1/**************************************************************************/
2/* editor_zoom_widget.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef EDITOR_ZOOM_WIDGET_H
32#define EDITOR_ZOOM_WIDGET_H
33
34#include "scene/gui/box_container.h"
35#include "scene/gui/button.h"
36
37class EditorZoomWidget : public HBoxContainer {
38 GDCLASS(EditorZoomWidget, HBoxContainer);
39
40 Button *zoom_minus = nullptr;
41 Button *zoom_reset = nullptr;
42 Button *zoom_plus = nullptr;
43
44 float zoom = 1.0;
45 void _update_zoom_label();
46 void _button_zoom_minus();
47 void _button_zoom_reset();
48 void _button_zoom_plus();
49
50protected:
51 void _notification(int p_what);
52 static void _bind_methods();
53
54public:
55 EditorZoomWidget();
56
57 float get_zoom();
58 void set_zoom(float p_zoom);
59 void set_zoom_by_increments(int p_increment_count, bool p_integer_only = false);
60 // Sets the shortcut context for the zoom buttons. By default their context is this EditorZoomWidget control.
61 void set_shortcut_context(Node *p_node) const;
62};
63
64#endif // EDITOR_ZOOM_WIDGET_H
65