1 | /**************************************************************************/ |
2 | /* gltf_texture_sampler.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "gltf_texture_sampler.h" |
32 | |
33 | void GLTFTextureSampler::_bind_methods() { |
34 | ClassDB::bind_method(D_METHOD("get_mag_filter" ), &GLTFTextureSampler::get_mag_filter); |
35 | ClassDB::bind_method(D_METHOD("set_mag_filter" , "filter_mode" ), &GLTFTextureSampler::set_mag_filter); |
36 | ClassDB::bind_method(D_METHOD("get_min_filter" ), &GLTFTextureSampler::get_min_filter); |
37 | ClassDB::bind_method(D_METHOD("set_min_filter" , "filter_mode" ), &GLTFTextureSampler::set_min_filter); |
38 | ClassDB::bind_method(D_METHOD("get_wrap_s" ), &GLTFTextureSampler::get_wrap_s); |
39 | ClassDB::bind_method(D_METHOD("set_wrap_s" , "wrap_mode" ), &GLTFTextureSampler::set_wrap_s); |
40 | ClassDB::bind_method(D_METHOD("get_wrap_t" ), &GLTFTextureSampler::get_wrap_t); |
41 | ClassDB::bind_method(D_METHOD("set_wrap_t" , "wrap_mode" ), &GLTFTextureSampler::set_wrap_t); |
42 | |
43 | ADD_PROPERTY(PropertyInfo(Variant::INT, "mag_filter" ), "set_mag_filter" , "get_mag_filter" ); |
44 | ADD_PROPERTY(PropertyInfo(Variant::INT, "min_filter" ), "set_min_filter" , "get_min_filter" ); |
45 | ADD_PROPERTY(PropertyInfo(Variant::INT, "wrap_s" ), "set_wrap_s" , "get_wrap_s" ); |
46 | ADD_PROPERTY(PropertyInfo(Variant::INT, "wrap_t" ), "set_wrap_t" , "get_wrap_t" ); |
47 | } |
48 | |