| 1 | /**************************************************************************/ |
| 2 | /* string_builder.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef STRING_BUILDER_H |
| 32 | #define STRING_BUILDER_H |
| 33 | |
| 34 | #include "core/string/ustring.h" |
| 35 | #include "core/templates/vector.h" |
| 36 | |
| 37 | class StringBuilder { |
| 38 | uint32_t string_length = 0; |
| 39 | |
| 40 | Vector<String> strings; |
| 41 | Vector<const char *> c_strings; |
| 42 | |
| 43 | // -1 means it's a Godot String |
| 44 | // a natural number means C string. |
| 45 | Vector<int32_t> appended_strings; |
| 46 | |
| 47 | public: |
| 48 | StringBuilder &append(const String &p_string); |
| 49 | StringBuilder &append(const char *p_cstring); |
| 50 | |
| 51 | _FORCE_INLINE_ StringBuilder &operator+(const String &p_string) { |
| 52 | return append(p_string); |
| 53 | } |
| 54 | |
| 55 | _FORCE_INLINE_ StringBuilder &operator+(const char *p_cstring) { |
| 56 | return append(p_cstring); |
| 57 | } |
| 58 | |
| 59 | _FORCE_INLINE_ void operator+=(const String &p_string) { |
| 60 | append(p_string); |
| 61 | } |
| 62 | |
| 63 | _FORCE_INLINE_ void operator+=(const char *p_cstring) { |
| 64 | append(p_cstring); |
| 65 | } |
| 66 | |
| 67 | _FORCE_INLINE_ int num_strings_appended() const { |
| 68 | return appended_strings.size(); |
| 69 | } |
| 70 | |
| 71 | _FORCE_INLINE_ uint32_t get_string_length() const { |
| 72 | return string_length; |
| 73 | } |
| 74 | |
| 75 | String as_string() const; |
| 76 | |
| 77 | _FORCE_INLINE_ operator String() const { |
| 78 | return as_string(); |
| 79 | } |
| 80 | |
| 81 | StringBuilder() {} |
| 82 | }; |
| 83 | |
| 84 | #endif // STRING_BUILDER_H |
| 85 | |