1/**************************************************************************/
2/* reference_rect.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef REFERENCE_RECT_H
32#define REFERENCE_RECT_H
33
34#include "scene/gui/control.h"
35
36class ReferenceRect : public Control {
37 GDCLASS(ReferenceRect, Control);
38
39 Color border_color = Color(1, 0, 0);
40 float border_width = 1.0;
41 bool editor_only = true;
42
43protected:
44 void _notification(int p_what);
45 static void _bind_methods();
46
47public:
48 void set_border_color(const Color &p_color);
49 Color get_border_color() const;
50
51 void set_border_width(float p_width);
52 float get_border_width() const;
53
54 void set_editor_only(const bool &p_enabled);
55 bool get_editor_only() const;
56};
57
58#endif // REFERENCE_RECT_H
59