1 | /**************************************************************************/ |
2 | /* texture.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef TEXTURE_H |
32 | #define TEXTURE_H |
33 | |
34 | #include "core/io/file_access.h" |
35 | #include "core/io/resource.h" |
36 | #include "core/io/resource_loader.h" |
37 | #include "core/math/rect2.h" |
38 | #include "core/os/mutex.h" |
39 | #include "core/os/rw_lock.h" |
40 | #include "core/os/thread_safe.h" |
41 | #include "scene/resources/curve.h" |
42 | #include "scene/resources/gradient.h" |
43 | #include "servers/camera_server.h" |
44 | #include "servers/rendering_server.h" |
45 | |
46 | class Texture : public Resource { |
47 | GDCLASS(Texture, Resource); |
48 | |
49 | public: |
50 | Texture() {} |
51 | }; |
52 | |
53 | class Texture2D : public Texture { |
54 | GDCLASS(Texture2D, Texture); |
55 | OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged. |
56 | |
57 | protected: |
58 | static void _bind_methods(); |
59 | |
60 | GDVIRTUAL0RC(int, _get_width) |
61 | GDVIRTUAL0RC(int, _get_height) |
62 | GDVIRTUAL2RC(bool, _is_pixel_opaque, int, int) |
63 | GDVIRTUAL0RC(bool, _has_alpha) |
64 | |
65 | GDVIRTUAL4C(_draw, RID, Point2, Color, bool) |
66 | GDVIRTUAL5C(_draw_rect, RID, Rect2, bool, Color, bool) |
67 | GDVIRTUAL6C(_draw_rect_region, RID, Rect2, Rect2, Color, bool, bool) |
68 | |
69 | public: |
70 | virtual int get_width() const; |
71 | virtual int get_height() const; |
72 | virtual Size2 get_size() const; |
73 | |
74 | virtual bool is_pixel_opaque(int p_x, int p_y) const; |
75 | |
76 | virtual bool has_alpha() const; |
77 | |
78 | virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; |
79 | virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; |
80 | virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const; |
81 | virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; |
82 | |
83 | virtual Ref<Image> get_image() const { return Ref<Image>(); } |
84 | |
85 | virtual Ref<Resource> create_placeholder() const; |
86 | |
87 | Texture2D(); |
88 | }; |
89 | |
90 | class TextureLayered : public Texture { |
91 | GDCLASS(TextureLayered, Texture); |
92 | |
93 | protected: |
94 | static void _bind_methods(); |
95 | |
96 | GDVIRTUAL0RC(Image::Format, _get_format) |
97 | GDVIRTUAL0RC(uint32_t, _get_layered_type) |
98 | GDVIRTUAL0RC(int, _get_width) |
99 | GDVIRTUAL0RC(int, _get_height) |
100 | GDVIRTUAL0RC(int, _get_layers) |
101 | GDVIRTUAL0RC(bool, _has_mipmaps) |
102 | GDVIRTUAL1RC(Ref<Image>, _get_layer_data, int) |
103 | public: |
104 | enum LayeredType { |
105 | LAYERED_TYPE_2D_ARRAY, |
106 | LAYERED_TYPE_CUBEMAP, |
107 | LAYERED_TYPE_CUBEMAP_ARRAY |
108 | }; |
109 | |
110 | virtual Image::Format get_format() const; |
111 | virtual LayeredType get_layered_type() const; |
112 | virtual int get_width() const; |
113 | virtual int get_height() const; |
114 | virtual int get_layers() const; |
115 | virtual bool has_mipmaps() const; |
116 | virtual Ref<Image> get_layer_data(int p_layer) const; |
117 | |
118 | TextureLayered() {} |
119 | }; |
120 | |
121 | VARIANT_ENUM_CAST(TextureLayered::LayeredType) |
122 | |
123 | class Texture3D : public Texture { |
124 | GDCLASS(Texture3D, Texture); |
125 | |
126 | protected: |
127 | static void _bind_methods(); |
128 | |
129 | TypedArray<Image> _get_datai() const; |
130 | |
131 | GDVIRTUAL0RC(Image::Format, _get_format) |
132 | GDVIRTUAL0RC(int, _get_width) |
133 | GDVIRTUAL0RC(int, _get_height) |
134 | GDVIRTUAL0RC(int, _get_depth) |
135 | GDVIRTUAL0RC(bool, _has_mipmaps) |
136 | GDVIRTUAL0RC(TypedArray<Image>, _get_data) |
137 | public: |
138 | virtual Image::Format get_format() const; |
139 | virtual int get_width() const; |
140 | virtual int get_height() const; |
141 | virtual int get_depth() const; |
142 | virtual bool has_mipmaps() const; |
143 | virtual Vector<Ref<Image>> get_data() const; |
144 | virtual Ref<Resource> create_placeholder() const; |
145 | }; |
146 | |
147 | #endif // TEXTURE_H |
148 | |