| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
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| 2 | // | 
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| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
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| 4 | // you may not use this file except in compliance with the License. | 
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| 5 | // You may obtain a copy of the License at | 
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| 6 | // | 
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| 7 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
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| 8 | // | 
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| 9 | // Unless required by applicable law or agreed to in writing, software | 
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| 10 | // distributed under the License is distributed on an "AS IS" BASIS, | 
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| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
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| 12 | // See the License for the specific language governing permissions and | 
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| 13 | // limitations under the License. | 
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| 14 |  | 
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| 15 | #ifndef sw_VertexShader_hpp | 
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| 16 | #define sw_VertexShader_hpp | 
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| 17 |  | 
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| 18 | #include "Shader.hpp" | 
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| 19 | #include "Main/Config.hpp" | 
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| 20 |  | 
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| 21 | namespace sw | 
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| 22 | { | 
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| 23 | class VertexShader : public Shader | 
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| 24 | { | 
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| 25 | public: | 
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| 26 | enum AttribType : unsigned char | 
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| 27 | { | 
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| 28 | ATTRIBTYPE_FLOAT, | 
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| 29 | ATTRIBTYPE_INT, | 
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| 30 | ATTRIBTYPE_UINT, | 
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| 31 |  | 
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| 32 | ATTRIBTYPE_LAST = ATTRIBTYPE_UINT | 
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| 33 | }; | 
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| 34 |  | 
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| 35 | explicit VertexShader(const VertexShader *vs = 0); | 
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| 36 | explicit VertexShader(const unsigned long *token); | 
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| 37 |  | 
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| 38 | virtual ~VertexShader(); | 
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| 39 |  | 
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| 40 | static int validate(const unsigned long *const token);   // Returns number of instructions if valid | 
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| 41 | bool containsTextureSampling() const; | 
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| 42 |  | 
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| 43 | void setInput(int inputIdx, const Semantic& semantic, AttribType attribType = ATTRIBTYPE_FLOAT); | 
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| 44 | void setOutput(int outputIdx, int nbComponents, const Semantic& semantic); | 
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| 45 | void setPositionRegister(int posReg); | 
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| 46 | void setPointSizeRegister(int ptSizeReg); | 
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| 47 | void declareInstanceId() { instanceIdDeclared = true; } | 
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| 48 | void declareVertexId() { vertexIdDeclared = true; } | 
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| 49 |  | 
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| 50 | const Semantic& getInput(int inputIdx) const; | 
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| 51 | const Semantic& getOutput(int outputIdx, int component) const; | 
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| 52 | AttribType getAttribType(int inputIndex) const; | 
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| 53 | int getPositionRegister() const { return positionRegister; } | 
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| 54 | int getPointSizeRegister() const { return pointSizeRegister; } | 
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| 55 | bool isInstanceIdDeclared() const { return instanceIdDeclared; } | 
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| 56 | bool isVertexIdDeclared() const { return vertexIdDeclared; } | 
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| 57 |  | 
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| 58 | private: | 
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| 59 | void analyze(); | 
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| 60 | void analyzeInput(); | 
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| 61 | void analyzeOutput(); | 
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| 62 | void analyzeTextureSampling(); | 
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| 63 |  | 
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| 64 | Semantic input[MAX_VERTEX_INPUTS]; | 
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| 65 | Semantic output[MAX_VERTEX_OUTPUTS][4]; | 
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| 66 |  | 
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| 67 | AttribType attribType[MAX_VERTEX_INPUTS]; | 
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| 68 |  | 
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| 69 | int positionRegister; | 
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| 70 | int pointSizeRegister; | 
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| 71 |  | 
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| 72 | bool instanceIdDeclared; | 
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| 73 | bool vertexIdDeclared; | 
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| 74 | bool textureSampling; | 
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| 75 | }; | 
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| 76 | } | 
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| 77 |  | 
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| 78 | #endif   // sw_VertexShader_hpp | 
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| 79 |  | 
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