| 1 | /**************************************************************************/ | 
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| 2 | /*  shader_rd.h                                                           */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef SHADER_RD_H | 
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| 32 | #define SHADER_RD_H | 
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| 33 |  | 
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| 34 | #include "core/os/mutex.h" | 
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| 35 | #include "core/string/string_builder.h" | 
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| 36 | #include "core/templates/hash_map.h" | 
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| 37 | #include "core/templates/local_vector.h" | 
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| 38 | #include "core/templates/rb_map.h" | 
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| 39 | #include "core/templates/rid_owner.h" | 
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| 40 | #include "core/variant/variant.h" | 
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| 41 | #include "servers/rendering_server.h" | 
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| 42 |  | 
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| 43 | class ShaderRD { | 
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| 44 | public: | 
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| 45 | struct VariantDefine { | 
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| 46 | int group = 0; | 
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| 47 | CharString text; | 
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| 48 | bool default_enabled = true; | 
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| 49 | VariantDefine(){}; | 
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| 50 | VariantDefine(int p_group, const String &p_text, bool p_default_enabled) { | 
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| 51 | group = p_group; | 
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| 52 | default_enabled = p_default_enabled; | 
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| 53 | text = p_text.utf8(); | 
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| 54 | } | 
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| 55 | }; | 
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| 56 |  | 
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| 57 | private: | 
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| 58 | //versions | 
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| 59 | CharString general_defines; | 
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| 60 | Vector<VariantDefine> variant_defines; | 
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| 61 | Vector<bool> variants_enabled; | 
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| 62 | HashMap<int, LocalVector<int>> group_to_variant_map; | 
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| 63 | Vector<bool> group_enabled; | 
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| 64 |  | 
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| 65 | struct Version { | 
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| 66 | CharString uniforms; | 
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| 67 | CharString vertex_globals; | 
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| 68 | CharString compute_globals; | 
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| 69 | CharString fragment_globals; | 
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| 70 | HashMap<StringName, CharString> code_sections; | 
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| 71 | Vector<CharString> custom_defines; | 
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| 72 |  | 
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| 73 | Vector<uint8_t> *variant_data = nullptr; | 
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| 74 | RID *variants = nullptr; // Same size as variant defines. | 
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| 75 |  | 
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| 76 | bool valid; | 
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| 77 | bool dirty; | 
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| 78 | bool initialize_needed; | 
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| 79 | }; | 
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| 80 |  | 
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| 81 | Mutex variant_set_mutex; | 
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| 82 |  | 
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| 83 | struct CompileData { | 
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| 84 | Version *version; | 
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| 85 | int group = 0; | 
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| 86 | }; | 
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| 87 |  | 
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| 88 | void _compile_variant(uint32_t p_variant, const CompileData *p_data); | 
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| 89 |  | 
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| 90 | void _initialize_version(Version *p_version); | 
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| 91 | void _clear_version(Version *p_version); | 
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| 92 | void _compile_version(Version *p_version, int p_group); | 
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| 93 | void _allocate_placeholders(Version *p_version, int p_group); | 
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| 94 |  | 
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| 95 | RID_Owner<Version> version_owner; | 
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| 96 |  | 
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| 97 | struct StageTemplate { | 
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| 98 | struct Chunk { | 
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| 99 | enum Type { | 
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| 100 | TYPE_VERSION_DEFINES, | 
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| 101 | TYPE_MATERIAL_UNIFORMS, | 
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| 102 | TYPE_VERTEX_GLOBALS, | 
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| 103 | TYPE_FRAGMENT_GLOBALS, | 
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| 104 | TYPE_COMPUTE_GLOBALS, | 
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| 105 | TYPE_CODE, | 
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| 106 | TYPE_TEXT | 
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| 107 | }; | 
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| 108 |  | 
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| 109 | Type type; | 
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| 110 | StringName code; | 
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| 111 | CharString text; | 
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| 112 | }; | 
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| 113 | LocalVector<Chunk> chunks; | 
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| 114 | }; | 
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| 115 |  | 
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| 116 | bool is_compute = false; | 
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| 117 |  | 
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| 118 | String name; | 
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| 119 |  | 
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| 120 | CharString base_compute_defines; | 
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| 121 |  | 
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| 122 | String base_sha256; | 
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| 123 | LocalVector<String> group_sha256; | 
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| 124 |  | 
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| 125 | static String shader_cache_dir; | 
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| 126 | static bool shader_cache_cleanup_on_start; | 
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| 127 | static bool shader_cache_save_compressed; | 
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| 128 | static bool shader_cache_save_compressed_zstd; | 
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| 129 | static bool shader_cache_save_debug; | 
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| 130 | bool shader_cache_dir_valid = false; | 
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| 131 |  | 
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| 132 | enum StageType { | 
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| 133 | STAGE_TYPE_VERTEX, | 
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| 134 | STAGE_TYPE_FRAGMENT, | 
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| 135 | STAGE_TYPE_COMPUTE, | 
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| 136 | STAGE_TYPE_MAX, | 
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| 137 | }; | 
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| 138 |  | 
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| 139 | StageTemplate stage_templates[STAGE_TYPE_MAX]; | 
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| 140 |  | 
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| 141 | void _build_variant_code(StringBuilder &p_builder, uint32_t p_variant, const Version *p_version, const StageTemplate &p_template); | 
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| 142 |  | 
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| 143 | void _add_stage(const char *p_code, StageType p_stage_type); | 
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| 144 |  | 
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| 145 | String _version_get_sha1(Version *p_version) const; | 
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| 146 | bool _load_from_cache(Version *p_version, int p_group); | 
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| 147 | void _save_to_cache(Version *p_version, int p_group); | 
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| 148 | void _initialize_cache(); | 
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| 149 |  | 
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| 150 | protected: | 
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| 151 | ShaderRD(); | 
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| 152 | void setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name); | 
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| 153 |  | 
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| 154 | public: | 
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| 155 | RID version_create(); | 
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| 156 |  | 
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| 157 | void version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines); | 
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| 158 | void version_set_compute_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines); | 
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| 159 |  | 
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| 160 | _FORCE_INLINE_ RID version_get_shader(RID p_version, int p_variant) { | 
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| 161 | ERR_FAIL_INDEX_V(p_variant, variant_defines.size(), RID()); | 
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| 162 | ERR_FAIL_COND_V(!variants_enabled[p_variant], RID()); | 
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| 163 |  | 
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| 164 | Version *version = version_owner.get_or_null(p_version); | 
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| 165 | ERR_FAIL_COND_V(!version, RID()); | 
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| 166 |  | 
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| 167 | if (version->dirty) { | 
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| 168 | _initialize_version(version); | 
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| 169 | for (int i = 0; i < group_enabled.size(); i++) { | 
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| 170 | if (!group_enabled[i]) { | 
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| 171 | _allocate_placeholders(version, i); | 
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| 172 | continue; | 
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| 173 | } | 
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| 174 | _compile_version(version, i); | 
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| 175 | } | 
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| 176 | } | 
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| 177 |  | 
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| 178 | if (!version->valid) { | 
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| 179 | return RID(); | 
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| 180 | } | 
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| 181 |  | 
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| 182 | return version->variants[p_variant]; | 
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| 183 | } | 
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| 184 |  | 
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| 185 | bool version_is_valid(RID p_version); | 
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| 186 |  | 
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| 187 | bool version_free(RID p_version); | 
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| 188 |  | 
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| 189 | // Enable/disable variants for things that you know won't be used at engine initialization time . | 
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| 190 | void set_variant_enabled(int p_variant, bool p_enabled); | 
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| 191 | bool is_variant_enabled(int p_variant) const; | 
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| 192 |  | 
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| 193 | // Enable/disable groups for things that might be enabled at run time. | 
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| 194 | void enable_group(int p_group); | 
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| 195 | bool is_group_enabled(int p_group) const; | 
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| 196 |  | 
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| 197 | static void set_shader_cache_dir(const String &p_dir); | 
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| 198 | static void set_shader_cache_save_compressed(bool p_enable); | 
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| 199 | static void set_shader_cache_save_compressed_zstd(bool p_enable); | 
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| 200 | static void set_shader_cache_save_debug(bool p_enable); | 
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| 201 |  | 
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| 202 | RS::ShaderNativeSourceCode version_get_native_source_code(RID p_version); | 
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| 203 |  | 
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| 204 | void initialize(const Vector<String> &p_variant_defines, const String &p_general_defines = ""); | 
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| 205 | void initialize(const Vector<VariantDefine> &p_variant_defines, const String &p_general_defines = ""); | 
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| 206 |  | 
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| 207 | virtual ~ShaderRD(); | 
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| 208 | }; | 
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| 209 |  | 
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| 210 | #endif // SHADER_RD_H | 
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| 211 |  | 
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