1 | /**************************************************************************/ |
2 | /* char_utils.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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12 | /* a copy of this software and associated documentation files (the */ |
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29 | /**************************************************************************/ |
30 | |
31 | #ifndef CHAR_UTILS_H |
32 | #define CHAR_UTILS_H |
33 | |
34 | #include "core/typedefs.h" |
35 | |
36 | #include "char_range.inc" |
37 | |
38 | static _FORCE_INLINE_ bool is_unicode_identifier_start(char32_t c) { |
39 | for (int i = 0; xid_start[i].start != 0; i++) { |
40 | if (c >= xid_start[i].start && c <= xid_start[i].end) { |
41 | return true; |
42 | } |
43 | } |
44 | return false; |
45 | } |
46 | |
47 | static _FORCE_INLINE_ bool is_unicode_identifier_continue(char32_t c) { |
48 | for (int i = 0; xid_continue[i].start != 0; i++) { |
49 | if (c >= xid_continue[i].start && c <= xid_continue[i].end) { |
50 | return true; |
51 | } |
52 | } |
53 | return false; |
54 | } |
55 | |
56 | static _FORCE_INLINE_ bool is_ascii_upper_case(char32_t c) { |
57 | return (c >= 'A' && c <= 'Z'); |
58 | } |
59 | |
60 | static _FORCE_INLINE_ bool is_ascii_lower_case(char32_t c) { |
61 | return (c >= 'a' && c <= 'z'); |
62 | } |
63 | |
64 | static _FORCE_INLINE_ bool is_digit(char32_t c) { |
65 | return (c >= '0' && c <= '9'); |
66 | } |
67 | |
68 | static _FORCE_INLINE_ bool is_hex_digit(char32_t c) { |
69 | return (is_digit(c) || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); |
70 | } |
71 | |
72 | static _FORCE_INLINE_ bool is_binary_digit(char32_t c) { |
73 | return (c == '0' || c == '1'); |
74 | } |
75 | |
76 | static _FORCE_INLINE_ bool is_ascii_char(char32_t c) { |
77 | return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z'); |
78 | } |
79 | |
80 | static _FORCE_INLINE_ bool is_ascii_alphanumeric_char(char32_t c) { |
81 | return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9'); |
82 | } |
83 | |
84 | static _FORCE_INLINE_ bool is_ascii_identifier_char(char32_t c) { |
85 | return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; |
86 | } |
87 | |
88 | static _FORCE_INLINE_ bool is_symbol(char32_t c) { |
89 | return c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t' || c == ' '); |
90 | } |
91 | |
92 | static _FORCE_INLINE_ bool is_control(char32_t p_char) { |
93 | return (p_char <= 0x001f) || (p_char >= 0x007f && p_char <= 0x009f); |
94 | } |
95 | |
96 | static _FORCE_INLINE_ bool is_whitespace(char32_t p_char) { |
97 | return (p_char == ' ') || (p_char == 0x00a0) || (p_char == 0x1680) || (p_char >= 0x2000 && p_char <= 0x200a) || (p_char == 0x202f) || (p_char == 0x205f) || (p_char == 0x3000) || (p_char == 0x2028) || (p_char == 0x2029) || (p_char >= 0x0009 && p_char <= 0x000d) || (p_char == 0x0085); |
98 | } |
99 | |
100 | static _FORCE_INLINE_ bool is_linebreak(char32_t p_char) { |
101 | return (p_char >= 0x000a && p_char <= 0x000d) || (p_char == 0x0085) || (p_char == 0x2028) || (p_char == 0x2029); |
102 | } |
103 | |
104 | static _FORCE_INLINE_ bool is_punct(char32_t p_char) { |
105 | return (p_char >= ' ' && p_char <= '/') || (p_char >= ':' && p_char <= '@') || (p_char >= '[' && p_char <= '^') || (p_char == '`') || (p_char >= '{' && p_char <= '~') || (p_char >= 0x2000 && p_char <= 0x206f) || (p_char >= 0x3000 && p_char <= 0x303f); |
106 | } |
107 | |
108 | static _FORCE_INLINE_ bool is_underscore(char32_t p_char) { |
109 | return (p_char == '_'); |
110 | } |
111 | |
112 | #endif // CHAR_UTILS_H |
113 | |