1/**************************************************************************/
2/* editor_resource_conversion_plugin.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "editor_resource_conversion_plugin.h"
32
33void EditorResourceConversionPlugin::_bind_methods() {
34 GDVIRTUAL_BIND(_converts_to);
35 GDVIRTUAL_BIND(_handles, "resource");
36 GDVIRTUAL_BIND(_convert, "resource");
37}
38
39String EditorResourceConversionPlugin::converts_to() const {
40 String ret;
41 GDVIRTUAL_CALL(_converts_to, ret);
42 return ret;
43}
44
45bool EditorResourceConversionPlugin::handles(const Ref<Resource> &p_resource) const {
46 bool ret = false;
47 GDVIRTUAL_CALL(_handles, p_resource, ret);
48 return ret;
49}
50
51Ref<Resource> EditorResourceConversionPlugin::convert(const Ref<Resource> &p_resource) const {
52 Ref<Resource> ret;
53 GDVIRTUAL_CALL(_convert, p_resource, ret);
54 return ret;
55}
56