| 1 | /**************************************************************************/ | 
| 2 | /*  skeleton_ik_3d_editor_plugin.h                                        */ | 
| 3 | /**************************************************************************/ | 
| 4 | /*                         This file is part of:                          */ | 
| 5 | /*                             GODOT ENGINE                               */ | 
| 6 | /*                        https://godotengine.org                         */ | 
| 7 | /**************************************************************************/ | 
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
| 10 | /*                                                                        */ | 
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
| 12 | /* a copy of this software and associated documentation files (the        */ | 
| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
| 17 | /* the following conditions:                                              */ | 
| 18 | /*                                                                        */ | 
| 19 | /* The above copyright notice and this permission notice shall be         */ | 
| 20 | /* included in all copies or substantial portions of the Software.        */ | 
| 21 | /*                                                                        */ | 
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
| 29 | /**************************************************************************/ | 
| 30 |  | 
| 31 | #ifndef SKELETON_IK_3D_EDITOR_PLUGIN_H | 
| 32 | #define SKELETON_IK_3D_EDITOR_PLUGIN_H | 
| 33 |  | 
| 34 | #include "editor/editor_plugin.h" | 
| 35 |  | 
| 36 | class Button; | 
| 37 | class SkeletonIK3D; | 
| 38 |  | 
| 39 | class SkeletonIK3DEditorPlugin : public EditorPlugin { | 
| 40 | 	GDCLASS(SkeletonIK3DEditorPlugin, EditorPlugin); | 
| 41 |  | 
| 42 | 	SkeletonIK3D *skeleton_ik = nullptr; | 
| 43 |  | 
| 44 | 	Button *play_btn = nullptr; | 
| 45 |  | 
| 46 | 	void _play(); | 
| 47 |  | 
| 48 | protected: | 
| 49 | 	static void _bind_methods(); | 
| 50 |  | 
| 51 | public: | 
| 52 | 	virtual String get_name() const override { return "SkeletonIK3D" ; } | 
| 53 | 	bool has_main_screen() const override { return false; } | 
| 54 | 	virtual void edit(Object *p_object) override; | 
| 55 | 	virtual bool handles(Object *p_object) const override; | 
| 56 | 	virtual void make_visible(bool p_visible) override; | 
| 57 |  | 
| 58 | 	SkeletonIK3DEditorPlugin(); | 
| 59 | 	~SkeletonIK3DEditorPlugin(); | 
| 60 | }; | 
| 61 |  | 
| 62 | #endif // SKELETON_IK_3D_EDITOR_PLUGIN_H | 
| 63 |  |