1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef sw_PixelShader_hpp |
16 | #define sw_PixelShader_hpp |
17 | |
18 | #include "Shader.hpp" |
19 | #include "Main/Config.hpp" |
20 | |
21 | namespace sw |
22 | { |
23 | class PixelShader : public Shader |
24 | { |
25 | public: |
26 | explicit PixelShader(const PixelShader *ps = 0); |
27 | explicit PixelShader(const unsigned long *token); |
28 | |
29 | virtual ~PixelShader(); |
30 | |
31 | static int validate(const unsigned long *const token); // Returns number of instructions if valid |
32 | bool depthOverride() const; |
33 | bool containsKill() const; |
34 | bool containsCentroid() const; |
35 | bool usesDiffuse(int component) const; |
36 | bool usesSpecular(int component) const; |
37 | bool usesTexture(int coordinate, int component) const; |
38 | |
39 | void setInput(int inputIdx, int nbComponents, const Semantic& semantic); |
40 | const Semantic& getInput(int inputIdx, int component) const; |
41 | |
42 | void declareVPos() { vPosDeclared = true; } |
43 | void declareVFace() { vFaceDeclared = true; } |
44 | bool isVPosDeclared() const { return vPosDeclared; } |
45 | bool isVFaceDeclared() const { return vFaceDeclared; } |
46 | |
47 | private: |
48 | void analyze(); |
49 | void analyzeZOverride(); |
50 | void analyzeKill(); |
51 | void analyzeInterpolants(); |
52 | |
53 | Semantic input[MAX_FRAGMENT_INPUTS][4]; |
54 | |
55 | bool vPosDeclared; |
56 | bool vFaceDeclared; |
57 | bool zOverride; |
58 | bool kill; |
59 | bool centroid; |
60 | }; |
61 | } |
62 | |
63 | #endif // sw_PixelShader_hpp |
64 | |