1 | /**************************************************************************/ |
2 | /* thread.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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30 | |
31 | #include "platform_config.h" |
32 | #ifndef PLATFORM_THREAD_OVERRIDE // See details in thread.h |
33 | |
34 | #include "thread.h" |
35 | |
36 | #include "core/object/script_language.h" |
37 | #include "core/templates/safe_refcount.h" |
38 | |
39 | Thread::PlatformFunctions Thread::platform_functions; |
40 | |
41 | SafeNumeric<uint64_t> Thread::id_counter(1); // The first value after .increment() is 2, hence by default the main thread ID should be 1. |
42 | |
43 | thread_local Thread::ID Thread::caller_id = Thread::UNASSIGNED_ID; |
44 | |
45 | void Thread::_set_platform_functions(const PlatformFunctions &p_functions) { |
46 | platform_functions = p_functions; |
47 | } |
48 | |
49 | void Thread::callback(ID p_caller_id, const Settings &p_settings, Callback p_callback, void *p_userdata) { |
50 | Thread::caller_id = p_caller_id; |
51 | if (platform_functions.set_priority) { |
52 | platform_functions.set_priority(p_settings.priority); |
53 | } |
54 | if (platform_functions.init) { |
55 | platform_functions.init(); |
56 | } |
57 | ScriptServer::thread_enter(); // Scripts may need to attach a stack. |
58 | if (platform_functions.wrapper) { |
59 | platform_functions.wrapper(p_callback, p_userdata); |
60 | } else { |
61 | p_callback(p_userdata); |
62 | } |
63 | ScriptServer::thread_exit(); |
64 | if (platform_functions.term) { |
65 | platform_functions.term(); |
66 | } |
67 | } |
68 | |
69 | Thread::ID Thread::start(Thread::Callback p_callback, void *p_user, const Settings &p_settings) { |
70 | ERR_FAIL_COND_V_MSG(id != UNASSIGNED_ID, UNASSIGNED_ID, "A Thread object has been re-started without wait_to_finish() having been called on it." ); |
71 | id = id_counter.increment(); |
72 | std::thread new_thread(&Thread::callback, id, p_settings, p_callback, p_user); |
73 | thread.swap(new_thread); |
74 | return id; |
75 | } |
76 | |
77 | bool Thread::is_started() const { |
78 | return id != UNASSIGNED_ID; |
79 | } |
80 | |
81 | void Thread::wait_to_finish() { |
82 | ERR_FAIL_COND_MSG(id == UNASSIGNED_ID, "Attempt of waiting to finish on a thread that was never started." ); |
83 | ERR_FAIL_COND_MSG(id == get_caller_id(), "Threads can't wait to finish on themselves, another thread must wait." ); |
84 | thread.join(); |
85 | std::thread empty_thread; |
86 | thread.swap(empty_thread); |
87 | id = UNASSIGNED_ID; |
88 | } |
89 | |
90 | Error Thread::set_name(const String &p_name) { |
91 | if (platform_functions.set_name) { |
92 | return platform_functions.set_name(p_name); |
93 | } |
94 | |
95 | return ERR_UNAVAILABLE; |
96 | } |
97 | |
98 | Thread::Thread() { |
99 | } |
100 | |
101 | Thread::~Thread() { |
102 | if (id != UNASSIGNED_ID) { |
103 | #ifdef DEBUG_ENABLED |
104 | WARN_PRINT( |
105 | "A Thread object is being destroyed without its completion having been realized.\n" |
106 | "Please call wait_to_finish() on it to ensure correct cleanup." ); |
107 | #endif |
108 | thread.detach(); |
109 | } |
110 | } |
111 | |
112 | #endif // PLATFORM_THREAD_OVERRIDE |
113 | |