| 1 | /**************************************************************************/ |
| 2 | /* config.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef CONFIG_GLES3_H |
| 32 | #define CONFIG_GLES3_H |
| 33 | |
| 34 | #ifdef GLES3_ENABLED |
| 35 | |
| 36 | #include "core/string/ustring.h" |
| 37 | #include "core/templates/hash_set.h" |
| 38 | |
| 39 | // This must come first to avoid windows.h mess |
| 40 | #include "platform_config.h" |
| 41 | #ifndef OPENGL_INCLUDE_H |
| 42 | #include <GLES3/gl3.h> |
| 43 | #else |
| 44 | #include OPENGL_INCLUDE_H |
| 45 | #endif |
| 46 | |
| 47 | #ifdef ANDROID_ENABLED |
| 48 | typedef void (*PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum, GLenum, GLuint, GLint, GLint, GLsizei); |
| 49 | #endif |
| 50 | |
| 51 | namespace GLES3 { |
| 52 | |
| 53 | class Config { |
| 54 | private: |
| 55 | static Config *singleton; |
| 56 | |
| 57 | public: |
| 58 | bool use_nearest_mip_filter = false; |
| 59 | bool use_depth_prepass = true; |
| 60 | |
| 61 | int64_t max_vertex_texture_image_units = 0; |
| 62 | int64_t max_texture_image_units = 0; |
| 63 | int64_t max_texture_size = 0; |
| 64 | int64_t max_viewport_size[2] = { 0, 0 }; |
| 65 | int64_t max_uniform_buffer_size = 0; |
| 66 | int64_t max_renderable_elements = 0; |
| 67 | int64_t max_renderable_lights = 0; |
| 68 | int64_t max_lights_per_object = 0; |
| 69 | |
| 70 | // TODO implement wireframe in OpenGL |
| 71 | // bool generate_wireframes; |
| 72 | |
| 73 | HashSet<String> extensions; |
| 74 | |
| 75 | bool float_texture_supported = false; |
| 76 | bool s3tc_supported = false; |
| 77 | bool rgtc_supported = false; |
| 78 | bool bptc_supported = false; |
| 79 | bool etc2_supported = false; |
| 80 | bool astc_supported = false; |
| 81 | bool astc_hdr_supported = false; |
| 82 | bool astc_layered_supported = false; |
| 83 | |
| 84 | bool force_vertex_shading = false; |
| 85 | |
| 86 | bool support_anisotropic_filter = false; |
| 87 | float anisotropic_level = 0.0f; |
| 88 | |
| 89 | bool multiview_supported = false; |
| 90 | #ifdef ANDROID_ENABLED |
| 91 | PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC eglFramebufferTextureMultiviewOVR = nullptr; |
| 92 | #endif |
| 93 | |
| 94 | static Config *get_singleton() { return singleton; }; |
| 95 | |
| 96 | Config(); |
| 97 | ~Config(); |
| 98 | }; |
| 99 | |
| 100 | } // namespace GLES3 |
| 101 | |
| 102 | #endif // GLES3_ENABLED |
| 103 | |
| 104 | #endif // CONFIG_GLES3_H |
| 105 | |