| 1 | /**************************************************************************/ |
| 2 | /* editor_properties_vector.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef EDITOR_PROPERTIES_VECTOR_H |
| 32 | #define EDITOR_PROPERTIES_VECTOR_H |
| 33 | |
| 34 | #include "editor/editor_inspector.h" |
| 35 | |
| 36 | class EditorSpinSlider; |
| 37 | class TextureButton; |
| 38 | |
| 39 | class EditorPropertyVectorN : public EditorProperty { |
| 40 | GDCLASS(EditorPropertyVectorN, EditorProperty); |
| 41 | |
| 42 | static const String COMPONENT_LABELS[4]; |
| 43 | |
| 44 | int component_count = 0; |
| 45 | Variant::Type vector_type; |
| 46 | |
| 47 | Vector<EditorSpinSlider *> spin_sliders; |
| 48 | TextureButton *linked = nullptr; |
| 49 | Vector<double> ratio; |
| 50 | bool is_grabbed = false; |
| 51 | |
| 52 | bool angle_in_radians = false; |
| 53 | |
| 54 | void _update_ratio(); |
| 55 | void _store_link(bool p_linked); |
| 56 | void _grab_changed(bool p_grab); |
| 57 | void _value_changed(double p_val, const String &p_name); |
| 58 | |
| 59 | protected: |
| 60 | virtual void _set_read_only(bool p_read_only) override; |
| 61 | void _notification(int p_what); |
| 62 | |
| 63 | public: |
| 64 | virtual void update_property() override; |
| 65 | void setup(double p_min, double p_max, double p_step = 1.0, bool p_hide_slider = true, bool p_link = false, const String &p_suffix = String(), bool p_angle_in_radians = false); |
| 66 | EditorPropertyVectorN(Variant::Type p_type, bool p_force_wide, bool p_horizontal); |
| 67 | }; |
| 68 | |
| 69 | class EditorPropertyVector2 : public EditorPropertyVectorN { |
| 70 | GDCLASS(EditorPropertyVector2, EditorPropertyVectorN); |
| 71 | |
| 72 | public: |
| 73 | EditorPropertyVector2(bool p_force_wide = false); |
| 74 | }; |
| 75 | |
| 76 | class EditorPropertyVector2i : public EditorPropertyVectorN { |
| 77 | GDCLASS(EditorPropertyVector2i, EditorPropertyVectorN); |
| 78 | |
| 79 | public: |
| 80 | EditorPropertyVector2i(bool p_force_wide = false); |
| 81 | }; |
| 82 | |
| 83 | class EditorPropertyVector3 : public EditorPropertyVectorN { |
| 84 | GDCLASS(EditorPropertyVector3, EditorPropertyVectorN); |
| 85 | |
| 86 | public: |
| 87 | EditorPropertyVector3(bool p_force_wide = false); |
| 88 | }; |
| 89 | |
| 90 | class EditorPropertyVector3i : public EditorPropertyVectorN { |
| 91 | GDCLASS(EditorPropertyVector3i, EditorPropertyVectorN); |
| 92 | |
| 93 | public: |
| 94 | EditorPropertyVector3i(bool p_force_wide = false); |
| 95 | }; |
| 96 | |
| 97 | class EditorPropertyVector4 : public EditorPropertyVectorN { |
| 98 | GDCLASS(EditorPropertyVector4, EditorPropertyVectorN); |
| 99 | |
| 100 | public: |
| 101 | EditorPropertyVector4(bool p_force_wide = false); |
| 102 | }; |
| 103 | |
| 104 | class EditorPropertyVector4i : public EditorPropertyVectorN { |
| 105 | GDCLASS(EditorPropertyVector4i, EditorPropertyVectorN); |
| 106 | |
| 107 | public: |
| 108 | EditorPropertyVector4i(bool p_force_wide = false); |
| 109 | }; |
| 110 | |
| 111 | #endif // EDITOR_PROPERTIES_VECTOR_H |
| 112 | |