1/**************************************************************************/
2/* editor_property_name_processor.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
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15/* distribute, sublicense, and/or sell copies of the Software, and to */
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17/* the following conditions: */
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20/* included in all copies or substantial portions of the Software. */
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29/**************************************************************************/
30
31#ifndef EDITOR_PROPERTY_NAME_PROCESSOR_H
32#define EDITOR_PROPERTY_NAME_PROCESSOR_H
33
34#include "scene/main/node.h"
35
36class EditorPropertyNameProcessor : public Node {
37 GDCLASS(EditorPropertyNameProcessor, Node);
38
39 static EditorPropertyNameProcessor *singleton;
40
41 mutable HashMap<String, String> capitalize_string_cache;
42 HashMap<String, String> capitalize_string_remaps;
43 LocalVector<String> stop_words; // Exceptions that shouldn't be capitalized.
44
45 // Capitalizes property path segments.
46 String _capitalize_name(const String &p_name) const;
47
48public:
49 // Matches `interface/inspector/capitalize_properties` editor setting.
50 enum Style {
51 STYLE_RAW,
52 STYLE_CAPITALIZED,
53 STYLE_LOCALIZED,
54 };
55
56 static EditorPropertyNameProcessor *get_singleton() { return singleton; }
57
58 static Style get_default_inspector_style();
59 static Style get_settings_style();
60 static Style get_tooltip_style(Style p_style);
61
62 static bool is_localization_available();
63
64 // Turns property path segment into the given style.
65 String process_name(const String &p_name, Style p_style) const;
66
67 // Translate plain text group names.
68 String translate_group_name(const String &p_name) const;
69
70 EditorPropertyNameProcessor();
71 ~EditorPropertyNameProcessor();
72};
73
74#endif // EDITOR_PROPERTY_NAME_PROCESSOR_H
75