1/**************************************************************************/
2/* ip_unix.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
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17/* the following conditions: */
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29/**************************************************************************/
30
31#ifndef IP_UNIX_H
32#define IP_UNIX_H
33
34#include "core/io/ip.h"
35
36#if defined(UNIX_ENABLED) || defined(WINDOWS_ENABLED)
37
38class IPUnix : public IP {
39 GDCLASS(IPUnix, IP);
40
41 virtual void _resolve_hostname(List<IPAddress> &r_addresses, const String &p_hostname, Type p_type = TYPE_ANY) const override;
42
43 static IP *_create_unix();
44
45public:
46 virtual void get_local_interfaces(HashMap<String, Interface_Info> *r_interfaces) const override;
47
48 static void make_default();
49 IPUnix();
50};
51
52#endif
53
54#endif // IP_UNIX_H
55