1 | /**************************************************************************/ |
2 | /* string_builder.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef STRING_BUILDER_H |
32 | #define STRING_BUILDER_H |
33 | |
34 | #include "core/string/ustring.h" |
35 | #include "core/templates/vector.h" |
36 | |
37 | class StringBuilder { |
38 | uint32_t string_length = 0; |
39 | |
40 | Vector<String> strings; |
41 | Vector<const char *> c_strings; |
42 | |
43 | // -1 means it's a Godot String |
44 | // a natural number means C string. |
45 | Vector<int32_t> appended_strings; |
46 | |
47 | public: |
48 | StringBuilder &append(const String &p_string); |
49 | StringBuilder &append(const char *p_cstring); |
50 | |
51 | _FORCE_INLINE_ StringBuilder &operator+(const String &p_string) { |
52 | return append(p_string); |
53 | } |
54 | |
55 | _FORCE_INLINE_ StringBuilder &operator+(const char *p_cstring) { |
56 | return append(p_cstring); |
57 | } |
58 | |
59 | _FORCE_INLINE_ void operator+=(const String &p_string) { |
60 | append(p_string); |
61 | } |
62 | |
63 | _FORCE_INLINE_ void operator+=(const char *p_cstring) { |
64 | append(p_cstring); |
65 | } |
66 | |
67 | _FORCE_INLINE_ int num_strings_appended() const { |
68 | return appended_strings.size(); |
69 | } |
70 | |
71 | _FORCE_INLINE_ uint32_t get_string_length() const { |
72 | return string_length; |
73 | } |
74 | |
75 | String as_string() const; |
76 | |
77 | _FORCE_INLINE_ operator String() const { |
78 | return as_string(); |
79 | } |
80 | |
81 | StringBuilder() {} |
82 | }; |
83 | |
84 | #endif // STRING_BUILDER_H |
85 | |