| 1 | /**************************************************************************/ |
| 2 | /* texture_button.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef TEXTURE_BUTTON_H |
| 32 | #define TEXTURE_BUTTON_H |
| 33 | |
| 34 | #include "scene/gui/base_button.h" |
| 35 | #include "scene/resources/bit_map.h" |
| 36 | class TextureButton : public BaseButton { |
| 37 | GDCLASS(TextureButton, BaseButton); |
| 38 | |
| 39 | public: |
| 40 | enum StretchMode { |
| 41 | STRETCH_SCALE, |
| 42 | STRETCH_TILE, |
| 43 | STRETCH_KEEP, |
| 44 | STRETCH_KEEP_CENTERED, |
| 45 | STRETCH_KEEP_ASPECT, |
| 46 | STRETCH_KEEP_ASPECT_CENTERED, |
| 47 | STRETCH_KEEP_ASPECT_COVERED, |
| 48 | }; |
| 49 | |
| 50 | private: |
| 51 | Ref<Texture2D> normal; |
| 52 | Ref<Texture2D> pressed; |
| 53 | Ref<Texture2D> hover; |
| 54 | Ref<Texture2D> disabled; |
| 55 | Ref<Texture2D> focused; |
| 56 | Ref<BitMap> click_mask; |
| 57 | bool ignore_texture_size = false; |
| 58 | StretchMode stretch_mode = STRETCH_KEEP; |
| 59 | |
| 60 | Rect2 _texture_region; |
| 61 | Rect2 _position_rect; |
| 62 | bool _tile = false; |
| 63 | |
| 64 | bool hflip = false; |
| 65 | bool vflip = false; |
| 66 | |
| 67 | void _set_texture(Ref<Texture2D> *p_destination, const Ref<Texture2D> &p_texture); |
| 68 | void _texture_changed(); |
| 69 | |
| 70 | protected: |
| 71 | virtual Size2 get_minimum_size() const override; |
| 72 | virtual bool has_point(const Point2 &p_point) const override; |
| 73 | void _notification(int p_what); |
| 74 | static void _bind_methods(); |
| 75 | |
| 76 | public: |
| 77 | void set_texture_normal(const Ref<Texture2D> &p_normal); |
| 78 | void set_texture_pressed(const Ref<Texture2D> &p_pressed); |
| 79 | void set_texture_hover(const Ref<Texture2D> &p_hover); |
| 80 | void set_texture_disabled(const Ref<Texture2D> &p_disabled); |
| 81 | void set_texture_focused(const Ref<Texture2D> &p_focused); |
| 82 | void set_click_mask(const Ref<BitMap> &p_click_mask); |
| 83 | |
| 84 | Ref<Texture2D> get_texture_normal() const; |
| 85 | Ref<Texture2D> get_texture_pressed() const; |
| 86 | Ref<Texture2D> get_texture_hover() const; |
| 87 | Ref<Texture2D> get_texture_disabled() const; |
| 88 | Ref<Texture2D> get_texture_focused() const; |
| 89 | Ref<BitMap> get_click_mask() const; |
| 90 | |
| 91 | bool get_ignore_texture_size() const; |
| 92 | void set_ignore_texture_size(bool p_ignore); |
| 93 | |
| 94 | void set_stretch_mode(StretchMode p_stretch_mode); |
| 95 | StretchMode get_stretch_mode() const; |
| 96 | |
| 97 | void set_flip_h(bool p_flip); |
| 98 | bool is_flipped_h() const; |
| 99 | |
| 100 | void set_flip_v(bool p_flip); |
| 101 | bool is_flipped_v() const; |
| 102 | |
| 103 | TextureButton(); |
| 104 | }; |
| 105 | |
| 106 | VARIANT_ENUM_CAST(TextureButton::StretchMode); |
| 107 | |
| 108 | #endif // TEXTURE_BUTTON_H |
| 109 | |