1/**************************************************************************/
2/* editor_export.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef EDITOR_EXPORT_H
32#define EDITOR_EXPORT_H
33
34#include "editor_export_platform.h"
35#include "editor_export_plugin.h"
36
37class EditorExport : public Node {
38 GDCLASS(EditorExport, Node);
39
40 Vector<Ref<EditorExportPlatform>> export_platforms;
41 Vector<Ref<EditorExportPreset>> export_presets;
42 Vector<Ref<EditorExportPlugin>> export_plugins;
43
44 StringName _export_presets_updated;
45
46 Timer *save_timer = nullptr;
47 bool block_save = false;
48 bool should_update_presets = false;
49
50 static EditorExport *singleton;
51
52 void _save();
53
54protected:
55 friend class EditorExportPreset;
56 void save_presets();
57
58 void _notification(int p_what);
59 static void _bind_methods();
60
61public:
62 static EditorExport *get_singleton() { return singleton; }
63
64 void add_export_platform(const Ref<EditorExportPlatform> &p_platform);
65 int get_export_platform_count();
66 Ref<EditorExportPlatform> get_export_platform(int p_idx);
67
68 void add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos = -1);
69 int get_export_preset_count() const;
70 Ref<EditorExportPreset> get_export_preset(int p_idx);
71 void remove_export_preset(int p_idx);
72
73 void add_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
74 void remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
75 Vector<Ref<EditorExportPlugin>> get_export_plugins();
76
77 void load_config();
78 void update_export_presets();
79 bool poll_export_platforms();
80
81 EditorExport();
82 ~EditorExport();
83};
84
85#endif // EDITOR_EXPORT_H
86