1/**************************************************************************/
2/* editor_script.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "editor_script.h"
32
33#include "editor/editor_interface.h"
34#include "editor/editor_node.h"
35#include "scene/main/node.h"
36
37void EditorScript::add_root_node(Node *p_node) {
38 if (!EditorNode::get_singleton()) {
39 EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("Write your logic in the _run() method."));
40 return;
41 }
42
43 if (EditorNode::get_singleton()->get_edited_scene()) {
44 EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("There is an edited scene already."));
45 return;
46 }
47
48 //editor->set_edited_scene(p_node);
49}
50
51Node *EditorScript::get_scene() const {
52 if (!EditorNode::get_singleton()) {
53 EditorNode::add_io_error("EditorScript::get_scene: " + TTR("Write your logic in the _run() method."));
54 return nullptr;
55 }
56
57 return EditorNode::get_singleton()->get_edited_scene();
58}
59
60EditorInterface *EditorScript::get_editor_interface() const {
61 return EditorInterface::get_singleton();
62}
63
64void EditorScript::run() {
65 if (!GDVIRTUAL_CALL(_run)) {
66 EditorNode::add_io_error(TTR("Couldn't run editor script, did you forget to override the '_run' method?"));
67 }
68}
69
70void EditorScript::_bind_methods() {
71 ClassDB::bind_method(D_METHOD("add_root_node", "node"), &EditorScript::add_root_node);
72 ClassDB::bind_method(D_METHOD("get_scene"), &EditorScript::get_scene);
73 ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorScript::get_editor_interface);
74
75 GDVIRTUAL_BIND(_run);
76}
77