| 1 | /**************************************************************************/ |
| 2 | /* color.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef COLOR_H |
| 32 | #define COLOR_H |
| 33 | |
| 34 | #include "core/math/math_funcs.h" |
| 35 | |
| 36 | class String; |
| 37 | |
| 38 | struct _NO_DISCARD_ Color { |
| 39 | union { |
| 40 | struct { |
| 41 | float r; |
| 42 | float g; |
| 43 | float b; |
| 44 | float a; |
| 45 | }; |
| 46 | float components[4] = { 0, 0, 0, 1.0 }; |
| 47 | }; |
| 48 | |
| 49 | uint32_t to_rgba32() const; |
| 50 | uint32_t to_argb32() const; |
| 51 | uint32_t to_abgr32() const; |
| 52 | uint64_t to_rgba64() const; |
| 53 | uint64_t to_argb64() const; |
| 54 | uint64_t to_abgr64() const; |
| 55 | String to_html(bool p_alpha = true) const; |
| 56 | float get_h() const; |
| 57 | float get_s() const; |
| 58 | float get_v() const; |
| 59 | void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f); |
| 60 | float get_ok_hsl_h() const; |
| 61 | float get_ok_hsl_s() const; |
| 62 | float get_ok_hsl_l() const; |
| 63 | void set_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0f); |
| 64 | |
| 65 | _FORCE_INLINE_ float &operator[](int p_idx) { |
| 66 | return components[p_idx]; |
| 67 | } |
| 68 | _FORCE_INLINE_ const float &operator[](int p_idx) const { |
| 69 | return components[p_idx]; |
| 70 | } |
| 71 | |
| 72 | bool operator==(const Color &p_color) const { |
| 73 | return (r == p_color.r && g == p_color.g && b == p_color.b && a == p_color.a); |
| 74 | } |
| 75 | bool operator!=(const Color &p_color) const { |
| 76 | return (r != p_color.r || g != p_color.g || b != p_color.b || a != p_color.a); |
| 77 | } |
| 78 | |
| 79 | Color operator+(const Color &p_color) const; |
| 80 | void operator+=(const Color &p_color); |
| 81 | |
| 82 | Color operator-() const; |
| 83 | Color operator-(const Color &p_color) const; |
| 84 | void operator-=(const Color &p_color); |
| 85 | |
| 86 | Color operator*(const Color &p_color) const; |
| 87 | Color operator*(float p_scalar) const; |
| 88 | void operator*=(const Color &p_color); |
| 89 | void operator*=(float p_scalar); |
| 90 | |
| 91 | Color operator/(const Color &p_color) const; |
| 92 | Color operator/(float p_scalar) const; |
| 93 | void operator/=(const Color &p_color); |
| 94 | void operator/=(float p_scalar); |
| 95 | |
| 96 | bool is_equal_approx(const Color &p_color) const; |
| 97 | |
| 98 | Color clamp(const Color &p_min = Color(0, 0, 0, 0), const Color &p_max = Color(1, 1, 1, 1)) const; |
| 99 | void invert(); |
| 100 | Color inverted() const; |
| 101 | |
| 102 | _FORCE_INLINE_ float get_luminance() const { |
| 103 | return 0.2126f * r + 0.7152f * g + 0.0722f * b; |
| 104 | } |
| 105 | |
| 106 | _FORCE_INLINE_ Color lerp(const Color &p_to, float p_weight) const { |
| 107 | Color res = *this; |
| 108 | res.r = Math::lerp(res.r, p_to.r, p_weight); |
| 109 | res.g = Math::lerp(res.g, p_to.g, p_weight); |
| 110 | res.b = Math::lerp(res.b, p_to.b, p_weight); |
| 111 | res.a = Math::lerp(res.a, p_to.a, p_weight); |
| 112 | return res; |
| 113 | } |
| 114 | |
| 115 | _FORCE_INLINE_ Color darkened(float p_amount) const { |
| 116 | Color res = *this; |
| 117 | res.r = res.r * (1.0f - p_amount); |
| 118 | res.g = res.g * (1.0f - p_amount); |
| 119 | res.b = res.b * (1.0f - p_amount); |
| 120 | return res; |
| 121 | } |
| 122 | |
| 123 | _FORCE_INLINE_ Color lightened(float p_amount) const { |
| 124 | Color res = *this; |
| 125 | res.r = res.r + (1.0f - res.r) * p_amount; |
| 126 | res.g = res.g + (1.0f - res.g) * p_amount; |
| 127 | res.b = res.b + (1.0f - res.b) * p_amount; |
| 128 | return res; |
| 129 | } |
| 130 | |
| 131 | _FORCE_INLINE_ uint32_t to_rgbe9995() const { |
| 132 | const float pow2to9 = 512.0f; |
| 133 | const float B = 15.0f; |
| 134 | const float N = 9.0f; |
| 135 | |
| 136 | float sharedexp = 65408.000f; // Result of: ((pow2to9 - 1.0f) / pow2to9) * powf(2.0f, 31.0f - 15.0f) |
| 137 | |
| 138 | float cRed = MAX(0.0f, MIN(sharedexp, r)); |
| 139 | float cGreen = MAX(0.0f, MIN(sharedexp, g)); |
| 140 | float cBlue = MAX(0.0f, MIN(sharedexp, b)); |
| 141 | |
| 142 | float cMax = MAX(cRed, MAX(cGreen, cBlue)); |
| 143 | |
| 144 | float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / (real_t)Math_LN2)) + 1.0f + B; |
| 145 | |
| 146 | float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f); |
| 147 | |
| 148 | float exps = expp + 1.0f; |
| 149 | |
| 150 | if (0.0f <= sMax && sMax < pow2to9) { |
| 151 | exps = expp; |
| 152 | } |
| 153 | |
| 154 | float sRed = Math::floor((cRed / pow(2.0f, exps - B - N)) + 0.5f); |
| 155 | float sGreen = Math::floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f); |
| 156 | float sBlue = Math::floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f); |
| 157 | |
| 158 | return (uint32_t(Math::fast_ftoi(sRed)) & 0x1FF) | ((uint32_t(Math::fast_ftoi(sGreen)) & 0x1FF) << 9) | ((uint32_t(Math::fast_ftoi(sBlue)) & 0x1FF) << 18) | ((uint32_t(Math::fast_ftoi(exps)) & 0x1F) << 27); |
| 159 | } |
| 160 | |
| 161 | _FORCE_INLINE_ Color blend(const Color &p_over) const { |
| 162 | Color res; |
| 163 | float sa = 1.0f - p_over.a; |
| 164 | res.a = a * sa + p_over.a; |
| 165 | if (res.a == 0) { |
| 166 | return Color(0, 0, 0, 0); |
| 167 | } else { |
| 168 | res.r = (r * a * sa + p_over.r * p_over.a) / res.a; |
| 169 | res.g = (g * a * sa + p_over.g * p_over.a) / res.a; |
| 170 | res.b = (b * a * sa + p_over.b * p_over.a) / res.a; |
| 171 | } |
| 172 | return res; |
| 173 | } |
| 174 | |
| 175 | _FORCE_INLINE_ Color srgb_to_linear() const { |
| 176 | return Color( |
| 177 | r < 0.04045f ? r * (1.0f / 12.92f) : Math::pow((r + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f), |
| 178 | g < 0.04045f ? g * (1.0f / 12.92f) : Math::pow((g + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f), |
| 179 | b < 0.04045f ? b * (1.0f / 12.92f) : Math::pow((b + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f), |
| 180 | a); |
| 181 | } |
| 182 | _FORCE_INLINE_ Color linear_to_srgb() const { |
| 183 | return Color( |
| 184 | r < 0.0031308f ? 12.92f * r : (1.0f + 0.055f) * Math::pow(r, 1.0f / 2.4f) - 0.055f, |
| 185 | g < 0.0031308f ? 12.92f * g : (1.0f + 0.055f) * Math::pow(g, 1.0f / 2.4f) - 0.055f, |
| 186 | b < 0.0031308f ? 12.92f * b : (1.0f + 0.055f) * Math::pow(b, 1.0f / 2.4f) - 0.055f, a); |
| 187 | } |
| 188 | |
| 189 | static Color hex(uint32_t p_hex); |
| 190 | static Color hex64(uint64_t p_hex); |
| 191 | static Color html(const String &p_rgba); |
| 192 | static bool html_is_valid(const String &p_color); |
| 193 | static Color named(const String &p_name); |
| 194 | static Color named(const String &p_name, const Color &p_default); |
| 195 | static int find_named_color(const String &p_name); |
| 196 | static int get_named_color_count(); |
| 197 | static String get_named_color_name(int p_idx); |
| 198 | static Color get_named_color(int p_idx); |
| 199 | static Color from_string(const String &p_string, const Color &p_default); |
| 200 | static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f); |
| 201 | static Color from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0f); |
| 202 | static Color from_rgbe9995(uint32_t p_rgbe); |
| 203 | |
| 204 | _FORCE_INLINE_ bool operator<(const Color &p_color) const; // Used in set keys. |
| 205 | operator String() const; |
| 206 | |
| 207 | // For the binder. |
| 208 | _FORCE_INLINE_ void set_r8(int32_t r8) { r = (CLAMP(r8, 0, 255) / 255.0f); } |
| 209 | _FORCE_INLINE_ int32_t get_r8() const { return int32_t(CLAMP(Math::round(r * 255.0f), 0.0f, 255.0f)); } |
| 210 | _FORCE_INLINE_ void set_g8(int32_t g8) { g = (CLAMP(g8, 0, 255) / 255.0f); } |
| 211 | _FORCE_INLINE_ int32_t get_g8() const { return int32_t(CLAMP(Math::round(g * 255.0f), 0.0f, 255.0f)); } |
| 212 | _FORCE_INLINE_ void set_b8(int32_t b8) { b = (CLAMP(b8, 0, 255) / 255.0f); } |
| 213 | _FORCE_INLINE_ int32_t get_b8() const { return int32_t(CLAMP(Math::round(b * 255.0f), 0.0f, 255.0f)); } |
| 214 | _FORCE_INLINE_ void set_a8(int32_t a8) { a = (CLAMP(a8, 0, 255) / 255.0f); } |
| 215 | _FORCE_INLINE_ int32_t get_a8() const { return int32_t(CLAMP(Math::round(a * 255.0f), 0.0f, 255.0f)); } |
| 216 | |
| 217 | _FORCE_INLINE_ void set_h(float p_h) { set_hsv(p_h, get_s(), get_v(), a); } |
| 218 | _FORCE_INLINE_ void set_s(float p_s) { set_hsv(get_h(), p_s, get_v(), a); } |
| 219 | _FORCE_INLINE_ void set_v(float p_v) { set_hsv(get_h(), get_s(), p_v, a); } |
| 220 | _FORCE_INLINE_ void set_ok_hsl_h(float p_h) { set_ok_hsl(p_h, get_ok_hsl_s(), get_ok_hsl_l(), a); } |
| 221 | _FORCE_INLINE_ void set_ok_hsl_s(float p_s) { set_ok_hsl(get_ok_hsl_h(), p_s, get_ok_hsl_l(), a); } |
| 222 | _FORCE_INLINE_ void set_ok_hsl_l(float p_l) { set_ok_hsl(get_ok_hsl_h(), get_ok_hsl_s(), p_l, a); } |
| 223 | |
| 224 | _FORCE_INLINE_ Color() {} |
| 225 | |
| 226 | /** |
| 227 | * RGBA construct parameters. |
| 228 | * Alpha is not optional as otherwise we can't bind the RGB version for scripting. |
| 229 | */ |
| 230 | _FORCE_INLINE_ Color(float p_r, float p_g, float p_b, float p_a) { |
| 231 | r = p_r; |
| 232 | g = p_g; |
| 233 | b = p_b; |
| 234 | a = p_a; |
| 235 | } |
| 236 | |
| 237 | /** |
| 238 | * RGB construct parameters. |
| 239 | */ |
| 240 | _FORCE_INLINE_ Color(float p_r, float p_g, float p_b) { |
| 241 | r = p_r; |
| 242 | g = p_g; |
| 243 | b = p_b; |
| 244 | a = 1.0f; |
| 245 | } |
| 246 | |
| 247 | /** |
| 248 | * Construct a Color from another Color, but with the specified alpha value. |
| 249 | */ |
| 250 | _FORCE_INLINE_ Color(const Color &p_c, float p_a) { |
| 251 | r = p_c.r; |
| 252 | g = p_c.g; |
| 253 | b = p_c.b; |
| 254 | a = p_a; |
| 255 | } |
| 256 | |
| 257 | Color(const String &p_code) { |
| 258 | if (html_is_valid(p_code)) { |
| 259 | *this = html(p_code); |
| 260 | } else { |
| 261 | *this = named(p_code); |
| 262 | } |
| 263 | } |
| 264 | |
| 265 | Color(const String &p_code, float p_a) { |
| 266 | *this = Color(p_code); |
| 267 | a = p_a; |
| 268 | } |
| 269 | }; |
| 270 | |
| 271 | bool Color::operator<(const Color &p_color) const { |
| 272 | if (r == p_color.r) { |
| 273 | if (g == p_color.g) { |
| 274 | if (b == p_color.b) { |
| 275 | return (a < p_color.a); |
| 276 | } else { |
| 277 | return (b < p_color.b); |
| 278 | } |
| 279 | } else { |
| 280 | return g < p_color.g; |
| 281 | } |
| 282 | } else { |
| 283 | return r < p_color.r; |
| 284 | } |
| 285 | } |
| 286 | |
| 287 | _FORCE_INLINE_ Color operator*(float p_scalar, const Color &p_color) { |
| 288 | return p_color * p_scalar; |
| 289 | } |
| 290 | |
| 291 | #endif // COLOR_H |
| 292 | |