| 1 | /**************************************************************************/ |
| 2 | /* editor_property_name_processor.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef EDITOR_PROPERTY_NAME_PROCESSOR_H |
| 32 | #define EDITOR_PROPERTY_NAME_PROCESSOR_H |
| 33 | |
| 34 | #include "scene/main/node.h" |
| 35 | |
| 36 | class EditorPropertyNameProcessor : public Node { |
| 37 | GDCLASS(EditorPropertyNameProcessor, Node); |
| 38 | |
| 39 | static EditorPropertyNameProcessor *singleton; |
| 40 | |
| 41 | mutable HashMap<String, String> capitalize_string_cache; |
| 42 | HashMap<String, String> capitalize_string_remaps; |
| 43 | LocalVector<String> stop_words; // Exceptions that shouldn't be capitalized. |
| 44 | |
| 45 | // Capitalizes property path segments. |
| 46 | String _capitalize_name(const String &p_name) const; |
| 47 | |
| 48 | public: |
| 49 | // Matches `interface/inspector/capitalize_properties` editor setting. |
| 50 | enum Style { |
| 51 | STYLE_RAW, |
| 52 | STYLE_CAPITALIZED, |
| 53 | STYLE_LOCALIZED, |
| 54 | }; |
| 55 | |
| 56 | static EditorPropertyNameProcessor *get_singleton() { return singleton; } |
| 57 | |
| 58 | static Style get_default_inspector_style(); |
| 59 | static Style get_settings_style(); |
| 60 | static Style get_tooltip_style(Style p_style); |
| 61 | |
| 62 | static bool is_localization_available(); |
| 63 | |
| 64 | // Turns property path segment into the given style. |
| 65 | String process_name(const String &p_name, Style p_style) const; |
| 66 | |
| 67 | // Translate plain text group names. |
| 68 | String translate_group_name(const String &p_name) const; |
| 69 | |
| 70 | EditorPropertyNameProcessor(); |
| 71 | ~EditorPropertyNameProcessor(); |
| 72 | }; |
| 73 | |
| 74 | #endif // EDITOR_PROPERTY_NAME_PROCESSOR_H |
| 75 | |