| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
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| 2 | // | 
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| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
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| 4 | // you may not use this file except in compliance with the License. | 
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| 5 | // You may obtain a copy of the License at | 
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| 6 | // | 
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| 7 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
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| 8 | // | 
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| 9 | // Unless required by applicable law or agreed to in writing, software | 
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| 10 | // distributed under the License is distributed on an "AS IS" BASIS, | 
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| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
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| 12 | // See the License for the specific language governing permissions and | 
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| 13 | // limitations under the License. | 
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| 14 |  | 
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| 15 | #ifndef sw_Color_hpp | 
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| 16 | #define sw_Color_hpp | 
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| 17 |  | 
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| 18 | #include "Common/Types.hpp" | 
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| 19 | #include "Common/Math.hpp" | 
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| 20 |  | 
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| 21 | namespace sw | 
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| 22 | { | 
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| 23 | template<class T> | 
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| 24 | struct Color | 
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| 25 | { | 
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| 26 | Color(); | 
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| 27 |  | 
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| 28 | Color(const Color<byte> &c); | 
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| 29 | Color(const Color<short> &c); | 
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| 30 | Color(const Color<float> &c); | 
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| 31 |  | 
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| 32 | Color(int c); | 
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| 33 | Color(unsigned short c); | 
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| 34 | Color(unsigned long c); | 
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| 35 | Color(unsigned int c); | 
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| 36 |  | 
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| 37 | Color(T r, T g, T b, T a = 1); | 
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| 38 |  | 
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| 39 | operator unsigned int() const; | 
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| 40 |  | 
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| 41 | T &operator[](int i); | 
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| 42 | const T &operator[](int i) const; | 
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| 43 |  | 
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| 44 | Color<T> operator+() const; | 
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| 45 | Color<T> operator-() const; | 
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| 46 |  | 
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| 47 | Color<T>& operator=(const Color<T>& c); | 
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| 48 |  | 
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| 49 | Color<T> &operator+=(const Color<T> &c); | 
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| 50 | Color<T> &operator*=(float l); | 
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| 51 |  | 
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| 52 | static Color<T> gradient(const Color<T> &c1, const Color<T>  &c2, float d); | 
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| 53 | static Color<T> shade(const Color<T> &c1, const Color<T>  &c2, float d); | 
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| 54 |  | 
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| 55 | template<class S> | 
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| 56 | friend Color<S> operator+(const Color<S> &c1, const Color<S> &c2); | 
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| 57 | template<class S> | 
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| 58 | friend Color<S> operator-(const Color<S> &c1, const Color<S> &c2); | 
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| 59 |  | 
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| 60 | template<class S> | 
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| 61 | friend Color<S> operator*(float l, const Color<S> &c); | 
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| 62 | template<class S> | 
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| 63 | friend Color<S> operator*(const Color<S> &c1, const Color<S> &c2); | 
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| 64 | template<class S> | 
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| 65 | friend Color<S> operator/(const Color<S> &c, float l); | 
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| 66 |  | 
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| 67 | T r; | 
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| 68 | T g; | 
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| 69 | T b; | 
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| 70 | T a; | 
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| 71 | }; | 
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| 72 | } | 
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| 73 |  | 
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| 74 | #include "Common/Math.hpp" | 
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| 75 |  | 
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| 76 | namespace sw | 
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| 77 | { | 
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| 78 | template<class T> | 
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| 79 | inline Color<T>::Color() | 
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| 80 | { | 
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| 81 | } | 
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| 82 |  | 
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| 83 | template<> | 
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| 84 | inline Color<byte>::Color(const Color<byte> &c) | 
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| 85 | { | 
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| 86 | r = c.r; | 
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| 87 | g = c.g; | 
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| 88 | b = c.b; | 
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| 89 | a = c.a; | 
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| 90 | } | 
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| 91 |  | 
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| 92 | template<> | 
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| 93 | inline Color<byte>::Color(const Color<short> &c) | 
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| 94 | { | 
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| 95 | r = clamp(c.r >> 4, 0, 255); | 
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| 96 | g = clamp(c.g >> 4, 0, 255); | 
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| 97 | b = clamp(c.b >> 4, 0, 255); | 
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| 98 | a = clamp(c.a >> 4, 0, 255); | 
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| 99 | } | 
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| 100 |  | 
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| 101 | template<> | 
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| 102 | inline Color<byte>::Color(const Color<float> &c) | 
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| 103 | { | 
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| 104 | r = ifloor(clamp(c.r * 256.0f, 0.0f, 255.0f)); | 
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| 105 | g = ifloor(clamp(c.g * 256.0f, 0.0f, 255.0f)); | 
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| 106 | b = ifloor(clamp(c.b * 256.0f, 0.0f, 255.0f)); | 
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| 107 | a = ifloor(clamp(c.a * 256.0f, 0.0f, 255.0f)); | 
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| 108 | } | 
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| 109 |  | 
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| 110 | template<> | 
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| 111 | inline Color<short>::Color(const Color<short> &c) | 
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| 112 | { | 
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| 113 | r = c.r; | 
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| 114 | g = c.g; | 
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| 115 | b = c.b; | 
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| 116 | a = c.a; | 
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| 117 | } | 
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| 118 |  | 
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| 119 | template<> | 
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| 120 | inline Color<short>::Color(const Color<byte> &c) | 
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| 121 | { | 
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| 122 | r = c.r << 4; | 
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| 123 | g = c.g << 4; | 
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| 124 | b = c.b << 4; | 
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| 125 | a = c.a << 4; | 
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| 126 | } | 
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| 127 |  | 
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| 128 | template<> | 
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| 129 | inline Color<float>::Color(const Color<float> &c) | 
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| 130 | { | 
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| 131 | r = c.r; | 
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| 132 | g = c.g; | 
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| 133 | b = c.b; | 
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| 134 | a = c.a; | 
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| 135 | } | 
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| 136 |  | 
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| 137 | template<> | 
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| 138 | inline Color<short>::Color(const Color<float> &c) | 
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| 139 | { | 
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| 140 | r = iround(clamp(c.r * 4095.0f, -4096.0f, 4095.0f)); | 
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| 141 | g = iround(clamp(c.g * 4095.0f, -4096.0f, 4095.0f)); | 
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| 142 | b = iround(clamp(c.b * 4095.0f, -4096.0f, 4095.0f)); | 
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| 143 | a = iround(clamp(c.a * 4095.0f, -4096.0f, 4095.0f)); | 
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| 144 | } | 
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| 145 |  | 
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| 146 | template<> | 
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| 147 | inline Color<float>::Color(const Color<byte> &c) | 
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| 148 | { | 
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| 149 | r = c.r / 255.0f; | 
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| 150 | g = c.g / 255.0f; | 
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| 151 | b = c.b / 255.0f; | 
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| 152 | a = c.a / 255.0f; | 
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| 153 | } | 
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| 154 |  | 
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| 155 | template<> | 
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| 156 | inline Color<float>::Color(const Color<short> &c) | 
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| 157 | { | 
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| 158 | r = c.r / 4095.0f; | 
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| 159 | g = c.g / 4095.0f; | 
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| 160 | b = c.b / 4095.0f; | 
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| 161 | a = c.a / 4095.0f; | 
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| 162 | } | 
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| 163 |  | 
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| 164 | template<> | 
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| 165 | inline Color<float>::Color(unsigned short c) | 
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| 166 | { | 
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| 167 | r = (float)(c & 0xF800) / (float)0xF800; | 
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| 168 | g = (float)(c & 0x07E0) / (float)0x07E0; | 
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| 169 | b = (float)(c & 0x001F) / (float)0x001F; | 
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| 170 | a = 1; | 
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| 171 | } | 
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| 172 |  | 
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| 173 | template<> | 
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| 174 | inline Color<short>::Color(unsigned short c) | 
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| 175 | { | 
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| 176 | // 4.12 fixed-point format | 
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| 177 | r = ((c & 0xF800) >> 4) + ((c & 0xF800) >> 9) + ((c & 0xF800) >> 14); | 
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| 178 | g = ((c & 0x07E0) << 1) + ((c & 0x07E0) >> 5); | 
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| 179 | b = ((c & 0x001F) << 7) + ((c & 0x001F) << 2) + ((c & 0x001F) >> 3); | 
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| 180 | a = 0x1000; | 
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| 181 | } | 
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| 182 |  | 
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| 183 | template<> | 
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| 184 | inline Color<byte>::Color(unsigned short c) | 
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| 185 | { | 
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| 186 | r = (byte)(((c & 0xF800) >> 8) + ((c & 0xE000) >> 13)); | 
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| 187 | g = (byte)(((c & 0x07E0) >> 3) + ((c & 0x0600) >> 9)); | 
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| 188 | b = (byte)(((c & 0x001F) << 3) + ((c & 0x001C) >> 2)); | 
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| 189 | a = 0xFF; | 
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| 190 | } | 
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| 191 |  | 
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| 192 | template<> | 
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| 193 | inline Color<float>::Color(int c) | 
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| 194 | { | 
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| 195 | const float d = 1.0f / 255.0f; | 
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| 196 |  | 
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| 197 | r = (float)((c & 0x00FF0000) >> 16) * d; | 
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| 198 | g = (float)((c & 0x0000FF00) >> 8) * d; | 
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| 199 | b = (float)((c & 0x000000FF) >> 0) * d; | 
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| 200 | a = (float)((c & 0xFF000000) >> 24) * d; | 
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| 201 | } | 
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| 202 |  | 
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| 203 | template<> | 
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| 204 | inline Color<short>::Color(int c) | 
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| 205 | { | 
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| 206 | // 4.12 fixed-point format | 
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| 207 | r = (short)((c & 0x00FF0000) >> 12); | 
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| 208 | g = (short)((c & 0x0000FF00) >> 4); | 
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| 209 | b = (short)((c & 0x000000FF) << 4); | 
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| 210 | a = (short)((c & 0xFF000000) >> 20); | 
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| 211 | } | 
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| 212 |  | 
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| 213 | template<> | 
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| 214 | inline Color<byte>::Color(int c) | 
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| 215 | { | 
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| 216 | r = (byte)((c & 0x00FF0000) >> 16); | 
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| 217 | g = (byte)((c & 0x0000FF00) >> 8); | 
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| 218 | b = (byte)((c & 0x000000FF) >> 0); | 
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| 219 | a = (byte)((c & 0xFF000000) >> 24); | 
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| 220 | } | 
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| 221 |  | 
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| 222 | template<> | 
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| 223 | inline Color<float>::Color(unsigned int c) | 
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| 224 | { | 
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| 225 | const float d = 1.0f / 255.0f; | 
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| 226 |  | 
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| 227 | r = (float)((c & 0x00FF0000) >> 16) * d; | 
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| 228 | g = (float)((c & 0x0000FF00) >> 8) * d; | 
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| 229 | b = (float)((c & 0x000000FF) >> 0) * d; | 
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| 230 | a = (float)((c & 0xFF000000) >> 24) * d; | 
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| 231 | } | 
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| 232 |  | 
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| 233 | template<> | 
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| 234 | inline Color<short>::Color(unsigned int c) | 
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| 235 | { | 
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| 236 | // 4.12 fixed-point format | 
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| 237 | r = (short)((c & 0x00FF0000) >> 12); | 
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| 238 | g = (short)((c & 0x0000FF00) >> 4); | 
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| 239 | b = (short)((c & 0x000000FF) << 4); | 
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| 240 | a = (short)((c & 0xFF000000) >> 20); | 
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| 241 | } | 
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| 242 |  | 
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| 243 | template<> | 
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| 244 | inline Color<byte>::Color(unsigned int c) | 
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| 245 | { | 
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| 246 | r = (byte)((c & 0x00FF0000) >> 16); | 
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| 247 | g = (byte)((c & 0x0000FF00) >> 8); | 
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| 248 | b = (byte)((c & 0x000000FF) >> 0); | 
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| 249 | a = (byte)((c & 0xFF000000) >> 24); | 
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| 250 | } | 
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| 251 |  | 
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| 252 | template<> | 
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| 253 | inline Color<float>::Color(unsigned long c) | 
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| 254 | { | 
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| 255 | const float d = 1.0f / 255.0f; | 
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| 256 |  | 
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| 257 | r = (float)((c & 0x00FF0000) >> 16) * d; | 
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| 258 | g = (float)((c & 0x0000FF00) >> 8) * d; | 
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| 259 | b = (float)((c & 0x000000FF) >> 0) * d; | 
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| 260 | a = (float)((c & 0xFF000000) >> 24) * d; | 
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| 261 | } | 
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| 262 |  | 
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| 263 | template<> | 
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| 264 | inline Color<short>::Color(unsigned long c) | 
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| 265 | { | 
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| 266 | // 4.12 fixed-point format | 
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| 267 | r = (short)((c & 0x00FF0000) >> 12); | 
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| 268 | g = (short)((c & 0x0000FF00) >> 4); | 
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| 269 | b = (short)((c & 0x000000FF) << 4); | 
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| 270 | a = (short)((c & 0xFF000000) >> 20); | 
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| 271 | } | 
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| 272 |  | 
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| 273 | template<> | 
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| 274 | inline Color<byte>::Color(unsigned long c) | 
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| 275 | { | 
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| 276 | r = (byte)((c & 0x00FF0000) >> 16); | 
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| 277 | g = (byte)((c & 0x0000FF00) >> 8); | 
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| 278 | b = (byte)((c & 0x000000FF) >> 0); | 
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| 279 | a = (byte)((c & 0xFF000000) >> 24); | 
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| 280 | } | 
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| 281 |  | 
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| 282 | template<class T> | 
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| 283 | inline Color<T>::Color(T r_, T g_, T b_, T a_) | 
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| 284 | { | 
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| 285 | r = r_; | 
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| 286 | g = g_; | 
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| 287 | b = b_; | 
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| 288 | a = a_; | 
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| 289 | } | 
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| 290 |  | 
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| 291 | template<> | 
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| 292 | inline Color<float>::operator unsigned int() const | 
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| 293 | { | 
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| 294 | return ((unsigned int)min(b * 255.0f, 255.0f) << 0) | | 
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| 295 | ((unsigned int)min(g * 255.0f, 255.0f) << 8) | | 
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| 296 | ((unsigned int)min(r * 255.0f, 255.0f) << 16) | | 
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| 297 | ((unsigned int)min(a * 255.0f, 255.0f) << 24); | 
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| 298 | } | 
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| 299 |  | 
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| 300 | template<> | 
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| 301 | inline Color<short>::operator unsigned int() const | 
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| 302 | { | 
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| 303 | return ((unsigned int)min(b >> 4, 255) << 0) | | 
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| 304 | ((unsigned int)min(g >> 4, 255) << 8) | | 
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| 305 | ((unsigned int)min(r >> 4, 255) << 16) | | 
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| 306 | ((unsigned int)min(a >> 4, 255) << 24); | 
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| 307 | } | 
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| 308 |  | 
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| 309 | template<> | 
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| 310 | inline Color<byte>::operator unsigned int() const | 
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| 311 | { | 
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| 312 | return (b << 0) + | 
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| 313 | (g << 8) + | 
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| 314 | (r << 16) + | 
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| 315 | (a << 24); | 
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| 316 | } | 
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| 317 |  | 
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| 318 | template<class T> | 
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| 319 | inline T &Color<T>::operator[](int i) | 
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| 320 | { | 
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| 321 | return (&r)[i]; | 
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| 322 | } | 
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| 323 |  | 
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| 324 | template<class T> | 
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| 325 | inline const T &Color<T>::operator[](int i) const | 
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| 326 | { | 
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| 327 | return (&r)[i]; | 
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| 328 | } | 
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| 329 |  | 
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| 330 | template<class T> | 
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| 331 | inline Color<T> Color<T>::operator+() const | 
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| 332 | { | 
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| 333 | return *this; | 
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| 334 | } | 
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| 335 |  | 
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| 336 | template<class T> | 
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| 337 | inline Color<T> Color<T>::operator-() const | 
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| 338 | { | 
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| 339 | return Color(-r, -g, -b, -a); | 
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| 340 | } | 
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| 341 |  | 
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| 342 | template<class T> | 
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| 343 | inline Color<T> &Color<T>::operator=(const Color& c) | 
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| 344 | { | 
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| 345 | r = c.r; | 
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| 346 | g = c.g; | 
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| 347 | b = c.b; | 
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| 348 | a = c.a; | 
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| 349 |  | 
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| 350 | return *this; | 
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| 351 | } | 
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| 352 |  | 
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| 353 | template<class T> | 
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| 354 | inline Color<T> &Color<T>::operator+=(const Color &c) | 
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| 355 | { | 
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| 356 | r += c.r; | 
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| 357 | g += c.g; | 
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| 358 | b += c.b; | 
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| 359 | a += c.a; | 
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| 360 |  | 
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| 361 | return *this; | 
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| 362 | } | 
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| 363 |  | 
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| 364 | template<class T> | 
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| 365 | inline Color<T> &Color<T>::operator*=(float l) | 
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| 366 | { | 
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| 367 | *this = l * *this; | 
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| 368 |  | 
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| 369 | return *this; | 
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| 370 | } | 
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| 371 |  | 
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| 372 | template<class T> | 
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| 373 | inline Color<T> operator+(const Color<T> &c1, const Color<T> &c2) | 
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| 374 | { | 
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| 375 | return Color<T>(c1.r + c2.r, | 
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| 376 | c1.g + c2.g, | 
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| 377 | c1.b + c2.b, | 
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| 378 | c1.a + c2.a); | 
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| 379 | } | 
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| 380 |  | 
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| 381 | template<class T> | 
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| 382 | inline Color<T> operator-(const Color<T> &c1, const Color<T> &c2) | 
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| 383 | { | 
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| 384 | return Color<T>(c1.r - c2.r, | 
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| 385 | c1.g - c2.g, | 
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| 386 | c1.b - c2.b, | 
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| 387 | c1.a - c2.a); | 
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| 388 | } | 
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| 389 |  | 
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| 390 | template<class T> | 
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| 391 | inline Color<T> operator*(float l, const Color<T> &c) | 
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| 392 | { | 
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| 393 | T r = (T)(l * c.r); | 
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| 394 | T g = (T)(l * c.g); | 
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| 395 | T b = (T)(l * c.b); | 
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| 396 | T a = (T)(l * c.a); | 
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| 397 |  | 
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| 398 | return Color<T>(r, g, b, a); | 
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| 399 | } | 
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| 400 |  | 
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| 401 | template<class T> | 
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| 402 | inline Color<T> operator*(const Color<T> &c1, const Color<T> &c2) | 
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| 403 | { | 
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| 404 | T r = c1.r * c2.r; | 
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| 405 | T g = c1.g * c2.g; | 
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| 406 | T b = c1.b * c2.b; | 
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| 407 | T a = c1.a * c2.a; | 
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| 408 |  | 
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| 409 | return Color<T>(r, g, b, a); | 
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| 410 | } | 
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| 411 |  | 
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| 412 | template<> | 
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| 413 | inline Color<short> operator*(const Color<short> &c1, const Color<short> &c2) | 
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| 414 | { | 
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| 415 | short r = c1.r * c2.r >> 12; | 
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| 416 | short g = c1.g * c2.g >> 12; | 
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| 417 | short b = c1.b * c2.b >> 12; | 
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| 418 | short a = c1.a * c2.a >> 12; | 
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| 419 |  | 
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| 420 | return Color<short>(r, g, b, a); | 
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| 421 | } | 
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| 422 |  | 
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| 423 | template<> | 
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| 424 | inline Color<byte> operator*(const Color<byte> &c1, const Color<byte> &c2) | 
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| 425 | { | 
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| 426 | byte r = c1.r * c2.r >> 8; | 
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| 427 | byte g = c1.g * c2.g >> 8; | 
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| 428 | byte b = c1.b * c2.b >> 8; | 
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| 429 | byte a = c1.a * c2.a >> 8; | 
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| 430 |  | 
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| 431 | return Color<byte>(r, g, b, a); | 
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| 432 | } | 
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| 433 |  | 
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| 434 | template<class T> | 
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| 435 | inline Color<T> operator/(const Color<T> &c, float l) | 
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| 436 | { | 
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| 437 | l = 1.0f / l; | 
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| 438 |  | 
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| 439 | T r = (T)(l * c.r); | 
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| 440 | T g = (T)(l * c.g); | 
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| 441 | T b = (T)(l * c.b); | 
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| 442 | T a = (T)(l * c.a); | 
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| 443 |  | 
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| 444 | return Color<T>(r, g, b, a); | 
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| 445 | } | 
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| 446 |  | 
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| 447 | template<class T> | 
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| 448 | inline Color<T> Color<T>::gradient(const Color<T> &c1, const Color<T> &c2, float d) | 
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| 449 | { | 
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| 450 | d = 1.0f / d; | 
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| 451 |  | 
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| 452 | T r = (c2.r - c1.r) * d; | 
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| 453 | T g = (c2.g - c1.g) * d; | 
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| 454 | T b = (c2.b - c1.b) * d; | 
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| 455 | T a = (c2.a - c1.a) * d; | 
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| 456 |  | 
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| 457 | return Color<T>(r, g, b, a); | 
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| 458 | } | 
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| 459 |  | 
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| 460 | template<class T> | 
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| 461 | inline Color<T> Color<T>::shade(const Color<T> &c1, const Color<T>  &c2, float d) | 
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| 462 | { | 
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| 463 | T r = c1.r + (T)(d * (c2.r - c1.r)); | 
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| 464 | T g = c1.g + (T)(d * (c2.g - c1.g)); | 
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| 465 | T b = c1.b + (T)(d * (c2.b - c1.b)); | 
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| 466 | T a = c1.a + (T)(d * (c2.a - c1.a)); | 
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| 467 |  | 
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| 468 | return Color<T>(r, g, b, a); | 
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| 469 | } | 
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| 470 | } | 
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| 471 |  | 
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| 472 | #endif   // sw_Color_hpp | 
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| 473 |  | 
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