1 | /**************************************************************************/ |
2 | /* string_name.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef STRING_NAME_H |
32 | #define STRING_NAME_H |
33 | |
34 | #include "core/os/mutex.h" |
35 | #include "core/string/ustring.h" |
36 | #include "core/templates/safe_refcount.h" |
37 | |
38 | #define UNIQUE_NODE_PREFIX "%" |
39 | |
40 | class Main; |
41 | |
42 | struct StaticCString { |
43 | const char *ptr; |
44 | static StaticCString create(const char *p_ptr); |
45 | }; |
46 | |
47 | class StringName { |
48 | enum { |
49 | STRING_TABLE_BITS = 16, |
50 | STRING_TABLE_LEN = 1 << STRING_TABLE_BITS, |
51 | STRING_TABLE_MASK = STRING_TABLE_LEN - 1 |
52 | }; |
53 | |
54 | struct _Data { |
55 | SafeRefCount refcount; |
56 | SafeNumeric<uint32_t> static_count; |
57 | const char *cname = nullptr; |
58 | String name; |
59 | #ifdef DEBUG_ENABLED |
60 | uint32_t debug_references = 0; |
61 | #endif |
62 | String get_name() const { return cname ? String(cname) : name; } |
63 | int idx = 0; |
64 | uint32_t hash = 0; |
65 | _Data *prev = nullptr; |
66 | _Data *next = nullptr; |
67 | _Data() {} |
68 | }; |
69 | |
70 | static _Data *_table[STRING_TABLE_LEN]; |
71 | |
72 | _Data *_data = nullptr; |
73 | |
74 | union _HashUnion { |
75 | _Data *ptr = nullptr; |
76 | uint32_t hash; |
77 | }; |
78 | |
79 | void unref(); |
80 | friend void register_core_types(); |
81 | friend void unregister_core_types(); |
82 | friend class Main; |
83 | static Mutex mutex; |
84 | static void setup(); |
85 | static void cleanup(); |
86 | static bool configured; |
87 | #ifdef DEBUG_ENABLED |
88 | struct DebugSortReferences { |
89 | bool operator()(const _Data *p_left, const _Data *p_right) const { |
90 | return p_left->debug_references > p_right->debug_references; |
91 | } |
92 | }; |
93 | |
94 | static bool debug_stringname; |
95 | #endif |
96 | |
97 | StringName(_Data *p_data) { _data = p_data; } |
98 | |
99 | public: |
100 | operator const void *() const { return (_data && (_data->cname || !_data->name.is_empty())) ? (void *)1 : nullptr; } |
101 | |
102 | bool operator==(const String &p_name) const; |
103 | bool operator==(const char *p_name) const; |
104 | bool operator!=(const String &p_name) const; |
105 | bool operator!=(const char *p_name) const; |
106 | |
107 | _FORCE_INLINE_ bool is_node_unique_name() const { |
108 | if (!_data) { |
109 | return false; |
110 | } |
111 | if (_data->cname != nullptr) { |
112 | return (char32_t)_data->cname[0] == (char32_t)UNIQUE_NODE_PREFIX[0]; |
113 | } else { |
114 | return (char32_t)_data->name[0] == (char32_t)UNIQUE_NODE_PREFIX[0]; |
115 | } |
116 | } |
117 | _FORCE_INLINE_ bool operator<(const StringName &p_name) const { |
118 | return _data < p_name._data; |
119 | } |
120 | _FORCE_INLINE_ bool operator<=(const StringName &p_name) const { |
121 | return _data <= p_name._data; |
122 | } |
123 | _FORCE_INLINE_ bool operator>(const StringName &p_name) const { |
124 | return _data > p_name._data; |
125 | } |
126 | _FORCE_INLINE_ bool operator>=(const StringName &p_name) const { |
127 | return _data >= p_name._data; |
128 | } |
129 | _FORCE_INLINE_ bool operator==(const StringName &p_name) const { |
130 | // the real magic of all this mess happens here. |
131 | // this is why path comparisons are very fast |
132 | return _data == p_name._data; |
133 | } |
134 | _FORCE_INLINE_ uint32_t hash() const { |
135 | if (_data) { |
136 | return _data->hash; |
137 | } else { |
138 | return 0; |
139 | } |
140 | } |
141 | _FORCE_INLINE_ const void *data_unique_pointer() const { |
142 | return (void *)_data; |
143 | } |
144 | bool operator!=(const StringName &p_name) const; |
145 | |
146 | _FORCE_INLINE_ operator String() const { |
147 | if (_data) { |
148 | if (_data->cname) { |
149 | return String(_data->cname); |
150 | } else { |
151 | return _data->name; |
152 | } |
153 | } |
154 | |
155 | return String(); |
156 | } |
157 | |
158 | static StringName search(const char *p_name); |
159 | static StringName search(const char32_t *p_name); |
160 | static StringName search(const String &p_name); |
161 | |
162 | struct AlphCompare { |
163 | _FORCE_INLINE_ bool operator()(const StringName &l, const StringName &r) const { |
164 | const char *l_cname = l._data ? l._data->cname : "" ; |
165 | const char *r_cname = r._data ? r._data->cname : "" ; |
166 | |
167 | if (l_cname) { |
168 | if (r_cname) { |
169 | return is_str_less(l_cname, r_cname); |
170 | } else { |
171 | return is_str_less(l_cname, r._data->name.ptr()); |
172 | } |
173 | } else { |
174 | if (r_cname) { |
175 | return is_str_less(l._data->name.ptr(), r_cname); |
176 | } else { |
177 | return is_str_less(l._data->name.ptr(), r._data->name.ptr()); |
178 | } |
179 | } |
180 | } |
181 | }; |
182 | |
183 | void operator=(const StringName &p_name); |
184 | StringName(const char *p_name, bool p_static = false); |
185 | StringName(const StringName &p_name); |
186 | StringName(const String &p_name, bool p_static = false); |
187 | StringName(const StaticCString &p_static_string, bool p_static = false); |
188 | StringName() {} |
189 | |
190 | static void assign_static_unique_class_name(StringName *ptr, const char *p_name); |
191 | _FORCE_INLINE_ ~StringName() { |
192 | if (likely(configured) && _data) { //only free if configured |
193 | unref(); |
194 | } |
195 | } |
196 | |
197 | #ifdef DEBUG_ENABLED |
198 | static void set_debug_stringnames(bool p_enable) { debug_stringname = p_enable; } |
199 | #endif |
200 | }; |
201 | |
202 | bool operator==(const String &p_name, const StringName &p_string_name); |
203 | bool operator!=(const String &p_name, const StringName &p_string_name); |
204 | bool operator==(const char *p_name, const StringName &p_string_name); |
205 | bool operator!=(const char *p_name, const StringName &p_string_name); |
206 | |
207 | StringName _scs_create(const char *p_chr, bool p_static = false); |
208 | |
209 | /* |
210 | * The SNAME macro is used to speed up StringName creation, as it allows caching it after the first usage in a very efficient way. |
211 | * It should NOT be used everywhere, but instead in places where high performance is required and the creation of a StringName |
212 | * can be costly. Places where it should be used are: |
213 | * - Control::get_theme_*(<name> and Window::get_theme_*(<name> functions. |
214 | * - emit_signal(<name>,..) function |
215 | * - call_deferred(<name>,..) function |
216 | * - Comparisons to a StringName in overridden _set and _get methods. |
217 | * |
218 | * Use in places that can be called hundreds of times per frame (or more) is recommended, but this situation is very rare. If in doubt, do not use. |
219 | */ |
220 | |
221 | #define SNAME(m_arg) ([]() -> const StringName & { static StringName sname = _scs_create(m_arg, true); return sname; })() |
222 | |
223 | #endif // STRING_NAME_H |
224 | |