1 | /**************************************************************************/ |
2 | /* export.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "export.h" |
32 | |
33 | #include "export_plugin.h" |
34 | |
35 | #include "editor/export/editor_export.h" |
36 | |
37 | void register_ios_exporter_types() { |
38 | GDREGISTER_VIRTUAL_CLASS(EditorExportPlatformIOS); |
39 | } |
40 | |
41 | void register_ios_exporter() { |
42 | #ifdef MACOS_ENABLED |
43 | EDITOR_DEF("export/ios/ios_deploy" , "" ); |
44 | EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/ios/ios_deploy" , PROPERTY_HINT_GLOBAL_FILE, "*" )); |
45 | #endif |
46 | |
47 | Ref<EditorExportPlatformIOS> platform; |
48 | platform.instantiate(); |
49 | |
50 | EditorExport::get_singleton()->add_export_platform(platform); |
51 | } |
52 | |