| 1 | /**************************************************************************/ |
| 2 | /* animated_texture.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef ANIMATED_TEXTURE_H |
| 32 | #define ANIMATED_TEXTURE_H |
| 33 | |
| 34 | #include "scene/resources/texture.h" |
| 35 | |
| 36 | class AnimatedTexture : public Texture2D { |
| 37 | GDCLASS(AnimatedTexture, Texture2D); |
| 38 | |
| 39 | // Use readers writers lock for this, since its far more times read than written to. |
| 40 | RWLock rw_lock; |
| 41 | |
| 42 | public: |
| 43 | enum { |
| 44 | MAX_FRAMES = 256 |
| 45 | }; |
| 46 | |
| 47 | private: |
| 48 | RID proxy_ph; |
| 49 | RID proxy; |
| 50 | |
| 51 | struct Frame { |
| 52 | Ref<Texture2D> texture; |
| 53 | float duration = 1.0; |
| 54 | }; |
| 55 | |
| 56 | Frame frames[MAX_FRAMES]; |
| 57 | int frame_count = 1.0; |
| 58 | int current_frame = 0; |
| 59 | bool pause = false; |
| 60 | bool one_shot = false; |
| 61 | float speed_scale = 1.0; |
| 62 | |
| 63 | float time = 0.0; |
| 64 | |
| 65 | uint64_t prev_ticks = 0; |
| 66 | |
| 67 | void _update_proxy(); |
| 68 | |
| 69 | protected: |
| 70 | static void _bind_methods(); |
| 71 | void _validate_property(PropertyInfo &p_property) const; |
| 72 | |
| 73 | public: |
| 74 | void set_frames(int p_frames); |
| 75 | int get_frames() const; |
| 76 | |
| 77 | void set_current_frame(int p_frame); |
| 78 | int get_current_frame() const; |
| 79 | |
| 80 | void set_pause(bool p_pause); |
| 81 | bool get_pause() const; |
| 82 | |
| 83 | void set_one_shot(bool p_one_shot); |
| 84 | bool get_one_shot() const; |
| 85 | |
| 86 | void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture); |
| 87 | Ref<Texture2D> get_frame_texture(int p_frame) const; |
| 88 | |
| 89 | void set_frame_duration(int p_frame, float p_duration); |
| 90 | float get_frame_duration(int p_frame) const; |
| 91 | |
| 92 | void set_speed_scale(float p_scale); |
| 93 | float get_speed_scale() const; |
| 94 | |
| 95 | virtual int get_width() const override; |
| 96 | virtual int get_height() const override; |
| 97 | virtual RID get_rid() const override; |
| 98 | |
| 99 | virtual bool has_alpha() const override; |
| 100 | |
| 101 | virtual Ref<Image> get_image() const override; |
| 102 | |
| 103 | bool is_pixel_opaque(int p_x, int p_y) const override; |
| 104 | |
| 105 | AnimatedTexture(); |
| 106 | ~AnimatedTexture(); |
| 107 | }; |
| 108 | |
| 109 | #endif // ANIMATED_TEXTURE_H |
| 110 | |