| 1 | /**************************************************************************/ |
| 2 | /* string_builder.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "string_builder.h" |
| 32 | |
| 33 | #include <string.h> |
| 34 | |
| 35 | StringBuilder &StringBuilder::append(const String &p_string) { |
| 36 | if (p_string.is_empty()) { |
| 37 | return *this; |
| 38 | } |
| 39 | |
| 40 | strings.push_back(p_string); |
| 41 | appended_strings.push_back(-1); |
| 42 | |
| 43 | string_length += p_string.length(); |
| 44 | |
| 45 | return *this; |
| 46 | } |
| 47 | |
| 48 | StringBuilder &StringBuilder::append(const char *p_cstring) { |
| 49 | int32_t len = strlen(p_cstring); |
| 50 | |
| 51 | c_strings.push_back(p_cstring); |
| 52 | appended_strings.push_back(len); |
| 53 | |
| 54 | string_length += len; |
| 55 | |
| 56 | return *this; |
| 57 | } |
| 58 | |
| 59 | String StringBuilder::as_string() const { |
| 60 | if (string_length == 0) { |
| 61 | return "" ; |
| 62 | } |
| 63 | |
| 64 | char32_t *buffer = memnew_arr(char32_t, string_length); |
| 65 | |
| 66 | int current_position = 0; |
| 67 | |
| 68 | int godot_string_elem = 0; |
| 69 | int c_string_elem = 0; |
| 70 | |
| 71 | for (int i = 0; i < appended_strings.size(); i++) { |
| 72 | if (appended_strings[i] == -1) { |
| 73 | // Godot string |
| 74 | const String &s = strings[godot_string_elem]; |
| 75 | |
| 76 | memcpy(buffer + current_position, s.ptr(), s.length() * sizeof(char32_t)); |
| 77 | |
| 78 | current_position += s.length(); |
| 79 | |
| 80 | godot_string_elem++; |
| 81 | } else { |
| 82 | const char *s = c_strings[c_string_elem]; |
| 83 | |
| 84 | for (int32_t j = 0; j < appended_strings[i]; j++) { |
| 85 | buffer[current_position + j] = s[j]; |
| 86 | } |
| 87 | |
| 88 | current_position += appended_strings[i]; |
| 89 | |
| 90 | c_string_elem++; |
| 91 | } |
| 92 | } |
| 93 | |
| 94 | String final_string = String(buffer, string_length); |
| 95 | |
| 96 | memdelete_arr(buffer); |
| 97 | |
| 98 | return final_string; |
| 99 | } |
| 100 | |