1/**************************************************************************/
2/* config.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef CONFIG_GLES3_H
32#define CONFIG_GLES3_H
33
34#ifdef GLES3_ENABLED
35
36#include "core/string/ustring.h"
37#include "core/templates/hash_set.h"
38
39// This must come first to avoid windows.h mess
40#include "platform_config.h"
41#ifndef OPENGL_INCLUDE_H
42#include <GLES3/gl3.h>
43#else
44#include OPENGL_INCLUDE_H
45#endif
46
47#ifdef ANDROID_ENABLED
48typedef void (*PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum, GLenum, GLuint, GLint, GLint, GLsizei);
49#endif
50
51namespace GLES3 {
52
53class Config {
54private:
55 static Config *singleton;
56
57public:
58 bool use_nearest_mip_filter = false;
59 bool use_depth_prepass = true;
60
61 int64_t max_vertex_texture_image_units = 0;
62 int64_t max_texture_image_units = 0;
63 int64_t max_texture_size = 0;
64 int64_t max_viewport_size[2] = { 0, 0 };
65 int64_t max_uniform_buffer_size = 0;
66 int64_t max_renderable_elements = 0;
67 int64_t max_renderable_lights = 0;
68 int64_t max_lights_per_object = 0;
69
70 // TODO implement wireframe in OpenGL
71 // bool generate_wireframes;
72
73 HashSet<String> extensions;
74
75 bool float_texture_supported = false;
76 bool s3tc_supported = false;
77 bool rgtc_supported = false;
78 bool bptc_supported = false;
79 bool etc2_supported = false;
80 bool astc_supported = false;
81 bool astc_hdr_supported = false;
82 bool astc_layered_supported = false;
83
84 bool force_vertex_shading = false;
85
86 bool support_anisotropic_filter = false;
87 float anisotropic_level = 0.0f;
88
89 bool multiview_supported = false;
90#ifdef ANDROID_ENABLED
91 PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC eglFramebufferTextureMultiviewOVR = nullptr;
92#endif
93
94 static Config *get_singleton() { return singleton; };
95
96 Config();
97 ~Config();
98};
99
100} // namespace GLES3
101
102#endif // GLES3_ENABLED
103
104#endif // CONFIG_GLES3_H
105