1/**************************************************************************/
2/* resource_importer_texture_settings.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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29/**************************************************************************/
30
31#include "resource_importer_texture_settings.h"
32
33#include "core/config/project_settings.h"
34#include "core/os/os.h"
35
36// ResourceImporterTextureSettings contains code used by
37// multiple texture importers and the export dialog.
38bool ResourceImporterTextureSettings::should_import_s3tc_bptc() {
39 if (GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc")) {
40 return true;
41 }
42 // If the project settings override is not enabled, import
43 // S3TC/BPTC only when the host operating system needs it.
44 return OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC;
45}
46
47bool ResourceImporterTextureSettings::should_import_etc2_astc() {
48 if (GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc")) {
49 return true;
50 }
51 // If the project settings override is not enabled, import
52 // ETC2/ASTC only when the host operating system needs it.
53 return OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC;
54}
55