1 | /**************************************************************************/ |
2 | /* object_id.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef OBJECT_ID_H |
32 | #define OBJECT_ID_H |
33 | |
34 | #include "core/typedefs.h" |
35 | |
36 | // Class to store an object ID (int64) |
37 | // needs to be compatile with int64 because this is what Variant uses |
38 | // Also, need to be explicitly only castable to 64 bits integer types |
39 | // to avoid bugs due to loss of precision |
40 | |
41 | class ObjectID { |
42 | uint64_t id = 0; |
43 | |
44 | public: |
45 | _ALWAYS_INLINE_ bool is_ref_counted() const { return (id & (uint64_t(1) << 63)) != 0; } |
46 | _ALWAYS_INLINE_ bool is_valid() const { return id != 0; } |
47 | _ALWAYS_INLINE_ bool is_null() const { return id == 0; } |
48 | _ALWAYS_INLINE_ operator uint64_t() const { return id; } |
49 | _ALWAYS_INLINE_ operator int64_t() const { return id; } |
50 | |
51 | _ALWAYS_INLINE_ bool operator==(const ObjectID &p_id) const { return id == p_id.id; } |
52 | _ALWAYS_INLINE_ bool operator!=(const ObjectID &p_id) const { return id != p_id.id; } |
53 | _ALWAYS_INLINE_ bool operator<(const ObjectID &p_id) const { return id < p_id.id; } |
54 | |
55 | _ALWAYS_INLINE_ void operator=(int64_t p_int64) { id = p_int64; } |
56 | _ALWAYS_INLINE_ void operator=(uint64_t p_uint64) { id = p_uint64; } |
57 | |
58 | _ALWAYS_INLINE_ ObjectID() {} |
59 | _ALWAYS_INLINE_ explicit ObjectID(const uint64_t p_id) { id = p_id; } |
60 | _ALWAYS_INLINE_ explicit ObjectID(const int64_t p_id) { id = p_id; } |
61 | }; |
62 | |
63 | #endif // OBJECT_ID_H |
64 | |