1 | /**************************************************************************/ |
2 | /* thread.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "platform_config.h" |
32 | // Define PLATFORM_THREAD_OVERRIDE in your platform's `platform_config.h` |
33 | // to use a custom Thread implementation defined in `platform/[your_platform]/platform_thread.h` |
34 | // Overriding the platform implementation is required in some proprietary platforms |
35 | #ifdef PLATFORM_THREAD_OVERRIDE |
36 | #include "platform_thread.h" |
37 | #else |
38 | |
39 | #ifndef THREAD_H |
40 | #define THREAD_H |
41 | |
42 | #include "core/templates/safe_refcount.h" |
43 | #include "core/typedefs.h" |
44 | |
45 | #include <thread> |
46 | |
47 | class String; |
48 | |
49 | class Thread { |
50 | public: |
51 | typedef void (*Callback)(void *p_userdata); |
52 | |
53 | typedef uint64_t ID; |
54 | |
55 | enum : ID { |
56 | UNASSIGNED_ID = 0, |
57 | MAIN_ID = 1 |
58 | }; |
59 | |
60 | enum Priority { |
61 | PRIORITY_LOW, |
62 | PRIORITY_NORMAL, |
63 | PRIORITY_HIGH |
64 | }; |
65 | |
66 | struct Settings { |
67 | Priority priority; |
68 | Settings() { priority = PRIORITY_NORMAL; } |
69 | }; |
70 | |
71 | struct PlatformFunctions { |
72 | Error (*set_name)(const String &) = nullptr; |
73 | void (*set_priority)(Thread::Priority) = nullptr; |
74 | void (*init)() = nullptr; |
75 | void (*wrapper)(Thread::Callback, void *) = nullptr; |
76 | void (*term)() = nullptr; |
77 | }; |
78 | |
79 | private: |
80 | friend class Main; |
81 | |
82 | ID id = UNASSIGNED_ID; |
83 | static SafeNumeric<uint64_t> id_counter; |
84 | static thread_local ID caller_id; |
85 | std::thread thread; |
86 | |
87 | static void callback(ID p_caller_id, const Settings &p_settings, Thread::Callback p_callback, void *p_userdata); |
88 | |
89 | static PlatformFunctions platform_functions; |
90 | |
91 | static void make_main_thread() { caller_id = MAIN_ID; } |
92 | static void release_main_thread() { caller_id = UNASSIGNED_ID; } |
93 | |
94 | public: |
95 | static void _set_platform_functions(const PlatformFunctions &p_functions); |
96 | |
97 | _FORCE_INLINE_ ID get_id() const { return id; } |
98 | // get the ID of the caller thread |
99 | _FORCE_INLINE_ static ID get_caller_id() { |
100 | if (unlikely(caller_id == UNASSIGNED_ID)) { |
101 | caller_id = id_counter.increment(); |
102 | } |
103 | return caller_id; |
104 | } |
105 | // get the ID of the main thread |
106 | _FORCE_INLINE_ static ID get_main_id() { return MAIN_ID; } |
107 | |
108 | _FORCE_INLINE_ static bool is_main_thread() { return caller_id == MAIN_ID; } // Gain a tiny bit of perf here because there is no need to validate caller_id here, because only main thread will be set as 1. |
109 | |
110 | static Error set_name(const String &p_name); |
111 | |
112 | ID start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings()); |
113 | bool is_started() const; |
114 | ///< waits until thread is finished, and deallocates it. |
115 | void wait_to_finish(); |
116 | |
117 | Thread(); |
118 | ~Thread(); |
119 | }; |
120 | |
121 | #endif // THREAD_H |
122 | |
123 | #endif // PLATFORM_THREAD_OVERRIDE |
124 | |