1 | /**************************************************************************/ |
2 | /* string_builder.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "string_builder.h" |
32 | |
33 | #include <string.h> |
34 | |
35 | StringBuilder &StringBuilder::append(const String &p_string) { |
36 | if (p_string.is_empty()) { |
37 | return *this; |
38 | } |
39 | |
40 | strings.push_back(p_string); |
41 | appended_strings.push_back(-1); |
42 | |
43 | string_length += p_string.length(); |
44 | |
45 | return *this; |
46 | } |
47 | |
48 | StringBuilder &StringBuilder::append(const char *p_cstring) { |
49 | int32_t len = strlen(p_cstring); |
50 | |
51 | c_strings.push_back(p_cstring); |
52 | appended_strings.push_back(len); |
53 | |
54 | string_length += len; |
55 | |
56 | return *this; |
57 | } |
58 | |
59 | String StringBuilder::as_string() const { |
60 | if (string_length == 0) { |
61 | return "" ; |
62 | } |
63 | |
64 | char32_t *buffer = memnew_arr(char32_t, string_length); |
65 | |
66 | int current_position = 0; |
67 | |
68 | int godot_string_elem = 0; |
69 | int c_string_elem = 0; |
70 | |
71 | for (int i = 0; i < appended_strings.size(); i++) { |
72 | if (appended_strings[i] == -1) { |
73 | // Godot string |
74 | const String &s = strings[godot_string_elem]; |
75 | |
76 | memcpy(buffer + current_position, s.ptr(), s.length() * sizeof(char32_t)); |
77 | |
78 | current_position += s.length(); |
79 | |
80 | godot_string_elem++; |
81 | } else { |
82 | const char *s = c_strings[c_string_elem]; |
83 | |
84 | for (int32_t j = 0; j < appended_strings[i]; j++) { |
85 | buffer[current_position + j] = s[j]; |
86 | } |
87 | |
88 | current_position += appended_strings[i]; |
89 | |
90 | c_string_elem++; |
91 | } |
92 | } |
93 | |
94 | String final_string = String(buffer, string_length); |
95 | |
96 | memdelete_arr(buffer); |
97 | |
98 | return final_string; |
99 | } |
100 | |