| 1 | /**************************************************************************/ |
| 2 | /* gltf_texture_sampler.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef GLTF_TEXTURE_SAMPLER_H |
| 32 | #define GLTF_TEXTURE_SAMPLER_H |
| 33 | |
| 34 | #include "scene/resources/material.h" |
| 35 | |
| 36 | class GLTFTextureSampler : public Resource { |
| 37 | GDCLASS(GLTFTextureSampler, Resource); |
| 38 | |
| 39 | public: |
| 40 | enum FilterMode { |
| 41 | NEAREST = 9728, |
| 42 | LINEAR = 9729, |
| 43 | NEAREST_MIPMAP_NEAREST = 9984, |
| 44 | LINEAR_MIPMAP_NEAREST = 9985, |
| 45 | NEAREST_MIPMAP_LINEAR = 9986, |
| 46 | LINEAR_MIPMAP_LINEAR = 9987 |
| 47 | }; |
| 48 | |
| 49 | enum WrapMode { |
| 50 | CLAMP_TO_EDGE = 33071, |
| 51 | MIRRORED_REPEAT = 33648, |
| 52 | REPEAT = 10497, |
| 53 | DEFAULT = REPEAT |
| 54 | }; |
| 55 | |
| 56 | int get_mag_filter() const { |
| 57 | return mag_filter; |
| 58 | } |
| 59 | |
| 60 | void set_mag_filter(const int filter_mode) { |
| 61 | mag_filter = (FilterMode)filter_mode; |
| 62 | } |
| 63 | |
| 64 | int get_min_filter() const { |
| 65 | return min_filter; |
| 66 | } |
| 67 | |
| 68 | void set_min_filter(const int filter_mode) { |
| 69 | min_filter = (FilterMode)filter_mode; |
| 70 | } |
| 71 | |
| 72 | int get_wrap_s() const { |
| 73 | return wrap_s; |
| 74 | } |
| 75 | |
| 76 | void set_wrap_s(const int wrap_mode) { |
| 77 | wrap_s = (WrapMode)wrap_mode; |
| 78 | } |
| 79 | |
| 80 | int get_wrap_t() const { |
| 81 | return wrap_t; |
| 82 | } |
| 83 | |
| 84 | void set_wrap_t(const int wrap_mode) { |
| 85 | wrap_s = (WrapMode)wrap_mode; |
| 86 | } |
| 87 | |
| 88 | StandardMaterial3D::TextureFilter get_filter_mode() const { |
| 89 | using TextureFilter = StandardMaterial3D::TextureFilter; |
| 90 | |
| 91 | switch (min_filter) { |
| 92 | case NEAREST: |
| 93 | return TextureFilter::TEXTURE_FILTER_NEAREST; |
| 94 | case LINEAR: |
| 95 | return TextureFilter::TEXTURE_FILTER_LINEAR; |
| 96 | case NEAREST_MIPMAP_NEAREST: |
| 97 | case NEAREST_MIPMAP_LINEAR: |
| 98 | return TextureFilter::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS; |
| 99 | case LINEAR_MIPMAP_NEAREST: |
| 100 | case LINEAR_MIPMAP_LINEAR: |
| 101 | default: |
| 102 | return TextureFilter::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | void set_filter_mode(StandardMaterial3D::TextureFilter mode) { |
| 107 | using TextureFilter = StandardMaterial3D::TextureFilter; |
| 108 | |
| 109 | switch (mode) { |
| 110 | case TextureFilter::TEXTURE_FILTER_NEAREST: |
| 111 | min_filter = FilterMode::NEAREST; |
| 112 | mag_filter = FilterMode::NEAREST; |
| 113 | break; |
| 114 | case TextureFilter::TEXTURE_FILTER_LINEAR: |
| 115 | min_filter = FilterMode::LINEAR; |
| 116 | mag_filter = FilterMode::LINEAR; |
| 117 | break; |
| 118 | case TextureFilter::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: |
| 119 | case TextureFilter::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: |
| 120 | min_filter = FilterMode::NEAREST_MIPMAP_LINEAR; |
| 121 | mag_filter = FilterMode::NEAREST; |
| 122 | break; |
| 123 | case TextureFilter::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: |
| 124 | case TextureFilter::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: |
| 125 | default: |
| 126 | min_filter = FilterMode::LINEAR_MIPMAP_LINEAR; |
| 127 | mag_filter = FilterMode::LINEAR; |
| 128 | break; |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | bool get_wrap_mode() const { |
| 133 | // BaseMaterial3D presents wrapping as a boolean property. Either the texture is repeated |
| 134 | // in both dimensions, non-mirrored, or it isn't repeated at all. This will cause oddities |
| 135 | // when people import models having other wrapping mode combinations. |
| 136 | return (wrap_s == WrapMode::REPEAT) && (wrap_t == WrapMode::REPEAT); |
| 137 | } |
| 138 | |
| 139 | void set_wrap_mode(bool mat_repeats) { |
| 140 | if (mat_repeats) { |
| 141 | wrap_s = WrapMode::REPEAT; |
| 142 | wrap_t = WrapMode::REPEAT; |
| 143 | } else { |
| 144 | wrap_s = WrapMode::CLAMP_TO_EDGE; |
| 145 | wrap_t = WrapMode::CLAMP_TO_EDGE; |
| 146 | } |
| 147 | } |
| 148 | |
| 149 | protected: |
| 150 | static void _bind_methods(); |
| 151 | |
| 152 | private: |
| 153 | FilterMode mag_filter = FilterMode::LINEAR; |
| 154 | FilterMode min_filter = FilterMode::LINEAR_MIPMAP_LINEAR; |
| 155 | WrapMode wrap_s = WrapMode::REPEAT; |
| 156 | WrapMode wrap_t = WrapMode::REPEAT; |
| 157 | }; |
| 158 | |
| 159 | VARIANT_ENUM_CAST(GLTFTextureSampler::FilterMode); |
| 160 | VARIANT_ENUM_CAST(GLTFTextureSampler::WrapMode); |
| 161 | |
| 162 | #endif // GLTF_TEXTURE_SAMPLER_H |
| 163 | |