1/**************************************************************************/
2/* thread_posix.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
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17/* the following conditions: */
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21/* */
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29/**************************************************************************/
30
31#if defined(UNIX_ENABLED)
32
33#include "thread_posix.h"
34
35#include "core/os/thread.h"
36#include "core/string/ustring.h"
37
38#ifdef PTHREAD_BSD_SET_NAME
39#include <pthread_np.h>
40#endif
41
42static Error set_name(const String &p_name) {
43#ifdef PTHREAD_NO_RENAME
44 return ERR_UNAVAILABLE;
45
46#else
47
48#ifdef PTHREAD_RENAME_SELF
49
50 // check if thread is the same as caller
51 int err = pthread_setname_np(p_name.utf8().get_data());
52
53#else
54
55 pthread_t running_thread = pthread_self();
56#ifdef PTHREAD_BSD_SET_NAME
57 pthread_set_name_np(running_thread, p_name.utf8().get_data());
58 int err = 0; // Open/FreeBSD ignore errors in this function
59#elif defined(PTHREAD_NETBSD_SET_NAME)
60 int err = pthread_setname_np(running_thread, "%s", const_cast<char *>(p_name.utf8().get_data()));
61#else
62 int err = pthread_setname_np(running_thread, p_name.utf8().get_data());
63#endif // PTHREAD_BSD_SET_NAME
64
65#endif // PTHREAD_RENAME_SELF
66
67 return err == 0 ? OK : ERR_INVALID_PARAMETER;
68
69#endif // PTHREAD_NO_RENAME
70}
71
72void init_thread_posix() {
73 Thread::_set_platform_functions({ .set_name = set_name });
74}
75
76#endif // UNIX_ENABLED
77