1 | /**************************************************************************/ |
2 | /* camera_server.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef CAMERA_SERVER_H |
32 | #define CAMERA_SERVER_H |
33 | |
34 | #include "core/object/class_db.h" |
35 | #include "core/object/ref_counted.h" |
36 | #include "core/os/thread_safe.h" |
37 | #include "core/templates/rid.h" |
38 | #include "core/variant/variant.h" |
39 | |
40 | /** |
41 | The camera server is a singleton object that gives access to the various |
42 | camera feeds that can be used as the background for our environment. |
43 | **/ |
44 | |
45 | class CameraFeed; |
46 | template <typename T> |
47 | class TypedArray; |
48 | |
49 | class CameraServer : public Object { |
50 | GDCLASS(CameraServer, Object); |
51 | _THREAD_SAFE_CLASS_ |
52 | |
53 | public: |
54 | enum FeedImage { |
55 | FEED_RGBA_IMAGE = 0, |
56 | FEED_YCBCR_IMAGE = 0, |
57 | FEED_Y_IMAGE = 0, |
58 | FEED_CBCR_IMAGE = 1, |
59 | FEED_IMAGES = 2 |
60 | }; |
61 | |
62 | typedef CameraServer *(*CreateFunc)(); |
63 | |
64 | private: |
65 | protected: |
66 | static CreateFunc create_func; |
67 | |
68 | Vector<Ref<CameraFeed>> feeds; |
69 | |
70 | static CameraServer *singleton; |
71 | |
72 | static void _bind_methods(); |
73 | |
74 | template <class T> |
75 | static CameraServer *_create_builtin() { |
76 | return memnew(T); |
77 | } |
78 | |
79 | public: |
80 | static CameraServer *get_singleton(); |
81 | |
82 | template <class T> |
83 | static void make_default() { |
84 | create_func = _create_builtin<T>; |
85 | } |
86 | |
87 | static CameraServer *create() { |
88 | CameraServer *server = create_func ? create_func() : memnew(CameraServer); |
89 | return server; |
90 | }; |
91 | |
92 | // Right now we identify our feed by it's ID when it's used in the background. |
93 | // May see if we can change this to purely relying on CameraFeed objects or by name. |
94 | int get_free_id(); |
95 | int get_feed_index(int p_id); |
96 | Ref<CameraFeed> get_feed_by_id(int p_id); |
97 | |
98 | // Add and remove feeds. |
99 | void add_feed(const Ref<CameraFeed> &p_feed); |
100 | void remove_feed(const Ref<CameraFeed> &p_feed); |
101 | |
102 | // Get our feeds. |
103 | Ref<CameraFeed> get_feed(int p_index); |
104 | int get_feed_count(); |
105 | TypedArray<CameraFeed> get_feeds(); |
106 | |
107 | // Intended for use with custom CameraServer implementation. |
108 | RID feed_texture(int p_id, FeedImage p_texture); |
109 | |
110 | CameraServer(); |
111 | ~CameraServer(); |
112 | }; |
113 | |
114 | VARIANT_ENUM_CAST(CameraServer::FeedImage); |
115 | |
116 | #endif // CAMERA_SERVER_H |
117 | |