1 | /**************************************************************************/ |
2 | /* thread_safe.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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20 | /* included in all copies or substantial portions of the Software. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #ifndef THREAD_SAFE_H |
32 | #define THREAD_SAFE_H |
33 | |
34 | #include "core/os/mutex.h" |
35 | |
36 | #define _THREAD_SAFE_CLASS_ mutable Mutex _thread_safe_; |
37 | #define _THREAD_SAFE_METHOD_ MutexLock _thread_safe_method_(_thread_safe_); |
38 | #define _THREAD_SAFE_LOCK_ _thread_safe_.lock(); |
39 | #define _THREAD_SAFE_UNLOCK_ _thread_safe_.unlock(); |
40 | |
41 | bool is_current_thread_safe_for_nodes(); |
42 | void set_current_thread_safe_for_nodes(bool p_safe); |
43 | |
44 | #endif // THREAD_SAFE_H |
45 | |