1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef sw_VertexShader_hpp |
16 | #define sw_VertexShader_hpp |
17 | |
18 | #include "Shader.hpp" |
19 | #include "Main/Config.hpp" |
20 | |
21 | namespace sw |
22 | { |
23 | class VertexShader : public Shader |
24 | { |
25 | public: |
26 | enum AttribType : unsigned char |
27 | { |
28 | ATTRIBTYPE_FLOAT, |
29 | ATTRIBTYPE_INT, |
30 | ATTRIBTYPE_UINT, |
31 | |
32 | ATTRIBTYPE_LAST = ATTRIBTYPE_UINT |
33 | }; |
34 | |
35 | explicit VertexShader(const VertexShader *vs = 0); |
36 | explicit VertexShader(const unsigned long *token); |
37 | |
38 | virtual ~VertexShader(); |
39 | |
40 | static int validate(const unsigned long *const token); // Returns number of instructions if valid |
41 | bool containsTextureSampling() const; |
42 | |
43 | void setInput(int inputIdx, const Semantic& semantic, AttribType attribType = ATTRIBTYPE_FLOAT); |
44 | void setOutput(int outputIdx, int nbComponents, const Semantic& semantic); |
45 | void setPositionRegister(int posReg); |
46 | void setPointSizeRegister(int ptSizeReg); |
47 | void declareInstanceId() { instanceIdDeclared = true; } |
48 | void declareVertexId() { vertexIdDeclared = true; } |
49 | |
50 | const Semantic& getInput(int inputIdx) const; |
51 | const Semantic& getOutput(int outputIdx, int component) const; |
52 | AttribType getAttribType(int inputIndex) const; |
53 | int getPositionRegister() const { return positionRegister; } |
54 | int getPointSizeRegister() const { return pointSizeRegister; } |
55 | bool isInstanceIdDeclared() const { return instanceIdDeclared; } |
56 | bool isVertexIdDeclared() const { return vertexIdDeclared; } |
57 | |
58 | private: |
59 | void analyze(); |
60 | void analyzeInput(); |
61 | void analyzeOutput(); |
62 | void analyzeTextureSampling(); |
63 | |
64 | Semantic input[MAX_VERTEX_INPUTS]; |
65 | Semantic output[MAX_VERTEX_OUTPUTS][4]; |
66 | |
67 | AttribType attribType[MAX_VERTEX_INPUTS]; |
68 | |
69 | int positionRegister; |
70 | int pointSizeRegister; |
71 | |
72 | bool instanceIdDeclared; |
73 | bool vertexIdDeclared; |
74 | bool textureSampling; |
75 | }; |
76 | } |
77 | |
78 | #endif // sw_VertexShader_hpp |
79 | |