| 1 | /**************************************************************************/ |
| 2 | /* resource.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef RESOURCE_H |
| 32 | #define RESOURCE_H |
| 33 | |
| 34 | #include "core/io/resource_uid.h" |
| 35 | #include "core/object/class_db.h" |
| 36 | #include "core/object/ref_counted.h" |
| 37 | #include "core/templates/safe_refcount.h" |
| 38 | #include "core/templates/self_list.h" |
| 39 | |
| 40 | class Node; |
| 41 | |
| 42 | #define RES_BASE_EXTENSION(m_ext) \ |
| 43 | public: \ |
| 44 | static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension(m_ext, get_class_static()); } \ |
| 45 | virtual String get_base_extension() const override { return m_ext; } \ |
| 46 | \ |
| 47 | private: |
| 48 | |
| 49 | class Resource : public RefCounted { |
| 50 | GDCLASS(Resource, RefCounted); |
| 51 | |
| 52 | public: |
| 53 | static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension("res" , get_class_static()); } |
| 54 | virtual String get_base_extension() const { return "res" ; } |
| 55 | |
| 56 | private: |
| 57 | friend class ResBase; |
| 58 | friend class ResourceCache; |
| 59 | |
| 60 | String name; |
| 61 | String path_cache; |
| 62 | String scene_unique_id; |
| 63 | |
| 64 | #ifdef TOOLS_ENABLED |
| 65 | uint64_t last_modified_time = 0; |
| 66 | uint64_t import_last_modified_time = 0; |
| 67 | String import_path; |
| 68 | #endif |
| 69 | |
| 70 | bool local_to_scene = false; |
| 71 | friend class SceneState; |
| 72 | Node *local_scene = nullptr; |
| 73 | |
| 74 | SelfList<Resource> remapped_list; |
| 75 | |
| 76 | protected: |
| 77 | virtual void _resource_path_changed(); |
| 78 | static void _bind_methods(); |
| 79 | |
| 80 | void _set_path(const String &p_path); |
| 81 | void _take_over_path(const String &p_path); |
| 82 | |
| 83 | virtual void reset_local_to_scene(); |
| 84 | |
| 85 | public: |
| 86 | static Node *(*_get_local_scene_func)(); //used by editor |
| 87 | static void (*_update_configuration_warning)(); //used by editor |
| 88 | |
| 89 | void update_configuration_warning(); |
| 90 | virtual bool editor_can_reload_from_file(); |
| 91 | virtual void reset_state(); //for resources that use variable amount of properties, either via _validate_property or _get_property_list, this function needs to be implemented to correctly clear state |
| 92 | virtual Error copy_from(const Ref<Resource> &p_resource); |
| 93 | virtual void reload_from_file(); |
| 94 | |
| 95 | void emit_changed(); |
| 96 | void connect_changed(const Callable &p_callable, uint32_t p_flags = 0); |
| 97 | void disconnect_changed(const Callable &p_callable); |
| 98 | |
| 99 | void set_name(const String &p_name); |
| 100 | String get_name() const; |
| 101 | |
| 102 | virtual void set_path(const String &p_path, bool p_take_over = false); |
| 103 | String get_path() const; |
| 104 | _FORCE_INLINE_ bool is_built_in() const { return path_cache.is_empty() || path_cache.contains("::" ) || path_cache.begins_with("local://" ); } |
| 105 | |
| 106 | static String generate_scene_unique_id(); |
| 107 | void set_scene_unique_id(const String &p_id); |
| 108 | String get_scene_unique_id() const; |
| 109 | |
| 110 | virtual Ref<Resource> duplicate(bool p_subresources = false) const; |
| 111 | Ref<Resource> duplicate_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache); |
| 112 | void configure_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache); |
| 113 | |
| 114 | void set_local_to_scene(bool p_enable); |
| 115 | bool is_local_to_scene() const; |
| 116 | virtual void setup_local_to_scene(); |
| 117 | |
| 118 | Node *get_local_scene() const; |
| 119 | |
| 120 | #ifdef TOOLS_ENABLED |
| 121 | |
| 122 | uint32_t hash_edited_version() const; |
| 123 | |
| 124 | virtual void set_last_modified_time(uint64_t p_time) { last_modified_time = p_time; } |
| 125 | uint64_t get_last_modified_time() const { return last_modified_time; } |
| 126 | |
| 127 | virtual void set_import_last_modified_time(uint64_t p_time) { import_last_modified_time = p_time; } |
| 128 | uint64_t get_import_last_modified_time() const { return import_last_modified_time; } |
| 129 | |
| 130 | void set_import_path(const String &p_path) { import_path = p_path; } |
| 131 | String get_import_path() const { return import_path; } |
| 132 | |
| 133 | #endif |
| 134 | |
| 135 | void set_as_translation_remapped(bool p_remapped); |
| 136 | |
| 137 | virtual RID get_rid() const; // some resources may offer conversion to RID |
| 138 | |
| 139 | #ifdef TOOLS_ENABLED |
| 140 | //helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored |
| 141 | void set_id_for_path(const String &p_path, const String &p_id); |
| 142 | String get_id_for_path(const String &p_path) const; |
| 143 | #endif |
| 144 | |
| 145 | Resource(); |
| 146 | ~Resource(); |
| 147 | }; |
| 148 | |
| 149 | class ResourceCache { |
| 150 | friend class Resource; |
| 151 | friend class ResourceLoader; //need the lock |
| 152 | static Mutex lock; |
| 153 | static HashMap<String, Resource *> resources; |
| 154 | #ifdef TOOLS_ENABLED |
| 155 | static HashMap<String, HashMap<String, String>> resource_path_cache; // Each tscn has a set of resource paths and IDs. |
| 156 | static RWLock path_cache_lock; |
| 157 | #endif // TOOLS_ENABLED |
| 158 | friend void unregister_core_types(); |
| 159 | static void clear(); |
| 160 | friend void register_core_types(); |
| 161 | |
| 162 | public: |
| 163 | static bool has(const String &p_path); |
| 164 | static Ref<Resource> get_ref(const String &p_path); |
| 165 | static void get_cached_resources(List<Ref<Resource>> *p_resources); |
| 166 | static int get_cached_resource_count(); |
| 167 | }; |
| 168 | |
| 169 | #endif // RESOURCE_H |
| 170 | |