1 | /**************************************************************************/ |
2 | /* camera_attributes_storage.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef CAMERA_ATTRIBUTES_STORAGE_H |
32 | #define CAMERA_ATTRIBUTES_STORAGE_H |
33 | |
34 | #include "core/templates/rid_owner.h" |
35 | #include "servers/rendering_server.h" |
36 | |
37 | class RendererCameraAttributes { |
38 | private: |
39 | static RendererCameraAttributes *singleton; |
40 | |
41 | struct CameraAttributes { |
42 | float exposure_multiplier = 1.0; |
43 | float exposure_normalization = 1.0; |
44 | float exposure_sensitivity = 100.0; // In ISO. |
45 | |
46 | bool use_auto_exposure = false; |
47 | float auto_exposure_min_sensitivity = 50.0; |
48 | float auto_exposure_max_sensitivity = 800.0; |
49 | float auto_exposure_adjust_speed = 1.0; |
50 | float auto_exposure_scale = 1.0; |
51 | uint64_t auto_exposure_version = 0; |
52 | |
53 | bool dof_blur_far_enabled = false; |
54 | float dof_blur_far_distance = 10; |
55 | float dof_blur_far_transition = 5; |
56 | bool dof_blur_near_enabled = false; |
57 | float dof_blur_near_distance = 2; |
58 | float dof_blur_near_transition = 1; |
59 | float dof_blur_amount = 0.1; |
60 | }; |
61 | |
62 | RS::DOFBlurQuality dof_blur_quality = RS::DOF_BLUR_QUALITY_MEDIUM; |
63 | RS::DOFBokehShape dof_blur_bokeh_shape = RS::DOF_BOKEH_HEXAGON; |
64 | bool dof_blur_use_jitter = false; |
65 | static uint64_t auto_exposure_counter; |
66 | |
67 | mutable RID_Owner<CameraAttributes, true> camera_attributes_owner; |
68 | |
69 | public: |
70 | static RendererCameraAttributes *get_singleton() { return singleton; } |
71 | |
72 | RendererCameraAttributes(); |
73 | ~RendererCameraAttributes(); |
74 | |
75 | CameraAttributes *get_camera_attributes(RID p_rid) { return camera_attributes_owner.get_or_null(p_rid); }; |
76 | bool owns_camera_attributes(RID p_rid) { return camera_attributes_owner.owns(p_rid); }; |
77 | |
78 | RID camera_attributes_allocate(); |
79 | void camera_attributes_initialize(RID p_rid); |
80 | void camera_attributes_free(RID p_rid); |
81 | |
82 | void camera_attributes_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter); |
83 | void camera_attributes_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape); |
84 | |
85 | void camera_attributes_set_dof_blur(RID p_camera_attributes, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount); |
86 | bool camera_attributes_get_dof_far_enabled(RID p_camera_attributes); |
87 | float camera_attributes_get_dof_far_distance(RID p_camera_attributes); |
88 | float camera_attributes_get_dof_far_transition(RID p_camera_attributes); |
89 | bool camera_attributes_get_dof_near_enabled(RID p_camera_attributes); |
90 | float camera_attributes_get_dof_near_distance(RID p_camera_attributes); |
91 | float camera_attributes_get_dof_near_transition(RID p_camera_attributes); |
92 | float camera_attributes_get_dof_blur_amount(RID p_camera_attributes); |
93 | |
94 | _FORCE_INLINE_ bool camera_attributes_uses_dof(RID p_camera_attributes) { |
95 | CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); |
96 | |
97 | return cam_attributes && (cam_attributes->dof_blur_near_enabled || cam_attributes->dof_blur_far_enabled) && cam_attributes->dof_blur_amount > 0.0; |
98 | } |
99 | |
100 | void camera_attributes_set_exposure(RID p_camera_attributes, float p_multiplier, float p_exposure_normalization); |
101 | float camera_attributes_get_exposure_normalization_factor(RID p_camera_attributes); |
102 | |
103 | void camera_attributes_set_auto_exposure(RID p_camera_attributes, bool p_enable, float p_min_sensitivity, float p_max_sensitivity, float p_speed, float p_scale); |
104 | float camera_attributes_get_auto_exposure_min_sensitivity(RID p_camera_attributes); |
105 | float camera_attributes_get_auto_exposure_max_sensitivity(RID p_camera_attributes); |
106 | float camera_attributes_get_auto_exposure_adjust_speed(RID p_camera_attributes); |
107 | float camera_attributes_get_auto_exposure_scale(RID p_camera_attributes); |
108 | uint64_t camera_attributes_get_auto_exposure_version(RID p_camera_attributes); |
109 | |
110 | _FORCE_INLINE_ bool camera_attributes_uses_auto_exposure(RID p_camera_attributes) { |
111 | CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); |
112 | |
113 | return cam_attributes && cam_attributes->use_auto_exposure; |
114 | } |
115 | |
116 | _FORCE_INLINE_ RS::DOFBlurQuality camera_attributes_get_dof_blur_quality() { |
117 | return dof_blur_quality; |
118 | } |
119 | |
120 | _FORCE_INLINE_ RS::DOFBokehShape camera_attributes_get_dof_blur_bokeh_shape() { |
121 | return dof_blur_bokeh_shape; |
122 | } |
123 | |
124 | _FORCE_INLINE_ bool camera_attributes_get_dof_blur_use_jitter() { |
125 | return dof_blur_use_jitter; |
126 | } |
127 | }; |
128 | |
129 | #endif // CAMERA_ATTRIBUTES_STORAGE_H |
130 | |