1 | /**************************************************************************/ |
2 | /* openxr_action_map.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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12 | /* a copy of this software and associated documentation files (the */ |
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29 | /**************************************************************************/ |
30 | |
31 | #ifndef OPENXR_ACTION_MAP_H |
32 | #define OPENXR_ACTION_MAP_H |
33 | |
34 | #include "openxr_action.h" |
35 | #include "openxr_action_set.h" |
36 | #include "openxr_interaction_profile.h" |
37 | |
38 | #include "core/io/resource.h" |
39 | |
40 | class OpenXRActionMap : public Resource { |
41 | GDCLASS(OpenXRActionMap, Resource); |
42 | |
43 | private: |
44 | Array action_sets; |
45 | Array interaction_profiles; |
46 | |
47 | protected: |
48 | static void _bind_methods(); |
49 | |
50 | public: |
51 | void set_action_sets(Array p_action_sets); // Set our actions sets by providing an array with action sets (for loading from resource) |
52 | Array get_action_sets() const; // Get our action sets as an array (for saving to resource) |
53 | |
54 | int get_action_set_count() const; // Retrieve the number of action sets we have |
55 | Ref<OpenXRActionSet> find_action_set(String p_name) const; // Find an action set by name |
56 | Ref<OpenXRActionSet> get_action_set(int p_idx) const; // Retrieve an action set by index |
57 | void add_action_set(Ref<OpenXRActionSet> p_action_set); // Add an action set to our action map |
58 | void remove_action_set(Ref<OpenXRActionSet> p_action_set); // Remove an action set from our action map |
59 | |
60 | void set_interaction_profiles(Array p_interaction_profiles); // Set our interaction profiles by providing an array (for loading from resource) |
61 | Array get_interaction_profiles() const; // Get our interaction profiles as an array (for saving to resource) |
62 | |
63 | int get_interaction_profile_count() const; // Retrieve the number of interaction profiles we have |
64 | Ref<OpenXRInteractionProfile> find_interaction_profile(String p_path) const; // Find an interaction profile by path |
65 | Ref<OpenXRInteractionProfile> get_interaction_profile(int p_idx) const; // Retrieve an interaction profile by index |
66 | void add_interaction_profile(Ref<OpenXRInteractionProfile> p_interaction_profile); // Add an interaction profile to our action map |
67 | void remove_interaction_profile(Ref<OpenXRInteractionProfile> p_interaction_profile); // remove an interaction profile from our action map |
68 | |
69 | void create_default_action_sets(); // Create our default action set for runtime |
70 | void create_editor_action_sets(); // Create our action set for the editor |
71 | |
72 | // Helper functions for editor |
73 | Ref<OpenXRAction> get_action(const String p_path) const; // Retrieve an action using <action name>/<action> as our parameter |
74 | void remove_action(const String p_path, bool p_remove_interaction_profiles = false); // Remove action from action set, also removes it from interaction profiles |
75 | PackedStringArray get_top_level_paths(const Ref<OpenXRAction> p_action); // Determines the top level paths based on where an action is bound in interaction profiles |
76 | |
77 | // TODO add validation to display in the interface that checks if we have action sets with the same name or if we have interaction profiles for the same path |
78 | |
79 | ~OpenXRActionMap(); |
80 | }; |
81 | |
82 | #endif // OPENXR_ACTION_MAP_H |
83 | |