1 | /**************************************************************************/ |
2 | /* lightmapper.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef LIGHTMAPPER_H |
32 | #define LIGHTMAPPER_H |
33 | |
34 | #include "core/object/ref_counted.h" |
35 | |
36 | class Image; |
37 | |
38 | #if !defined(__aligned) |
39 | |
40 | #if defined(_WIN32) && defined(_MSC_VER) |
41 | #define __aligned(...) __declspec(align(__VA_ARGS__)) |
42 | #else |
43 | #define __aligned(...) __attribute__((aligned(__VA_ARGS__))) |
44 | #endif |
45 | |
46 | #endif |
47 | |
48 | class LightmapDenoiser : public RefCounted { |
49 | GDCLASS(LightmapDenoiser, RefCounted) |
50 | protected: |
51 | static LightmapDenoiser *(*create_function)(); |
52 | |
53 | public: |
54 | virtual Ref<Image> denoise_image(const Ref<Image> &p_image) = 0; |
55 | static Ref<LightmapDenoiser> create(); |
56 | }; |
57 | |
58 | class LightmapRaycaster : public RefCounted { |
59 | GDCLASS(LightmapRaycaster, RefCounted) |
60 | protected: |
61 | static LightmapRaycaster *(*create_function)(); |
62 | |
63 | public: |
64 | // compatible with embree3 rays |
65 | struct __aligned(16) Ray { |
66 | const static unsigned int INVALID_GEOMETRY_ID = ((unsigned int)-1); // from rtcore_common.h |
67 | |
68 | /*! Default construction does nothing. */ |
69 | _FORCE_INLINE_ Ray() : |
70 | geomID(INVALID_GEOMETRY_ID) {} |
71 | |
72 | /*! Constructs a ray from origin, direction, and ray segment. Near |
73 | * has to be smaller than far. */ |
74 | _FORCE_INLINE_ Ray(const Vector3 &p_org, |
75 | const Vector3 &p_dir, |
76 | float p_tnear = 0.0f, |
77 | float p_tfar = INFINITY) : |
78 | org(p_org), |
79 | tnear(p_tnear), |
80 | dir(p_dir), |
81 | time(0.0f), |
82 | tfar(p_tfar), |
83 | mask(-1), |
84 | u(0.0), |
85 | v(0.0), |
86 | primID(INVALID_GEOMETRY_ID), |
87 | geomID(INVALID_GEOMETRY_ID), |
88 | instID(INVALID_GEOMETRY_ID) {} |
89 | |
90 | /*! Tests if we hit something. */ |
91 | _FORCE_INLINE_ explicit operator bool() const { |
92 | return geomID != INVALID_GEOMETRY_ID; |
93 | } |
94 | |
95 | public: |
96 | Vector3 org; //!< Ray origin + tnear |
97 | float tnear; //!< Start of ray segment |
98 | Vector3 dir; //!< Ray direction + tfar |
99 | float time; //!< Time of this ray for motion blur. |
100 | float tfar; //!< End of ray segment |
101 | unsigned int mask; //!< used to mask out objects during traversal |
102 | unsigned int id; //!< ray ID |
103 | unsigned int flags; //!< ray flags |
104 | |
105 | Vector3 normal; //!< Not normalized geometry normal |
106 | float u; //!< Barycentric u coordinate of hit |
107 | float v; //!< Barycentric v coordinate of hit |
108 | unsigned int primID; //!< primitive ID |
109 | unsigned int geomID; //!< geometry ID |
110 | unsigned int instID; //!< instance ID |
111 | }; |
112 | |
113 | virtual bool intersect(Ray &p_ray) = 0; |
114 | |
115 | virtual void intersect(Vector<Ray> &r_rays) = 0; |
116 | |
117 | virtual void add_mesh(const Vector<Vector3> &p_vertices, const Vector<Vector3> &p_normals, const Vector<Vector2> &p_uv2s, unsigned int p_id) = 0; |
118 | virtual void set_mesh_alpha_texture(Ref<Image> p_alpha_texture, unsigned int p_id) = 0; |
119 | virtual void commit() = 0; |
120 | |
121 | virtual void set_mesh_filter(const HashSet<int> &p_mesh_ids) = 0; |
122 | virtual void clear_mesh_filter() = 0; |
123 | |
124 | static Ref<LightmapRaycaster> create(); |
125 | }; |
126 | |
127 | class Lightmapper : public RefCounted { |
128 | GDCLASS(Lightmapper, RefCounted) |
129 | public: |
130 | enum GenerateProbes { |
131 | GENERATE_PROBES_DISABLED, |
132 | GENERATE_PROBES_SUBDIV_4, |
133 | GENERATE_PROBES_SUBDIV_8, |
134 | GENERATE_PROBES_SUBDIV_16, |
135 | GENERATE_PROBES_SUBDIV_32, |
136 | |
137 | }; |
138 | |
139 | enum LightType { |
140 | LIGHT_TYPE_DIRECTIONAL, |
141 | LIGHT_TYPE_OMNI, |
142 | LIGHT_TYPE_SPOT |
143 | }; |
144 | |
145 | enum BakeError { |
146 | BAKE_ERROR_LIGHTMAP_TOO_SMALL, |
147 | BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES, |
148 | BAKE_OK |
149 | }; |
150 | |
151 | enum BakeQuality { |
152 | BAKE_QUALITY_LOW, |
153 | BAKE_QUALITY_MEDIUM, |
154 | BAKE_QUALITY_HIGH, |
155 | BAKE_QUALITY_ULTRA, |
156 | }; |
157 | |
158 | typedef Lightmapper *(*CreateFunc)(); |
159 | |
160 | static CreateFunc create_custom; |
161 | static CreateFunc create_gpu; |
162 | static CreateFunc create_cpu; |
163 | |
164 | protected: |
165 | public: |
166 | typedef bool (*BakeStepFunc)(float, const String &, void *, bool); //step index, step total, step description, userdata |
167 | |
168 | struct MeshData { |
169 | //triangle data |
170 | Vector<Vector3> points; |
171 | Vector<Vector2> uv2; |
172 | Vector<Vector3> normal; |
173 | Ref<Image> albedo_on_uv2; |
174 | Ref<Image> emission_on_uv2; |
175 | Variant userdata; |
176 | }; |
177 | |
178 | virtual void add_mesh(const MeshData &p_mesh) = 0; |
179 | virtual void add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance, float p_shadow_blur) = 0; |
180 | virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size, float p_shadow_blur) = 0; |
181 | virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size, float p_shadow_blur) = 0; |
182 | virtual void add_probe(const Vector3 &p_position) = 0; |
183 | virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_step_userdata = nullptr, float p_exposure_normalization = 1.0) = 0; |
184 | |
185 | virtual int get_bake_texture_count() const = 0; |
186 | virtual Ref<Image> get_bake_texture(int p_index) const = 0; |
187 | virtual int get_bake_mesh_count() const = 0; |
188 | virtual Variant get_bake_mesh_userdata(int p_index) const = 0; |
189 | virtual Rect2 get_bake_mesh_uv_scale(int p_index) const = 0; |
190 | virtual int get_bake_mesh_texture_slice(int p_index) const = 0; |
191 | virtual int get_bake_probe_count() const = 0; |
192 | virtual Vector3 get_bake_probe_point(int p_probe) const = 0; |
193 | virtual Vector<Color> get_bake_probe_sh(int p_probe) const = 0; |
194 | |
195 | static Ref<Lightmapper> create(); |
196 | |
197 | Lightmapper(); |
198 | }; |
199 | |
200 | #endif // LIGHTMAPPER_H |
201 | |