1/**************************************************************************/
2/* texture_button.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef TEXTURE_BUTTON_H
32#define TEXTURE_BUTTON_H
33
34#include "scene/gui/base_button.h"
35#include "scene/resources/bit_map.h"
36class TextureButton : public BaseButton {
37 GDCLASS(TextureButton, BaseButton);
38
39public:
40 enum StretchMode {
41 STRETCH_SCALE,
42 STRETCH_TILE,
43 STRETCH_KEEP,
44 STRETCH_KEEP_CENTERED,
45 STRETCH_KEEP_ASPECT,
46 STRETCH_KEEP_ASPECT_CENTERED,
47 STRETCH_KEEP_ASPECT_COVERED,
48 };
49
50private:
51 Ref<Texture2D> normal;
52 Ref<Texture2D> pressed;
53 Ref<Texture2D> hover;
54 Ref<Texture2D> disabled;
55 Ref<Texture2D> focused;
56 Ref<BitMap> click_mask;
57 bool ignore_texture_size = false;
58 StretchMode stretch_mode = STRETCH_KEEP;
59
60 Rect2 _texture_region;
61 Rect2 _position_rect;
62 bool _tile = false;
63
64 bool hflip = false;
65 bool vflip = false;
66
67 void _set_texture(Ref<Texture2D> *p_destination, const Ref<Texture2D> &p_texture);
68 void _texture_changed();
69
70protected:
71 virtual Size2 get_minimum_size() const override;
72 virtual bool has_point(const Point2 &p_point) const override;
73 void _notification(int p_what);
74 static void _bind_methods();
75
76public:
77 void set_texture_normal(const Ref<Texture2D> &p_normal);
78 void set_texture_pressed(const Ref<Texture2D> &p_pressed);
79 void set_texture_hover(const Ref<Texture2D> &p_hover);
80 void set_texture_disabled(const Ref<Texture2D> &p_disabled);
81 void set_texture_focused(const Ref<Texture2D> &p_focused);
82 void set_click_mask(const Ref<BitMap> &p_click_mask);
83
84 Ref<Texture2D> get_texture_normal() const;
85 Ref<Texture2D> get_texture_pressed() const;
86 Ref<Texture2D> get_texture_hover() const;
87 Ref<Texture2D> get_texture_disabled() const;
88 Ref<Texture2D> get_texture_focused() const;
89 Ref<BitMap> get_click_mask() const;
90
91 bool get_ignore_texture_size() const;
92 void set_ignore_texture_size(bool p_ignore);
93
94 void set_stretch_mode(StretchMode p_stretch_mode);
95 StretchMode get_stretch_mode() const;
96
97 void set_flip_h(bool p_flip);
98 bool is_flipped_h() const;
99
100 void set_flip_v(bool p_flip);
101 bool is_flipped_v() const;
102
103 TextureButton();
104};
105
106VARIANT_ENUM_CAST(TextureButton::StretchMode);
107
108#endif // TEXTURE_BUTTON_H
109