1/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
2#ifndef CANVAS_OCCLUSION_GLSL_GEN_H_RD
3#define CANVAS_OCCLUSION_GLSL_GEN_H_RD
4
5#include "servers/rendering/renderer_rd/shader_rd.h"
6
7class CanvasOcclusionShaderRD : public ShaderRD {
8
9public:
10
11 CanvasOcclusionShaderRD() {
12
13 static const char _vertex_code[] = {
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15 };
16 static const char _fragment_code[] = {
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18 };
19 setup(_vertex_code, _fragment_code, nullptr, "CanvasOcclusionShaderRD");
20 }
21};
22
23#endif
24