1 | /**************************************************************************/ |
2 | /* resource.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef RESOURCE_H |
32 | #define RESOURCE_H |
33 | |
34 | #include "core/io/resource_uid.h" |
35 | #include "core/object/class_db.h" |
36 | #include "core/object/ref_counted.h" |
37 | #include "core/templates/safe_refcount.h" |
38 | #include "core/templates/self_list.h" |
39 | |
40 | class Node; |
41 | |
42 | #define RES_BASE_EXTENSION(m_ext) \ |
43 | public: \ |
44 | static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension(m_ext, get_class_static()); } \ |
45 | virtual String get_base_extension() const override { return m_ext; } \ |
46 | \ |
47 | private: |
48 | |
49 | class Resource : public RefCounted { |
50 | GDCLASS(Resource, RefCounted); |
51 | |
52 | public: |
53 | static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension("res" , get_class_static()); } |
54 | virtual String get_base_extension() const { return "res" ; } |
55 | |
56 | private: |
57 | friend class ResBase; |
58 | friend class ResourceCache; |
59 | |
60 | String name; |
61 | String path_cache; |
62 | String scene_unique_id; |
63 | |
64 | #ifdef TOOLS_ENABLED |
65 | uint64_t last_modified_time = 0; |
66 | uint64_t import_last_modified_time = 0; |
67 | String import_path; |
68 | #endif |
69 | |
70 | bool local_to_scene = false; |
71 | friend class SceneState; |
72 | Node *local_scene = nullptr; |
73 | |
74 | SelfList<Resource> remapped_list; |
75 | |
76 | protected: |
77 | virtual void _resource_path_changed(); |
78 | static void _bind_methods(); |
79 | |
80 | void _set_path(const String &p_path); |
81 | void _take_over_path(const String &p_path); |
82 | |
83 | virtual void reset_local_to_scene(); |
84 | |
85 | public: |
86 | static Node *(*_get_local_scene_func)(); //used by editor |
87 | static void (*_update_configuration_warning)(); //used by editor |
88 | |
89 | void update_configuration_warning(); |
90 | virtual bool editor_can_reload_from_file(); |
91 | virtual void reset_state(); //for resources that use variable amount of properties, either via _validate_property or _get_property_list, this function needs to be implemented to correctly clear state |
92 | virtual Error copy_from(const Ref<Resource> &p_resource); |
93 | virtual void reload_from_file(); |
94 | |
95 | void emit_changed(); |
96 | void connect_changed(const Callable &p_callable, uint32_t p_flags = 0); |
97 | void disconnect_changed(const Callable &p_callable); |
98 | |
99 | void set_name(const String &p_name); |
100 | String get_name() const; |
101 | |
102 | virtual void set_path(const String &p_path, bool p_take_over = false); |
103 | String get_path() const; |
104 | _FORCE_INLINE_ bool is_built_in() const { return path_cache.is_empty() || path_cache.contains("::" ) || path_cache.begins_with("local://" ); } |
105 | |
106 | static String generate_scene_unique_id(); |
107 | void set_scene_unique_id(const String &p_id); |
108 | String get_scene_unique_id() const; |
109 | |
110 | virtual Ref<Resource> duplicate(bool p_subresources = false) const; |
111 | Ref<Resource> duplicate_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache); |
112 | void configure_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache); |
113 | |
114 | void set_local_to_scene(bool p_enable); |
115 | bool is_local_to_scene() const; |
116 | virtual void setup_local_to_scene(); |
117 | |
118 | Node *get_local_scene() const; |
119 | |
120 | #ifdef TOOLS_ENABLED |
121 | |
122 | uint32_t hash_edited_version() const; |
123 | |
124 | virtual void set_last_modified_time(uint64_t p_time) { last_modified_time = p_time; } |
125 | uint64_t get_last_modified_time() const { return last_modified_time; } |
126 | |
127 | virtual void set_import_last_modified_time(uint64_t p_time) { import_last_modified_time = p_time; } |
128 | uint64_t get_import_last_modified_time() const { return import_last_modified_time; } |
129 | |
130 | void set_import_path(const String &p_path) { import_path = p_path; } |
131 | String get_import_path() const { return import_path; } |
132 | |
133 | #endif |
134 | |
135 | void set_as_translation_remapped(bool p_remapped); |
136 | |
137 | virtual RID get_rid() const; // some resources may offer conversion to RID |
138 | |
139 | #ifdef TOOLS_ENABLED |
140 | //helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored |
141 | void set_id_for_path(const String &p_path, const String &p_id); |
142 | String get_id_for_path(const String &p_path) const; |
143 | #endif |
144 | |
145 | Resource(); |
146 | ~Resource(); |
147 | }; |
148 | |
149 | class ResourceCache { |
150 | friend class Resource; |
151 | friend class ResourceLoader; //need the lock |
152 | static Mutex lock; |
153 | static HashMap<String, Resource *> resources; |
154 | #ifdef TOOLS_ENABLED |
155 | static HashMap<String, HashMap<String, String>> resource_path_cache; // Each tscn has a set of resource paths and IDs. |
156 | static RWLock path_cache_lock; |
157 | #endif // TOOLS_ENABLED |
158 | friend void unregister_core_types(); |
159 | static void clear(); |
160 | friend void register_core_types(); |
161 | |
162 | public: |
163 | static bool has(const String &p_path); |
164 | static Ref<Resource> get_ref(const String &p_path); |
165 | static void get_cached_resources(List<Ref<Resource>> *p_resources); |
166 | static int get_cached_resource_count(); |
167 | }; |
168 | |
169 | #endif // RESOURCE_H |
170 | |