1/**************************************************************************/
2/* lightmap_denoiser.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "lightmap_denoiser.h"
32
33#include "denoise_wrapper.h"
34
35#include "core/io/image.h"
36
37LightmapDenoiser *LightmapDenoiserOIDN::create_oidn_denoiser() {
38 return memnew(LightmapDenoiserOIDN);
39}
40
41void LightmapDenoiserOIDN::make_default_denoiser() {
42 create_function = create_oidn_denoiser;
43}
44
45Ref<Image> LightmapDenoiserOIDN::denoise_image(const Ref<Image> &p_image) {
46 Ref<Image> img = p_image->duplicate();
47
48 img->convert(Image::FORMAT_RGBF);
49
50 Vector<uint8_t> data = img->get_data();
51 if (!oidn_denoise(device, (float *)data.ptrw(), img->get_width(), img->get_height())) {
52 return p_image;
53 }
54
55 img->set_data(img->get_width(), img->get_height(), false, img->get_format(), data);
56 return img;
57}
58
59LightmapDenoiserOIDN::LightmapDenoiserOIDN() {
60 device = oidn_denoiser_init();
61}
62
63LightmapDenoiserOIDN::~LightmapDenoiserOIDN() {
64 oidn_denoiser_finish(device);
65}
66