1 | /**************************************************************************/ |
2 | /* gdscript_text_document.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef GDSCRIPT_TEXT_DOCUMENT_H |
32 | #define GDSCRIPT_TEXT_DOCUMENT_H |
33 | |
34 | #include "godot_lsp.h" |
35 | |
36 | #include "core/io/file_access.h" |
37 | #include "core/object/ref_counted.h" |
38 | |
39 | class GDScriptTextDocument : public RefCounted { |
40 | GDCLASS(GDScriptTextDocument, RefCounted) |
41 | protected: |
42 | static void _bind_methods(); |
43 | |
44 | Ref<FileAccess> file_checker; |
45 | |
46 | void didOpen(const Variant &p_param); |
47 | void didClose(const Variant &p_param); |
48 | void didChange(const Variant &p_param); |
49 | void willSaveWaitUntil(const Variant &p_param); |
50 | void didSave(const Variant &p_param); |
51 | |
52 | void sync_script_content(const String &p_path, const String &p_content); |
53 | void show_native_symbol_in_editor(const String &p_symbol_id); |
54 | |
55 | Array native_member_completions; |
56 | |
57 | private: |
58 | Array find_symbols(const lsp::TextDocumentPositionParams &p_location, List<const lsp::DocumentSymbol *> &r_list); |
59 | lsp::TextDocumentItem load_document_item(const Variant &p_param); |
60 | void notify_client_show_symbol(const lsp::DocumentSymbol *symbol); |
61 | |
62 | public: |
63 | Variant nativeSymbol(const Dictionary &p_params); |
64 | Array documentSymbol(const Dictionary &p_params); |
65 | Array completion(const Dictionary &p_params); |
66 | Dictionary resolve(const Dictionary &p_params); |
67 | Dictionary rename(const Dictionary &p_params); |
68 | Variant prepareRename(const Dictionary &p_params); |
69 | Array references(const Dictionary &p_params); |
70 | Array foldingRange(const Dictionary &p_params); |
71 | Array codeLens(const Dictionary &p_params); |
72 | Array documentLink(const Dictionary &p_params); |
73 | Array colorPresentation(const Dictionary &p_params); |
74 | Variant hover(const Dictionary &p_params); |
75 | Array definition(const Dictionary &p_params); |
76 | Variant declaration(const Dictionary &p_params); |
77 | Variant signatureHelp(const Dictionary &p_params); |
78 | |
79 | void initialize(); |
80 | |
81 | GDScriptTextDocument(); |
82 | }; |
83 | |
84 | #endif // GDSCRIPT_TEXT_DOCUMENT_H |
85 | |