1 | /**************************************************************************/ |
2 | /* editor_property_name_processor.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef EDITOR_PROPERTY_NAME_PROCESSOR_H |
32 | #define EDITOR_PROPERTY_NAME_PROCESSOR_H |
33 | |
34 | #include "scene/main/node.h" |
35 | |
36 | class EditorPropertyNameProcessor : public Node { |
37 | GDCLASS(EditorPropertyNameProcessor, Node); |
38 | |
39 | static EditorPropertyNameProcessor *singleton; |
40 | |
41 | mutable HashMap<String, String> capitalize_string_cache; |
42 | HashMap<String, String> capitalize_string_remaps; |
43 | LocalVector<String> stop_words; // Exceptions that shouldn't be capitalized. |
44 | |
45 | // Capitalizes property path segments. |
46 | String _capitalize_name(const String &p_name) const; |
47 | |
48 | public: |
49 | // Matches `interface/inspector/capitalize_properties` editor setting. |
50 | enum Style { |
51 | STYLE_RAW, |
52 | STYLE_CAPITALIZED, |
53 | STYLE_LOCALIZED, |
54 | }; |
55 | |
56 | static EditorPropertyNameProcessor *get_singleton() { return singleton; } |
57 | |
58 | static Style get_default_inspector_style(); |
59 | static Style get_settings_style(); |
60 | static Style get_tooltip_style(Style p_style); |
61 | |
62 | static bool is_localization_available(); |
63 | |
64 | // Turns property path segment into the given style. |
65 | String process_name(const String &p_name, Style p_style) const; |
66 | |
67 | // Translate plain text group names. |
68 | String translate_group_name(const String &p_name) const; |
69 | |
70 | EditorPropertyNameProcessor(); |
71 | ~EditorPropertyNameProcessor(); |
72 | }; |
73 | |
74 | #endif // EDITOR_PROPERTY_NAME_PROCESSOR_H |
75 | |