648 | *buffer = getPixelPackBuffer(); |
| 1649 | break; |
| 1650 | case GL_PIXEL_UNPACK_BUFFER: |
| 1651 | *buffer = getPixelUnpackBuffer(); |
| 1652 | break; |
| 1653 | case GL_TRANSFORM_FEEDBACK_BUFFER: |
| 1654 | *buffer = static_cast<es2::Buffer*>(mState.genericTransformFeedbackBuffer); |
| 1655 | break; |
| 1656 | case GL_UNIFORM_BUFFER: |
| 1657 | *buffer = getGenericUniformBuffer(); |
| 1658 | break; |
| 1659 | default: |
| 1660 | return false; |
| 1661 | } |
| 1662 | return true; |
| 1663 | } |
| 1664 | |
| 1665 | TransformFeedback *Context::getTransformFeedback() const |
| 1666 | { |
| 1667 | return getTransformFeedback(mState.transformFeedback); |
| 1668 | } |
| 1669 | |
| 1670 | Program *Context::getCurrentProgram() const |
| 1671 | { |
| 1672 | return mResourceManager->getProgram(mState.currentProgram); |
| 1673 | } |
| 1674 | |
| 1675 | Texture *Context::getTargetTexture(GLenum target) const |
| 1676 | { |
| 1677 | Texture *texture = nullptr; |
| 1678 | |
| 1679 | switch(target) |
| 1680 | { |
| 1681 | case GL_TEXTURE_2D: texture = getTexture2D(); break; |
| 1682 | case GL_TEXTURE_2D_ARRAY: texture = getTexture2DArray(); break; |
| 1683 | case GL_TEXTURE_3D: texture = getTexture3D(); break; |
| 1684 | case GL_TEXTURE_CUBE_MAP: texture = getTextureCubeMap(); break; |
| 1685 | case GL_TEXTURE_EXTERNAL_OES: texture = getTextureExternal(); break; |
| 1686 | case GL_TEXTURE_RECTANGLE_ARB: texture = getTexture2DRect(); break; |
| 1687 | default: |
| 1688 | return error(GL_INVALID_ENUM, nullptr); |
| 1689 | } |
| 1690 | |
| 1691 | ASSERT(texture); // Must always have a default texture to fall back to. |
| 1692 | |
| 1693 | return texture; |
| 1694 | } |
| 1695 | |
| 1696 | Texture2D *Context::getTexture2D() const |
| 1697 | { |
| 1698 | return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); |
| 1699 | } |
| 1700 | |
| 1701 | Texture2D *Context::getTexture2D(GLenum target) const |
| 1702 | { |
| 1703 | switch(target) |
| 1704 | { |
| 1705 | case GL_TEXTURE_2D: return getTexture2D(); |
| 1706 | case GL_TEXTURE_RECTANGLE_ARB: return getTexture2DRect(); |
| 1707 | case GL_TEXTURE_EXTERNAL_OES: return getTextureExternal(); |
| 1708 | default: UNREACHABLE(target); |
| 1709 | } |
| 1710 | |
| 1711 | return nullptr; |
| 1712 | } |
| 1713 | |
| 1714 | Texture3D *Context::getTexture3D() const |
| 1715 | { |
| 1716 | return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D)); |
| 1717 | } |
| 1718 | |
| 1719 | Texture2DArray *Context::getTexture2DArray() const |
| 1720 | { |
| 1721 | return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY)); |
| 1722 | } |
| 1723 | |
| 1724 | TextureCubeMap *Context::getTextureCubeMap() const |
| 1725 | { |
| 1726 | return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); |
| 1727 | } |
| 1728 | |
| 1729 | Texture2DRect *Context::getTexture2DRect() const |
| 1730 | { |
| 1731 | return static_cast<Texture2DRect*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_RECT)); |
| 1732 | } |
| 1733 | |
| 1734 | TextureExternal *Context::getTextureExternal() const |
| 1735 | { |
| 1736 | return static_cast<TextureExternal*>(getSamplerTexture(mState.activeSampler, TEXTURE_EXTERNAL)); |
| 1737 | } |
| 1738 | |
| 1739 | Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const |
| 1740 | { |
| 1741 | GLuint texid = mState.samplerTexture[type][sampler].name(); |
| 1742 | |
| 1743 | if(texid == 0) // Special case: 0 refers to different initial textures based on the target |
| 1744 | { |
| 1745 | switch(type) |
| 1746 | { |
| 1747 | case TEXTURE_2D: return mTexture2DZero; |
| 1748 | case TEXTURE_3D: return mTexture3DZero; |
| 1749 | case TEXTURE_2D_ARRAY: return mTexture2DArrayZero; |
| 1750 | case TEXTURE_CUBE: return mTextureCubeMapZero; |
| 1751 | case TEXTURE_2D_RECT: return mTexture2DRectZero; |
| 1752 | case TEXTURE_EXTERNAL: return mTextureExternalZero; |
| 1753 | default: UNREACHABLE(type); |
| 1754 | } |
| 1755 | } |
| 1756 | |
| 1757 | return mState.samplerTexture[type][sampler]; |
| 1758 | } |
| 1759 | |
| 1760 | void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param) |
| 1761 | { |
| 1762 | mResourceManager->checkSamplerAllocation(sampler); |
| 1763 | |
| 1764 | Sampler *samplerObject = getSampler(sampler); |
| 1765 | ASSERT(samplerObject); |
| 1766 | |
| 1767 | switch(pname) |
| 1768 | { |
| 1769 | case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break; |
| 1770 | case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break; |
| 1771 | case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break; |
| 1772 | case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break; |
| 1773 | case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break; |
| 1774 | case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break; |
| 1775 | case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break; |
| 1776 | case GL_TEXTURE_COMPARE_MODE: samplerObject->setCompareMode(static_cast<GLenum>(param)); break; |
| 1777 | case GL_TEXTURE_COMPARE_FUNC: samplerObject->setCompareFunc(static_cast<GLenum>(param)); break; |
| 1778 | case GL_TEXTURE_MAX_ANISOTROPY_EXT: samplerObject->setMaxAnisotropy(static_cast<GLfloat>(param)); break; |
| 1779 | default: UNREACHABLE(pname); break; |
| 1780 | } |
| 1781 | } |
| 1782 | |
| 1783 | void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
| 1784 | { |
| 1785 | mResourceManager->checkSamplerAllocation(sampler); |
| 1786 | |
| 1787 | Sampler *samplerObject = getSampler(sampler); |
| 1788 | ASSERT(samplerObject); |
| 1789 | |
| 1790 | switch(pname) |
| 1791 | { |
| 1792 | case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(roundf(param))); break; |
| 1793 | case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(roundf(param))); break; |
| 1794 | case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(roundf(param))); break; |
| 1795 | case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(roundf(param))); break; |
| 1796 | case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(roundf(param))); break; |
| 1797 | case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break; |
| 1798 | case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break; |
| 1799 | case GL_TEXTURE_COMPARE_MODE: samplerObject->setCompareMode(static_cast<GLenum>(roundf(param))); break; |
| 1800 | case GL_TEXTURE_COMPARE_FUNC: samplerObject->setCompareFunc(static_cast<GLenum>(roundf(param))); break; |
| 1801 | case GL_TEXTURE_MAX_ANISOTROPY_EXT: samplerObject->setMaxAnisotropy(param); break; |
| 1802 | default: UNREACHABLE(pname); break; |
| 1803 | } |
| 1804 | } |
| 1805 | |
| 1806 | GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname) |
| 1807 | { |
| 1808 | mResourceManager->checkSamplerAllocation(sampler); |
| 1809 | |
| 1810 | Sampler *samplerObject = getSampler(sampler); |
| 1811 | ASSERT(samplerObject); |
| 1812 | |
| 1813 | switch(pname) |
| 1814 | { |
| 1815 | case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter()); |
| 1816 | case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter()); |
| 1817 | case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS()); |
| 1818 | case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT()); |
| 1819 | case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR()); |
| 1820 | case GL_TEXTURE_MIN_LOD: return static_cast<GLint>(roundf(samplerObject->getMinLod())); |
| 1821 | case GL_TEXTURE_MAX_LOD: return static_cast<GLint>(roundf(samplerObject->getMaxLod())); |
| 1822 | case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getCompareMode()); |
| 1823 | case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getCompareFunc()); |
| 1824 | case GL_TEXTURE_MAX_ANISOTROPY_EXT: return static_cast<GLint>(samplerObject->getMaxAnisotropy()); |
| 1825 | default: UNREACHABLE(pname); return 0; |
| 1826 | } |
| 1827 | } |
| 1828 | |
| 1829 | GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname) |
| 1830 | { |
| 1831 | mResourceManager->checkSamplerAllocation(sampler); |
| 1832 | |
| 1833 | Sampler *samplerObject = getSampler(sampler); |
| 1834 | ASSERT(samplerObject); |
| 1835 | |
| 1836 | switch(pname) |
| 1837 | { |
| 1838 | case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter()); |
| 1839 | case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter()); |
| 1840 | case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS()); |
| 1841 | case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT()); |
| 1842 | case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR()); |
| 1843 | case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod(); |
| 1844 | case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod(); |
| 1845 | case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getCompareMode()); |
| 1846 | case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getCompareFunc()); |
| 1847 | case GL_TEXTURE_MAX_ANISOTROPY_EXT: return samplerObject->getMaxAnisotropy(); |
| 1848 | default: UNREACHABLE(pname); return 0; |
| 1849 | } |
| 1850 | } |
| 1851 | |
| 1852 | bool Context::getBooleanv(GLenum pname, GLboolean *params) const |
| 1853 | { |
| 1854 | switch(pname) |
| 1855 | { |
| 1856 | case GL_SHADER_COMPILER: *params = GL_TRUE; break; |
| 1857 | case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break; |
| 1858 | case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break; |
| 1859 | case GL_COLOR_WRITEMASK: |
| 1860 | params[0] = mState.colorMaskRed; |
| 1861 | params[1] = mState.colorMaskGreen; |
| 1862 | params[2] = mState.colorMaskBlue; |
| 1863 | params[3] = mState.colorMaskAlpha; |
| 1864 | break; |
| 1865 | case GL_CULL_FACE: *params = mState.cullFaceEnabled; break; |
| 1866 | case GL_POLYGON_OFFSET_FILL: *params = mState.polygonOffsetFillEnabled; break; |
| 1867 | case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.sampleAlphaToCoverageEnabled; break; |
| 1868 | case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverageEnabled; break; |
| 1869 | case GL_SCISSOR_TEST: *params = mState.scissorTestEnabled; break; |
| 1870 | case GL_STENCIL_TEST: *params = mState.stencilTestEnabled; break; |
| 1871 | case GL_DEPTH_TEST: *params = mState.depthTestEnabled; break; |
| 1872 | case GL_BLEND: *params = mState.blendEnabled; break; |
| 1873 | case GL_DITHER: *params = mState.ditherEnabled; break; |
| 1874 | case GL_PRIMITIVE_RESTART_FIXED_INDEX: *params = mState.primitiveRestartFixedIndexEnabled; break; |
| 1875 | case GL_RASTERIZER_DISCARD: *params = mState.rasterizerDiscardEnabled; break; |
| 1876 | case GL_TRANSFORM_FEEDBACK_ACTIVE: |
| 1877 | { |
| 1878 | TransformFeedback* transformFeedback = getTransformFeedback(mState.transformFeedback); |
| 1879 | if(transformFeedback) |
| 1880 | { |
| 1881 | *params = transformFeedback->isActive(); |
| 1882 | break; |
| 1883 | } |
| 1884 | else return false; |
| 1885 | } |
| 1886 | case GL_TRANSFORM_FEEDBACK_PAUSED: |
| 1887 | { |
| 1888 | TransformFeedback* transformFeedback = getTransformFeedback(mState.transformFeedback); |
| 1889 | if(transformFeedback) |
| 1890 | { |
| 1891 | *params = transformFeedback->isPaused(); |
| 1892 | break; |
| 1893 | } |
| 1894 | else return false; |
| 1895 | } |
| 1896 | default: |
| 1897 | return false; |
| 1898 | } |
| 1899 | |
| 1900 | return true; |
| 1901 | } |
| 1902 | |
| 1903 | bool Context::getFloatv(GLenum pname, GLfloat *params) const |
| 1904 | { |
| 1905 | // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation |
| 1906 | // because it is stored as a float, despite the fact that the GL ES 2.0 spec names |
| 1907 | // GetIntegerv as its native query function. As it would require conversion in any |
| 1908 | // case, this should make no difference to the calling application. |
| 1909 | switch(pname) |
| 1910 | { |
| 1911 | case GL_LINE_WIDTH: *params = mState.lineWidth; break; |
| 1912 | case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break; |
| 1913 | case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; |
| 1914 | case GL_POLYGON_OFFSET_FACTOR: *params = mState.polygonOffsetFactor; break; |
| 1915 | case GL_POLYGON_OFFSET_UNITS: *params = mState.polygonOffsetUnits; break; |
| 1916 | case GL_ALIASED_LINE_WIDTH_RANGE: |
| 1917 | params[0] = ALIASED_LINE_WIDTH_RANGE_MIN; |
| 1918 | params[1] = ALIASED_LINE_WIDTH_RANGE_MAX; |
| 1919 | break; |
| 1920 | case GL_ALIASED_POINT_SIZE_RANGE: |
| 1921 | params[0] = ALIASED_POINT_SIZE_RANGE_MIN; |
| 1922 | params[1] = ALIASED_POINT_SIZE_RANGE_MAX; |
| 1923 | break; |
| 1924 | case GL_DEPTH_RANGE: |
| 1925 | params[0] = mState.zNear; |
| 1926 | params[1] = mState.zFar; |
| 1927 | break; |
| 1928 | case GL_COLOR_CLEAR_VALUE: |
| 1929 | params[0] = mState.colorClearValue.red; |
| 1930 | params[1] = mState.colorClearValue.green; |
| 1931 | params[2] = mState.colorClearValue.blue; |
| 1932 | params[3] = mState.colorClearValue.alpha; |
| 1933 | break; |
| 1934 | case GL_BLEND_COLOR: |
| 1935 | params[0] = mState.blendColor.red; |
| 1936 | params[1] = mState.blendColor.green; |
| 1937 | params[2] = mState.blendColor.blue; |
| 1938 | params[3] = mState.blendColor.alpha; |
| 1939 | break; |
| 1940 | case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: |
| 1941 | *params = MAX_TEXTURE_MAX_ANISOTROPY; |
| 1942 | break; |
| 1943 | default: |
| 1944 | return false; |
| 1945 | } |
| 1946 | |
| 1947 | return true; |
| 1948 | } |
| 1949 | |
| 1950 | template bool Context::getIntegerv<GLint>(GLenum pname, GLint *params) const; |
| 1951 | template bool Context::getIntegerv<GLint64>(GLenum pname, GLint64 *params) const; |
| 1952 | |
| 1953 | template<typename T> bool Context::getIntegerv(GLenum pname, T *params) const |
| 1954 | { |
| 1955 | // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation |
| 1956 | // because it is stored as a float, despite the fact that the GL ES 2.0 spec names |
| 1957 | // GetIntegerv as its native query function. As it would require conversion in any |
| 1958 | // case, this should make no difference to the calling application. You may find it in |
| 1959 | // Context::getFloatv. |
| 1960 | switch(pname) |
| 1961 | { |
| 1962 | case GL_MAX_VERTEX_ATTRIBS: *params = MAX_VERTEX_ATTRIBS; return true; |
| 1963 | case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = MAX_VERTEX_UNIFORM_VECTORS; return true; |
| 1964 | case GL_MAX_VARYING_VECTORS: *params = MAX_VARYING_VECTORS; return true; |
| 1965 | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = MAX_COMBINED_TEXTURE_IMAGE_UNITS; return true; |
| 1966 | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = MAX_VERTEX_TEXTURE_IMAGE_UNITS; return true; |
| 1967 | case GL_MAX_TEXTURE_IMAGE_UNITS: *params = MAX_TEXTURE_IMAGE_UNITS; return true; |
| 1968 | case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = MAX_FRAGMENT_UNIFORM_VECTORS; return true; |
| 1969 | case GL_MAX_RENDERBUFFER_SIZE: *params = IMPLEMENTATION_MAX_RENDERBUFFER_SIZE; return true; |
| 1970 | case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; return true; |
| 1971 | case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ return true; |
| 1972 | case GL_ARRAY_BUFFER_BINDING: *params = getArrayBufferName(); return true; |
| 1973 | case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getElementArrayBufferName(); return true; |
| 1974 | // case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE |
| 1975 | case GL_DRAW_FRAMEBUFFER_BINDING: *params = mState.drawFramebuffer; return true; |
| 1976 | case GL_READ_FRAMEBUFFER_BINDING: *params = mState.readFramebuffer; return true; |
| 1977 | case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.name(); return true; |
| 1978 | case GL_CURRENT_PROGRAM: *params = mState.currentProgram; return true; |
| 1979 | case GL_PACK_ALIGNMENT: *params = mState.packParameters.alignment; return true; |
| 1980 | case GL_UNPACK_ALIGNMENT: *params = mState.unpackParameters.alignment; return true; |
| 1981 | case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; return true; |
| 1982 | case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; return true; |
| 1983 | case GL_TEXTURE_FILTERING_HINT_CHROMIUM: *params = mState.textureFilteringHint; return true; |
| 1984 | case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); return true; |
| 1985 | case GL_STENCIL_FUNC: *params = mState.stencilFunc; return true; |
| 1986 | case GL_STENCIL_REF: *params = mState.stencilRef; return true; |
| 1987 | case GL_STENCIL_VALUE_MASK: *params = sw::clampToSignedInt(mState.stencilMask); return true; |
| 1988 | case GL_STENCIL_BACK_FUNC: *params = mState.stencilBackFunc; return true; |
| 1989 | case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; return true; |
| 1990 | case GL_STENCIL_BACK_VALUE_MASK: *params = sw::clampToSignedInt(mState.stencilBackMask); return true; |
| 1991 | case GL_STENCIL_FAIL: *params = mState.stencilFail; return true; |
| 1992 | case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; return true; |
| 1993 | case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; return true; |
| 1994 | case GL_STENCIL_BACK_FAIL: *params = mState.stencilBackFail; return true; |
| 1995 | case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.stencilBackPassDepthFail; return true; |
| 1996 | case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; return true; |
| 1997 | case GL_DEPTH_FUNC: *params = mState.depthFunc; return true; |
| 1998 | case GL_BLEND_SRC_RGB: *params = mState.sourceBlendRGB; return true; |
| 1999 | case GL_BLEND_SRC_ALPHA: *params = mState.sourceBlendAlpha; return true; |
| 2000 | case GL_BLEND_DST_RGB: *params = mState.destBlendRGB; return true; |
| 2001 | case GL_BLEND_DST_ALPHA: *params = mState.destBlendAlpha; return true; |
| 2002 | case GL_BLEND_EQUATION_RGB: *params = mState.blendEquationRGB; return true; |
| 2003 | case GL_BLEND_EQUATION_ALPHA: *params = mState.blendEquationAlpha; return true; |
| 2004 | case GL_STENCIL_WRITEMASK: *params = sw::clampToSignedInt(mState.stencilWritemask); return true; |
| 2005 | case GL_STENCIL_BACK_WRITEMASK: *params = sw::clampToSignedInt(mState.stencilBackWritemask); return true; |
| 2006 | case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; return true; |
| 2007 | case GL_SUBPIXEL_BITS: *params = 4; return true; |
| 2008 | case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: |
| 2009 | case GL_MAX_TEXTURE_SIZE: *params = IMPLEMENTATION_MAX_TEXTURE_SIZE; return true; |
| 2010 | case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE; return true; |
| 2011 | case GL_NUM_COMPRESSED_TEXTURE_FORMATS: *params = NUM_COMPRESSED_TEXTURE_FORMATS; return true; |
| 2012 | case GL_MAX_SAMPLES: *params = IMPLEMENTATION_MAX_SAMPLES; return true; |
| 2013 | case GL_SAMPLE_BUFFERS: |
| 2014 | case GL_SAMPLES: |
| 2015 | { |
| 2016 | Framebuffer *framebuffer = getDrawFramebuffer(); |
| 2017 | int width, height, samples; |
| 2018 | |
| 2019 | if(framebuffer && (framebuffer->completeness(width, height, samples) == GL_FRAMEBUFFER_COMPLETE)) |
| 2020 | { |
| 2021 | switch(pname) |
| 2022 | { |
| 2023 | case GL_SAMPLE_BUFFERS: |
| 2024 | if(samples > 1) |
| 2025 | { |
| 2026 | *params = 1; |
| 2027 | } |
| 2028 | else |
| 2029 | { |
| 2030 | *params = 0; |
| 2031 | } |
| 2032 | break; |
| 2033 | case GL_SAMPLES: |
| 2034 | *params = samples; |
| 2035 | break; |
| 2036 | } |
| 2037 | } |
| 2038 | else |
| 2039 | { |
| 2040 | *params = 0; |
| 2041 | } |
| 2042 | } |
| 2043 | return true; |
| 2044 | case GL_IMPLEMENTATION_COLOR_READ_TYPE: |
| 2045 | { |
| 2046 | Framebuffer *framebuffer = getReadFramebuffer(); |
| 2047 | if(framebuffer) |
| 2048 | { |
| 2049 | *params = framebuffer->getImplementationColorReadType(); |
| 2050 | } |
| 2051 | else |
| 2052 | { |
| 2053 | return error(GL_INVALID_OPERATION, true); |
| 2054 | } |
| 2055 | } |
| 2056 | return true; |
| 2057 | case GL_IMPLEMENTATION_COLOR_READ_FORMAT: |
| 2058 | { |
| 2059 | Framebuffer *framebuffer = getReadFramebuffer(); |
| 2060 | if(framebuffer) |
| 2061 | { |
| 2062 | *params = framebuffer->getImplementationColorReadFormat(); |
| 2063 | } |
| 2064 | else |
| 2065 | { |
| 2066 | return error(GL_INVALID_OPERATION, true); |
| 2067 | } |
| 2068 | } |
| 2069 | return true; |
| 2070 | case GL_MAX_VIEWPORT_DIMS: |
| 2071 | { |
| 2072 | int maxDimension = IMPLEMENTATION_MAX_RENDERBUFFER_SIZE; |
| 2073 | params[0] = maxDimension; |
| 2074 | params[1] = maxDimension; |
| 2075 | } |
| 2076 | return true; |
| 2077 | case GL_COMPRESSED_TEXTURE_FORMATS: |
| 2078 | { |
| 2079 | for(int i = 0; i < NUM_COMPRESSED_TEXTURE_FORMATS; i++) |
| 2080 | { |
| 2081 | params[i] = compressedTextureFormats[i]; |
| 2082 | } |
| 2083 | } |
| 2084 | return true; |
| 2085 | case GL_VIEWPORT: |
| 2086 | params[0] = mState.viewportX; |
| 2087 | params[1] = mState.viewportY; |
| 2088 | params[2] = mState.viewportWidth; |
| 2089 | params[3] = mState.viewportHeight; |
| 2090 | return true; |
| 2091 | case GL_SCISSOR_BOX: |
| 2092 | params[0] = mState.scissorX; |
| 2093 | params[1] = mState.scissorY; |
| 2094 | params[2] = mState.scissorWidth; |
| 2095 | params[3] = mState.scissorHeight; |
| 2096 | return true; |
| 2097 | case GL_CULL_FACE_MODE: *params = mState.cullMode; return true; |
| 2098 | case GL_FRONT_FACE: *params = mState.frontFace; return true; |
| 2099 | case GL_RED_BITS: |
| 2100 | case GL_GREEN_BITS: |
| 2101 | case GL_BLUE_BITS: |
| 2102 | case GL_ALPHA_BITS: |
| 2103 | { |
| 2104 | Framebuffer *framebuffer = getDrawFramebuffer(); |
| 2105 | Renderbuffer *colorbuffer = framebuffer ? framebuffer->getColorbuffer(0) : nullptr; |
| 2106 | |
| 2107 | if(colorbuffer) |
| 2108 | { |
| 2109 | switch(pname) |
| 2110 | { |
| 2111 | case GL_RED_BITS: *params = colorbuffer->getRedSize(); return true; |
| 2112 | case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); return true; |
| 2113 | case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); return true; |
| 2114 | case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); return true; |
| 2115 | } |
| 2116 | } |
| 2117 | else |
| 2118 | { |
| 2119 | *params = 0; |
| 2120 | } |
| 2121 | } |
| 2122 | return true; |
| 2123 | case GL_DEPTH_BITS: |
| 2124 | { |
| 2125 | Framebuffer *framebuffer = getDrawFramebuffer(); |
| 2126 | Renderbuffer *depthbuffer = framebuffer ? framebuffer->getDepthbuffer() : nullptr; |
| 2127 | |
| 2128 | if(depthbuffer) |
| 2129 | { |
| 2130 | *params = depthbuffer->getDepthSize(); |
| 2131 | } |
| 2132 | else |
| 2133 | { |
| 2134 | *params = 0; |
| 2135 | } |
| 2136 | } |
| 2137 | return true; |
| 2138 | case GL_STENCIL_BITS: |
| 2139 | { |
| 2140 | Framebuffer *framebuffer = getDrawFramebuffer(); |
| 2141 | Renderbuffer *stencilbuffer = framebuffer ? framebuffer->getStencilbuffer() : nullptr; |
| 2142 | |
| 2143 | if(stencilbuffer) |
| 2144 | { |
| 2145 | *params = stencilbuffer->getStencilSize(); |
| 2146 | } |
| 2147 | else |
| 2148 | { |
| 2149 | *params = 0; |
| 2150 | } |
| 2151 | } |
| 2152 | return true; |
| 2153 | case GL_TEXTURE_BINDING_2D: |
| 2154 | if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) |
| 2155 | { |
| 2156 | error(GL_INVALID_OPERATION); |
| 2157 | return false; |
| 2158 | } |
| 2159 | |
| 2160 | *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].name(); |
| 2161 | return true; |
| 2162 | case GL_TEXTURE_BINDING_CUBE_MAP: |
| 2163 | if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) |
| 2164 | { |
| 2165 | error(GL_INVALID_OPERATION); |
| 2166 | return false; |
| 2167 | } |
| 2168 | |
| 2169 | *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].name(); |
| 2170 | return true; |
| 2171 | case GL_TEXTURE_BINDING_RECTANGLE_ARB: |
| 2172 | if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) |
| 2173 | { |
| 2174 | error(GL_INVALID_OPERATION); |
| 2175 | return false; |
| 2176 | } |
| 2177 | |
| 2178 | *params = mState.samplerTexture[TEXTURE_2D_RECT][mState.activeSampler].name(); |
| 2179 | return true; |
| 2180 | case GL_TEXTURE_BINDING_EXTERNAL_OES: |
| 2181 | if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) |
| 2182 | { |
| 2183 | error(GL_INVALID_OPERATION); |
| 2184 | return false; |
| 2185 | } |
| 2186 | |
| 2187 | *params = mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler].name(); |
| 2188 | return true; |
| 2189 | case GL_TEXTURE_BINDING_3D_OES: |
| 2190 | if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) |
| 2191 | { |
| 2192 | error(GL_INVALID_OPERATION); |
| 2193 | return false; |
| 2194 | } |
| 2195 | |
| 2196 | *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].name(); |
| 2197 | return true; |
| 2198 | case GL_DRAW_BUFFER0: |
| 2199 | case GL_DRAW_BUFFER1: |
| 2200 | case GL_DRAW_BUFFER2: |
| 2201 | case GL_DRAW_BUFFER3: |
| 2202 | case GL_DRAW_BUFFER4: |
| 2203 | case GL_DRAW_BUFFER5: |
| 2204 | case GL_DRAW_BUFFER6: |
| 2205 | case GL_DRAW_BUFFER7: |
| 2206 | case GL_DRAW_BUFFER8: |
| 2207 | case GL_DRAW_BUFFER9: |
| 2208 | case GL_DRAW_BUFFER10: |
| 2209 | case GL_DRAW_BUFFER11: |
| 2210 | case GL_DRAW_BUFFER12: |
| 2211 | case GL_DRAW_BUFFER13: |
| 2212 | case GL_DRAW_BUFFER14: |
| 2213 | case GL_DRAW_BUFFER15: |
| 2214 | if((pname - GL_DRAW_BUFFER0) < MAX_DRAW_BUFFERS) |
| 2215 | { |
| 2216 | Framebuffer* framebuffer = getDrawFramebuffer(); |
| 2217 | *params = framebuffer ? framebuffer->getDrawBuffer(pname - GL_DRAW_BUFFER0) : GL_NONE; |
| 2218 | } |
| 2219 | else |
| 2220 | { |
| 2221 | return false; |
| 2222 | } |
| 2223 | return true; |
| 2224 | case GL_MAX_DRAW_BUFFERS: |
| 2225 | *params = MAX_DRAW_BUFFERS; |
| 2226 | return true; |
| 2227 | case GL_MAX_COLOR_ATTACHMENTS: // Note: MAX_COLOR_ATTACHMENTS_EXT added by GL_EXT_draw_buffers |
| 2228 | *params = MAX_COLOR_ATTACHMENTS; |
| 2229 | return true; |
| 2230 | case GL_TEXTURE_BINDING_2D_ARRAY: |
| 2231 | if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) |
| 2232 | { |
| 2233 | error(GL_INVALID_OPERATION); |
| 2234 | return false; |
| 2235 | } |
| 2236 | |
| 2237 | *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].name(); |
| 2238 | return true; |
| 2239 | case GL_COPY_READ_BUFFER_BINDING: |
| 2240 | *params = mState.copyReadBuffer.name(); |
| 2241 | return true; |
| 2242 | case GL_COPY_WRITE_BUFFER_BINDING: |
| 2243 | *params = mState.copyWriteBuffer.name(); |
| 2244 | return true; |
| 2245 | case GL_MAJOR_VERSION: |
| 2246 | *params = 3; |
| 2247 | return true; |
| 2248 | case GL_MINOR_VERSION: |
| 2249 | *params = 0; |
| 2250 | return true; |
| 2251 | case GL_MAX_3D_TEXTURE_SIZE: |
| 2252 | *params = IMPLEMENTATION_MAX_3D_TEXTURE_SIZE; |
| 2253 | return true; |
| 2254 | case GL_MAX_ARRAY_TEXTURE_LAYERS: |
| 2255 | *params = IMPLEMENTATION_MAX_TEXTURE_SIZE; |
| 2256 | return true; |
| 2257 | case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: |
| 2258 | *params = MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS; |
| 2259 | return true; |
| 2260 | case GL_MAX_COMBINED_UNIFORM_BLOCKS: |
| 2261 | *params = MAX_VERTEX_UNIFORM_BLOCKS + MAX_FRAGMENT_UNIFORM_BLOCKS; |
| 2262 | return true; |
| 2263 | case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: |
| 2264 | *params = MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS; |
| 2265 | return true; |
| 2266 | case GL_MAX_ELEMENT_INDEX: |
| 2267 | *params = MAX_ELEMENT_INDEX; |
| 2268 | return true; |
| 2269 | case GL_MAX_ELEMENTS_INDICES: |
| 2270 | *params = MAX_ELEMENTS_INDICES; |
| 2271 | return true; |
| 2272 | case GL_MAX_ELEMENTS_VERTICES: |
| 2273 | *params = MAX_ELEMENTS_VERTICES; |
| 2274 | return true; |
| 2275 | case GL_MAX_FRAGMENT_INPUT_COMPONENTS: |
| 2276 | *params = MAX_FRAGMENT_INPUT_VECTORS * 4; |
| 2277 | return true; |
| 2278 | case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: |
| 2279 | *params = MAX_FRAGMENT_UNIFORM_BLOCKS; |
| 2280 | return true; |
| 2281 | case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: |
| 2282 | *params = MAX_FRAGMENT_UNIFORM_COMPONENTS; |
| 2283 | return true; |
| 2284 | case GL_MAX_PROGRAM_TEXEL_OFFSET: |
| 2285 | // Note: SwiftShader has no actual texel offset limit, so this limit can be modified if required. |
| 2286 | // In any case, any behavior outside the specified range is valid since the spec mentions: |
| 2287 | // (see OpenGL ES 3.0.5, 3.8.10.1 Scale Factor and Level of Detail, p.153) |
| 2288 | // "If any of the offset values are outside the range of the implementation-defined values |
| 2289 | // MIN_PROGRAM_TEXEL_OFFSET and MAX_PROGRAM_TEXEL_OFFSET, results of the texture lookup are |
| 2290 | // undefined." |
| 2291 | *params = MAX_PROGRAM_TEXEL_OFFSET; |
| 2292 | return true; |
| 2293 | case GL_MAX_SERVER_WAIT_TIMEOUT: |
| 2294 | *params = 0; |
| 2295 | return true; |
| 2296 | case GL_MAX_TEXTURE_LOD_BIAS: |
| 2297 | *params = MAX_TEXTURE_LOD_BIAS; |
| 2298 | return true; |
| 2299 | case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: |
| 2300 | *params = sw::MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS; |
| 2301 | return true; |
| 2302 | case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: |
| 2303 | *params = MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS; |
| 2304 | return true; |
| 2305 | case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: |
| 2306 | *params = sw::MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS; |
| 2307 | return true; |
| 2308 | case GL_MAX_UNIFORM_BLOCK_SIZE: |
| 2309 | *params = MAX_UNIFORM_BLOCK_SIZE; |
| 2310 | return true; |
| 2311 | case GL_MAX_UNIFORM_BUFFER_BINDINGS: |
| 2312 | *params = MAX_UNIFORM_BUFFER_BINDINGS; |
| 2313 | return true; |
| 2314 | case GL_MAX_VARYING_COMPONENTS: |
| 2315 | *params = MAX_VARYING_VECTORS * 4; |
| 2316 | return true; |
| 2317 | case GL_MAX_VERTEX_OUTPUT_COMPONENTS: |
| 2318 | *params = MAX_VERTEX_OUTPUT_VECTORS * 4; |
| 2319 | return true; |
| 2320 | case GL_MAX_VERTEX_UNIFORM_BLOCKS: |
| 2321 | *params = MAX_VERTEX_UNIFORM_BLOCKS; |
| 2322 | return true; |
| 2323 | case GL_MAX_VERTEX_UNIFORM_COMPONENTS: |
| 2324 | *params = MAX_VERTEX_UNIFORM_COMPONENTS; |
| 2325 | return true; |
| 2326 | case GL_MIN_PROGRAM_TEXEL_OFFSET: |
| 2327 | // Note: SwiftShader has no actual texel offset limit, so this limit can be modified if required. |
| 2328 | // In any case, any behavior outside the specified range is valid since the spec mentions: |
| 2329 | // (see OpenGL ES 3.0.5, 3.8.10.1 Scale Factor and Level of Detail, p.153) |
| 2330 | // "If any of the offset values are outside the range of the implementation-defined values |
| 2331 | // MIN_PROGRAM_TEXEL_OFFSET and MAX_PROGRAM_TEXEL_OFFSET, results of the texture lookup are |
| 2332 | // undefined." |
| 2333 | *params = MIN_PROGRAM_TEXEL_OFFSET; |
| 2334 | return true; |
| 2335 | case GL_NUM_EXTENSIONS: |
| 2336 | GLuint numExtensions; |
| 2337 | getExtensions(0, &numExtensions); |
| 2338 | *params = numExtensions; |
| 2339 | return true; |
| 2340 | case GL_NUM_PROGRAM_BINARY_FORMATS: |
| 2341 | *params = NUM_PROGRAM_BINARY_FORMATS; |
| 2342 | return true; |
| 2343 | case GL_PACK_ROW_LENGTH: |
| 2344 | *params = mState.packParameters.rowLength; |
| 2345 | return true; |
| 2346 | case GL_PACK_SKIP_PIXELS: |
| 2347 | *params = mState.packParameters.skipPixels; |
| 2348 | return true; |
| 2349 | case GL_PACK_SKIP_ROWS: |
| 2350 | *params = mState.packParameters.skipRows; |
| 2351 | return true; |
| 2352 | case GL_PIXEL_PACK_BUFFER_BINDING: |
| 2353 | *params = mState.pixelPackBuffer.name(); |
| 2354 | return true; |
| 2355 | case GL_PIXEL_UNPACK_BUFFER_BINDING: |
| 2356 | *params = mState.pixelUnpackBuffer.name(); |
| 2357 | return true; |
| 2358 | case GL_PROGRAM_BINARY_FORMATS: |
| 2359 | // Since NUM_PROGRAM_BINARY_FORMATS is 0, the input |
| 2360 | // should be a 0 sized array, so don't write to params |
| 2361 | return true; |
| 2362 | case GL_READ_BUFFER: |
| 2363 | { |
| 2364 | Framebuffer* framebuffer = getReadFramebuffer(); |
| 2365 | *params = framebuffer ? framebuffer->getReadBuffer() : GL_NONE; |
| 2366 | } |
| 2367 | return true; |
| 2368 | case GL_SAMPLER_BINDING: |
| 2369 | *params = mState.sampler[mState.activeSampler].name(); |
| 2370 | return true; |
| 2371 | case GL_UNIFORM_BUFFER_BINDING: |
| 2372 | *params = mState.genericUniformBuffer.name(); |
| 2373 | return true; |
| 2374 | case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: |
| 2375 | *params = UNIFORM_BUFFER_OFFSET_ALIGNMENT; |
| 2376 | return true; |
| 2377 | case GL_UNPACK_IMAGE_HEIGHT: |
| 2378 | *params = mState.unpackParameters.imageHeight; |
| 2379 | return true; |
| 2380 | case GL_UNPACK_ROW_LENGTH: |
| 2381 | *params = mState.unpackParameters.rowLength; |
| 2382 | return true; |
| 2383 | case GL_UNPACK_SKIP_IMAGES: |
| 2384 | *params = mState.unpackParameters.skipImages; |
| 2385 | return true; |
| 2386 | case GL_UNPACK_SKIP_PIXELS: |
| 2387 | *params = mState.unpackParameters.skipPixels; |
| 2388 | return true; |
| 2389 | case GL_UNPACK_SKIP_ROWS: |
| 2390 | *params = mState.unpackParameters.skipRows; |
| 2391 | return true; |
| 2392 | case GL_VERTEX_ARRAY_BINDING: |
| 2393 | *params = getCurrentVertexArray()->name; |
| 2394 | return true; |
| 2395 | case GL_TRANSFORM_FEEDBACK_BINDING: |
| 2396 | { |
| 2397 | TransformFeedback* transformFeedback = getTransformFeedback(mState.transformFeedback); |
| 2398 | if(transformFeedback) |
| 2399 | { |
| 2400 | *params = transformFeedback->name; |
| 2401 | } |
| 2402 | else |
| 2403 | { |
| 2404 | return false; |
| 2405 | } |
| 2406 | } |
| 2407 | return true; |
| 2408 | case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: |
| 2409 | { |
| 2410 | TransformFeedback* transformFeedback = getTransformFeedback(mState.transformFeedback); |
| 2411 | if(transformFeedback) |
| 2412 | { |
| 2413 | *params = mState.genericTransformFeedbackBuffer.name(); |
| 2414 | } |
| 2415 | else |
| 2416 | { |
| 2417 | return false; |
| 2418 | } |
| 2419 | } |
| 2420 | return true; |
| 2421 | default: |
| 2422 | break; |
| 2423 | } |
| 2424 | |
| 2425 | return false; |
| 2426 | } |
| 2427 | |
| 2428 | template bool Context::getTransformFeedbackiv<GLint>(GLuint index, GLenum pname, GLint *param) const; |
| 2429 | template bool Context::getTransformFeedbackiv<GLint64>(GLuint index, GLenum pname, GLint64 *param) const; |
| 2430 | |
| 2431 | template<typename T> bool Context::getTransformFeedbackiv(GLuint index, GLenum pname, T *param) const |
| 2432 | { |
| 2433 | TransformFeedback* transformFeedback = getTransformFeedback(mState.transformFeedback); |
| 2434 | if(!transformFeedback) |
| 2435 | { |
| 2436 | return false; |
| 2437 | } |
| 2438 | |
| 2439 | switch(pname) |
| 2440 | { |
| 2441 | case GL_TRANSFORM_FEEDBACK_BINDING: // GLint, initially 0 |
| 2442 | *param = transformFeedback->name; |
| 2443 | break; |
| 2444 | case GL_TRANSFORM_FEEDBACK_ACTIVE: // boolean, initially GL_FALSE |
| 2445 | *param = transformFeedback->isActive(); |
| 2446 | break; |
| 2447 | case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: // name, initially 0 |
| 2448 | *param = transformFeedback->getBufferName(index); |
| 2449 | break; |
| 2450 | case GL_TRANSFORM_FEEDBACK_PAUSED: // boolean, initially GL_FALSE |
| 2451 | *param = transformFeedback->isPaused(); |
| 2452 | break; |
| 2453 | case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: // indexed[n] 64-bit integer, initially 0 |
| 2454 | if(transformFeedback->getBuffer(index)) |
| 2455 | { |
| 2456 | *param = transformFeedback->getSize(index); |
| 2457 | break; |
| 2458 | } |
| 2459 | else return false; |
| 2460 | case GL_TRANSFORM_FEEDBACK_BUFFER_START: // indexed[n] 64-bit integer, initially 0 |
| 2461 | if(transformFeedback->getBuffer(index)) |
| 2462 | { |
| 2463 | *param = transformFeedback->getOffset(index); |
| 2464 | break; |
| 2465 | } |
| 2466 | else return false; |
| 2467 | default: |
| 2468 | return false; |
| 2469 | } |
| 2470 | |
| 2471 | return true; |
| 2472 | } |
| 2473 | |
| 2474 | template bool Context::getUniformBufferiv<GLint>(GLuint index, GLenum pname, GLint *param) const; |
| 2475 | template bool Context::getUniformBufferiv<GLint64>(GLuint index, GLenum pname, GLint64 *param) const; |
| 2476 | |
| 2477 | template<typename T> bool Context::getUniformBufferiv(GLuint index, GLenum pname, T *param) const |
| 2478 | { |
| 2479 | switch(pname) |
| 2480 | { |
| 2481 | case GL_UNIFORM_BUFFER_BINDING: |
| 2482 | case GL_UNIFORM_BUFFER_SIZE: |
| 2483 | case GL_UNIFORM_BUFFER_START: |
| 2484 | break; |
| 2485 | default: |
| 2486 | return false; |
| 2487 | } |
| 2488 | |
| 2489 | if(index >= MAX_UNIFORM_BUFFER_BINDINGS) |
| 2490 | { |
| 2491 | return error(GL_INVALID_VALUE, true); |
| 2492 | } |
| 2493 | |
| 2494 | const BufferBinding& uniformBuffer = mState.uniformBuffers[index]; |
| 2495 | |
| 2496 | switch(pname) |
| 2497 | { |
| 2498 | case GL_UNIFORM_BUFFER_BINDING: // name, initially 0 |
| 2499 | *param = uniformBuffer.get().name(); |
| 2500 | break; |
| 2501 | case GL_UNIFORM_BUFFER_SIZE: // indexed[n] 64-bit integer, initially 0 |
| 2502 | *param = uniformBuffer.getSize(); |
| 2503 | break; |
| 2504 | case GL_UNIFORM_BUFFER_START: // indexed[n] 64-bit integer, initially 0 |
| 2505 | *param = uniformBuffer.getOffset(); |
| 2506 | break; |
| 2507 | default: |
| 2508 | return false; |
| 2509 | } |
| 2510 | |
| 2511 | return true; |
| 2512 | } |
| 2513 | |
| 2514 | bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) const |
| 2515 | { |
| 2516 | // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation |
| 2517 | // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due |
| 2518 | // to the fact that it is stored internally as a float, and so would require conversion |
| 2519 | // if returned from Context::getIntegerv. Since this conversion is already implemented |
| 2520 | // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we |
| 2521 | // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling |
| 2522 | // application. |
| 2523 | switch(pname) |
| 2524 | { |
| 2525 | case GL_COMPRESSED_TEXTURE_FORMATS: |
| 2526 | { |
| 2527 | *type = GL_INT; |
| 2528 | *numParams = NUM_COMPRESSED_TEXTURE_FORMATS; |
| 2529 | } |
| 2530 | break; |
| 2531 | case GL_SHADER_BINARY_FORMATS: |
| 2532 | { |
| 2533 | *type = GL_INT; |
| 2534 | *numParams = 0; |
| 2535 | } |
| 2536 | break; |
| 2537 | case GL_MAX_VERTEX_ATTRIBS: |
| 2538 | case GL_MAX_VERTEX_UNIFORM_VECTORS: |
| 2539 | case GL_MAX_VARYING_VECTORS: |
| 2540 | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
| 2541 | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
| 2542 | case GL_MAX_TEXTURE_IMAGE_UNITS: |
| 2543 | case GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
| 2544 | case GL_MAX_RENDERBUFFER_SIZE: |
| 2545 | case GL_NUM_SHADER_BINARY_FORMATS: |
| 2546 | case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| 2547 | case GL_ARRAY_BUFFER_BINDING: |
| 2548 | case GL_FRAMEBUFFER_BINDING: // Same as GL_DRAW_FRAMEBUFFER_BINDING_ANGLE |
| 2549 | case GL_READ_FRAMEBUFFER_BINDING: // Same as GL_READ_FRAMEBUFFER_BINDING_ANGLE |
| 2550 | case GL_RENDERBUFFER_BINDING: |
| 2551 | case GL_CURRENT_PROGRAM: |
| 2552 | case GL_PACK_ALIGNMENT: |
| 2553 | case GL_UNPACK_ALIGNMENT: |
| 2554 | case GL_GENERATE_MIPMAP_HINT: |
| 2555 | case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
| 2556 | case GL_TEXTURE_FILTERING_HINT_CHROMIUM: |
| 2557 | case GL_RED_BITS: |
| 2558 | case GL_GREEN_BITS: |
| 2559 | case GL_BLUE_BITS: |
| 2560 | case GL_ALPHA_BITS: |
| 2561 | case GL_DEPTH_BITS: |
| 2562 | case GL_STENCIL_BITS: |
| 2563 | case GL_ELEMENT_ARRAY_BUFFER_BINDING: |
| 2564 | case GL_CULL_FACE_MODE: |
| 2565 | case GL_FRONT_FACE: |
| 2566 | case GL_ACTIVE_TEXTURE: |
| 2567 | case GL_STENCIL_FUNC: |
| 2568 | case GL_STENCIL_VALUE_MASK: |
| 2569 | case GL_STENCIL_REF: |
| 2570 | case GL_STENCIL_FAIL: |
| 2571 | case GL_STENCIL_PASS_DEPTH_FAIL: |
| 2572 | case GL_STENCIL_PASS_DEPTH_PASS: |
| 2573 | case GL_STENCIL_BACK_FUNC: |
| 2574 | case GL_STENCIL_BACK_VALUE_MASK: |
| 2575 | case GL_STENCIL_BACK_REF: |
| 2576 | case GL_STENCIL_BACK_FAIL: |
| 2577 | case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
| 2578 | case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
| 2579 | case GL_DEPTH_FUNC: |
| 2580 | case GL_BLEND_SRC_RGB: |
| 2581 | case GL_BLEND_SRC_ALPHA: |
| 2582 | case GL_BLEND_DST_RGB: |
| 2583 | case GL_BLEND_DST_ALPHA: |
| 2584 | case GL_BLEND_EQUATION_RGB: |
| 2585 | case GL_BLEND_EQUATION_ALPHA: |
| 2586 | case GL_STENCIL_WRITEMASK: |
| 2587 | case GL_STENCIL_BACK_WRITEMASK: |
| 2588 | case GL_STENCIL_CLEAR_VALUE: |
| 2589 | case GL_SUBPIXEL_BITS: |
| 2590 | case GL_MAX_TEXTURE_SIZE: |
| 2591 | case GL_MAX_CUBE_MAP_TEXTURE_SIZE: |
| 2592 | case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: |
| 2593 | case GL_SAMPLE_BUFFERS: |
| 2594 | case GL_SAMPLES: |
| 2595 | case GL_IMPLEMENTATION_COLOR_READ_TYPE: |
| 2596 | case GL_IMPLEMENTATION_COLOR_READ_FORMAT: |
| 2597 | case GL_TEXTURE_BINDING_2D: |
| 2598 | case GL_TEXTURE_BINDING_CUBE_MAP: |
| 2599 | case GL_TEXTURE_BINDING_RECTANGLE_ARB: |
| 2600 | case GL_TEXTURE_BINDING_EXTERNAL_OES: |
| 2601 | case GL_TEXTURE_BINDING_3D_OES: |
| 2602 | case GL_COPY_READ_BUFFER_BINDING: |
| 2603 | case GL_COPY_WRITE_BUFFER_BINDING: |
| 2604 | case GL_DRAW_BUFFER0: |
| 2605 | case GL_DRAW_BUFFER1: |
| 2606 | case GL_DRAW_BUFFER2: |
| 2607 | case GL_DRAW_BUFFER3: |
| 2608 | case GL_DRAW_BUFFER4: |
| 2609 | case GL_DRAW_BUFFER5: |
| 2610 | case GL_DRAW_BUFFER6: |
| 2611 | case GL_DRAW_BUFFER7: |
| 2612 | case GL_DRAW_BUFFER8: |
| 2613 | case GL_DRAW_BUFFER9: |
| 2614 | case GL_DRAW_BUFFER10: |
| 2615 | case GL_DRAW_BUFFER11: |
| 2616 | case GL_DRAW_BUFFER12: |
| 2617 | case GL_DRAW_BUFFER13: |
| 2618 | case GL_DRAW_BUFFER14: |
| 2619 | case GL_DRAW_BUFFER15: |
| 2620 | case GL_MAJOR_VERSION: |
| 2621 | case GL_MAX_3D_TEXTURE_SIZE: |
| 2622 | case GL_MAX_ARRAY_TEXTURE_LAYERS: |
| 2623 | case GL_MAX_COLOR_ATTACHMENTS: |
| 2624 | case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: |
| 2625 | case GL_MAX_COMBINED_UNIFORM_BLOCKS: |
| 2626 | case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: |
| 2627 | case GL_MAX_DRAW_BUFFERS: |
| 2628 | case GL_MAX_ELEMENT_INDEX: |
| 2629 | case GL_MAX_ELEMENTS_INDICES: |
| 2630 | case GL_MAX_ELEMENTS_VERTICES: |
| 2631 | case GL_MAX_FRAGMENT_INPUT_COMPONENTS: |
| 2632 | case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: |
| 2633 | case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: |
| 2634 | case GL_MAX_PROGRAM_TEXEL_OFFSET: |
| 2635 | case GL_MAX_SERVER_WAIT_TIMEOUT: |
| 2636 | case GL_MAX_TEXTURE_LOD_BIAS: |
| 2637 | case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: |
| 2638 | case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: |
| 2639 | case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: |
| 2640 | case GL_MAX_UNIFORM_BLOCK_SIZE: |
| 2641 | case GL_MAX_UNIFORM_BUFFER_BINDINGS: |
| 2642 | case GL_MAX_VARYING_COMPONENTS: |
| 2643 | case GL_MAX_VERTEX_OUTPUT_COMPONENTS: |
| 2644 | case GL_MAX_VERTEX_UNIFORM_BLOCKS: |
| 2645 | case GL_MAX_VERTEX_UNIFORM_COMPONENTS: |
| 2646 | case GL_MIN_PROGRAM_TEXEL_OFFSET: |
| 2647 | case GL_MINOR_VERSION: |
| 2648 | case GL_NUM_EXTENSIONS: |
| 2649 | case GL_NUM_PROGRAM_BINARY_FORMATS: |
| 2650 | case GL_PACK_ROW_LENGTH: |
| 2651 | case GL_PACK_SKIP_PIXELS: |
| 2652 | case GL_PACK_SKIP_ROWS: |
| 2653 | case GL_PIXEL_PACK_BUFFER_BINDING: |
| 2654 | case GL_PIXEL_UNPACK_BUFFER_BINDING: |
| 2655 | case GL_PROGRAM_BINARY_FORMATS: |
| 2656 | case GL_READ_BUFFER: |
| 2657 | case GL_SAMPLER_BINDING: |
| 2658 | case GL_TEXTURE_BINDING_2D_ARRAY: |
| 2659 | case GL_UNIFORM_BUFFER_BINDING: |
| 2660 | case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: |
| 2661 | case GL_UNPACK_IMAGE_HEIGHT: |
| 2662 | case GL_UNPACK_ROW_LENGTH: |
| 2663 | case GL_UNPACK_SKIP_IMAGES: |
| 2664 | case GL_UNPACK_SKIP_PIXELS: |
| 2665 | case GL_UNPACK_SKIP_ROWS: |
| 2666 | case GL_VERTEX_ARRAY_BINDING: |
| 2667 | case GL_TRANSFORM_FEEDBACK_BINDING: |
| 2668 | case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: |
| 2669 | { |
| 2670 | *type = GL_INT; |
| 2671 | *numParams = 1; |
| 2672 | } |
| 2673 | break; |
| 2674 | case GL_MAX_SAMPLES: |
| 2675 | { |
| 2676 | *type = GL_INT; |
| 2677 | *numParams = 1; |
| 2678 | } |
| 2679 | break; |
| 2680 | case GL_MAX_VIEWPORT_DIMS: |
| 2681 | { |
| 2682 | *type = GL_INT; |
| 2683 | *numParams = 2; |
| 2684 | } |
| 2685 | break; |
| 2686 | case GL_VIEWPORT: |
| 2687 | case GL_SCISSOR_BOX: |
| 2688 | { |
| 2689 | *type = GL_INT; |
| 2690 | *numParams = 4; |
| 2691 | } |
| 2692 | break; |
| 2693 | case GL_SHADER_COMPILER: |
| 2694 | case GL_SAMPLE_COVERAGE_INVERT: |
| 2695 | case GL_DEPTH_WRITEMASK: |
| 2696 | case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled, |
| 2697 | case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries. |
| 2698 | case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural |
| 2699 | case GL_SAMPLE_COVERAGE: |
| 2700 | case GL_SCISSOR_TEST: |
| 2701 | case GL_STENCIL_TEST: |
| 2702 | case GL_DEPTH_TEST: |
| 2703 | case GL_BLEND: |
| 2704 | case GL_DITHER: |
| 2705 | case GL_PRIMITIVE_RESTART_FIXED_INDEX: |
| 2706 | case GL_RASTERIZER_DISCARD: |
| 2707 | case GL_TRANSFORM_FEEDBACK_ACTIVE: |
| 2708 | case GL_TRANSFORM_FEEDBACK_PAUSED: |
| 2709 | { |
| 2710 | *type = GL_BOOL; |
| 2711 | *numParams = 1; |
| 2712 | } |
| 2713 | break; |
| 2714 | case GL_COLOR_WRITEMASK: |
| 2715 | { |
| 2716 | *type = GL_BOOL; |
| 2717 | *numParams = 4; |
| 2718 | } |
| 2719 | break; |
| 2720 | case GL_POLYGON_OFFSET_FACTOR: |
| 2721 | case GL_POLYGON_OFFSET_UNITS: |
| 2722 | case GL_SAMPLE_COVERAGE_VALUE: |
| 2723 | case GL_DEPTH_CLEAR_VALUE: |
| 2724 | case GL_LINE_WIDTH: |
| 2725 | { |
| 2726 | *type = GL_FLOAT; |
| 2727 | *numParams = 1; |
| 2728 | } |
| 2729 | break; |
| 2730 | case GL_ALIASED_LINE_WIDTH_RANGE: |
| 2731 | case GL_ALIASED_POINT_SIZE_RANGE: |
| 2732 | case GL_DEPTH_RANGE: |
| 2733 | { |
| 2734 | *type = GL_FLOAT; |
| 2735 | *numParams = 2; |
| 2736 | } |
| 2737 | break; |
| 2738 | case GL_COLOR_CLEAR_VALUE: |
| 2739 | case GL_BLEND_COLOR: |
| 2740 | { |
| 2741 | *type = GL_FLOAT; |
| 2742 | *numParams = 4; |
| 2743 | } |
| 2744 | break; |
| 2745 | case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: |
| 2746 | *type = GL_FLOAT; |
| 2747 | *numParams = 1; |
| 2748 | break; |
| 2749 | default: |
| 2750 | return false; |
| 2751 | } |
| 2752 | |
| 2753 | return true; |
| 2754 | } |
| 2755 | |
| 2756 | void Context::applyScissor(int width, int height) |
| 2757 | { |
| 2758 | if(mState.scissorTestEnabled) |
| 2759 | { |
| 2760 | sw::Rect scissor = { mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight }; |
| 2761 | scissor.clip(0, 0, width, height); |
| 2762 | |
| 2763 | device->setScissorRect(scissor); |
| 2764 | device->setScissorEnable(true); |
| 2765 | } |
| 2766 | else |
| 2767 | { |
| 2768 | device->setScissorEnable(false); |
| 2769 | } |
| 2770 | } |
| 2771 | |
| 2772 | // Applies the render target surface, depth stencil surface, viewport rectangle and scissor rectangle |
| 2773 | bool Context::applyRenderTarget() |
| 2774 | { |
| 2775 | Framebuffer *framebuffer = getDrawFramebuffer(); |
| 2776 | int width, height, samples; |
| 2777 | |
| 2778 | if(!framebuffer || (framebuffer->completeness(width, height, samples) != GL_FRAMEBUFFER_COMPLETE)) |
| 2779 | { |
| 2780 | return error(GL_INVALID_FRAMEBUFFER_OPERATION, false); |
| 2781 | } |
| 2782 | |
| 2783 | for(int i = 0; i < MAX_DRAW_BUFFERS; i++) |
| 2784 | { |
| 2785 | if(framebuffer->getDrawBuffer(i) != GL_NONE) |
| 2786 | { |
| 2787 | egl::Image *renderTarget = framebuffer->getRenderTarget(i); |
| 2788 | GLint layer = framebuffer->getColorbufferLayer(i); |
| 2789 | device->setRenderTarget(i, renderTarget, layer); |
| 2790 | if(renderTarget) renderTarget->release(); |
| 2791 | } |
| 2792 | else |
| 2793 | { |
| 2794 | device->setRenderTarget(i, nullptr, 0); |
| 2795 | } |
| 2796 | } |
| 2797 | |
| 2798 | egl::Image *depthBuffer = framebuffer->getDepthBuffer(); |
| 2799 | GLint dLayer = framebuffer->getDepthbufferLayer(); |
| 2800 | device->setDepthBuffer(depthBuffer, dLayer); |
| 2801 | if(depthBuffer) depthBuffer->release(); |
| 2802 | |
| 2803 | egl::Image *stencilBuffer = framebuffer->getStencilBuffer(); |
| 2804 | GLint sLayer = framebuffer->getStencilbufferLayer(); |
| 2805 | device->setStencilBuffer(stencilBuffer, sLayer); |
| 2806 | if(stencilBuffer) stencilBuffer->release(); |
| 2807 | |
| 2808 | Viewport viewport; |
| 2809 | float zNear = clamp01(mState.zNear); |
| 2810 | float zFar = clamp01(mState.zFar); |
| 2811 | |
| 2812 | viewport.x0 = mState.viewportX; |
| 2813 | viewport.y0 = mState.viewportY; |
| 2814 | viewport.width = mState.viewportWidth; |
| 2815 | viewport.height = mState.viewportHeight; |
| 2816 | viewport.minZ = zNear; |
| 2817 | viewport.maxZ = zFar; |
| 2818 | |
| 2819 | if (viewport.x0 > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || |
| 2820 | viewport.y0 > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE) |
| 2821 | { |
| 2822 | TransformFeedback* transformFeedback = getTransformFeedback(); |
| 2823 | if (!transformFeedback->isActive() || transformFeedback->isPaused()) |
| 2824 | { |
| 2825 | return false; |
| 2826 | } |
| 2827 | else |
| 2828 | { |
| 2829 | viewport.x0 = 0; |
| 2830 | viewport.y0 = 0; |
| 2831 | viewport.width = 0; |
| 2832 | viewport.height = 0; |
| 2833 | } |
| 2834 | } |
| 2835 | |
| 2836 | device->setViewport(viewport); |
| 2837 | |
| 2838 | applyScissor(width, height); |
| 2839 | |
| 2840 | Program *program = getCurrentProgram(); |
| 2841 | |
| 2842 | if(program) |
| 2843 | { |
| 2844 | GLfloat nearFarDiff[3] = {zNear, zFar, zFar - zNear}; |
| 2845 | program->setUniform1fv(program->getUniformLocation("gl_DepthRange.near" ), 1, &nearFarDiff[0]); |
| 2846 | program->setUniform1fv(program->getUniformLocation("gl_DepthRange.far" ), 1, &nearFarDiff[1]); |
| 2847 | program->setUniform1fv(program->getUniformLocation("gl_DepthRange.diff" ), 1, &nearFarDiff[2]); |
| 2848 | } |
| 2849 | |
| 2850 | return true; |
| 2851 | } |
| 2852 | |
| 2853 | // Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) |
| 2854 | void Context::applyState(GLenum drawMode) |
| 2855 | { |
| 2856 | Framebuffer *framebuffer = getDrawFramebuffer(); |
| 2857 | bool frontFaceCCW = (mState.frontFace == GL_CCW); |
| 2858 | |
| 2859 | if(mState.cullFaceEnabled) |
| 2860 | { |
| 2861 | device->setCullMode(es2sw::ConvertCullMode(mState.cullMode, mState.frontFace), frontFaceCCW); |
| 2862 | } |
| 2863 | else |
| 2864 | { |
| 2865 | device->setCullMode(sw::CULL_NONE, frontFaceCCW); |
| 2866 | } |
| 2867 | |
| 2868 | if(mDepthStateDirty) |
| 2869 | { |
| 2870 | if(mState.depthTestEnabled) |
| 2871 | { |
| 2872 | device->setDepthBufferEnable(true); |
| 2873 | device->setDepthCompare(es2sw::ConvertDepthComparison(mState.depthFunc)); |
| 2874 | } |
| 2875 | else |
| 2876 | { |
| 2877 | device->setDepthBufferEnable(false); |
| 2878 | } |
| 2879 | |
| 2880 | mDepthStateDirty = false; |
| 2881 | } |
| 2882 | |
| 2883 | if(mBlendStateDirty) |
| 2884 | { |
| 2885 | if(mState.blendEnabled) |
| 2886 | { |
| 2887 | device->setAlphaBlendEnable(true); |
| 2888 | device->setSeparateAlphaBlendEnable(true); |
| 2889 | |
| 2890 | device->setBlendConstant(es2sw::ConvertColor(mState.blendColor)); |
| 2891 | |
| 2892 | device->setSourceBlendFactor(es2sw::ConvertBlendFunc(mState.sourceBlendRGB)); |
| 2893 | device->setDestBlendFactor(es2sw::ConvertBlendFunc(mState.destBlendRGB)); |
| 2894 | device->setBlendOperation(es2sw::ConvertBlendOp(mState.blendEquationRGB)); |
| 2895 | |
| 2896 | device->setSourceBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.sourceBlendAlpha)); |
| 2897 | device->setDestBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.destBlendAlpha)); |
| 2898 | device->setBlendOperationAlpha(es2sw::ConvertBlendOp(mState.blendEquationAlpha)); |
| 2899 | } |
| 2900 | else |
| 2901 | { |
| 2902 | device->setAlphaBlendEnable(false); |
| 2903 | } |
| 2904 | |
| 2905 | mBlendStateDirty = false; |
| 2906 | } |
| 2907 | |
| 2908 | if(mStencilStateDirty || mFrontFaceDirty) |
| 2909 | { |
| 2910 | if(mState.stencilTestEnabled && framebuffer->hasStencil()) |
| 2911 | { |
| 2912 | device->setStencilEnable(true); |
| 2913 | device->setTwoSidedStencil(true); |
| 2914 | |
| 2915 | // get the maximum size of the stencil ref |
| 2916 | Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer(); |
| 2917 | GLuint maxStencil = (1 << stencilbuffer->getStencilSize()) - 1; |
| 2918 | |
| 2919 | if(mState.frontFace == GL_CCW) |
| 2920 | { |
| 2921 | device->setStencilWriteMask(mState.stencilWritemask); |
| 2922 | device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilFunc)); |
| 2923 | |
| 2924 | device->setStencilReference((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil); |
| 2925 | device->setStencilMask(mState.stencilMask); |
| 2926 | |
| 2927 | device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); |
| 2928 | device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); |
| 2929 | device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); |
| 2930 | |
| 2931 | device->setStencilWriteMaskCCW(mState.stencilBackWritemask); |
| 2932 | device->setStencilCompareCCW(es2sw::ConvertStencilComparison(mState.stencilBackFunc)); |
| 2933 | |
| 2934 | device->setStencilReferenceCCW((mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : maxStencil); |
| 2935 | device->setStencilMaskCCW(mState.stencilBackMask); |
| 2936 | |
| 2937 | device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackFail)); |
| 2938 | device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); |
| 2939 | device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); |
| 2940 | } |
| 2941 | else |
| 2942 | { |
| 2943 | device->setStencilWriteMaskCCW(mState.stencilWritemask); |
| 2944 | device->setStencilCompareCCW(es2sw::ConvertStencilComparison(mState.stencilFunc)); |
| 2945 | |
| 2946 | device->setStencilReferenceCCW((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil); |
| 2947 | device->setStencilMaskCCW(mState.stencilMask); |
| 2948 | |
| 2949 | device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); |
| 2950 | device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); |
| 2951 | device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); |
| 2952 | |
| 2953 | device->setStencilWriteMask(mState.stencilBackWritemask); |
| 2954 | device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilBackFunc)); |
| 2955 | |
| 2956 | device->setStencilReference((mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : maxStencil); |
| 2957 | device->setStencilMask(mState.stencilBackMask); |
| 2958 | |
| 2959 | device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilBackFail)); |
| 2960 | device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); |
| 2961 | device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); |
| 2962 | } |
| 2963 | } |
| 2964 | else |
| 2965 | { |
| 2966 | device->setStencilEnable(false); |
| 2967 | } |
| 2968 | |
| 2969 | mStencilStateDirty = false; |
| 2970 | mFrontFaceDirty = false; |
| 2971 | } |
| 2972 | |
| 2973 | if(mMaskStateDirty) |
| 2974 | { |
| 2975 | for(int i = 0; i < MAX_DRAW_BUFFERS; i++) |
| 2976 | { |
| 2977 | device->setColorWriteMask(i, es2sw::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen, mState.colorMaskBlue, mState.colorMaskAlpha)); |
| 2978 | } |
| 2979 | |
| 2980 | device->setDepthWriteEnable(mState.depthMask); |
| 2981 | |
| 2982 | mMaskStateDirty = false; |
| 2983 | } |
| 2984 | |
| 2985 | if(mPolygonOffsetStateDirty) |
| 2986 | { |
| 2987 | if(mState.polygonOffsetFillEnabled) |
| 2988 | { |
| 2989 | Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); |
| 2990 | if(depthbuffer) |
| 2991 | { |
| 2992 | device->setSlopeDepthBias(mState.polygonOffsetFactor); |
| 2993 | float depthBias = ldexp(mState.polygonOffsetUnits, -23); // We use 32-bit floating-point for all depth formats, with 23 mantissa bits. |
| 2994 | device->setDepthBias(depthBias); |
| 2995 | } |
| 2996 | } |
| 2997 | else |
| 2998 | { |
| 2999 | device->setSlopeDepthBias(0); |
| 3000 | device->setDepthBias(0); |
| 3001 | } |
| 3002 | |
| 3003 | mPolygonOffsetStateDirty = false; |
| 3004 | } |
| 3005 | |
| 3006 | if(mSampleStateDirty) |
| 3007 | { |
| 3008 | if(mState.sampleAlphaToCoverageEnabled) |
| 3009 | { |
| 3010 | device->setTransparencyAntialiasing(sw::TRANSPARENCY_ALPHA_TO_COVERAGE); |
| 3011 | } |
| 3012 | else |
| 3013 | { |
| 3014 | device->setTransparencyAntialiasing(sw::TRANSPARENCY_NONE); |
| 3015 | } |
| 3016 | |
| 3017 | if(mState.sampleCoverageEnabled) |
| 3018 | { |
| 3019 | unsigned int mask = 0; |
| 3020 | if(mState.sampleCoverageValue != 0) |
| 3021 | { |
| 3022 | int width, height, samples; |
| 3023 | framebuffer->completeness(width, height, samples); |
| 3024 | |
| 3025 | float threshold = 0.5f; |
| 3026 | |
| 3027 | for(int i = 0; i < samples; i++) |
| 3028 | { |
| 3029 | mask <<= 1; |
| 3030 | |
| 3031 | if((i + 1) * mState.sampleCoverageValue >= threshold) |
| 3032 | { |
| 3033 | threshold += 1.0f; |
| 3034 | mask |= 1; |
| 3035 | } |
| 3036 | } |
| 3037 | } |
| 3038 | |
| 3039 | if(mState.sampleCoverageInvert) |
| 3040 | { |
| 3041 | mask = ~mask; |
| 3042 | } |
| 3043 | |
| 3044 | device->setMultiSampleMask(mask); |
| 3045 | } |
| 3046 | else |
| 3047 | { |
| 3048 | device->setMultiSampleMask(0xFFFFFFFF); |
| 3049 | } |
| 3050 | |
| 3051 | mSampleStateDirty = false; |
| 3052 | } |
| 3053 | |
| 3054 | if(mDitherStateDirty) |
| 3055 | { |
| 3056 | // UNIMPLEMENTED(); // FIXME |
| 3057 | |
| 3058 | mDitherStateDirty = false; |
| 3059 | } |
| 3060 | |
| 3061 | device->setRasterizerDiscard(mState.rasterizerDiscardEnabled); |
| 3062 | } |
| 3063 | |
| 3064 | GLenum Context::applyVertexBuffer(GLint base, GLint first, GLsizei count, GLsizei instanceId) |
| 3065 | { |
| 3066 | TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS]; |
| 3067 | |
| 3068 | GLenum err = mVertexDataManager->prepareVertexData(first, count, attributes, instanceId); |
| 3069 | if(err != GL_NO_ERROR) |
| 3070 | { |
| 3071 | return err; |
| 3072 | } |
| 3073 | |
| 3074 | Program *program = getCurrentProgram(); |
| 3075 | |
| 3076 | device->resetInputStreams(false); |
| 3077 | |
| 3078 | for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 3079 | { |
| 3080 | if(program->getAttributeStream(i) == -1) |
| 3081 | { |
| 3082 | continue; |
| 3083 | } |
| 3084 | |
| 3085 | sw::Resource *resource = attributes[i].vertexBuffer; |
| 3086 | const void *buffer = (char*)resource->data() + attributes[i].offset; |
| 3087 | |
| 3088 | int stride = attributes[i].stride; |
| 3089 | |
| 3090 | buffer = (char*)buffer + stride * base; |
| 3091 | |
| 3092 | sw::Stream attribute(resource, buffer, stride); |
| 3093 | |
| 3094 | attribute.type = attributes[i].type; |
| 3095 | attribute.count = attributes[i].count; |
| 3096 | attribute.normalized = attributes[i].normalized; |
| 3097 | |
| 3098 | int stream = program->getAttributeStream(i); |
| 3099 | device->setInputStream(stream, attribute); |
| 3100 | } |
| 3101 | |
| 3102 | return GL_NO_ERROR; |
| 3103 | } |
| 3104 | |
| 3105 | // Applies the indices and element array bindings |
| 3106 | GLenum Context::applyIndexBuffer(const void *indices, GLuint start, GLuint end, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) |
| 3107 | { |
| 3108 | GLenum err = mIndexDataManager->prepareIndexData(mode, type, start, end, count, getCurrentVertexArray()->getElementArrayBuffer(), indices, indexInfo, isPrimitiveRestartFixedIndexEnabled()); |
| 3109 | |
| 3110 | if(err == GL_NO_ERROR) |
| 3111 | { |
| 3112 | device->setIndexBuffer(indexInfo->indexBuffer); |
| 3113 | } |
| 3114 | |
| 3115 | return err; |
| 3116 | } |
| 3117 | |
| 3118 | // Applies the shaders and shader constants |
| 3119 | void Context::applyShaders() |
| 3120 | { |
| 3121 | Program *programObject = getCurrentProgram(); |
| 3122 | sw::VertexShader *vertexShader = programObject->getVertexShader(); |
| 3123 | sw::PixelShader *pixelShader = programObject->getPixelShader(); |
| 3124 | |
| 3125 | device->setVertexShader(vertexShader); |
| 3126 | device->setPixelShader(pixelShader); |
| 3127 | |
| 3128 | if(programObject->getSerial() != mAppliedProgramSerial) |
| 3129 | { |
| 3130 | programObject->dirtyAllUniforms(); |
| 3131 | mAppliedProgramSerial = programObject->getSerial(); |
| 3132 | } |
| 3133 | |
| 3134 | programObject->applyTransformFeedback(device, getTransformFeedback()); |
| 3135 | programObject->applyUniformBuffers(device, mState.uniformBuffers); |
| 3136 | programObject->applyUniforms(device); |
| 3137 | } |
| 3138 | |
| 3139 | void Context::applyTextures() |
| 3140 | { |
| 3141 | applyTextures(sw::SAMPLER_PIXEL); |
| 3142 | applyTextures(sw::SAMPLER_VERTEX); |
| 3143 | } |
| 3144 | |
| 3145 | void Context::applyTextures(sw::SamplerType samplerType) |
| 3146 | { |
| 3147 | Program *programObject = getCurrentProgram(); |
| 3148 | |
| 3149 | int samplerCount = (samplerType == sw::SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTURE_IMAGE_UNITS; // Range of samplers of given sampler type |
| 3150 | |
| 3151 | for(int samplerIndex = 0; samplerIndex < samplerCount; samplerIndex++) |
| 3152 | { |
| 3153 | int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture image unit index |
| 3154 | |
| 3155 | if(textureUnit != -1) |
| 3156 | { |
| 3157 | TextureType textureType = programObject->getSamplerTextureType(samplerType, samplerIndex); |
| 3158 | |
| 3159 | Texture *texture = getSamplerTexture(textureUnit, textureType); |
| 3160 | Sampler *samplerObject = mState.sampler[textureUnit]; |
| 3161 | |
| 3162 | if(texture->isSamplerComplete(samplerObject)) |
| 3163 | { |
| 3164 | GLenum wrapS, wrapT, wrapR, minFilter, magFilter, compFunc, compMode; |
| 3165 | GLfloat minLOD, maxLOD, maxAnisotropy; |
| 3166 | |
| 3167 | if(samplerObject) |
| 3168 | { |
| 3169 | wrapS = samplerObject->getWrapS(); |
| 3170 | wrapT = samplerObject->getWrapT(); |
| 3171 | wrapR = samplerObject->getWrapR(); |
| 3172 | minFilter = samplerObject->getMinFilter(); |
| 3173 | magFilter = samplerObject->getMagFilter(); |
| 3174 | minLOD = samplerObject->getMinLod(); |
| 3175 | maxLOD = samplerObject->getMaxLod(); |
| 3176 | compFunc = samplerObject->getCompareFunc(); |
| 3177 | compMode = samplerObject->getCompareMode(); |
| 3178 | maxAnisotropy = samplerObject->getMaxAnisotropy(); |
| 3179 | } |
| 3180 | else |
| 3181 | { |
| 3182 | wrapS = texture->getWrapS(); |
| 3183 | wrapT = texture->getWrapT(); |
| 3184 | wrapR = texture->getWrapR(); |
| 3185 | minFilter = texture->getMinFilter(); |
| 3186 | magFilter = texture->getMagFilter(); |
| 3187 | minLOD = texture->getMinLOD(); |
| 3188 | maxLOD = texture->getMaxLOD(); |
| 3189 | compFunc = texture->getCompareFunc(); |
| 3190 | compMode = texture->getCompareMode(); |
| 3191 | maxAnisotropy = texture->getMaxAnisotropy(); |
| 3192 | } |
| 3193 | |
| 3194 | GLint baseLevel = texture->getBaseLevel(); |
| 3195 | GLint maxLevel = texture->getMaxLevel(); |
| 3196 | GLenum swizzleR = texture->getSwizzleR(); |
| 3197 | GLenum swizzleG = texture->getSwizzleG(); |
| 3198 | GLenum swizzleB = texture->getSwizzleB(); |
| 3199 | GLenum swizzleA = texture->getSwizzleA(); |
| 3200 | |
| 3201 | device->setAddressingModeU(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapS)); |
| 3202 | device->setAddressingModeV(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapT)); |
| 3203 | device->setAddressingModeW(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapR)); |
| 3204 | device->setCompareFunc(samplerType, samplerIndex, es2sw::ConvertCompareFunc(compFunc, compMode)); |
| 3205 | device->setSwizzleR(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleR)); |
| 3206 | device->setSwizzleG(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleG)); |
| 3207 | device->setSwizzleB(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleB)); |
| 3208 | device->setSwizzleA(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleA)); |
| 3209 | device->setMinLod(samplerType, samplerIndex, minLOD); |
| 3210 | device->setMaxLod(samplerType, samplerIndex, maxLOD); |
| 3211 | device->setBaseLevel(samplerType, samplerIndex, baseLevel); |
| 3212 | device->setMaxLevel(samplerType, samplerIndex, maxLevel); |
| 3213 | device->setTextureFilter(samplerType, samplerIndex, es2sw::ConvertTextureFilter(minFilter, magFilter, maxAnisotropy)); |
| 3214 | device->setMipmapFilter(samplerType, samplerIndex, es2sw::ConvertMipMapFilter(minFilter)); |
| 3215 | device->setMaxAnisotropy(samplerType, samplerIndex, maxAnisotropy); |
| 3216 | device->setHighPrecisionFiltering(samplerType, samplerIndex, mState.textureFilteringHint == GL_NICEST); |
| 3217 | device->setSyncRequired(samplerType, samplerIndex, texture->requiresSync()); |
| 3218 | |
| 3219 | applyTexture(samplerType, samplerIndex, texture); |
| 3220 | } |
| 3221 | else |
| 3222 | { |
| 3223 | applyTexture(samplerType, samplerIndex, nullptr); |
| 3224 | } |
| 3225 | } |
| 3226 | else |
| 3227 | { |
| 3228 | applyTexture(samplerType, samplerIndex, nullptr); |
| 3229 | } |
| 3230 | } |
| 3231 | } |
| 3232 | |
| 3233 | void Context::applyTexture(sw::SamplerType type, int index, Texture *baseTexture) |
| 3234 | { |
| 3235 | Program *program = getCurrentProgram(); |
| 3236 | int sampler = (type == sw::SAMPLER_PIXEL) ? index : 16 + index; |
| 3237 | bool textureUsed = false; |
| 3238 | |
| 3239 | if(type == sw::SAMPLER_PIXEL) |
| 3240 | { |
| 3241 | textureUsed = program->getPixelShader()->usesSampler(index); |
| 3242 | } |
| 3243 | else if(type == sw::SAMPLER_VERTEX) |
| 3244 | { |
| 3245 | textureUsed = program->getVertexShader()->usesSampler(index); |
| 3246 | } |
| 3247 | else UNREACHABLE(type); |
| 3248 | |
| 3249 | sw::Resource *resource = nullptr; |
| 3250 | |
| 3251 | if(baseTexture && textureUsed) |
| 3252 | { |
| 3253 | resource = baseTexture->getResource(); |
| 3254 | } |
| 3255 | |
| 3256 | device->setTextureResource(sampler, resource); |
| 3257 | |
| 3258 | if(baseTexture && textureUsed) |
| 3259 | { |
| 3260 | int baseLevel = baseTexture->getBaseLevel(); |
| 3261 | int maxLevel = std::min(baseTexture->getTopLevel(), baseTexture->getMaxLevel()); |
| 3262 | GLenum target = baseTexture->getTarget(); |
| 3263 | |
| 3264 | switch(target) |
| 3265 | { |
| 3266 | case GL_TEXTURE_2D: |
| 3267 | case GL_TEXTURE_EXTERNAL_OES: |
| 3268 | case GL_TEXTURE_RECTANGLE_ARB: |
| 3269 | { |
| 3270 | Texture2D *texture = static_cast<Texture2D*>(baseTexture); |
| 3271 | |
| 3272 | for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) |
| 3273 | { |
| 3274 | int surfaceLevel = mipmapLevel + baseLevel; |
| 3275 | |
| 3276 | if(surfaceLevel > maxLevel) |
| 3277 | { |
| 3278 | surfaceLevel = maxLevel; |
| 3279 | } |
| 3280 | |
| 3281 | egl::Image *surface = texture->getImage(surfaceLevel); |
| 3282 | device->setTextureLevel(sampler, 0, mipmapLevel, surface, |
| 3283 | (target == GL_TEXTURE_RECTANGLE_ARB) ? sw::TEXTURE_RECTANGLE : sw::TEXTURE_2D); |
| 3284 | } |
| 3285 | } |
| 3286 | break; |
| 3287 | case GL_TEXTURE_3D: |
| 3288 | { |
| 3289 | Texture3D *texture = static_cast<Texture3D*>(baseTexture); |
| 3290 | |
| 3291 | for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) |
| 3292 | { |
| 3293 | int surfaceLevel = mipmapLevel + baseLevel; |
| 3294 | |
| 3295 | if(surfaceLevel > maxLevel) |
| 3296 | { |
| 3297 | surfaceLevel = maxLevel; |
| 3298 | } |
| 3299 | |
| 3300 | egl::Image *surface = texture->getImage(surfaceLevel); |
| 3301 | device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_3D); |
| 3302 | } |
| 3303 | } |
| 3304 | break; |
| 3305 | case GL_TEXTURE_2D_ARRAY: |
| 3306 | { |
| 3307 | Texture2DArray *texture = static_cast<Texture2DArray*>(baseTexture); |
| 3308 | |
| 3309 | for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) |
| 3310 | { |
| 3311 | int surfaceLevel = mipmapLevel + baseLevel; |
| 3312 | |
| 3313 | if(surfaceLevel > maxLevel) |
| 3314 | { |
| 3315 | surfaceLevel = maxLevel; |
| 3316 | } |
| 3317 | |
| 3318 | egl::Image *surface = texture->getImage(surfaceLevel); |
| 3319 | device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D_ARRAY); |
| 3320 | } |
| 3321 | } |
| 3322 | break; |
| 3323 | case GL_TEXTURE_CUBE_MAP: |
| 3324 | { |
| 3325 | TextureCubeMap *cubeTexture = static_cast<TextureCubeMap*>(baseTexture); |
| 3326 | |
| 3327 | for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) |
| 3328 | { |
| 3329 | cubeTexture->updateBorders(mipmapLevel); |
| 3330 | |
| 3331 | for(int face = 0; face < 6; face++) |
| 3332 | { |
| 3333 | int surfaceLevel = mipmapLevel + baseLevel; |
| 3334 | |
| 3335 | if(surfaceLevel > maxLevel) |
| 3336 | { |
| 3337 | surfaceLevel = maxLevel; |
| 3338 | } |
| 3339 | |
| 3340 | egl::Image *surface = cubeTexture->getImage(face, surfaceLevel); |
| 3341 | device->setTextureLevel(sampler, face, mipmapLevel, surface, sw::TEXTURE_CUBE); |
| 3342 | } |
| 3343 | } |
| 3344 | } |
| 3345 | break; |
| 3346 | default: |
| 3347 | UNIMPLEMENTED(); |
| 3348 | break; |
| 3349 | } |
| 3350 | } |
| 3351 | else |
| 3352 | { |
| 3353 | device->setTextureLevel(sampler, 0, 0, 0, sw::TEXTURE_NULL); |
| 3354 | } |
| 3355 | } |
| 3356 | |
| 3357 | void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels) |
| 3358 | { |
| 3359 | Framebuffer *framebuffer = getReadFramebuffer(); |
| 3360 | int framebufferWidth, framebufferHeight, framebufferSamples; |
| 3361 | |
| 3362 | if(!framebuffer || (framebuffer->completeness(framebufferWidth, framebufferHeight, framebufferSamples) != GL_FRAMEBUFFER_COMPLETE)) |
| 3363 | { |
| 3364 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 3365 | } |
| 3366 | |
| 3367 | if(getReadFramebufferName() != 0 && framebufferSamples != 0) |
| 3368 | { |
| 3369 | return error(GL_INVALID_OPERATION); |
| 3370 | } |
| 3371 | |
| 3372 | if(!ValidateReadPixelsFormatType(framebuffer, format, type)) |
| 3373 | { |
| 3374 | return; |
| 3375 | } |
| 3376 | |
| 3377 | GLsizei outputWidth = (mState.packParameters.rowLength > 0) ? mState.packParameters.rowLength : width; |
| 3378 | GLsizei outputPitch = gl::ComputePitch(outputWidth, format, type, mState.packParameters.alignment); |
| 3379 | GLsizei outputHeight = (mState.packParameters.imageHeight == 0) ? height : mState.packParameters.imageHeight; |
| 3380 | pixels = getPixelPackBuffer() ? (unsigned char*)getPixelPackBuffer()->data() + (ptrdiff_t)pixels : (unsigned char*)pixels; |
| 3381 | pixels = ((char*)pixels) + gl::ComputePackingOffset(format, type, outputWidth, outputHeight, mState.packParameters); |
| 3382 | |
| 3383 | // Sized query sanity check |
| 3384 | if(bufSize) |
| 3385 | { |
| 3386 | int requiredSize = outputPitch * height; |
| 3387 | if(requiredSize > *bufSize) |
| 3388 | { |
| 3389 | return error(GL_INVALID_OPERATION); |
| 3390 | } |
| 3391 | } |
| 3392 | |
| 3393 | egl::Image *renderTarget = nullptr; |
| 3394 | switch(format) |
| 3395 | { |
| 3396 | case GL_DEPTH_COMPONENT: // GL_NV_read_depth |
| 3397 | case GL_DEPTH_STENCIL_OES: // GL_NV_read_depth_stencil |
| 3398 | renderTarget = framebuffer->getDepthBuffer(); |
| 3399 | break; |
| 3400 | case GL_STENCIL_INDEX_OES: // GL_NV_read_stencil |
| 3401 | renderTarget = framebuffer->getStencilBuffer(); |
| 3402 | break; |
| 3403 | default: |
| 3404 | renderTarget = framebuffer->getReadRenderTarget(); |
| 3405 | break; |
| 3406 | } |
| 3407 | |
| 3408 | if(!renderTarget) |
| 3409 | { |
| 3410 | return error(GL_INVALID_OPERATION); |
| 3411 | } |
| 3412 | |
| 3413 | sw::SliceRectF srcRect((float)x, (float)y, (float)(x + width), (float)(y + height), 0); |
| 3414 | sw::SliceRect dstRect(0, 0, width, height, 0); |
| 3415 | srcRect.clip(0.0f, 0.0f, (float)renderTarget->getWidth(), (float)renderTarget->getHeight()); |
| 3416 | |
| 3417 | if(format != GL_DEPTH_STENCIL_OES) // The blitter only handles reading either depth or stencil. |
| 3418 | { |
| 3419 | sw::Surface *externalSurface = sw::Surface::create(width, height, 1, es2::ConvertReadFormatType(format, type), pixels, outputPitch, outputPitch * outputHeight); |
| 3420 | device->blit(renderTarget, srcRect, externalSurface, dstRect, false, false, false); |
| 3421 | externalSurface->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); |
| 3422 | externalSurface->unlockExternal(); |
| 3423 | delete externalSurface; |
| 3424 | } |
| 3425 | else // format == GL_DEPTH_STENCIL_OES |
| 3426 | { |
| 3427 | ASSERT(renderTarget->getInternalFormat() == sw::FORMAT_D32F_LOCKABLE); |
| 3428 | float *depth = (float*)renderTarget->lockInternal((int)srcRect.x0, (int)srcRect.y0, 0, sw::LOCK_READONLY, sw::PUBLIC); |
| 3429 | uint8_t *stencil = (uint8_t*)renderTarget->lockStencil((int)srcRect.x0, (int)srcRect.y0, 0, sw::PUBLIC); |
| 3430 | |
| 3431 | switch(type) |
| 3432 | { |
| 3433 | case GL_UNSIGNED_INT_24_8_OES: |
| 3434 | { |
| 3435 | uint32_t *output = (uint32_t*)pixels; |
| 3436 | |
| 3437 | for(int y = 0; y < height; y++) |
| 3438 | { |
| 3439 | for(int x = 0; x < width; x++) |
| 3440 | { |
| 3441 | output[x] = ((uint32_t)roundf(depth[x] * 0xFFFFFF00) & 0xFFFFFF00) | stencil[x]; |
| 3442 | } |
| 3443 | |
| 3444 | depth += renderTarget->getInternalPitchP(); |
| 3445 | stencil += renderTarget->getStencilPitchB(); |
| 3446 | (uint8_t*&)output += outputPitch; |
| 3447 | } |
| 3448 | } |
| 3449 | break; |
| 3450 | case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: |
| 3451 | { |
| 3452 | struct D32FS8 { float depth32f; unsigned int stencil24_8; }; |
| 3453 | D32FS8 *output = (D32FS8*)pixels; |
| 3454 | |
| 3455 | for(int y = 0; y < height; y++) |
| 3456 | { |
| 3457 | for(int x = 0; x < width; x++) |
| 3458 | { |
| 3459 | output[x].depth32f = depth[x]; |
| 3460 | output[x].stencil24_8 = stencil[x]; |
| 3461 | } |
| 3462 | |
| 3463 | depth += renderTarget->getInternalPitchP(); |
| 3464 | stencil += renderTarget->getStencilPitchB(); |
| 3465 | (uint8_t*&)output += outputPitch; |
| 3466 | } |
| 3467 | } |
| 3468 | break; |
| 3469 | default: UNREACHABLE(type); |
| 3470 | } |
| 3471 | |
| 3472 | renderTarget->unlockInternal(); |
| 3473 | renderTarget->unlockStencil(); |
| 3474 | } |
| 3475 | |
| 3476 | renderTarget->release(); |
| 3477 | } |
| 3478 | |
| 3479 | void Context::clear(GLbitfield mask) |
| 3480 | { |
| 3481 | if(mState.rasterizerDiscardEnabled) |
| 3482 | { |
| 3483 | return; |
| 3484 | } |
| 3485 | |
| 3486 | Framebuffer *framebuffer = getDrawFramebuffer(); |
| 3487 | |
| 3488 | if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)) |
| 3489 | { |
| 3490 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 3491 | } |
| 3492 | |
| 3493 | if(!applyRenderTarget()) |
| 3494 | { |
| 3495 | return; |
| 3496 | } |
| 3497 | |
| 3498 | if(mask & GL_COLOR_BUFFER_BIT) |
| 3499 | { |
| 3500 | unsigned int rgbaMask = getColorMask(); |
| 3501 | |
| 3502 | if(rgbaMask != 0) |
| 3503 | { |
| 3504 | device->clearColor(mState.colorClearValue.red, mState.colorClearValue.green, mState.colorClearValue.blue, mState.colorClearValue.alpha, rgbaMask); |
| 3505 | } |
| 3506 | } |
| 3507 | |
| 3508 | if(mask & GL_DEPTH_BUFFER_BIT) |
| 3509 | { |
| 3510 | if(mState.depthMask != 0) |
| 3511 | { |
| 3512 | float depth = clamp01(mState.depthClearValue); |
| 3513 | device->clearDepth(depth); |
| 3514 | } |
| 3515 | } |
| 3516 | |
| 3517 | if(mask & GL_STENCIL_BUFFER_BIT) |
| 3518 | { |
| 3519 | if(mState.stencilWritemask != 0) |
| 3520 | { |
| 3521 | int stencil = mState.stencilClearValue & 0x000000FF; |
| 3522 | device->clearStencil(stencil, mState.stencilWritemask); |
| 3523 | } |
| 3524 | } |
| 3525 | } |
| 3526 | |
| 3527 | void Context::clearColorBuffer(GLint drawbuffer, void *value, sw::Format format) |
| 3528 | { |
| 3529 | unsigned int rgbaMask = getColorMask(); |
| 3530 | if(rgbaMask && !mState.rasterizerDiscardEnabled) |
| 3531 | { |
| 3532 | Framebuffer *framebuffer = getDrawFramebuffer(); |
| 3533 | if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)) |
| 3534 | { |
| 3535 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 3536 | } |
| 3537 | egl::Image *colorbuffer = framebuffer->getRenderTarget(drawbuffer); |
| 3538 | |
| 3539 | if(colorbuffer) |
| 3540 | { |
| 3541 | sw::Rect clearRect = colorbuffer->getRect(); |
| 3542 | |
| 3543 | if(mState.scissorTestEnabled) |
| 3544 | { |
| 3545 | clearRect.clip(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight); |
| 3546 | } |
| 3547 | |
| 3548 | device->clear(value, format, colorbuffer, clearRect, rgbaMask); |
| 3549 | |
| 3550 | colorbuffer->release(); |
| 3551 | } |
| 3552 | } |
| 3553 | } |
| 3554 | |
| 3555 | void Context::clearColorBuffer(GLint drawbuffer, const GLint *value) |
| 3556 | { |
| 3557 | clearColorBuffer(drawbuffer, (void*)value, sw::FORMAT_A32B32G32R32I); |
| 3558 | } |
| 3559 | |
| 3560 | void Context::clearColorBuffer(GLint drawbuffer, const GLuint *value) |
| 3561 | { |
| 3562 | clearColorBuffer(drawbuffer, (void*)value, sw::FORMAT_A32B32G32R32UI); |
| 3563 | } |
| 3564 | |
| 3565 | void Context::clearColorBuffer(GLint drawbuffer, const GLfloat *value) |
| 3566 | { |
| 3567 | clearColorBuffer(drawbuffer, (void*)value, sw::FORMAT_A32B32G32R32F); |
| 3568 | } |
| 3569 | |
| 3570 | void Context::clearDepthBuffer(const GLfloat value) |
| 3571 | { |
| 3572 | if(mState.depthMask && !mState.rasterizerDiscardEnabled) |
| 3573 | { |
| 3574 | Framebuffer *framebuffer = getDrawFramebuffer(); |
| 3575 | if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)) |
| 3576 | { |
| 3577 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 3578 | } |
| 3579 | egl::Image *depthbuffer = framebuffer->getDepthBuffer(); |
| 3580 | |
| 3581 | if(depthbuffer) |
| 3582 | { |
| 3583 | float depth = clamp01(value); |
| 3584 | sw::Rect clearRect = depthbuffer->getRect(); |
| 3585 | |
| 3586 | if(mState.scissorTestEnabled) |
| 3587 | { |
| 3588 | clearRect.clip(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight); |
| 3589 | } |
| 3590 | |
| 3591 | depthbuffer->clearDepth(depth, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); |
| 3592 | |
| 3593 | depthbuffer->release(); |
| 3594 | } |
| 3595 | } |
| 3596 | } |
| 3597 | |
| 3598 | void Context::clearStencilBuffer(const GLint value) |
| 3599 | { |
| 3600 | if(mState.stencilWritemask && !mState.rasterizerDiscardEnabled) |
| 3601 | { |
| 3602 | Framebuffer *framebuffer = getDrawFramebuffer(); |
| 3603 | if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)) |
| 3604 | { |
| 3605 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 3606 | } |
| 3607 | egl::Image *stencilbuffer = framebuffer->getStencilBuffer(); |
| 3608 | |
| 3609 | if(stencilbuffer) |
| 3610 | { |
| 3611 | unsigned char stencil = value < 0 ? 0 : static_cast<unsigned char>(value & 0x000000FF); |
| 3612 | sw::Rect clearRect = stencilbuffer->getRect(); |
| 3613 | |
| 3614 | if(mState.scissorTestEnabled) |
| 3615 | { |
| 3616 | clearRect.clip(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight); |
| 3617 | } |
| 3618 | |
| 3619 | stencilbuffer->clearStencil(stencil, static_cast<unsigned char>(mState.stencilWritemask), clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); |
| 3620 | |
| 3621 | stencilbuffer->release(); |
| 3622 | } |
| 3623 | } |
| 3624 | } |
| 3625 | |
| 3626 | void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
| 3627 | { |
| 3628 | if(!applyRenderTarget()) |
| 3629 | { |
| 3630 | return; |
| 3631 | } |
| 3632 | |
| 3633 | if(mState.currentProgram == 0) |
| 3634 | { |
| 3635 | return; // Nothing to process. |
| 3636 | } |
| 3637 | |
| 3638 | sw::DrawType primitiveType; |
| 3639 | int primitiveCount; |
| 3640 | int verticesPerPrimitive; |
| 3641 | |
| 3642 | if(!es2sw::ConvertPrimitiveType(mode, count, GL_NONE, primitiveType, primitiveCount, verticesPerPrimitive)) |
| 3643 | { |
| 3644 | return error(GL_INVALID_ENUM); |
| 3645 | } |
| 3646 | |
| 3647 | applyState(mode); |
| 3648 | |
| 3649 | for(int i = 0; i < instanceCount; ++i) |
| 3650 | { |
| 3651 | device->setInstanceID(i); |
| 3652 | |
| 3653 | GLenum err = applyVertexBuffer(0, first, count, i); |
| 3654 | if(err != GL_NO_ERROR) |
| 3655 | { |
| 3656 | return error(err); |
| 3657 | } |
| 3658 | |
| 3659 | applyShaders(); |
| 3660 | applyTextures(); |
| 3661 | |
| 3662 | if(!getCurrentProgram()->validateSamplers(false)) |
| 3663 | { |
| 3664 | return error(GL_INVALID_OPERATION); |
| 3665 | } |
| 3666 | |
| 3667 | if(primitiveCount <= 0) |
| 3668 | { |
| 3669 | return; |
| 3670 | } |
| 3671 | |
| 3672 | TransformFeedback* transformFeedback = getTransformFeedback(); |
| 3673 | if(!cullSkipsDraw(mode) || (transformFeedback->isActive() && !transformFeedback->isPaused())) |
| 3674 | { |
| 3675 | device->drawPrimitive(primitiveType, primitiveCount); |
| 3676 | } |
| 3677 | if(transformFeedback) |
| 3678 | { |
| 3679 | transformFeedback->addVertexOffset(primitiveCount * verticesPerPrimitive); |
| 3680 | } |
| 3681 | } |
| 3682 | } |
| 3683 | |
| 3684 | void Context::drawElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) |
| 3685 | { |
| 3686 | if(!applyRenderTarget()) |
| 3687 | { |
| 3688 | return; |
| 3689 | } |
| 3690 | |
| 3691 | if(mState.currentProgram == 0) |
| 3692 | { |
| 3693 | return; // Nothing to process. |
| 3694 | } |
| 3695 | |
| 3696 | if(count == 0) |
| 3697 | { |
| 3698 | return; |
| 3699 | } |
| 3700 | |
| 3701 | if(!indices && !getCurrentVertexArray()->getElementArrayBuffer()) |
| 3702 | { |
| 3703 | return error(GL_INVALID_OPERATION); |
| 3704 | } |
| 3705 | |
| 3706 | GLenum internalMode = mode; |
| 3707 | if(isPrimitiveRestartFixedIndexEnabled()) |
| 3708 | { |
| 3709 | switch(mode) |
| 3710 | { |
| 3711 | case GL_TRIANGLE_FAN: |
| 3712 | case GL_TRIANGLE_STRIP: |
| 3713 | internalMode = GL_TRIANGLES; |
| 3714 | break; |
| 3715 | case GL_LINE_LOOP: |
| 3716 | case GL_LINE_STRIP: |
| 3717 | internalMode = GL_LINES; |
| 3718 | break; |
| 3719 | default: |
| 3720 | break; |
| 3721 | } |
| 3722 | } |
| 3723 | |
| 3724 | sw::DrawType primitiveType; |
| 3725 | int primitiveCount; |
| 3726 | int verticesPerPrimitive; |
| 3727 | |
| 3728 | if(!es2sw::ConvertPrimitiveType(internalMode, count, type, primitiveType, primitiveCount, verticesPerPrimitive)) |
| 3729 | { |
| 3730 | return error(GL_INVALID_ENUM); |
| 3731 | } |
| 3732 | |
| 3733 | TranslatedIndexData indexInfo(primitiveCount); |
| 3734 | GLenum err = applyIndexBuffer(indices, start, end, count, mode, type, &indexInfo); |
| 3735 | if(err != GL_NO_ERROR) |
| 3736 | { |
| 3737 | return error(err); |
| 3738 | } |
| 3739 | |
| 3740 | applyState(internalMode); |
| 3741 | |
| 3742 | for(int i = 0; i < instanceCount; ++i) |
| 3743 | { |
| 3744 | device->setInstanceID(i); |
| 3745 | |
| 3746 | GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1; |
| 3747 | err = applyVertexBuffer(-(int)indexInfo.minIndex, indexInfo.minIndex, vertexCount, i); |
| 3748 | if(err != GL_NO_ERROR) |
| 3749 | { |
| 3750 | return error(err); |
| 3751 | } |
| 3752 | |
| 3753 | applyShaders(); |
| 3754 | applyTextures(); |
| 3755 | |
| 3756 | if(!getCurrentProgram()->validateSamplers(false)) |
| 3757 | { |
| 3758 | return error(GL_INVALID_OPERATION); |
| 3759 | } |
| 3760 | |
| 3761 | if(primitiveCount <= 0) |
| 3762 | { |
| 3763 | return; |
| 3764 | } |
| 3765 | |
| 3766 | TransformFeedback* transformFeedback = getTransformFeedback(); |
| 3767 | if(!cullSkipsDraw(internalMode) || (transformFeedback->isActive() && !transformFeedback->isPaused())) |
| 3768 | { |
| 3769 | device->drawIndexedPrimitive(primitiveType, indexInfo.indexOffset, indexInfo.primitiveCount); |
| 3770 | } |
| 3771 | if(transformFeedback) |
| 3772 | { |
| 3773 | transformFeedback->addVertexOffset(indexInfo.primitiveCount * verticesPerPrimitive); |
| 3774 | } |
| 3775 | } |
| 3776 | } |
| 3777 | |
| 3778 | void Context::blit(sw::Surface *source, const sw::SliceRect &sRect, sw::Surface *dest, const sw::SliceRect &dRect) |
| 3779 | { |
| 3780 | sw::SliceRectF sRectF((float)sRect.x0, (float)sRect.y0, (float)sRect.x1, (float)sRect.y1, sRect.slice); |
| 3781 | device->blit(source, sRectF, dest, dRect, false); |
| 3782 | } |
| 3783 | |
| 3784 | void Context::finish() |
| 3785 | { |
| 3786 | device->finish(); |
| 3787 | } |
| 3788 | |
| 3789 | void Context::flush() |
| 3790 | { |
| 3791 | // We don't queue anything without processing it as fast as possible |
| 3792 | } |
| 3793 | |
| 3794 | void Context::recordInvalidEnum() |
| 3795 | { |
| 3796 | mInvalidEnum = true; |
| 3797 | } |
| 3798 | |
| 3799 | void Context::recordInvalidValue() |
| 3800 | { |
| 3801 | mInvalidValue = true; |
| 3802 | } |
| 3803 | |
| 3804 | void Context::recordInvalidOperation() |
| 3805 | { |
| 3806 | mInvalidOperation = true; |
| 3807 | } |
| 3808 | |
| 3809 | void Context::recordOutOfMemory() |
| 3810 | { |
| 3811 | mOutOfMemory = true; |
| 3812 | } |
| 3813 | |
| 3814 | void Context::recordInvalidFramebufferOperation() |
| 3815 | { |
| 3816 | mInvalidFramebufferOperation = true; |
| 3817 | } |
| 3818 | |
| 3819 | // Get one of the recorded errors and clear its flag, if any. |
| 3820 | // [OpenGL ES 2.0.24] section 2.5 page 13. |
| 3821 | GLenum Context::getError() |
| 3822 | { |
| 3823 | if(mInvalidEnum) |
| 3824 | { |
| 3825 | mInvalidEnum = false; |
| 3826 | |
| 3827 | return GL_INVALID_ENUM; |
| 3828 | } |
| 3829 | |
| 3830 | if(mInvalidValue) |
| 3831 | { |
| 3832 | mInvalidValue = false; |
| 3833 | |
| 3834 | return GL_INVALID_VALUE; |
| 3835 | } |
| 3836 | |
| 3837 | if(mInvalidOperation) |
| 3838 | { |
| 3839 | mInvalidOperation = false; |
| 3840 | |
| 3841 | return GL_INVALID_OPERATION; |
| 3842 | } |
| 3843 | |
| 3844 | if(mOutOfMemory) |
| 3845 | { |
| 3846 | mOutOfMemory = false; |
| 3847 | |
| 3848 | return GL_OUT_OF_MEMORY; |
| 3849 | } |
| 3850 | |
| 3851 | if(mInvalidFramebufferOperation) |
| 3852 | { |
| 3853 | mInvalidFramebufferOperation = false; |
| 3854 | |
| 3855 | return GL_INVALID_FRAMEBUFFER_OPERATION; |
| 3856 | } |
| 3857 | |
| 3858 | return GL_NO_ERROR; |
| 3859 | } |
| 3860 | |
| 3861 | int Context::getSupportedMultisampleCount(int requested) |
| 3862 | { |
| 3863 | int supported = 0; |
| 3864 | |
| 3865 | for(int i = NUM_MULTISAMPLE_COUNTS - 1; i >= 0; i--) |
| 3866 | { |
| 3867 | if(supported >= requested) |
| 3868 | { |
| 3869 | return supported; |
| 3870 | } |
| 3871 | |
| 3872 | supported = multisampleCount[i]; |
| 3873 | } |
| 3874 | |
| 3875 | return supported; |
| 3876 | } |
| 3877 | |
| 3878 | void Context::detachBuffer(GLuint buffer) |
| 3879 | { |
| 3880 | // [OpenGL ES 2.0.24] section 2.9 page 22: |
| 3881 | // If a buffer object is deleted while it is bound, all bindings to that object in the current context |
| 3882 | // (i.e. in the thread that called Delete-Buffers) are reset to zero. |
| 3883 | |
| 3884 | if(mState.copyReadBuffer.name() == buffer) |
| 3885 | { |
| 3886 | mState.copyReadBuffer = nullptr; |
| 3887 | } |
| 3888 | |
| 3889 | if(mState.copyWriteBuffer.name() == buffer) |
| 3890 | { |
| 3891 | mState.copyWriteBuffer = nullptr; |
| 3892 | } |
| 3893 | |
| 3894 | if(mState.pixelPackBuffer.name() == buffer) |
| 3895 | { |
| 3896 | mState.pixelPackBuffer = nullptr; |
| 3897 | } |
| 3898 | |
| 3899 | if(mState.pixelUnpackBuffer.name() == buffer) |
| 3900 | { |
| 3901 | mState.pixelUnpackBuffer = nullptr; |
| 3902 | } |
| 3903 | |
| 3904 | if(mState.genericUniformBuffer.name() == buffer) |
| 3905 | { |
| 3906 | mState.genericUniformBuffer = nullptr; |
| 3907 | } |
| 3908 | if (mState.genericTransformFeedbackBuffer.name() == buffer) |
| 3909 | { |
| 3910 | mState.genericTransformFeedbackBuffer = nullptr; |
| 3911 | } |
| 3912 | |
| 3913 | if(getArrayBufferName() == buffer) |
| 3914 | { |
| 3915 | mState.arrayBuffer = nullptr; |
| 3916 | } |
| 3917 | |
| 3918 | // Only detach from the current transform feedback |
| 3919 | TransformFeedback* currentTransformFeedback = getTransformFeedback(); |
| 3920 | if(currentTransformFeedback) |
| 3921 | { |
| 3922 | currentTransformFeedback->detachBuffer(buffer); |
| 3923 | } |
| 3924 | |
| 3925 | // Only detach from the current vertex array |
| 3926 | VertexArray* currentVertexArray = getCurrentVertexArray(); |
| 3927 | if(currentVertexArray) |
| 3928 | { |
| 3929 | currentVertexArray->detachBuffer(buffer); |
| 3930 | } |
| 3931 | |
| 3932 | for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
| 3933 | { |
| 3934 | if(mState.vertexAttribute[attribute].mBoundBuffer.name() == buffer) |
| 3935 | { |
| 3936 | mState.vertexAttribute[attribute].mBoundBuffer = nullptr; |
| 3937 | } |
| 3938 | } |
| 3939 | } |
| 3940 | |
| 3941 | void Context::detachTexture(GLuint texture) |
| 3942 | { |
| 3943 | // [OpenGL ES 2.0.24] section 3.8 page 84: |
| 3944 | // If a texture object is deleted, it is as if all texture units which are bound to that texture object are |
| 3945 | // rebound to texture object zero |
| 3946 | |
| 3947 | for(int type = 0; type < TEXTURE_TYPE_COUNT; type++) |
| 3948 | { |
| 3949 | for(int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++) |
| 3950 | { |
| 3951 | if(mState.samplerTexture[type][sampler].name() == texture) |
| 3952 | { |
| 3953 | mState.samplerTexture[type][sampler] = nullptr; |
| 3954 | } |
| 3955 | } |
| 3956 | } |
| 3957 | |
| 3958 | // [OpenGL ES 2.0.24] section 4.4 page 112: |
| 3959 | // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is |
| 3960 | // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this |
| 3961 | // image was attached in the currently bound framebuffer. |
| 3962 | |
| 3963 | Framebuffer *readFramebuffer = getReadFramebuffer(); |
| 3964 | Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
| 3965 | |
| 3966 | if(readFramebuffer) |
| 3967 | { |
| 3968 | readFramebuffer->detachTexture(texture); |
| 3969 | } |
| 3970 | |
| 3971 | if(drawFramebuffer && drawFramebuffer != readFramebuffer) |
| 3972 | { |
| 3973 | drawFramebuffer->detachTexture(texture); |
| 3974 | } |
| 3975 | } |
| 3976 | |
| 3977 | void Context::detachFramebuffer(GLuint framebuffer) |
| 3978 | { |
| 3979 | // [OpenGL ES 2.0.24] section 4.4 page 107: |
| 3980 | // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though |
| 3981 | // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero. |
| 3982 | |
| 3983 | if(mState.readFramebuffer == framebuffer) |
| 3984 | { |
| 3985 | bindReadFramebuffer(0); |
| 3986 | } |
| 3987 | |
| 3988 | if(mState.drawFramebuffer == framebuffer) |
| 3989 | { |
| 3990 | bindDrawFramebuffer(0); |
| 3991 | } |
| 3992 | } |
| 3993 | |
| 3994 | void Context::detachRenderbuffer(GLuint renderbuffer) |
| 3995 | { |
| 3996 | // [OpenGL ES 2.0.24] section 4.4 page 109: |
| 3997 | // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer |
| 3998 | // had been executed with the target RENDERBUFFER and name of zero. |
| 3999 | |
| 4000 | if(mState.renderbuffer.name() == renderbuffer) |
| 4001 | { |
| 4002 | bindRenderbuffer(0); |
| 4003 | } |
| 4004 | |
| 4005 | // [OpenGL ES 2.0.24] section 4.4 page 111: |
| 4006 | // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer, |
| 4007 | // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment |
| 4008 | // point to which this image was attached in the currently bound framebuffer. |
| 4009 | |
| 4010 | Framebuffer *readFramebuffer = getReadFramebuffer(); |
| 4011 | Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
| 4012 | |
| 4013 | if(readFramebuffer) |
| 4014 | { |
| 4015 | readFramebuffer->detachRenderbuffer(renderbuffer); |
| 4016 | } |
| 4017 | |
| 4018 | if(drawFramebuffer && drawFramebuffer != readFramebuffer) |
| 4019 | { |
| 4020 | drawFramebuffer->detachRenderbuffer(renderbuffer); |
| 4021 | } |
| 4022 | } |
| 4023 | |
| 4024 | void Context::detachSampler(GLuint sampler) |
| 4025 | { |
| 4026 | // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124: |
| 4027 | // If a sampler object that is currently bound to one or more texture units is |
| 4028 | // deleted, it is as though BindSampler is called once for each texture unit to |
| 4029 | // which the sampler is bound, with unit set to the texture unit and sampler set to zero. |
| 4030 | for(size_t textureUnit = 0; textureUnit < MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++textureUnit) |
| 4031 | { |
| 4032 | gl::BindingPointer<Sampler> &samplerBinding = mState.sampler[textureUnit]; |
| 4033 | if(samplerBinding.name() == sampler) |
| 4034 | { |
| 4035 | samplerBinding = nullptr; |
| 4036 | } |
| 4037 | } |
| 4038 | } |
| 4039 | |
| 4040 | bool Context::cullSkipsDraw(GLenum drawMode) |
| 4041 | { |
| 4042 | return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); |
| 4043 | } |
| 4044 | |
| 4045 | bool Context::isTriangleMode(GLenum drawMode) |
| 4046 | { |
| 4047 | switch(drawMode) |
| 4048 | { |
| 4049 | case GL_TRIANGLES: |
| 4050 | case GL_TRIANGLE_FAN: |
| 4051 | case GL_TRIANGLE_STRIP: |
| 4052 | return true; |
| 4053 | case GL_POINTS: |
| 4054 | case GL_LINES: |
| 4055 | case GL_LINE_LOOP: |
| 4056 | case GL_LINE_STRIP: |
| 4057 | return false; |
| 4058 | default: UNREACHABLE(drawMode); |
| 4059 | } |
| 4060 | |
| 4061 | return false; |
| 4062 | } |
| 4063 | |
| 4064 | void Context::setVertexAttrib(GLuint index, const GLfloat *values) |
| 4065 | { |
| 4066 | ASSERT(index < MAX_VERTEX_ATTRIBS); |
| 4067 | |
| 4068 | mState.vertexAttribute[index].setCurrentValue(values); |
| 4069 | |
| 4070 | mVertexDataManager->dirtyCurrentValue(index); |
| 4071 | } |
| 4072 | |
| 4073 | void Context::setVertexAttrib(GLuint index, const GLint *values) |
| 4074 | { |
| 4075 | ASSERT(index < MAX_VERTEX_ATTRIBS); |
| 4076 | |
| 4077 | mState.vertexAttribute[index].setCurrentValue(values); |
| 4078 | |
| 4079 | mVertexDataManager->dirtyCurrentValue(index); |
| 4080 | } |
| 4081 | |
| 4082 | void Context::setVertexAttrib(GLuint index, const GLuint *values) |
| 4083 | { |
| 4084 | ASSERT(index < MAX_VERTEX_ATTRIBS); |
| 4085 | |
| 4086 | mState.vertexAttribute[index].setCurrentValue(values); |
| 4087 | |
| 4088 | mVertexDataManager->dirtyCurrentValue(index); |
| 4089 | } |
| 4090 | |
| 4091 | void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
| 4092 | GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| 4093 | GLbitfield mask, bool filter, bool allowPartialDepthStencilBlit) |
| 4094 | { |
| 4095 | Framebuffer *readFramebuffer = getReadFramebuffer(); |
| 4096 | Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
| 4097 | |
| 4098 | int readBufferWidth, readBufferHeight, readBufferSamples; |
| 4099 | int drawBufferWidth, drawBufferHeight, drawBufferSamples; |
| 4100 | |
| 4101 | if(!readFramebuffer || (readFramebuffer->completeness(readBufferWidth, readBufferHeight, readBufferSamples) != GL_FRAMEBUFFER_COMPLETE) || |
| 4102 | !drawFramebuffer || (drawFramebuffer->completeness(drawBufferWidth, drawBufferHeight, drawBufferSamples) != GL_FRAMEBUFFER_COMPLETE)) |
| 4103 | { |
| 4104 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 4105 | } |
| 4106 | |
| 4107 | if(drawBufferSamples > 1) |
| 4108 | { |
| 4109 | return error(GL_INVALID_OPERATION); |
| 4110 | } |
| 4111 | |
| 4112 | sw::SliceRect sourceRect; |
| 4113 | sw::SliceRect destRect; |
| 4114 | bool flipX = (srcX0 < srcX1) ^ (dstX0 < dstX1); |
| 4115 | bool flipY = (srcY0 < srcY1) ^ (dstY0 < dstY1); |
| 4116 | |
| 4117 | if(srcX0 < srcX1) |
| 4118 | { |
| 4119 | sourceRect.x0 = srcX0; |
| 4120 | sourceRect.x1 = srcX1; |
| 4121 | } |
| 4122 | else |
| 4123 | { |
| 4124 | sourceRect.x0 = srcX1; |
| 4125 | sourceRect.x1 = srcX0; |
| 4126 | } |
| 4127 | |
| 4128 | if(dstX0 < dstX1) |
| 4129 | { |
| 4130 | destRect.x0 = dstX0; |
| 4131 | destRect.x1 = dstX1; |
| 4132 | } |
| 4133 | else |
| 4134 | { |
| 4135 | destRect.x0 = dstX1; |
| 4136 | destRect.x1 = dstX0; |
| 4137 | } |
| 4138 | |
| 4139 | if(srcY0 < srcY1) |
| 4140 | { |
| 4141 | sourceRect.y0 = srcY0; |
| 4142 | sourceRect.y1 = srcY1; |
| 4143 | } |
| 4144 | else |
| 4145 | { |
| 4146 | sourceRect.y0 = srcY1; |
| 4147 | sourceRect.y1 = srcY0; |
| 4148 | } |
| 4149 | |
| 4150 | if(dstY0 < dstY1) |
| 4151 | { |
| 4152 | destRect.y0 = dstY0; |
| 4153 | destRect.y1 = dstY1; |
| 4154 | } |
| 4155 | else |
| 4156 | { |
| 4157 | destRect.y0 = dstY1; |
| 4158 | destRect.y1 = dstY0; |
| 4159 | } |
| 4160 | |
| 4161 | sw::RectF sourceScissoredRect(static_cast<float>(sourceRect.x0), static_cast<float>(sourceRect.y0), |
| 4162 | static_cast<float>(sourceRect.x1), static_cast<float>(sourceRect.y1)); |
| 4163 | sw::Rect destScissoredRect = destRect; |
| 4164 | |
| 4165 | if(mState.scissorTestEnabled) // Only write to parts of the destination framebuffer which pass the scissor test |
| 4166 | { |
| 4167 | sw::Rect scissorRect(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight); |
| 4168 | if (!Device::ClipDstRect(sourceScissoredRect, destScissoredRect, scissorRect, flipX, flipY)) |
| 4169 | { |
| 4170 | // Failed to clip, blitting can't happen. |
| 4171 | return error(GL_INVALID_OPERATION); |
| 4172 | } |
| 4173 | } |
| 4174 | |
| 4175 | sw::SliceRectF sourceTrimmedRect = sourceScissoredRect; |
| 4176 | sw::SliceRect destTrimmedRect = destScissoredRect; |
| 4177 | |
| 4178 | // The source & destination rectangles also may need to be trimmed if |
| 4179 | // they fall out of the bounds of the actual draw and read surfaces. |
| 4180 | sw::Rect sourceTrimRect(0, 0, readBufferWidth, readBufferHeight); |
| 4181 | if (!Device::ClipSrcRect(sourceTrimmedRect, destTrimmedRect, sourceTrimRect, flipX, flipY)) |
| 4182 | { |
| 4183 | // Failed to clip, blitting can't happen. |
| 4184 | return error(GL_INVALID_OPERATION); |
| 4185 | } |
| 4186 | |
| 4187 | sw::Rect destTrimRect(0, 0, drawBufferWidth, drawBufferHeight); |
| 4188 | if (!Device::ClipDstRect(sourceTrimmedRect, destTrimmedRect, destTrimRect, flipX, flipY)) |
| 4189 | { |
| 4190 | // Failed to clip, blitting can't happen. |
| 4191 | return error(GL_INVALID_OPERATION); |
| 4192 | } |
| 4193 | |
| 4194 | bool partialBufferCopy = false; |
| 4195 | |
| 4196 | if(sourceTrimmedRect.y1 - sourceTrimmedRect.y0 < readBufferHeight || |
| 4197 | sourceTrimmedRect.x1 - sourceTrimmedRect.x0 < readBufferWidth || |
| 4198 | destTrimmedRect.y1 - destTrimmedRect.y0 < drawBufferHeight || |
| 4199 | destTrimmedRect.x1 - destTrimmedRect.x0 < drawBufferWidth || |
| 4200 | sourceTrimmedRect.y0 != 0 || destTrimmedRect.y0 != 0 || sourceTrimmedRect.x0 != 0 || destTrimmedRect.x0 != 0) |
| 4201 | { |
| 4202 | partialBufferCopy = true; |
| 4203 | } |
| 4204 | |
| 4205 | bool sameBounds = (srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1); |
| 4206 | bool blitRenderTarget = false; |
| 4207 | bool blitDepth = false; |
| 4208 | bool blitStencil = false; |
| 4209 | |
| 4210 | if(mask & GL_COLOR_BUFFER_BIT) |
| 4211 | { |
| 4212 | GLenum readColorbufferType = readFramebuffer->getReadBufferType(); |
| 4213 | GLenum drawColorbufferType = drawFramebuffer->getColorbufferType(0); |
| 4214 | const bool validReadType = readColorbufferType == GL_TEXTURE_2D || readColorbufferType == GL_TEXTURE_RECTANGLE_ARB || readColorbufferType == GL_TEXTURE_2D_ARRAY || readColorbufferType == GL_TEXTURE_3D || Framebuffer::IsRenderbuffer(readColorbufferType); |
| 4215 | const bool validDrawType = drawColorbufferType == GL_TEXTURE_2D || drawColorbufferType == GL_TEXTURE_RECTANGLE_ARB || readColorbufferType == GL_TEXTURE_2D_ARRAY || readColorbufferType == GL_TEXTURE_3D || Framebuffer::IsRenderbuffer(drawColorbufferType); |
| 4216 | if(!validReadType || !validDrawType) |
| 4217 | { |
| 4218 | return error(GL_INVALID_OPERATION); |
| 4219 | } |
| 4220 | |
| 4221 | if(partialBufferCopy && readBufferSamples > 1 && !sameBounds) |
| 4222 | { |
| 4223 | return error(GL_INVALID_OPERATION); |
| 4224 | } |
| 4225 | |
| 4226 | // The GL ES 3.0.2 spec (pg 193) states that: |
| 4227 | // 1) If the read buffer is fixed point format, the draw buffer must be as well |
| 4228 | // 2) If the read buffer is an unsigned integer format, the draw buffer must be |
| 4229 | // as well |
| 4230 | // 3) If the read buffer is a signed integer format, the draw buffer must be as |
| 4231 | // well |
| 4232 | es2::Renderbuffer *readRenderbuffer = readFramebuffer->getReadColorbuffer(); |
| 4233 | es2::Renderbuffer *drawRenderbuffer = drawFramebuffer->getColorbuffer(0); |
| 4234 | GLint readFormat = readRenderbuffer->getFormat(); |
| 4235 | GLint drawFormat = drawRenderbuffer->getFormat(); |
| 4236 | GLenum readComponentType = GetComponentType(readFormat, GL_COLOR_ATTACHMENT0); |
| 4237 | GLenum drawComponentType = GetComponentType(drawFormat, GL_COLOR_ATTACHMENT0); |
| 4238 | bool readFixedPoint = ((readComponentType == GL_UNSIGNED_NORMALIZED) || |
| 4239 | (readComponentType == GL_SIGNED_NORMALIZED)); |
| 4240 | bool drawFixedPoint = ((drawComponentType == GL_UNSIGNED_NORMALIZED) || |
| 4241 | (drawComponentType == GL_SIGNED_NORMALIZED)); |
| 4242 | bool readFixedOrFloat = (readFixedPoint || (readComponentType == GL_FLOAT)); |
| 4243 | bool drawFixedOrFloat = (drawFixedPoint || (drawComponentType == GL_FLOAT)); |
| 4244 | |
| 4245 | if(readFixedOrFloat != drawFixedOrFloat) |
| 4246 | { |
| 4247 | return error(GL_INVALID_OPERATION); |
| 4248 | } |
| 4249 | |
| 4250 | if((readComponentType == GL_UNSIGNED_INT) && (drawComponentType != GL_UNSIGNED_INT)) |
| 4251 | { |
| 4252 | return error(GL_INVALID_OPERATION); |
| 4253 | } |
| 4254 | |
| 4255 | if((readComponentType == GL_INT) && (drawComponentType != GL_INT)) |
| 4256 | { |
| 4257 | return error(GL_INVALID_OPERATION); |
| 4258 | } |
| 4259 | |
| 4260 | // Cannot filter integer data |
| 4261 | if(((readComponentType == GL_UNSIGNED_INT) || (readComponentType == GL_INT)) && filter) |
| 4262 | { |
| 4263 | return error(GL_INVALID_OPERATION); |
| 4264 | } |
| 4265 | |
| 4266 | if((readRenderbuffer->getSamples() > 0) && (readFormat != drawFormat)) |
| 4267 | { |
| 4268 | // RGBA8 and BGRA8 should be interchangeable here |
| 4269 | if(!(((readFormat == GL_RGBA8) && (drawFormat == GL_BGRA8_EXT)) || |
| 4270 | ((readFormat == GL_BGRA8_EXT) && (drawFormat == GL_RGBA8)))) |
| 4271 | { |
| 4272 | return error(GL_INVALID_OPERATION); |
| 4273 | } |
| 4274 | } |
| 4275 | |
| 4276 | blitRenderTarget = true; |
| 4277 | } |
| 4278 | |
| 4279 | if(mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) |
| 4280 | { |
| 4281 | Renderbuffer *readDSBuffer = nullptr; |
| 4282 | Renderbuffer *drawDSBuffer = nullptr; |
| 4283 | |
| 4284 | if(mask & GL_DEPTH_BUFFER_BIT) |
| 4285 | { |
| 4286 | if(readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer()) |
| 4287 | { |
| 4288 | GLenum readDepthBufferType = readFramebuffer->getDepthbufferType(); |
| 4289 | GLenum drawDepthBufferType = drawFramebuffer->getDepthbufferType(); |
| 4290 | if((readDepthBufferType != drawDepthBufferType) && |
| 4291 | !(Framebuffer::IsRenderbuffer(readDepthBufferType) && Framebuffer::IsRenderbuffer(drawDepthBufferType))) |
| 4292 | { |
| 4293 | return error(GL_INVALID_OPERATION); |
| 4294 | } |
| 4295 | |
| 4296 | blitDepth = true; |
| 4297 | readDSBuffer = readFramebuffer->getDepthbuffer(); |
| 4298 | drawDSBuffer = drawFramebuffer->getDepthbuffer(); |
| 4299 | |
| 4300 | if(readDSBuffer->getFormat() != drawDSBuffer->getFormat()) |
| 4301 | { |
| 4302 | return error(GL_INVALID_OPERATION); |
| 4303 | } |
| 4304 | } |
| 4305 | } |
| 4306 | |
| 4307 | if(mask & GL_STENCIL_BUFFER_BIT) |
| 4308 | { |
| 4309 | if(readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer()) |
| 4310 | { |
| 4311 | GLenum readStencilBufferType = readFramebuffer->getStencilbufferType(); |
| 4312 | GLenum drawStencilBufferType = drawFramebuffer->getStencilbufferType(); |
| 4313 | if((readStencilBufferType != drawStencilBufferType) && |
| 4314 | !(Framebuffer::IsRenderbuffer(readStencilBufferType) && Framebuffer::IsRenderbuffer(drawStencilBufferType))) |
| 4315 | { |
| 4316 | return error(GL_INVALID_OPERATION); |
| 4317 | } |
| 4318 | |
| 4319 | blitStencil = true; |
| 4320 | readDSBuffer = readFramebuffer->getStencilbuffer(); |
| 4321 | drawDSBuffer = drawFramebuffer->getStencilbuffer(); |
| 4322 | |
| 4323 | if(readDSBuffer->getFormat() != drawDSBuffer->getFormat()) |
| 4324 | { |
| 4325 | return error(GL_INVALID_OPERATION); |
| 4326 | } |
| 4327 | } |
| 4328 | } |
| 4329 | |
| 4330 | if(partialBufferCopy && !allowPartialDepthStencilBlit) |
| 4331 | { |
| 4332 | ERR("Only whole-buffer depth and stencil blits are supported by ANGLE_framebuffer_blit." ); |
| 4333 | return error(GL_INVALID_OPERATION); // Only whole-buffer copies are permitted |
| 4334 | } |
| 4335 | |
| 4336 | // OpenGL ES 3.0.4 spec, p.199: |
| 4337 | // ...an INVALID_OPERATION error is generated if the formats of the read |
| 4338 | // and draw framebuffers are not identical or if the source and destination |
| 4339 | // rectangles are not defined with the same(X0, Y 0) and (X1, Y 1) bounds. |
| 4340 | // If SAMPLE_BUFFERS for the draw framebuffer is greater than zero, an |
| 4341 | // INVALID_OPERATION error is generated. |
| 4342 | if((drawDSBuffer && drawDSBuffer->getSamples() > 1) || |
| 4343 | ((readDSBuffer && readDSBuffer->getSamples() > 1) && |
| 4344 | (!sameBounds || (drawDSBuffer->getFormat() != readDSBuffer->getFormat())))) |
| 4345 | { |
| 4346 | return error(GL_INVALID_OPERATION); |
| 4347 | } |
| 4348 | } |
| 4349 | |
| 4350 | if(blitRenderTarget || blitDepth || blitStencil) |
| 4351 | { |
| 4352 | if(flipX) |
| 4353 | { |
| 4354 | swap(destTrimmedRect.x0, destTrimmedRect.x1); |
| 4355 | } |
| 4356 | if(flipY) |
| 4357 | { |
| 4358 | swap(destTrimmedRect.y0, destTrimmedRect.y1); |
| 4359 | } |
| 4360 | |
| 4361 | if(blitRenderTarget) |
| 4362 | { |
| 4363 | egl::Image *readRenderTarget = readFramebuffer->getReadRenderTarget(); |
| 4364 | egl::Image *drawRenderTarget = drawFramebuffer->getRenderTarget(0); |
| 4365 | |
| 4366 | bool success = device->stretchRect(readRenderTarget, &sourceTrimmedRect, drawRenderTarget, &destTrimmedRect, (filter ? Device::USE_FILTER : 0) | Device::COLOR_BUFFER); |
| 4367 | |
| 4368 | readRenderTarget->release(); |
| 4369 | drawRenderTarget->release(); |
| 4370 | |
| 4371 | if(!success) |
| 4372 | { |
| 4373 | ERR("BlitFramebuffer failed." ); |
| 4374 | return; |
| 4375 | } |
| 4376 | } |
| 4377 | |
| 4378 | if(blitDepth) |
| 4379 | { |
| 4380 | egl::Image *readRenderTarget = readFramebuffer->getDepthBuffer(); |
| 4381 | egl::Image *drawRenderTarget = drawFramebuffer->getDepthBuffer(); |
| 4382 | |
| 4383 | bool success = device->stretchRect(readRenderTarget, &sourceTrimmedRect, drawRenderTarget, &destTrimmedRect, (filter ? Device::USE_FILTER : 0) | Device::DEPTH_BUFFER); |
| 4384 | |
| 4385 | readRenderTarget->release(); |
| 4386 | drawRenderTarget->release(); |
| 4387 | |
| 4388 | if(!success) |
| 4389 | { |
| 4390 | ERR("BlitFramebuffer failed." ); |
| 4391 | return; |
| 4392 | } |
| 4393 | } |
| 4394 | |
| 4395 | if(blitStencil) |
| 4396 | { |
| 4397 | egl::Image *readRenderTarget = readFramebuffer->getStencilBuffer(); |
| 4398 | egl::Image *drawRenderTarget = drawFramebuffer->getStencilBuffer(); |
| 4399 | |
| 4400 | bool success = device->stretchRect(readRenderTarget, &sourceTrimmedRect, drawRenderTarget, &destTrimmedRect, (filter ? Device::USE_FILTER : 0) | Device::STENCIL_BUFFER); |
| 4401 | |
| 4402 | readRenderTarget->release(); |
| 4403 | drawRenderTarget->release(); |
| 4404 | |
| 4405 | if(!success) |
| 4406 | { |
| 4407 | ERR("BlitFramebuffer failed." ); |
| 4408 | return; |
| 4409 | } |
| 4410 | } |
| 4411 | } |
| 4412 | } |
| 4413 | |
| 4414 | void Context::bindTexImage(gl::Surface *surface) |
| 4415 | { |
| 4416 | bool isRect = (surface->getTextureTarget() == EGL_TEXTURE_RECTANGLE_ANGLE); |
| 4417 | es2::Texture2D *textureObject = isRect ? getTexture2DRect() : getTexture2D(); |
| 4418 | |
| 4419 | if(textureObject) |
| 4420 | { |
| 4421 | textureObject->bindTexImage(surface); |
| 4422 | } |
| 4423 | } |
| 4424 | |
| 4425 | EGLenum Context::validateSharedImage(EGLenum target, GLuint name, GLuint textureLevel) |
| 4426 | { |
| 4427 | GLenum textureTarget = GL_NONE; |
| 4428 | |
| 4429 | switch(target) |
| 4430 | { |
| 4431 | case EGL_GL_TEXTURE_2D_KHR: textureTarget = GL_TEXTURE_2D; break; |
| 4432 | case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X; break; |
| 4433 | case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_NEGATIVE_X; break; |
| 4434 | case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_Y; break; |
| 4435 | case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y; break; |
| 4436 | case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_Z; break; |
| 4437 | case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; break; |
| 4438 | case EGL_GL_RENDERBUFFER_KHR: |
| 4439 | break; |
| 4440 | default: |
| 4441 | return EGL_BAD_PARAMETER; |
| 4442 | } |
| 4443 | |
| 4444 | if(textureLevel >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 4445 | { |
| 4446 | return EGL_BAD_MATCH; |
| 4447 | } |
| 4448 | |
| 4449 | if(textureTarget != GL_NONE) |
| 4450 | { |
| 4451 | es2::Texture *texture = getTexture(name); |
| 4452 | |
| 4453 | if(!texture) |
| 4454 | { |
| 4455 | return EGL_BAD_PARAMETER; |
| 4456 | } |
| 4457 | |
| 4458 | if (texture->getTarget() != GL_TEXTURE_CUBE_MAP && texture->getTarget() != textureTarget) |
| 4459 | { |
| 4460 | return EGL_BAD_PARAMETER; |
| 4461 | } |
| 4462 | |
| 4463 | if (texture->getTarget() == GL_TEXTURE_CUBE_MAP && !IsCubemapTextureTarget(textureTarget)) |
| 4464 | { |
| 4465 | return EGL_BAD_PARAMETER; |
| 4466 | } |
| 4467 | |
| 4468 | if(texture->isShared(textureTarget, textureLevel)) // Bound to an EGLSurface or already an EGLImage sibling |
| 4469 | { |
| 4470 | return EGL_BAD_ACCESS; |
| 4471 | } |
| 4472 | |
| 4473 | if(textureLevel != 0 && !texture->isSamplerComplete(nullptr)) |
| 4474 | { |
| 4475 | return EGL_BAD_PARAMETER; |
| 4476 | } |
| 4477 | |
| 4478 | if(textureLevel == 0 && !texture->isSamplerComplete(nullptr) && texture->hasNonBaseLevels()) |
| 4479 | { |
| 4480 | return EGL_BAD_PARAMETER; |
| 4481 | } |
| 4482 | } |
| 4483 | else if(target == EGL_GL_RENDERBUFFER_KHR) |
| 4484 | { |
| 4485 | es2::Renderbuffer *renderbuffer = getRenderbuffer(name); |
| 4486 | |
| 4487 | if(!renderbuffer) |
| 4488 | { |
| 4489 | return EGL_BAD_PARAMETER; |
| 4490 | } |
| 4491 | |
| 4492 | if(renderbuffer->isShared()) // Already an EGLImage sibling |
| 4493 | { |
| 4494 | return EGL_BAD_ACCESS; |
| 4495 | } |
| 4496 | } |
| 4497 | else UNREACHABLE(target); |
| 4498 | |
| 4499 | return EGL_SUCCESS; |
| 4500 | } |
| 4501 | |
| 4502 | egl::Image *Context::createSharedImage(EGLenum target, GLuint name, GLuint textureLevel) |
| 4503 | { |
| 4504 | GLenum textureTarget = GL_NONE; |
| 4505 | |
| 4506 | switch(target) |
| 4507 | { |
| 4508 | case EGL_GL_TEXTURE_2D_KHR: textureTarget = GL_TEXTURE_2D; break; |
| 4509 | case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X; break; |
| 4510 | case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_NEGATIVE_X; break; |
| 4511 | case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_Y; break; |
| 4512 | case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y; break; |
| 4513 | case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_Z; break; |
| 4514 | case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; break; |
| 4515 | } |
| 4516 | |
| 4517 | if(textureTarget != GL_NONE) |
| 4518 | { |
| 4519 | es2::Texture *texture = getTexture(name); |
| 4520 | |
| 4521 | return texture->createSharedImage(textureTarget, textureLevel); |
| 4522 | } |
| 4523 | else if(target == EGL_GL_RENDERBUFFER_KHR) |
| 4524 | { |
| 4525 | es2::Renderbuffer *renderbuffer = getRenderbuffer(name); |
| 4526 | |
| 4527 | return renderbuffer->createSharedImage(); |
| 4528 | } |
| 4529 | else UNREACHABLE(target); |
| 4530 | |
| 4531 | return nullptr; |
| 4532 | } |
| 4533 | |
| 4534 | egl::Image *Context::getSharedImage(GLeglImageOES image) |
| 4535 | { |
| 4536 | return display->getSharedImage(image); |
| 4537 | } |
| 4538 | |
| 4539 | Device *Context::getDevice() |
| 4540 | { |
| 4541 | return device; |
| 4542 | } |
| 4543 | |
| 4544 | const GLubyte *Context::getExtensions(GLuint index, GLuint *numExt) const |
| 4545 | { |
| 4546 | // Keep list sorted in following order: |
| 4547 | // OES extensions |
| 4548 | // EXT extensions |
| 4549 | // Vendor extensions |
| 4550 | static const char *extensions[] = |
| 4551 | { |
| 4552 | "GL_OES_compressed_ETC1_RGB8_texture" , |
| 4553 | "GL_OES_depth24" , |
| 4554 | "GL_OES_depth32" , |
| 4555 | "GL_OES_depth_texture" , |
| 4556 | "GL_OES_depth_texture_cube_map" , |
| 4557 | "GL_OES_EGL_image" , |
| 4558 | "GL_OES_EGL_image_external" , |
| 4559 | "GL_OES_EGL_image_external_essl3" , // client version is always 3, so this is fine |
| 4560 | "GL_OES_EGL_sync" , |
| 4561 | "GL_OES_element_index_uint" , |
| 4562 | "GL_OES_fbo_render_mipmap" , |
| 4563 | "GL_OES_framebuffer_object" , |
| 4564 | "GL_OES_packed_depth_stencil" , |
| 4565 | "GL_OES_rgb8_rgba8" , |
| 4566 | "GL_OES_standard_derivatives" , |
| 4567 | "GL_OES_surfaceless_context" , |
| 4568 | "GL_OES_texture_float" , |
| 4569 | "GL_OES_texture_float_linear" , |
| 4570 | "GL_OES_texture_half_float" , |
| 4571 | "GL_OES_texture_half_float_linear" , |
| 4572 | "GL_OES_texture_npot" , |
| 4573 | "GL_OES_texture_3D" , |
| 4574 | "GL_OES_vertex_array_object" , |
| 4575 | "GL_OES_vertex_half_float" , |
| 4576 | "GL_EXT_blend_minmax" , |
| 4577 | "GL_EXT_color_buffer_float" , // OpenGL ES 3.0 specific. |
| 4578 | "GL_EXT_color_buffer_half_float" , |
| 4579 | "GL_EXT_draw_buffers" , |
| 4580 | "GL_EXT_float_blend" , |
| 4581 | "GL_EXT_instanced_arrays" , |
| 4582 | "GL_EXT_occlusion_query_boolean" , |
| 4583 | "GL_EXT_read_format_bgra" , |
| 4584 | "GL_EXT_texture_compression_dxt1" , |
| 4585 | "GL_EXT_texture_filter_anisotropic" , |
| 4586 | "GL_EXT_texture_format_BGRA8888" , |
| 4587 | "GL_EXT_texture_rg" , |
| 4588 | #if (ASTC_SUPPORT) |
| 4589 | "GL_KHR_texture_compression_astc_hdr" , |
| 4590 | "GL_KHR_texture_compression_astc_ldr" , |
| 4591 | #endif |
| 4592 | "GL_ARB_texture_rectangle" , |
| 4593 | "GL_ANGLE_framebuffer_blit" , |
| 4594 | "GL_ANGLE_framebuffer_multisample" , |
| 4595 | "GL_ANGLE_instanced_arrays" , |
| 4596 | "GL_ANGLE_texture_compression_dxt3" , |
| 4597 | "GL_ANGLE_texture_compression_dxt5" , |
| 4598 | "GL_APPLE_texture_format_BGRA8888" , |
| 4599 | "GL_CHROMIUM_color_buffer_float_rgba" , // A subset of EXT_color_buffer_float on top of OpenGL ES 2.0 |
| 4600 | "GL_CHROMIUM_texture_filtering_hint" , |
| 4601 | "GL_NV_depth_buffer_float2" , |
| 4602 | "GL_NV_fence" , |
| 4603 | "GL_NV_framebuffer_blit" , |
| 4604 | "GL_NV_read_depth" , |
| 4605 | "GL_NV_read_depth_stencil" , |
| 4606 | "GL_NV_read_stencil" , |
| 4607 | }; |
| 4608 | |
| 4609 | GLuint numExtensions = sizeof(extensions) / sizeof(extensions[0]); |
| 4610 | |
| 4611 | if(numExt) |
| 4612 | { |
| 4613 | *numExt = numExtensions; |
| 4614 | |
| 4615 | return nullptr; |
| 4616 | } |
| 4617 | |
| 4618 | if(index == GL_INVALID_INDEX) |
| 4619 | { |
| 4620 | static std::string extensionsCat; |
| 4621 | |
| 4622 | if(extensionsCat.empty() && (numExtensions > 0)) |
| 4623 | { |
| 4624 | for(const char *extension : extensions) |
| 4625 | { |
| 4626 | extensionsCat += std::string(extension) + " " ; |
| 4627 | } |
| 4628 | } |
| 4629 | |
| 4630 | return (const GLubyte*)extensionsCat.c_str(); |
| 4631 | } |
| 4632 | |
| 4633 | if(index >= numExtensions) |
| 4634 | { |
| 4635 | return nullptr; |
| 4636 | } |
| 4637 | |
| 4638 | return (const GLubyte*)extensions[index]; |
| 4639 | } |
| 4640 | |
| 4641 | } |
| 4642 | |
| 4643 | NO_SANITIZE_FUNCTION egl::Context *es2CreateContext(egl::Display *display, const egl::Context *shareContext, const egl::Config *config) |
| 4644 | { |
| 4645 | return new es2::Context(display, static_cast<const es2::Context*>(shareContext), config); |
| 4646 | } |
| 4647 | |