1 | /**************************************************************************/ |
2 | /* editor_export.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef EDITOR_EXPORT_H |
32 | #define EDITOR_EXPORT_H |
33 | |
34 | #include "editor_export_platform.h" |
35 | #include "editor_export_plugin.h" |
36 | |
37 | class EditorExport : public Node { |
38 | GDCLASS(EditorExport, Node); |
39 | |
40 | Vector<Ref<EditorExportPlatform>> export_platforms; |
41 | Vector<Ref<EditorExportPreset>> export_presets; |
42 | Vector<Ref<EditorExportPlugin>> export_plugins; |
43 | |
44 | StringName _export_presets_updated; |
45 | |
46 | Timer *save_timer = nullptr; |
47 | bool block_save = false; |
48 | bool should_update_presets = false; |
49 | |
50 | static EditorExport *singleton; |
51 | |
52 | void _save(); |
53 | |
54 | protected: |
55 | friend class EditorExportPreset; |
56 | void save_presets(); |
57 | |
58 | void _notification(int p_what); |
59 | static void _bind_methods(); |
60 | |
61 | public: |
62 | static EditorExport *get_singleton() { return singleton; } |
63 | |
64 | void add_export_platform(const Ref<EditorExportPlatform> &p_platform); |
65 | int get_export_platform_count(); |
66 | Ref<EditorExportPlatform> get_export_platform(int p_idx); |
67 | |
68 | void add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos = -1); |
69 | int get_export_preset_count() const; |
70 | Ref<EditorExportPreset> get_export_preset(int p_idx); |
71 | void remove_export_preset(int p_idx); |
72 | |
73 | void add_export_plugin(const Ref<EditorExportPlugin> &p_plugin); |
74 | void remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin); |
75 | Vector<Ref<EditorExportPlugin>> get_export_plugins(); |
76 | |
77 | void load_config(); |
78 | void update_export_presets(); |
79 | bool poll_export_platforms(); |
80 | |
81 | EditorExport(); |
82 | ~EditorExport(); |
83 | }; |
84 | |
85 | #endif // EDITOR_EXPORT_H |
86 | |